Searched defs:mat (Results 51 - 75 of 221) sorted by relevance

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/external/eigen/Eigen/src/Geometry/
H A DRotationBase.h195 static inline const MatrixBase<OtherDerived>& toRotationMatrix(const MatrixBase<OtherDerived>& mat) argument
199 return mat;
/external/eigen/Eigen/src/SparseCore/
H A DSparseColEtree.h55 * \param mat The matrix in column-major format.
58 * \param perm The permutation to apply to the column of \b mat
61 int coletree(const MatrixType& mat, IndexVector& parent, IndexVector& firstRowElt, typename MatrixType::Index *perm=0) argument
64 Index nc = mat.cols(); // Number of columns
65 Index m = mat.rows();
71 parent.resize(mat.cols());
82 for (typename MatrixType::InnerIterator it(mat, pcol); it; ++it)
104 for (typename MatrixType::InnerIterator it(mat, pcol); it||!found_diag; ++it)
H A DSparseView.h38 SparseView(const MatrixType& mat, const Scalar& m_reference = Scalar(0), argument
40 m_matrix(mat), m_reference(m_reference), m_epsilon(m_epsilon) {}
/external/eigen/bench/
H A Deig33.cpp96 void eigen33(const Matrix& mat, Matrix& evecs, Vector& evals) argument
102 Scalar scale = mat.cwiseAbs()/*.template triangularView<Lower>()*/.maxCoeff();
104 Matrix scaledMat = mat / scale;
/external/eigen/unsupported/Eigen/src/IterativeSolvers/
H A DMINRES.h21 * \param mat The matrix A
31 void minres(const MatrixType& mat, const Rhs& rhs, Dest& x, argument
42 const int N(mat.cols()); // the size of the matrix
49 VectorType v_new(rhs-mat*x); //initialize v_new
89 v_new.noalias() = mat*w - beta*v_old; // compute v_new
H A DScaling.h66 * Compute the left and right diagonal matrices to scale the input matrix @p mat
72 void compute (const MatrixType& mat) argument
74 int m = mat.rows();
75 int n = mat.cols();
81 m_matrix = mat;
141 void computeRef (MatrixType& mat) argument
143 compute (mat);
144 mat = m_matrix;
/external/mesa3d/src/mesa/math/
H A Dm_debug_xform.c137 const GLmatrix *mat,
143 const GLfloat *m = mat->m;
172 GLmatrix mat[1]; local
186 mat->m = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
187 mat->type = mtypes[mtype];
189 m = mat->m;
243 ref_transform( ref, mat, source );
247 func( dest, mat->m, source );
251 func( dest, mat->m, source );
276 _mesa_align_free( mat
136 ref_transform( GLvector4f *dst, const GLmatrix *mat, const GLvector4f *src ) argument
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H A Dm_norm_tmp.h35 * mat - the 4x4 transformation matrix
43 TAG(transform_normalize_normals)( const GLmatrix *mat, argument
53 const GLfloat *m = mat->inv;
110 TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat, argument
120 const GLfloat *m = mat->inv;
175 TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat, argument
185 const GLfloat *m = mat->inv;
204 TAG(transform_rescale_normals)( const GLmatrix *mat, argument
217 const GLfloat *m = mat->inv;
236 TAG(transform_normals_no_rot)( const GLmatrix *mat, argument
266 transform_normals( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, const GLfloat *lengths, GLvector4f *dest ) argument
296 normalize_normals( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, const GLfloat *lengths, GLvector4f *dest ) argument
342 rescale_normals( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, const GLfloat *lengths, GLvector4f *dest ) argument
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/external/opencv/cvaux/src/
H A Dcvlines.cpp209 CvMat mat; local
214 cvInitMatHeader( &mat, src_size.height, src_size.width, CV_8UC3, src, src_step );
227 assert( cvInitLineIterator( &mat, start, end, &iterator, 8 ) == dst_nums[k] );
230 cvSampleLine( &mat, start, end, dst + curr_dst, 8 );
256 CvMat mat; local
262 cvInitMatHeader( &mat, dst_size.height, dst_size.width, CV_8UC3, dst, dst_step );
274 if( cvInitLineIterator( &mat, start, end, &iterator, 8 ) != src_num )
/external/skia/bench/
H A DMatrix44Bench.cpp71 , mat(SkMatrix44::kIdentity_Constructor)
78 mat.setRowMajord(rowMajor);
83 mat.setIdentity();
87 SkMatrix44 mat; member in class:SetIdentityMatrix44Bench
/external/skia/gm/
H A Ddrawbitmaprect.cpp59 SkMatrix mat = SkMatrix::I(); local
66 0, &mat))->unref();
69 mat.postScale(SK_Scalar1 / 4, SK_Scalar1 / 4);
H A Dfilterbitmap.cpp20 static SkSize computeSize(const SkBitmap& bm, const SkMatrix& mat) { argument
23 mat.mapRect(&bounds);
27 static void draw_row(SkCanvas* canvas, const SkBitmap& bm, const SkMatrix& mat, SkScalar dx) { argument
32 canvas->drawBitmapMatrix(bm, mat, &paint);
36 canvas->drawBitmapMatrix(bm, mat, &paint);
40 canvas->drawBitmapMatrix(bm, mat, &paint);
44 canvas->drawBitmapMatrix(bm, mat, &paint);
H A Droundrects.cpp165 SkMatrix mat = fMatrices[j]; variable
167 mat.postTranslate(kXStart + SK_Scalar1 * kXStep * (testCount % maxX) +
171 canvas->concat(mat);
/external/skia/src/effects/
H A DSk2DPathEffect.cpp16 Sk2DPathEffect::Sk2DPathEffect(const SkMatrix& mat) : fMatrix(mat) { argument
17 fMatrixIsInvertible = mat.invert(&fInverse);
54 const SkMatrix& mat = this->getMatrix(); local
59 mat.mapPoints(&dst, &src, 1);
/external/srec/srec/clib/
H A Djacobi.c41 static double SumOffDiag(double **mat, int dim);
49 // <mat> of size <dim>x<dim>. Fills in <egval> with the eigenvalues
50 // and <egvec[i]> with the i-th normalized eignevector of <mat>.
77 /* initialize v to identity matrix, d and b to the diagonal of mat */
204 static double SumOffDiag(double **mat, int dim) argument
214 sum += fabs(mat[i][j]);
/external/chromium_org/gpu/tools/compositor_model_bench/
H A Drender_tree.h90 void set_transform(float* mat) { argument
92 reinterpret_cast<void*>(mat),
/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
H A Dmatrix.cc15 void glhFrustumf2(Matrix_t mat, argument
27 mat[0] = temp / temp2;
28 mat[1] = 0.0f;
29 mat[2] = 0.0f;
30 mat[3] = 0.0f;
31 mat[4] = 0.0f;
32 mat[5] = temp / temp3;
33 mat[6] = 0.0f;
34 mat[7] = 0.0f;
35 mat[
45 glhPerspectivef2(Matrix_t mat, GLfloat fovyInDegrees, GLfloat aspectRatio, GLfloat znear, GLfloat zfar) argument
56 identity_matrix(Matrix_t mat) argument
64 multiply_matrix(const Matrix_t a, const Matrix_t b, Matrix_t mat) argument
92 rotate_x_matrix(GLfloat x_rad, Matrix_t mat) argument
100 rotate_y_matrix(GLfloat y_rad, Matrix_t mat) argument
108 rotate_z_matrix(GLfloat z_rad, Matrix_t mat) argument
116 rotate_matrix(GLfloat x_deg, GLfloat y_deg, GLfloat z_deg, Matrix_t mat) argument
134 translate_matrix(GLfloat x, GLfloat y, GLfloat z, Matrix_t mat) argument
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/external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/
H A Dmatrix.cc15 void glhFrustumf2(Matrix_t mat, argument
27 mat[0] = temp / temp2;
28 mat[1] = 0.0f;
29 mat[2] = 0.0f;
30 mat[3] = 0.0f;
31 mat[4] = 0.0f;
32 mat[5] = temp / temp3;
33 mat[6] = 0.0f;
34 mat[7] = 0.0f;
35 mat[
45 glhPerspectivef2(Matrix_t mat, GLfloat fovyInDegrees, GLfloat aspectRatio, GLfloat znear, GLfloat zfar) argument
56 identity_matrix(Matrix_t mat) argument
64 multiply_matrix(const Matrix_t a, const Matrix_t b, Matrix_t mat) argument
92 rotate_x_matrix(GLfloat x_rad, Matrix_t mat) argument
100 rotate_y_matrix(GLfloat y_rad, Matrix_t mat) argument
108 rotate_z_matrix(GLfloat z_rad, Matrix_t mat) argument
116 rotate_matrix(GLfloat x_deg, GLfloat y_deg, GLfloat z_deg, Matrix_t mat) argument
134 translate_matrix(GLfloat x, GLfloat y, GLfloat z, Matrix_t mat) argument
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/external/chromium_org/third_party/angle/samples/angle/sample_util/
H A DMatrix.cpp98 Matrix4 Matrix4::invert(const Matrix4 &mat) argument
100 Matrix4 inverted( mat.data[ 5] * mat.data[10] * mat.data[15] - mat.data[5] * mat.data[11] * mat.data[14] - mat.data[ 9] * mat.data[ 6] * mat
131 transpose(const Matrix4 &mat) argument
139 transform(const Matrix4 &mat, const Vector3 &pt) argument
145 transform(const Matrix4 &mat, const Vector4 &pt) argument
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
H A Dshader.c395 const struct matrix *mat)
397 shader->modelview = *mat;
403 void shader_set_paint_matrix(struct shader *shader, const struct matrix *mat) argument
408 memcpy(&shader->paint_matrix, mat, sizeof(*mat));
394 shader_set_surface_matrix(struct shader *shader, const struct matrix *mat) argument
H A Dvg_context.c517 struct matrix *mat)
522 memcpy(mat, paint_to_user, sizeof(*paint_to_user));
523 if (!matrix_invert(mat))
531 matrix_mult(mat, &tmp);
514 vg_get_paint_matrix(struct vg_context *ctx, const struct matrix *paint_to_user, const struct matrix *user_to_surface, struct matrix *mat) argument
H A Dvgu.c366 struct matrix mat; local
375 &mat))
378 if (!matrix_is_invertible(&mat))
381 memcpy(matrix, mat.m, sizeof(VGfloat) * 9);
392 struct matrix mat; local
401 &mat))
404 if (!matrix_is_invertible(&mat))
407 memcpy(matrix, mat.m, sizeof(VGfloat) * 9);
422 struct matrix mat; local
435 &mat))
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/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dlight.c635 GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
647 mat[MAT_ATTRIB_FRONT_AMBIENT]);
654 mat[MAT_ATTRIB_BACK_AMBIENT]);
660 COPY_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_EMISSION] );
661 ACC_SCALE_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_AMBIENT],
666 COPY_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_EMISSION] );
667 ACC_SCALE_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_AMBIENT],
675 mat[MAT_ATTRIB_FRONT_DIFFUSE] );
682 mat[MAT_ATTRIB_BACK_DIFFUSE] );
690 mat[MAT_ATTRIB_FRONT_SPECULA
712 struct gl_material *mat = &ctx->Light.Material; local
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/external/chromium_org/third_party/mesa/src/src/mesa/math/
H A Dm_debug_norm.c123 static void ref_norm_transform_rescale( const GLmatrix *mat, argument
131 const GLfloat *m = mat->inv;
146 static void ref_norm_transform_normalize( const GLmatrix *mat, argument
154 const GLfloat *m = mat->inv;
199 GLmatrix mat[1]; local
211 mat->m = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
212 mat->inv = m = mat->m;
278 ref_norm_transform_rescale( mat, scale, source, NULL, ref );
280 ref_norm_transform_normalize( mat, scal
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/external/chromium_org/third_party/mesa/src/src/mesa/program/
H A Dprog_statevars.c59 const struct gl_material *mat = &ctx->Light.Material; local
69 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]);
72 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]);
75 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]);
78 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]);
81 value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0];
291 const gl_state_index mat = state[0]; local
302 if (mat == STATE_MODELVIEW_MATRIX) {
305 else if (mat == STATE_PROJECTION_MATRIX) {
308 else if (mat
1001 const gl_state_index mat = state[0]; local
1084 load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16]) argument
1100 load_transpose_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16]) argument
1119 GLmatrix *mat; local
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