/external/skia/src/effects/gradients/ |
H A D | SkLinearGradient.cpp | 516 GrContext* context, 533 shader->asNewEffect(context, paint, NULL, &grColor, &effect); 554 bool SkLinearGradient::asNewEffect(GrContext* context, const SkPaint& paint, argument 557 SkASSERT(NULL != context); 573 *grEffect = GrLinearGradient::Create(context, *this, matrix, fTileMode); 580 bool SkLinearGradient::asNewEffect(GrContext* context, const SkPaint& paint, argument 515 TestCreate(SkRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture**) argument
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H A D | SkRadialGradient.cpp | 527 GrContext* context, 544 shader->asNewEffect(context, paint, NULL, &grColor, &effect); 566 bool SkRadialGradient::asNewEffect(GrContext* context, const SkPaint& paint, argument 569 SkASSERT(NULL != context); 585 *grEffect = GrRadialGradient::Create(context, *this, matrix, fTileMode); 592 bool SkRadialGradient::asNewEffect(GrContext* context, const SkPaint& paint, argument 526 TestCreate(SkRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture**) argument
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H A D | SkSweepGradient.cpp | 238 GrContext* context, 253 shader->asNewEffect(context, paint, NULL, &grColor, &effect); 286 bool SkSweepGradient::asNewEffect(GrContext* context, const SkPaint& paint, argument 303 *grEffect = GrSweepGradient::Create(context, *this, matrix); 311 bool SkSweepGradient::asNewEffect(GrContext* context, const SkPaint& paint, argument 237 TestCreate(SkRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture**) argument
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H A D | SkTwoPointConicalGradient.cpp | 384 bool SkTwoPointConicalGradient::asNewEffect(GrContext* context, const SkPaint& paint, argument 387 SkASSERT(NULL != context); 390 *grEffect = Gr2PtConicalGradientEffect::Create(context, *this, fTileMode, localMatrix); 397 bool SkTwoPointConicalGradient::asNewEffect(GrContext* context, const SkPaint& paint, argument
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H A D | SkTwoPointConicalGradient_gpu.cpp | 177 GrContext* context, 208 shader->asNewEffect(context, paint, NULL, &grColor, &effect); 454 GrContext* context, 482 shader->asNewEffect(context, paint, NULL, &grColor, &effect); 664 GrContext* context, 694 shader->asNewEffect(context, paint, NULL, &grColor, &grEffect); 910 GrContext* context, 939 shader->asNewEffect(context, paint, NULL, &grColor, &grEffect); 1140 GrContext* context, 1170 shader->asNewEffect(context, pain 176 TestCreate(SkRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture**) argument 453 TestCreate(SkRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture**) argument 663 TestCreate(SkRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture**) argument 909 TestCreate(SkRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture**) argument 1139 TestCreate(SkRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture**) argument [all...] |
/external/skia/src/gpu/ |
H A D | GrAAHairLinePathRenderer.cpp | 148 GrPathRenderer* GrAAHairLinePathRenderer::Create(GrContext* context) { argument 149 GrGpu* gpu = context->getGpu(); 161 (context, lIdxBuf, qIdxBuf)); 165 const GrContext* context, 164 GrAAHairLinePathRenderer( const GrContext* context, const GrIndexBuffer* linesIndexBuffer, const GrIndexBuffer* quadsIndexBuffer) argument
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H A D | GrAARectRenderer.cpp | 117 GrContext* context, 252 GrContext* context, 116 TestCreate(SkRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture* textures[]) argument 251 TestCreate(SkRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture* textures[]) argument
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H A D | GrAtlas.cpp | 93 GrContext* context = fTexture->getContext(); local 95 context->writeTexturePixels(fTexture, 117 GrContext* context = fTexture->getContext(); local 125 context->writeTexturePixels(fTexture,
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H A D | GrBitmapTextContext.cpp | 52 GrBitmapTextContext::GrBitmapTextContext(GrContext* context, argument 54 : GrTextContext(context, properties) {
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H A D | GrClipMaskCache.h | 174 void setContext(GrContext* context) { argument 175 fContext = context; 199 void acquireMask(GrContext* context, argument 206 fLastMask.set(context, desc);
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H A D | GrClipMaskManager.cpp | 63 bool path_needs_SW_renderer(GrContext* context, argument 78 return NULL == context->getPathRenderer(*path, stroke, gpu, false, type);
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H A D | GrContext.cpp | 73 AutoCheckFlush(GrContext* context) : fContext(context) { SkASSERT(NULL != context); } argument 86 GrContext* context = SkNEW(GrContext); local 87 if (context->init(backend, backendContext)) { 88 return context; 90 context->unref(); 570 GrContext* context = reinterpret_cast<GrContext*>(data); local 573 context->fFlushToReduceCacheSize = true;
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H A D | GrDistanceFieldTextContext.cpp | 39 GrDistanceFieldTextContext::GrDistanceFieldTextContext(GrContext* context, argument 42 : GrTextContext(context, properties) { 396 static void setup_gamma_texture(GrContext* context, const SkGlyphCache* cache, argument 424 *gammaTexture = context->getGpu()->createTexture(desc, NULL, 0); 429 context->writeTexturePixels(*gammaTexture,
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H A D | GrDrawTarget.cpp | 89 GrDrawTarget::GrDrawTarget(GrContext* context) argument 91 , fContext(context) 93 SkASSERT(NULL != context);
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H A D | GrGpu.cpp | 30 GrGpu::GrGpu(GrContext* context) argument 31 : GrDrawTarget(context)
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H A D | GrGpuFactory.cpp | 17 GrGpu* GrGpu::Create(GrBackend backend, GrBackendContext backendContext, GrContext* context) { argument 39 return SkNEW_ARGS(GrGpuGL, (ctx, context));
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H A D | GrOvalRenderer.cpp | 157 GrContext* context, 288 GrContext* context, 444 GrContext* context, 456 bool GrOvalRenderer::drawOval(GrDrawTarget* target, const GrContext* context, bool useAA, argument 467 const SkMatrix& vm = context->getMatrix(); 886 bool GrOvalRenderer::drawDRRect(GrDrawTarget* target, GrContext* context, bool useAA, argument 894 if (!context->getMatrix().isIdentity()) { 895 if (!origInner.transform(context->getMatrix(), inner.writable())) { 910 if (this->drawRRect(target, context, useAA, origOuter, fillRec)) { 916 if (!context 156 TestCreate(SkRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture* textures[]) argument 287 TestCreate(SkRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture* textures[]) argument 443 TestCreate(SkRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture* textures[]) argument 943 drawRRect(GrDrawTarget* target, GrContext* context, bool useAA, const SkRRect& rrect, const SkStrokeRec& stroke) argument [all...] |
H A D | GrPathRendererChain.cpp | 17 GrPathRendererChain::GrPathRendererChain(GrContext* context) argument 19 , fOwner(context) {
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H A D | GrRenderTarget.cpp | 21 // go through context so that all necessary flushing occurs 22 GrContext* context = this->getContext(); local 23 if (NULL == context) { 26 return context->readRenderTargetPixels(this, 37 // go through context so that all necessary flushing occurs 38 GrContext* context = this->getContext(); local 39 if (NULL == context) { 42 context->writeRenderTargetPixels(this, 49 // go through context so that all necessary flushing occurs 50 GrContext* context local 59 GrContext* context = this->getContext(); local [all...] |
H A D | GrSWMaskHelper.cpp | 185 * Software rasterizes path to A8 mask (possibly using the context's matrix) 189 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context, argument 195 GrSWMaskHelper helper(context);
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H A D | GrSWMaskHelper.h | 31 * GrSWMaskHelper helper(context); 43 GrSWMaskHelper(GrContext* context) argument 44 : fContext(context) { 75 static GrTexture* DrawPathMaskToTexture(GrContext* context,
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H A D | GrSoftwarePathRenderer.h | 23 GrSoftwarePathRenderer(GrContext* context) argument 24 : fContext(context) {
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H A D | GrStencilAndCoverPathRenderer.cpp | 17 GrPathRenderer* GrStencilAndCoverPathRenderer::Create(GrContext* context) { argument 18 SkASSERT(NULL != context); 19 SkASSERT(NULL != context->getGpu()); 20 if (context->getGpu()->caps()->pathRenderingSupport()) { 21 return SkNEW_ARGS(GrStencilAndCoverPathRenderer, (context->getGpu()));
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H A D | GrTextContext.cpp | 15 GrTextContext::GrTextContext(GrContext* context, const SkDeviceProperties& properties) : argument 16 fContext(context), fDeviceProperties(properties), fDrawTarget(NULL) {
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H A D | GrTexture.cpp | 95 // go through context so that all necessary flushing occurs 96 GrContext* context = this->getContext(); local 97 if (NULL == context) { 100 return context->readTexturePixels(this, 109 // go through context so that all necessary flushing occurs 110 GrContext* context = this->getContext(); local 111 if (NULL == context) { 114 context->writeTexturePixels(this,
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