Searched refs:ReferenceContext (Results 1 - 25 of 27) sorted by relevance

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/external/deqp/modules/glshared/
H A DglsFragOpInteractionCase.hpp63 struct ReferenceContext;
77 ReferenceContext* m_referenceCtx;
H A DglsDrawTest.hpp33 class ReferenceContext;
262 sglr::ReferenceContext* m_refContext;
H A DglsFragOpInteractionCase.cpp378 struct FragOpInteractionCase::ReferenceContext
382 sglr::ReferenceContext context;
384 ReferenceContext (glu::RenderContext& renderCtx, int width, int height)
432 m_referenceCtx = new ReferenceContext(m_renderCtx, viewportW, viewportH);
H A DglsVertexArrayTests.hpp42 class ReferenceContext;
397 sglr::ReferenceContext* m_refContext;
H A DglsVertexArrayTests.cpp1813 m_refContext = new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->getDepthbuffer(), m_refBuffers->getStencilbuffer());
H A DglsDrawTest.cpp3201 m_refContext = new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->getDepthbuffer(), m_refBuffers->getStencilbuffer());
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp59 // Utilities for ReferenceContext
301 ReferenceContext::StencilState::StencilState (void)
312 ReferenceContext::ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer) function in class:sglr::ReferenceContext
446 ReferenceContext::~ReferenceContext (void)
494 void ReferenceContext::activeTexture (deUint32 texture)
502 void ReferenceContext::setTex1DBinding (int unitNdx, Texture1D* texture)
517 void ReferenceContext::setTex2DBinding (int unitNdx, Texture2D* texture)
532 void ReferenceContext
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H A DsglrReferenceContext.hpp598 class ReferenceContext : public Context class in namespace:sglr
601 ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer);
602 virtual ~ReferenceContext (void);
767 ReferenceContext (const ReferenceContext& other); // Not allowed!
768 ReferenceContext& operator= (const ReferenceContext& other); // Not allowed!
H A DsglrShaderProgram.hpp253 friend class ReferenceContext; // for uniform access
/external/deqp/modules/gles2/functional/
H A Des2fDepthTests.cpp157 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des2fTextureSpecificationTests.cpp375 void verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext);
376 void verifyTexCube (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext);
433 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer());
481 void TextureSpecCase::verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext)
519 void TextureSpecCase::verifyTexCube (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext)
H A Des2fStencilTests.cpp343 sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des2fClippingTests.cpp519 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
654 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
862 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
1036 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des2fTextureUnitTests.cpp804 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des2fFboRenderTest.cpp25 * + ReferenceContext is used to generate reference images.
609 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
/external/deqp/modules/gles3/functional/
H A Des3fDepthTests.cpp160 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des3fFboTestCase.cpp109 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des3fStencilTests.cpp346 sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des3fTextureSpecificationTests.cpp148 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) = DE_NULL;
187 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer());
244 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
267 void Texture2DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext)
329 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
350 void TextureCubeSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext)
426 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
451 void Texture2DArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext)
526 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
551 void Texture3DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext
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H A Des3fClippingTests.cpp522 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
657 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
866 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
1040 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des3fTextureUnitTests.cpp1036 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des3fFboRenderTest.cpp471 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
/external/deqp/modules/gles31/functional/
H A Des31fFboTestCase.cpp113 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des31fTextureSpecificationTests.cpp114 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) = DE_NULL;
156 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer());
214 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
242 void TextureCubeArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext)
H A Des31fGeometryShaderTests.cpp1810 sglr::ReferenceContext* m_refContext;
1860 m_refContext = new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->getDepthbuffer(), m_refBuffers->getStencilbuffer());

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