1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.1 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Geometry shader tests.
22 *//*--------------------------------------------------------------------*/
23
24#include "es31fGeometryShaderTests.hpp"
25
26#include "gluRenderContext.hpp"
27#include "gluTextureUtil.hpp"
28#include "gluObjectWrapper.hpp"
29#include "gluPixelTransfer.hpp"
30#include "gluContextInfo.hpp"
31#include "gluCallLogWrapper.hpp"
32#include "tcuRenderTarget.hpp"
33#include "tcuTestLog.hpp"
34#include "tcuVectorUtil.hpp"
35#include "tcuImageCompare.hpp"
36#include "tcuTextureUtil.hpp"
37#include "glsStateQueryUtil.hpp"
38
39#include "gluStrUtil.hpp"
40#include "deStringUtil.hpp"
41#include "deUniquePtr.hpp"
42#include "deMemory.h"
43
44#include "sglrContext.hpp"
45#include "sglrReferenceContext.hpp"
46#include "sglrGLContext.hpp"
47#include "sglrReferenceUtils.hpp"
48
49#include "glwDefs.hpp"
50#include "glwEnums.hpp"
51#include "glwFunctions.hpp"
52
53#include <algorithm>
54
55using namespace glw;
56
57namespace deqp
58{
59namespace gles31
60{
61namespace Functional
62{
63namespace
64{
65
66const int TEST_CANVAS_SIZE = 256;
67
68static const char* const s_commonShaderSourceVertex =		"#version 310 es\n"
69															"in highp vec4 a_position;\n"
70															"in highp vec4 a_color;\n"
71															"out highp vec4 v_geom_FragColor;\n"
72															"void main (void)\n"
73															"{\n"
74															"	gl_Position = a_position;\n"
75															"	gl_PointSize = 1.0;\n"
76															"	v_geom_FragColor = a_color;\n"
77															"}\n";
78static const char* const s_commonShaderSourceFragment =		"#version 310 es\n"
79															"layout(location = 0) out mediump vec4 fragColor;\n"
80															"in mediump vec4 v_frag_FragColor;\n"
81															"void main (void)\n"
82															"{\n"
83															"	fragColor = v_frag_FragColor;\n"
84															"}\n";
85static const char* const s_expandShaderSourceGeometryBody =	"in highp vec4 v_geom_FragColor[];\n"
86															"out highp vec4 v_frag_FragColor;\n"
87															"\n"
88															"void main (void)\n"
89															"{\n"
90															"	const highp vec4 offset0 = vec4(-0.07, -0.01, 0.0, 0.0);\n"
91															"	const highp vec4 offset1 = vec4( 0.03, -0.03, 0.0, 0.0);\n"
92															"	const highp vec4 offset2 = vec4(-0.01,  0.08, 0.0, 0.0);\n"
93															"	      highp vec4 yoffset = float(gl_PrimitiveIDIn) * vec4(0.02, 0.1, 0.0, 0.0);\n"
94															"\n"
95															"	for (highp int ndx = 0; ndx < gl_in.length(); ndx++)\n"
96															"	{\n"
97															"		gl_Position = gl_in[ndx].gl_Position + offset0 + yoffset;\n"
98															"		gl_PrimitiveID = gl_PrimitiveIDIn;\n"
99															"		v_frag_FragColor = v_geom_FragColor[ndx];\n"
100															"		EmitVertex();\n"
101															"\n"
102															"		gl_Position = gl_in[ndx].gl_Position + offset1 + yoffset;\n"
103															"		gl_PrimitiveID = gl_PrimitiveIDIn;\n"
104															"		v_frag_FragColor = v_geom_FragColor[ndx];\n"
105															"		EmitVertex();\n"
106															"\n"
107															"		gl_Position = gl_in[ndx].gl_Position + offset2 + yoffset;\n"
108															"		gl_PrimitiveID = gl_PrimitiveIDIn;\n"
109															"		v_frag_FragColor = v_geom_FragColor[ndx];\n"
110															"		EmitVertex();\n"
111															"		EndPrimitive();\n"
112															"	}\n"
113															"}\n";
114
115std::string inputTypeToGLString (rr::GeometryShaderInputType inputType)
116{
117	switch (inputType)
118	{
119		case rr::GEOMETRYSHADERINPUTTYPE_POINTS:				return "points";
120		case rr::GEOMETRYSHADERINPUTTYPE_LINES:					return "lines";
121		case rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY:		return "lines_adjacency";
122		case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES:				return "triangles";
123		case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY:	return "triangles_adjacency";
124		default:
125			DE_ASSERT(DE_FALSE);
126			return "error";
127	}
128}
129
130std::string outputTypeToGLString (rr::GeometryShaderOutputType outputType)
131{
132	switch (outputType)
133	{
134		case rr::GEOMETRYSHADEROUTPUTTYPE_POINTS:				return "points";
135		case rr::GEOMETRYSHADEROUTPUTTYPE_LINE_STRIP:			return "line_strip";
136		case rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP:		return "triangle_strip";
137		default:
138			DE_ASSERT(DE_FALSE);
139			return "error";
140	}
141}
142
143std::string primitiveTypeToString(GLenum primitive)
144{
145	switch (primitive)
146	{
147		case GL_POINTS:						 return "points";
148		case GL_LINES:					   	 return "lines";
149		case GL_LINE_LOOP:				   	 return "line_loop";
150		case GL_LINE_STRIP:				   	 return "line_strip";
151		case GL_LINES_ADJACENCY:		   	 return "lines_adjacency";
152		case GL_LINE_STRIP_ADJACENCY:	   	 return "line_strip_adjacency";
153		case GL_TRIANGLES:				   	 return "triangles";
154		case GL_TRIANGLE_STRIP:			   	 return "triangle_strip";
155		case GL_TRIANGLE_FAN:			   	 return "triangle_fan";
156		case GL_TRIANGLES_ADJACENCY:	   	 return "triangles_adjacency";
157		case GL_TRIANGLE_STRIP_ADJACENCY:  	 return "triangle_strip_adjacency";
158		default:
159			DE_ASSERT(DE_FALSE);
160			return "error";
161	}
162}
163
164struct OutputCountPatternSpec
165{
166						OutputCountPatternSpec (int count);
167						OutputCountPatternSpec (int count0, int count1);
168
169	std::vector<int>	pattern;
170};
171
172OutputCountPatternSpec::OutputCountPatternSpec (int count)
173{
174	pattern.push_back(count);
175}
176
177OutputCountPatternSpec::OutputCountPatternSpec (int count0, int count1)
178{
179	pattern.push_back(count0);
180	pattern.push_back(count1);
181}
182
183class VertexExpanderShader : public sglr::ShaderProgram
184{
185public:
186				VertexExpanderShader	(rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType);
187
188	void		shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
189	void		shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
190	void		shadePrimitives			(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
191
192private:
193	size_t		calcOutputVertices		(rr::GeometryShaderInputType inputType) const;
194	std::string	genGeometrySource		(rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType) const;
195};
196
197VertexExpanderShader::VertexExpanderShader (rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType)
198	: sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
199							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
200							<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
201							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
202							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
203							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
204							<< sglr::pdec::VertexSource(s_commonShaderSourceVertex)
205							<< sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
206							<< sglr::pdec::GeometryShaderDeclaration(inputType, outputType, calcOutputVertices(inputType))
207							<< sglr::pdec::GeometrySource(genGeometrySource(inputType, outputType).c_str()))
208{
209}
210
211void VertexExpanderShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
212{
213	for (int ndx = 0; ndx < numPackets; ++ndx)
214	{
215		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
216		packets[ndx]->pointSize = 1.0f;
217		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
218	}
219}
220
221void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
222{
223	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
224	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
225		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
226}
227
228void VertexExpanderShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
229{
230	DE_UNREF(invocationID);
231
232	for (int ndx = 0; ndx < numPackets; ++ndx)
233	for (int verticeNdx = 0; verticeNdx < verticesIn; ++verticeNdx)
234	{
235		const tcu::Vec4 offsets[] =
236		{
237			tcu::Vec4(-0.07f, -0.01f, 0.0f, 0.0f),
238			tcu::Vec4( 0.03f, -0.03f, 0.0f, 0.0f),
239			tcu::Vec4(-0.01f,  0.08f, 0.0f, 0.0f)
240		};
241		const tcu::Vec4 yoffset = float(packets[ndx].primitiveIDIn) * tcu::Vec4(0.02f, 0.1f, 0, 0);
242
243		// Create new primitive at every input vertice
244		const rr::VertexPacket* vertex = packets[ndx].vertices[verticeNdx];
245
246		output.EmitVertex(vertex->position + offsets[0] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
247		output.EmitVertex(vertex->position + offsets[1] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
248		output.EmitVertex(vertex->position + offsets[2] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
249		output.EndPrimitive();
250	}
251}
252
253size_t VertexExpanderShader::calcOutputVertices (rr::GeometryShaderInputType inputType) const
254{
255	switch (inputType)
256	{
257		case rr::GEOMETRYSHADERINPUTTYPE_POINTS:				return 1 * 3;
258		case rr::GEOMETRYSHADERINPUTTYPE_LINES:					return 2 * 3;
259		case rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY:		return 4 * 3;
260		case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES:				return 3 * 3;
261		case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY:	return 6 * 3;
262		default:
263			DE_ASSERT(DE_FALSE);
264			return 0;
265	}
266}
267
268std::string	VertexExpanderShader::genGeometrySource (rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType) const
269{
270	std::ostringstream str;
271
272	str << "#version 310 es\n";
273	str << "#extension GL_EXT_geometry_shader : require\n";
274	str << "layout(" << inputTypeToGLString(inputType) << ") in;\n";
275	str << "layout(" << outputTypeToGLString(outputType) << ", max_vertices = " << calcOutputVertices(inputType) << ") out;";
276	str << "\n";
277	str << s_expandShaderSourceGeometryBody;
278
279	return str.str();
280}
281
282class VertexEmitterShader : public sglr::ShaderProgram
283{
284public:
285				VertexEmitterShader		(int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType);
286
287	void		shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
288	void		shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
289	void		shadePrimitives			(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
290
291private:
292	std::string	genGeometrySource		(int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType) const;
293
294	int			m_emitCountA;
295	int			m_endCountA;
296	int			m_emitCountB;
297	int			m_endCountB;
298};
299
300VertexEmitterShader::VertexEmitterShader (int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType)
301	: sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
302							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
303							<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
304							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
305							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
306							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
307							<< sglr::pdec::VertexSource(s_commonShaderSourceVertex)
308							<< sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
309							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, outputType, emitCountA + emitCountB)
310							<< sglr::pdec::GeometrySource(genGeometrySource(emitCountA, endCountA, emitCountB, endCountB, outputType).c_str()))
311	, m_emitCountA		(emitCountA)
312	, m_endCountA		(endCountA)
313	, m_emitCountB		(emitCountB)
314	, m_endCountB		(endCountB)
315{
316}
317
318void VertexEmitterShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
319{
320	for (int ndx = 0; ndx < numPackets; ++ndx)
321	{
322		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
323		packets[ndx]->pointSize = 1.0f;
324		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
325	}
326}
327
328void VertexEmitterShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
329{
330	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
331	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
332		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
333}
334
335void VertexEmitterShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
336{
337	DE_UNREF(verticesIn);
338	DE_UNREF(invocationID);
339
340	for (int ndx = 0; ndx < numPackets; ++ndx)
341	{
342		const tcu::Vec4 positions[] =
343		{
344			tcu::Vec4(-0.5f,   0.5f, 0.0f, 0.0f),
345			tcu::Vec4( 0.0f,   0.1f, 0.0f, 0.0f),
346			tcu::Vec4( 0.5f,   0.5f, 0.0f, 0.0f),
347			tcu::Vec4( 0.7f,  -0.2f, 0.0f, 0.0f),
348			tcu::Vec4( 0.2f,   0.2f, 0.0f, 0.0f),
349			tcu::Vec4( 0.4f,  -0.3f, 0.0f, 0.0f),
350		};
351
352		// Create new primitive at this point
353		const rr::VertexPacket* vertex = packets[ndx].vertices[0];
354
355		for (int i = 0; i < m_emitCountA; ++i)
356			output.EmitVertex(vertex->position + positions[i], vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
357
358		for (int i = 0; i < m_endCountA; ++i)
359			output.EndPrimitive();
360
361		for (int i = 0; i < m_emitCountB; ++i)
362			output.EmitVertex(vertex->position + positions[m_emitCountA + i], vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
363
364		for (int i = 0; i < m_endCountB; ++i)
365			output.EndPrimitive();
366	}
367}
368
369std::string	VertexEmitterShader::genGeometrySource (int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType) const
370{
371	std::ostringstream str;
372
373	str << "#version 310 es\n";
374	str << "#extension GL_EXT_geometry_shader : require\n";
375	str << "layout(points) in;\n";
376	str << "layout(" << outputTypeToGLString(outputType) << ", max_vertices = " << (emitCountA+emitCountB) << ") out;";
377	str << "\n";
378
379	str <<	"in highp vec4 v_geom_FragColor[];\n"
380			"out highp vec4 v_frag_FragColor;\n"
381			"\n"
382			"void main (void)\n"
383			"{\n"
384			"	const highp vec4 position0 = vec4(-0.5,  0.5, 0.0, 0.0);\n"
385			"	const highp vec4 position1 = vec4( 0.0,  0.1, 0.0, 0.0);\n"
386			"	const highp vec4 position2 = vec4( 0.5,  0.5, 0.0, 0.0);\n"
387			"	const highp vec4 position3 = vec4( 0.7, -0.2, 0.0, 0.0);\n"
388			"	const highp vec4 position4 = vec4( 0.2,  0.2, 0.0, 0.0);\n"
389			"	const highp vec4 position5 = vec4( 0.4, -0.3, 0.0, 0.0);\n"
390			"\n";
391
392	for (int i = 0; i < emitCountA; ++i)
393		str <<	"	gl_Position = gl_in[0].gl_Position + position" << i << ";\n"
394				"	gl_PrimitiveID = gl_PrimitiveIDIn;\n"
395				"	v_frag_FragColor = v_geom_FragColor[0];\n"
396				"	EmitVertex();\n"
397				"\n";
398
399	for (int i = 0; i < endCountA; ++i)
400		str << "	EndPrimitive();\n";
401
402	for (int i = 0; i < emitCountB; ++i)
403		str <<	"	gl_Position = gl_in[0].gl_Position + position" << (emitCountA + i) << ";\n"
404				"	gl_PrimitiveID = gl_PrimitiveIDIn;\n"
405				"	v_frag_FragColor = v_geom_FragColor[0];\n"
406				"	EmitVertex();\n"
407				"\n";
408
409	for (int i = 0; i < endCountB; ++i)
410		str << "	EndPrimitive();\n";
411
412
413	str << "}\n";
414
415	return str.str();
416}
417
418class VertexVaryingShader : public sglr::ShaderProgram
419{
420public:
421												VertexVaryingShader		(int vertexOut, int geometryOut);
422
423	void										shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
424	void										shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
425	void										shadePrimitives			(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
426
427private:
428	static sglr::pdec::ShaderProgramDeclaration genProgramDeclaration	(int vertexOut, int geometryOut);
429
430	const int									m_vertexOut;
431	const int									m_geometryOut;
432};
433
434VertexVaryingShader::VertexVaryingShader (int vertexOut, int geometryOut)
435	: sglr::ShaderProgram	(genProgramDeclaration(vertexOut, geometryOut))
436	, m_vertexOut			(vertexOut)
437	, m_geometryOut			(geometryOut)
438{
439}
440
441void VertexVaryingShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
442{
443	// vertex shader is no-op
444	if (m_vertexOut == -1)
445		return;
446
447	for (int ndx = 0; ndx < numPackets; ++ndx)
448	{
449		const tcu::Vec4 color = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
450
451		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
452		packets[ndx]->pointSize = 1.0f;
453
454		switch (m_vertexOut)
455		{
456			case 0:
457				break;
458
459			case 1:
460				packets[ndx]->outputs[0] = color;
461				break;
462
463			case 2:
464				packets[ndx]->outputs[0] = color * 0.5f;
465				packets[ndx]->outputs[1] = color.swizzle(2,1,0,3) * 0.5f;
466				break;
467
468			default:
469				DE_ASSERT(DE_FALSE);
470		}
471	}
472}
473
474void VertexVaryingShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
475{
476	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
477	{
478		switch (m_geometryOut)
479		{
480			case 0:
481				for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
482					rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f));
483				break;
484
485			case 1:
486				for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
487					rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx));
488				break;
489
490			case 2:
491				for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
492					rr::writeFragmentOutput(context, packetNdx, fragNdx, 0,   rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx)
493					                                                        + rr::readTriangleVarying<float>(packets[packetNdx], context, 1, fragNdx).swizzle(1, 0, 2, 3));
494				break;
495
496			default:
497				DE_ASSERT(DE_FALSE);
498		}
499	}
500}
501
502void VertexVaryingShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
503{
504	DE_UNREF(invocationID);
505
506	const tcu::Vec4 vertexOffset(-0.2f, -0.2f, 0, 0);
507
508	if (m_vertexOut == -1)
509	{
510		// vertex is a no-op
511		const tcu::Vec4 inputColor = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
512		rr::GenericVec4	outputs[2];
513
514		// output color
515		switch (m_geometryOut)
516		{
517			case 0:
518				break;
519
520			case 1:
521				outputs[0] = inputColor;
522				break;
523
524			case 2:
525				outputs[0] = inputColor * 0.5f;
526				outputs[1] = inputColor.swizzle(1, 0, 2, 3) * 0.5f;
527				break;
528
529			default:
530				DE_ASSERT(DE_FALSE);
531		}
532
533		for (int ndx = 0; ndx < numPackets; ++ndx)
534		{
535			output.EmitVertex(tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn);
536			output.EmitVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn);
537			output.EmitVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn);
538			output.EndPrimitive();
539		}
540	}
541	else
542	{
543		// vertex is not a no-op
544		for (int ndx = 0; ndx < numPackets; ++ndx)
545		{
546			for (int verticeNdx = 0; verticeNdx < verticesIn; ++verticeNdx)
547			{
548				tcu::Vec4		inputColor;
549				rr::GenericVec4	outputs[2];
550
551				// input color
552				switch (m_vertexOut)
553				{
554					case 0:
555						inputColor = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
556						break;
557
558					case 1:
559						inputColor = packets[ndx].vertices[verticeNdx]->outputs[0].get<float>();
560						break;
561
562					case 2:
563						inputColor = (packets[ndx].vertices[verticeNdx]->outputs[0].get<float>() * 0.5f)
564								   + (packets[ndx].vertices[verticeNdx]->outputs[1].get<float>().swizzle(2, 1, 0, 3) * 0.5f);
565						break;
566
567					default:
568						DE_ASSERT(DE_FALSE);
569				}
570
571				// output color
572				switch (m_geometryOut)
573				{
574					case 0:
575						break;
576
577					case 1:
578						outputs[0] = inputColor;
579						break;
580
581					case 2:
582						outputs[0] = inputColor * 0.5f;
583						outputs[1] = inputColor.swizzle(1, 0, 2, 3) * 0.5f;
584						break;
585
586					default:
587						DE_ASSERT(DE_FALSE);
588				}
589
590				output.EmitVertex(packets[ndx].vertices[verticeNdx]->position + vertexOffset, packets[ndx].vertices[verticeNdx]->pointSize, outputs, packets[ndx].primitiveIDIn);
591			}
592			output.EndPrimitive();
593		}
594	}
595}
596
597sglr::pdec::ShaderProgramDeclaration VertexVaryingShader::genProgramDeclaration	(int vertexOut, int geometryOut)
598{
599	sglr::pdec::ShaderProgramDeclaration	decl;
600	std::ostringstream						vertexSource;
601	std::ostringstream						fragmentSource;
602	std::ostringstream						geometrySource;
603
604	decl
605		<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
606		<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT);
607
608	for (int i = 0; i < vertexOut; ++i)
609		decl << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT);
610	for (int i = 0; i < geometryOut; ++i)
611		decl << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT);
612
613	decl
614		<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
615		<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES, rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, 3);
616
617	// vertexSource
618
619	vertexSource << "#version 310 es\n"
620					"in highp vec4 a_position;\n"
621					"in highp vec4 a_color;\n";
622
623	// no-op case?
624	if (vertexOut == -1)
625	{
626		vertexSource << "void main (void)\n"
627						"{\n"
628						"}\n";
629	}
630	else
631	{
632		for (int i = 0; i < vertexOut; ++i)
633			vertexSource << "out highp vec4 v_geom_" << i << ";\n";
634
635		vertexSource << "void main (void)\n"
636						"{\n"
637						"\tgl_Position = a_position;\n"
638						"\tgl_PointSize = 1.0;\n";
639		switch (vertexOut)
640		{
641			case 0:
642				break;
643
644			case 1:
645				vertexSource << "\tv_geom_0 = a_color;\n";
646				break;
647
648			case 2:
649				vertexSource << "\tv_geom_0 = a_color * 0.5;\n";
650				vertexSource << "\tv_geom_1 = a_color.zyxw * 0.5;\n";
651				break;
652
653			default:
654				DE_ASSERT(DE_FALSE);
655		}
656		vertexSource << "}\n";
657	}
658
659	// fragmentSource
660
661	fragmentSource <<	"#version 310 es\n"
662						"layout(location = 0) out mediump vec4 fragColor;\n";
663
664	for (int i = 0; i < geometryOut; ++i)
665		fragmentSource << "in mediump vec4 v_frag_" << i << ";\n";
666
667	fragmentSource <<	"void main (void)\n"
668						"{\n";
669	switch (geometryOut)
670	{
671		case 0:
672			fragmentSource << "\tfragColor = vec4(1.0, 0.0, 0.0, 1.0);\n";
673			break;
674
675		case 1:
676			fragmentSource << "\tfragColor = v_frag_0;\n";
677			break;
678
679		case 2:
680			fragmentSource << "\tfragColor = v_frag_0 + v_frag_1.yxzw;\n";
681			break;
682
683		default:
684			DE_ASSERT(DE_FALSE);
685	}
686	fragmentSource << "}\n";
687
688	// geometrySource
689
690	geometrySource <<	"#version 310 es\n"
691						"#extension GL_EXT_geometry_shader : require\n"
692						"layout(triangles) in;\n"
693						"layout(triangle_strip, max_vertices = 3) out;\n";
694
695	for (int i = 0; i < vertexOut; ++i)
696		geometrySource << "in highp vec4 v_geom_" << i << "[];\n";
697	for (int i = 0; i < geometryOut; ++i)
698		geometrySource << "out highp vec4 v_frag_" << i << ";\n";
699
700	geometrySource <<	"void main (void)\n"
701						"{\n"
702						"\thighp vec4 offset = vec4(-0.2, -0.2, 0.0, 0.0);\n"
703						"\thighp vec4 inputColor;\n\n";
704
705	for (int vertexNdx = 0; vertexNdx < 3; ++vertexNdx)
706	{
707		if (vertexOut == -1)
708		{
709			// vertex is a no-op
710			geometrySource <<	"\tinputColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
711								"\tgl_Position = vec4(" << ((vertexNdx==0) ? ("0.0, 0.0") : ((vertexNdx==1) ? ("1.0, 0.0") : ("1.0, 1.0"))) << ", 0.0, 1.0) + offset;\n"
712								"\tgl_PrimitiveID = gl_PrimitiveIDIn;\n";
713		}
714		else
715		{
716			switch (vertexOut)
717			{
718				case 0:
719					geometrySource << "\tinputColor = vec4(1.0, 0.0, 0.0, 1.0);\n";
720					break;
721
722				case 1:
723					geometrySource << "\tinputColor = v_geom_0[" << vertexNdx << "];\n";
724					break;
725
726				case 2:
727					geometrySource << "\tinputColor = v_geom_0[" << vertexNdx << "] * 0.5 + v_geom_1[" << vertexNdx << "].zyxw * 0.5;\n";
728					break;
729
730				default:
731					DE_ASSERT(DE_FALSE);
732			}
733			geometrySource <<	"\tgl_Position = gl_in[" << vertexNdx << "].gl_Position + offset;\n"
734								"\tgl_PrimitiveID = gl_PrimitiveIDIn;\n";
735		}
736
737		switch (geometryOut)
738		{
739			case 0:
740				break;
741
742			case 1:
743				geometrySource << "\tv_frag_0 = inputColor;\n";
744				break;
745
746			case 2:
747				geometrySource << "\tv_frag_0 = inputColor * 0.5;\n";
748				geometrySource << "\tv_frag_1 = inputColor.yxzw * 0.5;\n";
749				break;
750
751			default:
752				DE_ASSERT(DE_FALSE);
753		}
754
755		geometrySource << "\tEmitVertex();\n\n";
756	}
757
758	geometrySource <<	"\tEndPrimitive();\n"
759						"}\n";
760
761	decl
762		<< sglr::pdec::VertexSource(vertexSource.str().c_str())
763		<< sglr::pdec::FragmentSource(fragmentSource.str().c_str())
764		<< sglr::pdec::GeometrySource(geometrySource.str().c_str());
765	return decl;
766}
767
768class OutputCountShader : public sglr::ShaderProgram
769{
770public:
771									OutputCountShader		(const OutputCountPatternSpec& spec);
772
773	void							shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
774	void							shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
775	void							shadePrimitives			(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
776
777private:
778	std::string						genGeometrySource		(const OutputCountPatternSpec& spec) const;
779	size_t							getPatternEmitCount		(const OutputCountPatternSpec& spec) const;
780
781	const int						m_patternLength;
782	const int						m_patternMaxEmitCount;
783	const OutputCountPatternSpec	m_spec;
784};
785
786OutputCountShader::OutputCountShader (const OutputCountPatternSpec& spec)
787	: sglr::ShaderProgram	(sglr::pdec::ShaderProgramDeclaration()
788							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
789							<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
790							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
791							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
792							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
793							<< sglr::pdec::VertexSource(s_commonShaderSourceVertex)
794							<< sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
795							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, getPatternEmitCount(spec))
796							<< sglr::pdec::GeometrySource(genGeometrySource(spec).c_str()))
797	, m_patternLength		((int)spec.pattern.size())
798	, m_patternMaxEmitCount	((int)getPatternEmitCount(spec))
799	, m_spec				(spec)
800{
801}
802
803void OutputCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
804{
805	for (int ndx = 0; ndx < numPackets; ++ndx)
806	{
807		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
808		packets[ndx]->pointSize = 1.0f;
809		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
810	}
811}
812
813void OutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
814{
815	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
816	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
817		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
818}
819
820void OutputCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
821{
822	DE_UNREF(verticesIn);
823	DE_UNREF(invocationID);
824
825	const float rowHeight	= 2.0f / (float)m_patternLength;
826	const float colWidth	= 2.0f / (float)m_patternMaxEmitCount;
827
828	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
829	{
830		// Create triangle strip at this point
831		const rr::VertexPacket*	vertex		= packets[packetNdx].vertices[0];
832		const int				emitCount	= m_spec.pattern[packets[packetNdx].primitiveIDIn];
833
834		for (int ndx = 0; ndx < emitCount / 2; ++ndx)
835		{
836			output.EmitVertex(vertex->position + tcu::Vec4(2 * ndx * colWidth, 0.0,       0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn);
837			output.EmitVertex(vertex->position + tcu::Vec4(2 * ndx * colWidth, rowHeight, 0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn);
838		}
839		output.EndPrimitive();
840	}
841}
842
843std::string	OutputCountShader::genGeometrySource (const OutputCountPatternSpec& spec) const
844{
845	std::ostringstream str;
846
847	// draw row with a triangle strip, always make rectangles
848	for (int ndx = 0; ndx < (int)spec.pattern.size(); ++ndx)
849		DE_ASSERT(spec.pattern[ndx] % 2 == 0);
850
851	str << "#version 310 es\n";
852	str << "#extension GL_EXT_geometry_shader : require\n";
853	str << "layout(points) in;\n";
854	str << "layout(triangle_strip, max_vertices = " << getPatternEmitCount(spec) << ") out;";
855	str << "\n";
856
857	str <<	"in highp vec4 v_geom_FragColor[];\n"
858			"out highp vec4 v_frag_FragColor;\n"
859			"\n"
860			"void main (void)\n"
861			"{\n"
862			"	const highp float rowHeight = 2.0 / float(" << spec.pattern.size() << ");\n"
863			"	const highp float colWidth = 2.0 / float(" << getPatternEmitCount(spec) << ");\n"
864			"\n";
865
866	str <<	"	highp int emitCount = ";
867	for (int ndx = 0; ndx < (int)spec.pattern.size() - 1; ++ndx)
868		str << "(gl_PrimitiveIDIn == " << ndx << ") ? (" << spec.pattern[ndx] << ") : (";
869	str <<	spec.pattern[(int)spec.pattern.size() - 1]
870		<<	((spec.pattern.size() == 1) ? ("") : (")"))
871		<<	";\n";
872
873	str <<	"	for (highp int ndx = 0; ndx < emitCount / 2; ndx++)\n"
874			"	{\n"
875			"		gl_Position = gl_in[0].gl_Position + vec4(float(ndx) * 2.0 * colWidth, 0.0, 0.0, 0.0);\n"
876			"		v_frag_FragColor = v_geom_FragColor[0];\n"
877			"		EmitVertex();\n"
878			"\n"
879			"		gl_Position = gl_in[0].gl_Position + vec4(float(ndx) * 2.0 * colWidth, rowHeight, 0.0, 0.0);\n"
880			"		v_frag_FragColor = v_geom_FragColor[0];\n"
881			"		EmitVertex();\n"
882			"	}\n"
883			"}\n";
884
885	return str.str();
886}
887
888size_t OutputCountShader::getPatternEmitCount (const OutputCountPatternSpec& spec) const
889{
890	return *std::max_element(spec.pattern.begin(), spec.pattern.end());
891}
892
893class BuiltinVariableShader : public sglr::ShaderProgram
894{
895public:
896	enum VariableTest
897	{
898		TEST_POINT_SIZE = 0,
899		TEST_PRIMITIVE_ID_IN,
900		TEST_PRIMITIVE_ID,
901
902		TEST_LAST
903	};
904
905						BuiltinVariableShader	(VariableTest test);
906
907	void				shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
908	void				shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
909	void				shadePrimitives			(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
910
911	static const char*	getTestAttributeName	(VariableTest test);
912
913private:
914	std::string			genGeometrySource		(VariableTest test) const;
915	std::string			genVertexSource			(VariableTest test) const;
916	std::string			genFragmentSource		(VariableTest test) const;
917
918	const VariableTest	m_test;
919};
920
921BuiltinVariableShader::BuiltinVariableShader (VariableTest test)
922	: sglr::ShaderProgram	(sglr::pdec::ShaderProgramDeclaration()
923							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
924							<< sglr::pdec::VertexAttribute(getTestAttributeName(test), rr::GENERICVECTYPE_FLOAT)
925							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
926							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
927							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
928							<< sglr::pdec::VertexSource(genVertexSource(test))
929							<< sglr::pdec::FragmentSource(genFragmentSource(test))
930							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS,
931																	 ((test == TEST_POINT_SIZE) ? (rr::GEOMETRYSHADEROUTPUTTYPE_POINTS) : (rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP)),
932																	 ((test == TEST_POINT_SIZE) ? (1) : (3)))
933							<< sglr::pdec::GeometrySource(genGeometrySource(test).c_str()))
934	, m_test				(test)
935{
936}
937
938void BuiltinVariableShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
939{
940	for (int ndx = 0; ndx < numPackets; ++ndx)
941	{
942		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
943		packets[ndx]->pointSize = 1.0f;
944		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
945	}
946}
947
948void BuiltinVariableShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
949{
950	const tcu::Vec4 red			= tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
951	const tcu::Vec4 green		= tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
952	const tcu::Vec4 blue		= tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
953	const tcu::Vec4 yellow		= tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
954	const tcu::Vec4 colors[4]	= { yellow, red, green, blue };
955
956	if (m_test == TEST_POINT_SIZE || m_test == TEST_PRIMITIVE_ID_IN)
957	{
958		for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
959		for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
960			rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
961	}
962	else if (m_test == TEST_PRIMITIVE_ID)
963	{
964		const tcu::Vec4 color = colors[context.primitiveID % 4];
965
966		for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
967		for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
968			rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
969	}
970	else
971		DE_ASSERT(DE_FALSE);
972}
973
974void BuiltinVariableShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
975{
976	DE_UNREF(verticesIn);
977	DE_UNREF(invocationID);
978
979	const tcu::Vec4 red			= tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
980	const tcu::Vec4 green		= tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
981	const tcu::Vec4 blue		= tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
982	const tcu::Vec4 yellow		= tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
983	const tcu::Vec4 colors[4]	= { red, green, blue, yellow };
984
985	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
986	{
987		const rr::VertexPacket*	vertex = packets[packetNdx].vertices[0];
988
989		if (m_test == TEST_POINT_SIZE)
990		{
991			rr::GenericVec4	fragColor;
992			const float		pointSize = vertex->outputs[0].get<float>().x() + 1.0f;
993
994			fragColor = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f);
995			output.EmitVertex(vertex->position, pointSize, &fragColor, packets[packetNdx].primitiveIDIn);
996		}
997		else if (m_test == TEST_PRIMITIVE_ID_IN)
998		{
999			rr::GenericVec4	fragColor;
1000			fragColor = colors[packets[packetNdx].primitiveIDIn % 4];
1001
1002			output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f,  0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1003			output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f,  0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1004			output.EmitVertex(vertex->position + tcu::Vec4(0.0f,  0.05f, 0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1005		}
1006		else if (m_test == TEST_PRIMITIVE_ID)
1007		{
1008			const int primitiveID = (int)deFloatFloor(vertex->outputs[0].get<float>().x()) + 3;
1009
1010			output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f,  0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
1011			output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f,  0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
1012			output.EmitVertex(vertex->position + tcu::Vec4(0.0f,  0.05f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
1013		}
1014		else
1015			DE_ASSERT(DE_FALSE);
1016
1017		output.EndPrimitive();
1018	}
1019}
1020
1021const char* BuiltinVariableShader::getTestAttributeName (VariableTest test)
1022{
1023	switch (test)
1024	{
1025		case TEST_POINT_SIZE:			return "a_pointSize";
1026		case TEST_PRIMITIVE_ID_IN:		return "";
1027		case TEST_PRIMITIVE_ID:			return "a_primitiveID";
1028		default:
1029			DE_ASSERT(DE_FALSE);
1030			return "";
1031	}
1032}
1033
1034std::string BuiltinVariableShader::genGeometrySource (VariableTest test) const
1035{
1036	std::ostringstream buf;
1037
1038	buf <<	"#version 310 es\n"
1039			"#extension GL_EXT_geometry_shader : require\n";
1040
1041	if (test == TEST_POINT_SIZE)
1042		buf << "#extension GL_EXT_geometry_point_size : require\n";
1043
1044	buf << "layout(points) in;\n";
1045
1046	if (test == TEST_POINT_SIZE)
1047		buf << "layout(points, max_vertices = 1) out;\n";
1048	else
1049		buf << "layout(triangle_strip, max_vertices = 3) out;\n";
1050
1051	if (test == TEST_POINT_SIZE)
1052		buf << "in highp vec4 v_geom_pointSize[];\n";
1053	else if (test == TEST_PRIMITIVE_ID)
1054		buf << "in highp vec4 v_geom_primitiveID[];\n";
1055
1056	if (test != TEST_PRIMITIVE_ID)
1057		buf << "out highp vec4 v_frag_FragColor;\n";
1058
1059	buf <<	"\n"
1060			"void main (void)\n"
1061			"{\n";
1062
1063	if (test == TEST_POINT_SIZE)
1064	{
1065		buf <<	"	gl_Position = gl_in[0].gl_Position;\n"
1066				"	gl_PointSize = v_geom_pointSize[0].x + 1.0;\n"
1067				"	v_frag_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
1068				"	EmitVertex();\n";
1069	}
1070	else if (test == TEST_PRIMITIVE_ID_IN)
1071	{
1072		buf <<	"	const highp vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
1073				"	const highp vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
1074				"	const highp vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n"
1075				"	const highp vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
1076				"	const highp vec4 colors[4] = vec4[4](red, green, blue, yellow);\n"
1077				"\n"
1078				"	gl_Position = gl_in[0].gl_Position + vec4(0.05, 0.0, 0.0, 0.0);\n"
1079				"	v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n"
1080				"	EmitVertex();\n"
1081				"\n"
1082				"	gl_Position = gl_in[0].gl_Position - vec4(0.05, 0.0, 0.0, 0.0);\n"
1083				"	v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n"
1084				"	EmitVertex();\n"
1085				"\n"
1086				"	gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.05, 0.0, 0.0);\n"
1087				"	v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n"
1088				"	EmitVertex();\n";
1089	}
1090	else if (test == TEST_PRIMITIVE_ID)
1091	{
1092		buf <<	"	gl_Position = gl_in[0].gl_Position + vec4(0.05, 0.0, 0.0, 0.0);\n"
1093				"	gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n"
1094				"	EmitVertex();\n"
1095				"\n"
1096				"	gl_Position = gl_in[0].gl_Position - vec4(0.05, 0.0, 0.0, 0.0);\n"
1097				"	gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n"
1098				"	EmitVertex();\n"
1099				"\n"
1100				"	gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.05, 0.0, 0.0);\n"
1101				"	gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n"
1102				"	EmitVertex();\n"
1103				"\n";
1104	}
1105	else
1106		DE_ASSERT(DE_FALSE);
1107
1108	buf << "}\n";
1109
1110	return buf.str();
1111}
1112
1113std::string BuiltinVariableShader::genVertexSource (VariableTest test) const
1114{
1115	std::ostringstream buf;
1116
1117	buf <<	"#version 310 es\n"
1118			"in highp vec4 a_position;\n";
1119
1120	if (test == TEST_POINT_SIZE)
1121		buf << "in highp vec4 a_pointSize;\n";
1122	else if (test == TEST_PRIMITIVE_ID)
1123		buf << "in highp vec4 a_primitiveID;\n";
1124
1125	if (test == TEST_POINT_SIZE)
1126		buf << "out highp vec4 v_geom_pointSize;\n";
1127	else if (test == TEST_PRIMITIVE_ID)
1128		buf << "out highp vec4 v_geom_primitiveID;\n";
1129
1130	buf <<	"void main (void)\n"
1131			"{\n"
1132			"	gl_Position = a_position;\n"
1133			"	gl_PointSize = 1.0;\n";
1134
1135	if (test == TEST_POINT_SIZE)
1136		buf << "	v_geom_pointSize = a_pointSize;\n";
1137	else if (test == TEST_PRIMITIVE_ID)
1138		buf << "	v_geom_primitiveID = a_primitiveID;\n";
1139
1140	buf <<	"}\n";
1141
1142	return buf.str();
1143}
1144
1145std::string BuiltinVariableShader::genFragmentSource (VariableTest test) const
1146{
1147	if (test == TEST_POINT_SIZE || test == TEST_PRIMITIVE_ID_IN)
1148		return s_commonShaderSourceFragment;
1149	else if (test == TEST_PRIMITIVE_ID)
1150	{
1151		return	"#version 310 es\n"
1152				"#extension GL_EXT_geometry_shader : require\n"
1153				"layout(location = 0) out mediump vec4 fragColor;\n"
1154				"void main (void)\n"
1155				"{\n"
1156				"	const mediump vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
1157				"	const mediump vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
1158				"	const mediump vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n"
1159				"	const mediump vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
1160				"	const mediump vec4 colors[4] = vec4[4](yellow, red, green, blue);\n"
1161				"	fragColor = colors[gl_PrimitiveID % 4];\n"
1162				"}\n";
1163	}
1164	else
1165	{
1166		DE_ASSERT(DE_FALSE);
1167		return DE_NULL;
1168	}
1169}
1170
1171class VaryingOutputCountShader : public sglr::ShaderProgram
1172{
1173public:
1174	enum VaryingSource
1175	{
1176		READ_ATTRIBUTE = 0,
1177		READ_UNIFORM,
1178		READ_TEXTURE,
1179
1180		READ_LAST
1181	};
1182
1183	enum
1184	{
1185		EMIT_COUNT_VERTEX_0 = 6,
1186		EMIT_COUNT_VERTEX_1 = 0,
1187		EMIT_COUNT_VERTEX_2 = -1,
1188		EMIT_COUNT_VERTEX_3 = 10,
1189	};
1190
1191								VaryingOutputCountShader	(VaryingSource source, int maxEmitCount, bool instanced);
1192
1193	void						shadeVertices				(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
1194	void						shadeFragments				(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
1195	void						shadePrimitives				(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
1196
1197	static const char*			getAttributeName			(VaryingSource test);
1198
1199private:
1200	static std::string			genGeometrySource			(VaryingSource test, int maxEmitCount, bool instanced);
1201	static std::string			genVertexSource				(VaryingSource test);
1202
1203	const VaryingSource			m_test;
1204	const sglr::UniformSlot&	m_sampler;
1205	const sglr::UniformSlot&	m_emitCount;
1206	const int					m_maxEmitCount;
1207	const bool					m_instanced;
1208};
1209
1210VaryingOutputCountShader::VaryingOutputCountShader (VaryingSource source, int maxEmitCount, bool instanced)
1211	: sglr::ShaderProgram	(sglr::pdec::ShaderProgramDeclaration()
1212							<< sglr::pdec::Uniform("u_sampler", glu::TYPE_SAMPLER_2D)
1213							<< sglr::pdec::Uniform("u_emitCount", glu::TYPE_INT_VEC4)
1214							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
1215							<< sglr::pdec::VertexAttribute(getAttributeName(source), rr::GENERICVECTYPE_FLOAT)
1216							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
1217							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
1218							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
1219							<< sglr::pdec::VertexSource(genVertexSource(source))
1220							<< sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
1221							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS,
1222																	 rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP,
1223																	 maxEmitCount,
1224																	 (instanced) ? (4) : (1))
1225							<< sglr::pdec::GeometrySource(genGeometrySource(source, maxEmitCount, instanced).c_str()))
1226	, m_test				(source)
1227	, m_sampler				(getUniformByName("u_sampler"))
1228	, m_emitCount			(getUniformByName("u_emitCount"))
1229	, m_maxEmitCount		(maxEmitCount)
1230	, m_instanced			(instanced)
1231{
1232}
1233
1234void VaryingOutputCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
1235{
1236	for (int ndx = 0; ndx < numPackets; ++ndx)
1237	{
1238		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
1239		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
1240	}
1241}
1242
1243void VaryingOutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
1244{
1245	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1246	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
1247		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
1248}
1249
1250void VaryingOutputCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
1251{
1252	DE_UNREF(verticesIn);
1253
1254	const tcu::Vec4 red			= tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
1255	const tcu::Vec4 green		= tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
1256	const tcu::Vec4 blue		= tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
1257	const tcu::Vec4 yellow		= tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
1258	const tcu::Vec4 colors[4]	= { red, green, blue, yellow };
1259
1260	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1261	{
1262		const rr::VertexPacket*	vertex		= packets[packetNdx].vertices[0];
1263		int						emitCount	= 0;
1264		tcu::Vec4				color		= tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
1265
1266		if (m_test == READ_ATTRIBUTE)
1267		{
1268			emitCount = (int)vertex->outputs[0].get<float>()[(m_instanced) ? (invocationID) : (0)];
1269			color = tcu::Vec4((emitCount < 10) ? (0.0f) : (1.0f), (emitCount > 10) ? (0.0f) : (1.0f), 1.0f, 1.0f);
1270		}
1271		else if (m_test == READ_UNIFORM)
1272		{
1273			const int primitiveNdx = (m_instanced) ? (invocationID) : ((int)vertex->outputs[0].get<float>().x());
1274
1275			DE_ASSERT(primitiveNdx >= 0);
1276			DE_ASSERT(primitiveNdx < 4);
1277
1278			emitCount = m_emitCount.value.i4[primitiveNdx];
1279			color = colors[primitiveNdx];
1280		}
1281		else if (m_test == READ_TEXTURE)
1282		{
1283			const int			primitiveNdx	= (m_instanced) ? (invocationID) : ((int)vertex->outputs[0].get<float>().x());
1284			const tcu::Vec2		texCoord		= tcu::Vec2(1.0f / 8.0f + primitiveNdx / 4.0f, 0.5f);
1285			const tcu::Vec4		texColor		= m_sampler.sampler.tex2D->sample(texCoord.x(), texCoord.y(), 0.0f);
1286
1287			DE_ASSERT(primitiveNdx >= 0);
1288			DE_ASSERT(primitiveNdx < 4);
1289
1290			color = colors[primitiveNdx];
1291			emitCount = 0;
1292
1293			if (texColor.x() > 0.0f)
1294				emitCount += (EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_0);
1295			if (texColor.y() > 0.0f)
1296				emitCount += (EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_1);
1297			if (texColor.z() > 0.0f)
1298				emitCount += (EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_2);
1299			if (texColor.w() > 0.0f)
1300				emitCount += (EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_3);
1301		}
1302		else
1303			DE_ASSERT(DE_FALSE);
1304
1305		for (int ndx = 0; ndx < (int)emitCount / 2; ++ndx)
1306		{
1307			const float		angle			= (float(ndx) + 0.5f) / float(emitCount / 2) * 3.142f;
1308			const tcu::Vec4 basePosition	= (m_instanced) ?
1309												(vertex->position + tcu::Vec4(deFloatCos(float(invocationID)), deFloatSin(float(invocationID)), 0.0f, 0.0f) * 0.5f) :
1310												(vertex->position);
1311			const tcu::Vec4	position0		= basePosition + tcu::Vec4(deFloatCos(angle),  deFloatSin(angle), 0.0f, 0.0f) * 0.15f;
1312			const tcu::Vec4	position1		= basePosition + tcu::Vec4(deFloatCos(angle), -deFloatSin(angle), 0.0f, 0.0f) * 0.15f;
1313			rr::GenericVec4	fragColor;
1314
1315			fragColor = color;
1316
1317			output.EmitVertex(position0, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1318			output.EmitVertex(position1, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1319		}
1320
1321		output.EndPrimitive();
1322	}
1323}
1324
1325const char* VaryingOutputCountShader::getAttributeName (VaryingSource test)
1326{
1327	switch (test)
1328	{
1329		case READ_ATTRIBUTE:	return "a_emitCount";
1330		case READ_UNIFORM:		return "a_vertexNdx";
1331		case READ_TEXTURE:		return "a_vertexNdx";
1332		default:
1333			DE_ASSERT(DE_FALSE);
1334			return "";
1335	}
1336}
1337
1338std::string VaryingOutputCountShader::genGeometrySource (VaryingSource test, int maxEmitCount, bool instanced)
1339{
1340	std::ostringstream buf;
1341
1342	buf <<	"#version 310 es\n"
1343			"#extension GL_EXT_geometry_shader : require\n"
1344			"layout(points" << ((instanced) ? (",invocations=4") : ("")) << ") in;\n"
1345			"layout(triangle_strip, max_vertices = " << maxEmitCount << ") out;\n";
1346
1347	if (test == READ_ATTRIBUTE)
1348		buf <<	"in highp vec4 v_geom_emitCount[];\n";
1349	else if (test == READ_UNIFORM)
1350		buf <<	"in highp vec4 v_geom_vertexNdx[];\n"
1351				"uniform highp ivec4 u_emitCount;\n";
1352	else
1353		buf <<	"in highp vec4 v_geom_vertexNdx[];\n"
1354				"uniform highp sampler2D u_sampler;\n";
1355
1356	buf <<	"out highp vec4 v_frag_FragColor;\n"
1357			"\n"
1358			"void main (void)\n"
1359			"{\n";
1360
1361	// emit count
1362
1363	if (test == READ_ATTRIBUTE)
1364	{
1365		buf <<	"	highp vec4 attrEmitCounts = v_geom_emitCount[0];\n"
1366				"	mediump int emitCount = int(attrEmitCounts[" << ((instanced) ? ("gl_InvocationID") : ("0")) << "]);\n";
1367	}
1368	else if (test == READ_UNIFORM)
1369	{
1370		buf <<	"	mediump int primitiveNdx = " << ((instanced) ? ("gl_InvocationID") : ("int(v_geom_vertexNdx[0].x)")) << ";\n"
1371				"	mediump int emitCount = u_emitCount[primitiveNdx];\n";
1372	}
1373	else if (test == READ_TEXTURE)
1374	{
1375		buf <<	"	highp float primitiveNdx = " << ((instanced) ? ("float(gl_InvocationID)") : ("v_geom_vertexNdx[0].x")) << ";\n"
1376				"	highp vec2 texCoord = vec2(1.0 / 8.0 + primitiveNdx / 4.0, 0.5);\n"
1377				"	highp vec4 texColor = texture(u_sampler, texCoord);\n"
1378				"	mediump int emitCount = 0;\n"
1379				"	if (texColor.x > 0.0)\n"
1380				"		emitCount += " << ((EMIT_COUNT_VERTEX_0 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_0)) << ";\n"
1381				"	if (texColor.y > 0.0)\n"
1382				"		emitCount += " << ((EMIT_COUNT_VERTEX_1 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_1)) << ";\n"
1383				"	if (texColor.z > 0.0)\n"
1384				"		emitCount += " << ((EMIT_COUNT_VERTEX_2 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_2)) << ";\n"
1385				"	if (texColor.w > 0.0)\n"
1386				"		emitCount += " << ((EMIT_COUNT_VERTEX_3 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_3)) << ";\n";
1387	}
1388	else
1389		DE_ASSERT(DE_FALSE);
1390
1391	// color
1392
1393	if (test == READ_ATTRIBUTE)
1394	{
1395		// We don't want color to be compile time constant
1396		buf <<	"	highp vec4 color = vec4((emitCount < 10) ? (0.0) : (1.0), (emitCount > 10) ? (0.0) : (1.0), 1.0, 1.0);\n";
1397	}
1398	else if (test == READ_UNIFORM || test == READ_TEXTURE)
1399	{
1400		buf <<	"\n"
1401				"	const highp vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
1402				"	const highp vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
1403				"	const highp vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n"
1404				"	const highp vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
1405				"	const highp vec4 colors[4] = vec4[4](red, green, blue, yellow);\n"
1406				"	highp vec4 color = colors[int(primitiveNdx)];\n";
1407	}
1408	else
1409		DE_ASSERT(DE_FALSE);
1410
1411	buf <<	"\n"
1412			"	highp vec4 basePos = " << ((instanced) ? ("gl_in[0].gl_Position + 0.5 * vec4(cos(float(gl_InvocationID)), sin(float(gl_InvocationID)), 0.0, 0.0)") : ("gl_in[0].gl_Position")) << ";\n"
1413			"	for (mediump int i = 0; i < emitCount / 2; i++)\n"
1414			"	{\n"
1415			"		highp float angle = (float(i) + 0.5) / float(emitCount / 2) * 3.142;\n"
1416			"		gl_Position = basePos + vec4(cos(angle),  sin(angle), 0.0, 0.0) * 0.15;\n"
1417			"		v_frag_FragColor = color;\n"
1418			"		EmitVertex();\n"
1419			"		gl_Position = basePos + vec4(cos(angle), -sin(angle), 0.0, 0.0) * 0.15;\n"
1420			"		v_frag_FragColor = color;\n"
1421			"		EmitVertex();\n"
1422			"	}"
1423			"}\n";
1424
1425	return buf.str();
1426}
1427
1428std::string VaryingOutputCountShader::genVertexSource (VaryingSource test)
1429{
1430	std::ostringstream buf;
1431
1432	buf <<	"#version 310 es\n"
1433			"in highp vec4 a_position;\n";
1434
1435	if (test == READ_ATTRIBUTE)
1436	{
1437		buf << "in highp vec4 a_emitCount;\n";
1438		buf << "out highp vec4 v_geom_emitCount;\n";
1439	}
1440	else if (test == READ_UNIFORM || test == READ_TEXTURE)
1441	{
1442		buf << "in highp vec4 a_vertexNdx;\n";
1443		buf << "out highp vec4 v_geom_vertexNdx;\n";
1444	}
1445
1446	buf <<	"void main (void)\n"
1447			"{\n"
1448			"	gl_Position = a_position;\n";
1449
1450	if (test == READ_ATTRIBUTE)
1451		buf << "	v_geom_emitCount = a_emitCount;\n";
1452	else if (test == READ_UNIFORM || test == READ_TEXTURE)
1453		buf << "	v_geom_vertexNdx = a_vertexNdx;\n";
1454
1455	buf <<	"}\n";
1456
1457	return buf.str();
1458}
1459
1460class InvocationCountShader : public sglr::ShaderProgram
1461{
1462public:
1463	enum OutputCase
1464	{
1465		CASE_FIXED_OUTPUT_COUNTS = 0,
1466		CASE_DIFFERENT_OUTPUT_COUNTS,
1467
1468		CASE_LAST
1469	};
1470
1471						InvocationCountShader		 (int numInvocations, OutputCase testCase);
1472
1473private:
1474	void				shadeVertices				(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
1475	void				shadeFragments				(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
1476	void				shadePrimitives				(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
1477
1478	static std::string	genGeometrySource			(int numInvocations, OutputCase testCase);
1479	static size_t		getNumVertices				(int numInvocations, OutputCase testCase);
1480
1481	const int			m_numInvocations;
1482	const OutputCase	m_testCase;
1483};
1484
1485InvocationCountShader::InvocationCountShader (int numInvocations, OutputCase testCase)
1486	: sglr::ShaderProgram	(sglr::pdec::ShaderProgramDeclaration()
1487							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
1488							<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
1489							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
1490							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
1491							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
1492							<< sglr::pdec::VertexSource(s_commonShaderSourceVertex)
1493							<< sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
1494							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS,
1495																	 rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP,
1496																	 getNumVertices(numInvocations, testCase),
1497																	 numInvocations)
1498							<< sglr::pdec::GeometrySource(genGeometrySource(numInvocations, testCase).c_str()))
1499	, m_numInvocations		(numInvocations)
1500	, m_testCase			(testCase)
1501{
1502}
1503
1504void InvocationCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
1505{
1506	for (int ndx = 0; ndx < numPackets; ++ndx)
1507	{
1508		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
1509		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
1510	}
1511}
1512
1513void InvocationCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
1514{
1515	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1516	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
1517		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
1518}
1519
1520void InvocationCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
1521{
1522	DE_UNREF(verticesIn);
1523
1524	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1525	{
1526		const float				l_angle		= float(invocationID) / float(m_numInvocations) * 5.5f;
1527		const float				l_radius	= 0.6f;
1528
1529		const rr::VertexPacket*	vertex		= packets[packetNdx].vertices[0];
1530
1531		if (m_testCase == CASE_FIXED_OUTPUT_COUNTS)
1532		{
1533			const tcu::Vec4			position0	= vertex->position + tcu::Vec4(deFloatCos(l_angle)      * (l_radius - 0.1f), deFloatSin(l_angle)      * (l_radius - 0.1f), 0.0f, 0.0f);
1534			const tcu::Vec4			position1	= vertex->position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius,          deFloatSin(l_angle+0.1f) * l_radius,          0.0f, 0.0f);
1535			const tcu::Vec4			position2	= vertex->position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius,          deFloatSin(l_angle-0.1f) * l_radius,          0.0f, 0.0f);
1536
1537			rr::GenericVec4			tipColor;
1538			rr::GenericVec4			baseColor;
1539
1540			tipColor  = tcu::Vec4(1.0, 1.0, 0.0, 1.0) * packets[packetNdx].vertices[0]->outputs[0].get<float>();
1541			baseColor = tcu::Vec4(1.0, 0.0, 0.0, 1.0) * packets[packetNdx].vertices[0]->outputs[0].get<float>();
1542
1543			output.EmitVertex(position0, 0.0f, &tipColor, packets[packetNdx].primitiveIDIn);
1544			output.EmitVertex(position1, 0.0f, &baseColor, packets[packetNdx].primitiveIDIn);
1545			output.EmitVertex(position2, 0.0f, &baseColor, packets[packetNdx].primitiveIDIn);
1546			output.EndPrimitive();
1547		}
1548		else if (m_testCase == CASE_DIFFERENT_OUTPUT_COUNTS)
1549		{
1550			const tcu::Vec4 color			= tcu::Vec4(float(invocationID % 2), (((invocationID / 2) % 2) == 0) ? (1.0f) : (0.0f), 1.0f, 1.0f);
1551			const tcu::Vec4 basePosition	= vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloatSin(l_angle) * l_radius, 0.0f, 0.0f);
1552			const int		numNgonVtx		= invocationID + 3;
1553
1554			rr::GenericVec4	outColor;
1555			outColor = color;
1556
1557			for (int ndx = 0; ndx + 1 < numNgonVtx; ndx += 2)
1558			{
1559				const float subAngle = (float(ndx) + 1.0f) / float(numNgonVtx) * 3.141f;
1560
1561				output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) *  0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn);
1562				output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn);
1563			}
1564
1565			if ((numNgonVtx % 2) == 1)
1566				output.EmitVertex(basePosition + tcu::Vec4(-0.1f, 0.0f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn);
1567
1568			output.EndPrimitive();
1569		}
1570	}
1571}
1572
1573std::string InvocationCountShader::genGeometrySource (int numInvocations, OutputCase testCase)
1574{
1575	const int			maxVertices = (int)getNumVertices(numInvocations, testCase);
1576	std::ostringstream	buf;
1577
1578	buf	<<	"#version 310 es\n"
1579			"#extension GL_EXT_geometry_shader : require\n"
1580			"layout(points, invocations = " << numInvocations << ") in;\n"
1581			"layout(triangle_strip, max_vertices = " << maxVertices << ") out;\n"
1582			"\n"
1583			"in highp vec4 v_geom_FragColor[];\n"
1584			"out highp vec4 v_frag_FragColor;\n"
1585			"\n"
1586			"void main ()\n"
1587			"{\n"
1588			"	highp float l_angle = float(gl_InvocationID) / float(" << numInvocations << ") * 5.5;\n"
1589			"	highp float l_radius = 0.6;\n"
1590			"\n";
1591
1592	if (testCase == CASE_FIXED_OUTPUT_COUNTS)
1593	{
1594		buf <<	"	v_frag_FragColor = vec4(1.0, 1.0, 0.0, 1.0) * v_geom_FragColor[0];\n"
1595				"	gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle) * (l_radius - 0.1), sin(l_angle) * (l_radius - 0.1), 0.0, 0.0);\n"
1596				"	EmitVertex();\n"
1597				"\n"
1598				"	v_frag_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * v_geom_FragColor[0];\n"
1599				"	gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle+0.1) * l_radius, sin(l_angle+0.1) * l_radius, 0.0, 0.0);\n"
1600				"	EmitVertex();\n"
1601				"\n"
1602				"	v_frag_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * v_geom_FragColor[0];\n"
1603				"	gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle-0.1) * l_radius, sin(l_angle-0.1) * l_radius, 0.0, 0.0);\n"
1604				"	EmitVertex();\n";
1605	}
1606	else if (testCase == CASE_DIFFERENT_OUTPUT_COUNTS)
1607	{
1608		buf <<	"	highp vec4 l_color = vec4(float(gl_InvocationID % 2), (((gl_InvocationID / 2) % 2) == 0) ? (1.0) : (0.0), 1.0, 1.0);\n"
1609				"	highp vec4 basePosition = gl_in[0].gl_Position + vec4(cos(l_angle) * l_radius, sin(l_angle) * l_radius, 0.0, 0.0);\n"
1610				"	mediump int numNgonVtx = gl_InvocationID + 3;\n"
1611				"\n"
1612				"	for (int ndx = 0; ndx + 1 < numNgonVtx; ndx += 2)\n"
1613				"	{\n"
1614				"		highp float sub_angle = (float(ndx) + 1.0) / float(numNgonVtx) * 3.141;\n"
1615				"\n"
1616				"		v_frag_FragColor = l_color;\n"
1617				"		gl_Position = basePosition + vec4(cos(sub_angle) * 0.1, sin(sub_angle) * 0.1, 0.0, 0.0);\n"
1618				"		EmitVertex();\n"
1619				"\n"
1620				"		v_frag_FragColor = l_color;\n"
1621				"		gl_Position = basePosition + vec4(cos(sub_angle) * 0.1, sin(sub_angle) * -0.1, 0.0, 0.0);\n"
1622				"		EmitVertex();\n"
1623				"	}\n"
1624				"	if ((numNgonVtx % 2) == 1)\n"
1625				"	{\n"
1626				"		v_frag_FragColor = l_color;\n"
1627				"		gl_Position = basePosition + vec4(-0.1, 0.0, 0.0, 0.0);\n"
1628				"		EmitVertex();\n"
1629				"	}\n";
1630	}
1631	else
1632		DE_ASSERT(false);
1633
1634	buf <<	"}\n";
1635
1636	return buf.str();
1637}
1638
1639size_t InvocationCountShader::getNumVertices (int numInvocations, OutputCase testCase)
1640{
1641	switch (testCase)
1642	{
1643		case CASE_FIXED_OUTPUT_COUNTS:			return 3;
1644		case CASE_DIFFERENT_OUTPUT_COUNTS:		return (size_t)(2 + numInvocations);
1645		default:
1646			DE_ASSERT(false);
1647			return 0;
1648	}
1649}
1650
1651class InstancedExpansionShader : public sglr::ShaderProgram
1652{
1653public:
1654						InstancedExpansionShader	(int numInvocations);
1655
1656private:
1657	void				shadeVertices				(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
1658	void				shadeFragments				(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
1659	void				shadePrimitives				(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
1660
1661	static std::string	genVertexSource				(void);
1662	static std::string	genFragmentSource			(void);
1663	static std::string	genGeometrySource			(int numInvocations);
1664
1665	const int			m_numInvocations;
1666};
1667
1668InstancedExpansionShader::InstancedExpansionShader (int numInvocations)
1669	: sglr::ShaderProgram	(sglr::pdec::ShaderProgramDeclaration()
1670							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
1671							<< sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT)
1672							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
1673							<< sglr::pdec::VertexSource(genVertexSource())
1674							<< sglr::pdec::FragmentSource(genFragmentSource())
1675							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS,
1676																	 rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP,
1677																	 4,
1678																	 numInvocations)
1679							<< sglr::pdec::GeometrySource(genGeometrySource(numInvocations).c_str()))
1680	, m_numInvocations		(numInvocations)
1681{
1682}
1683
1684void InstancedExpansionShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
1685{
1686	for (int ndx = 0; ndx < numPackets; ++ndx)
1687	{
1688		packets[ndx]->position =	rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx) +
1689									rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
1690	}
1691}
1692
1693void InstancedExpansionShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
1694{
1695	DE_UNREF(packets);
1696
1697	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1698	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
1699		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
1700}
1701
1702void InstancedExpansionShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
1703{
1704	DE_UNREF(verticesIn);
1705
1706	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1707	{
1708		const rr::VertexPacket*	vertex			= packets[packetNdx].vertices[0];
1709		const tcu::Vec4			basePosition	= vertex->position;
1710		const float				phase			= float(invocationID) / float(m_numInvocations) * 6.3f;
1711		const tcu::Vec4			centerPosition	= basePosition + tcu::Vec4(deFloatCos(phase), deFloatSin(phase), 0.0f, 0.0f) * 0.1f;
1712
1713		output.EmitVertex(centerPosition + tcu::Vec4( 0.0f,  -0.1f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
1714		output.EmitVertex(centerPosition + tcu::Vec4(-0.05f,  0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
1715		output.EmitVertex(centerPosition + tcu::Vec4( 0.05f,  0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
1716		output.EndPrimitive();
1717	}
1718}
1719
1720std::string InstancedExpansionShader::genVertexSource (void)
1721{
1722	return	"#version 310 es\n"
1723			"in highp vec4 a_position;\n"
1724			"in highp vec4 a_offset;\n"
1725			"void main (void)\n"
1726			"{\n"
1727			"	gl_Position = a_position + a_offset;\n"
1728			"}\n";
1729}
1730
1731std::string InstancedExpansionShader::genFragmentSource (void)
1732{
1733	return	"#version 310 es\n"
1734			"layout(location = 0) out mediump vec4 fragColor;\n"
1735			"void main (void)\n"
1736			"{\n"
1737			"	fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
1738			"}\n";
1739}
1740
1741std::string InstancedExpansionShader::genGeometrySource (int numInvocations)
1742{
1743	std::ostringstream buf;
1744
1745	buf <<	"#version 310 es\n"
1746			"#extension GL_EXT_geometry_shader : require\n"
1747			"layout(points,invocations=" << numInvocations << ") in;\n"
1748			"layout(triangle_strip, max_vertices = 3) out;\n"
1749			"\n"
1750			"void main (void)\n"
1751			"{\n"
1752			"	highp vec4 basePosition = gl_in[0].gl_Position;\n"
1753			"	highp float phase = float(gl_InvocationID) / float(" << numInvocations << ") * 6.3;\n"
1754			"	highp vec4 centerPosition = basePosition + 0.1 * vec4(cos(phase), sin(phase), 0.0, 0.0);\n"
1755			"\n"
1756			"	gl_Position = centerPosition + vec4( 0.00, -0.1, 0.0, 0.0);\n"
1757			"	EmitVertex();\n"
1758			"	gl_Position = centerPosition + vec4(-0.05,  0.0, 0.0, 0.0);\n"
1759			"	EmitVertex();\n"
1760			"	gl_Position = centerPosition + vec4( 0.05,  0.0, 0.0, 0.0);\n"
1761			"	EmitVertex();\n"
1762			"}\n";
1763
1764	return buf.str();
1765}
1766
1767class GeometryShaderRenderTest : public TestCase
1768{
1769public:
1770	enum Flag
1771	{
1772		FLAG_DRAW_INSTANCED		= 1,
1773		FLAG_USE_INDICES		= 2,
1774		FLAG_USE_RESTART_INDEX	= 4,
1775	};
1776
1777									GeometryShaderRenderTest 	(Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives, const char* dataAttributeName, int flags = 0);
1778	virtual							~GeometryShaderRenderTest	(void);
1779
1780	void							init						(void);
1781	void							deinit						(void);
1782
1783	IterateResult					iterate 					(void);
1784	bool							compare						(void);
1785
1786	virtual sglr::ShaderProgram&	getProgram					(void) = 0;
1787
1788protected:
1789	virtual void					genVertexAttribData			(void);
1790	void							renderWithContext			(sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dstSurface);
1791	virtual void					preRender					(sglr::Context& ctx, GLuint programID);
1792	virtual void					postRender					(sglr::Context& ctx, GLuint programID);
1793
1794	int								m_numDrawVertices;
1795	int								m_numDrawInstances;
1796	int								m_vertexAttrDivisor;
1797
1798	const GLenum					m_inputPrimitives;
1799	const GLenum					m_outputPrimitives;
1800	const char* const				m_dataAttributeName;
1801	const int						m_flags;
1802
1803	tcu::IVec2						m_viewportSize;
1804	int								m_interationCount;
1805
1806	tcu::Surface*					m_glResult;
1807	tcu::Surface*					m_refResult;
1808
1809	sglr::ReferenceContextBuffers*	m_refBuffers;
1810	sglr::ReferenceContext*			m_refContext;
1811	sglr::Context*					m_glContext;
1812
1813	std::vector<tcu::Vec4>			m_vertexPosData;
1814	std::vector<tcu::Vec4>			m_vertexAttrData;
1815	std::vector<deUint16>			m_indices;
1816};
1817
1818GeometryShaderRenderTest::GeometryShaderRenderTest (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives, const char* dataAttributeName, int flags)
1819	: TestCase				(context, name, desc)
1820	, m_numDrawVertices		(0)
1821	, m_numDrawInstances	(0)
1822	, m_vertexAttrDivisor	(0)
1823	, m_inputPrimitives		(inputPrimitives)
1824	, m_outputPrimitives	(outputPrimitives)
1825	, m_dataAttributeName	(dataAttributeName)
1826	, m_flags				(flags)
1827	, m_viewportSize		(TEST_CANVAS_SIZE, TEST_CANVAS_SIZE)
1828	, m_interationCount		(0)
1829	, m_glResult			(DE_NULL)
1830	, m_refResult			(DE_NULL)
1831	, m_refBuffers			(DE_NULL)
1832	, m_refContext			(DE_NULL)
1833	, m_glContext			(DE_NULL)
1834{
1835	// Disallow instanced drawElements
1836	DE_ASSERT(((m_flags & FLAG_DRAW_INSTANCED) == 0) || ((m_flags & FLAG_USE_INDICES) == 0));
1837	// Disallow restart without indices
1838	DE_ASSERT(!(((m_flags & FLAG_USE_RESTART_INDEX) != 0) && ((m_flags & FLAG_USE_INDICES) == 0)));
1839}
1840
1841GeometryShaderRenderTest::~GeometryShaderRenderTest (void)
1842{
1843	deinit();
1844}
1845
1846void GeometryShaderRenderTest::init (void)
1847{
1848	// requirements
1849	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
1850		throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
1851
1852	// gen resources
1853	{
1854		sglr::ReferenceContextLimits limits;
1855
1856		m_glResult		= new tcu::Surface(m_viewportSize.x(), m_viewportSize.y());
1857		m_refResult		= new tcu::Surface(m_viewportSize.x(), m_viewportSize.y());
1858
1859		m_refBuffers	= new sglr::ReferenceContextBuffers(m_context.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, m_viewportSize.x(), m_viewportSize.y());
1860		m_refContext	= new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->getDepthbuffer(), m_refBuffers->getStencilbuffer());
1861		m_glContext		= new sglr::GLContext(m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS | sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(0, 0, m_viewportSize.x(), m_viewportSize.y()));
1862	}
1863}
1864
1865void GeometryShaderRenderTest::deinit (void)
1866{
1867	delete m_glResult;
1868	delete m_refResult;
1869
1870	m_glResult = DE_NULL;
1871	m_refResult = DE_NULL;
1872
1873	delete m_refContext;
1874	delete m_glContext;
1875	delete m_refBuffers;
1876
1877	m_refBuffers = DE_NULL;
1878	m_refContext = DE_NULL;
1879	m_glContext = DE_NULL;
1880}
1881
1882tcu::TestCase::IterateResult GeometryShaderRenderTest::iterate (void)
1883{
1884	// init() must be called
1885	DE_ASSERT(m_glContext);
1886	DE_ASSERT(m_refContext);
1887
1888	const int iteration = m_interationCount++;
1889
1890	if (iteration == 0)
1891	{
1892		// Check requirements
1893		const int width	 = m_context.getRenderTarget().getWidth();
1894		const int height = m_context.getRenderTarget().getHeight();
1895
1896		if (width < m_viewportSize.x() || height < m_viewportSize.y())
1897			throw tcu::NotSupportedError(std::string("Render target size must be at least ") + de::toString(m_viewportSize.x()) + "x" + de::toString(m_viewportSize.y()));
1898
1899		// Gen data
1900		genVertexAttribData();
1901
1902		return CONTINUE;
1903	}
1904	else if (iteration == 1)
1905	{
1906		// Render
1907		sglr::ShaderProgram& program = getProgram();
1908
1909		renderWithContext(*m_glContext, program, *m_glResult);
1910		renderWithContext(*m_refContext, program, *m_refResult);
1911
1912		return CONTINUE;
1913	}
1914	else
1915	{
1916		if (compare())
1917			m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
1918		else
1919			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
1920
1921		return STOP;
1922	}
1923}
1924
1925bool GeometryShaderRenderTest::compare (void)
1926{
1927	using tcu::TestLog;
1928
1929	if (m_context.getRenderTarget().getNumSamples() > 1)
1930	{
1931		return tcu::fuzzyCompare(m_testCtx.getLog(), "Compare Results", "Compare Results", m_refResult->getAccess(), m_glResult->getAccess(), 0.02f, tcu::COMPARE_LOG_RESULT);
1932	}
1933	else
1934	{
1935		tcu::Surface	errorMask				(m_viewportSize.x(), m_viewportSize.y());
1936		const tcu::RGBA	green					(0, 255, 0, 255);
1937		const tcu::RGBA	red						(255, 0, 0, 255);
1938		const int		colorComponentThreshold	= 20;
1939		bool			testResult				= true;
1940
1941		for (int x = 1; x + 1 < m_viewportSize.x(); ++x)
1942		for (int y = 1; y + 1 < m_viewportSize.y(); ++y)
1943		{
1944			bool found = false;
1945			const tcu::RGBA refcolor = m_refResult->getPixel(x, y);
1946
1947			// Got to find similar pixel near this pixel (3x3 kernel)
1948			for (int dx = -1; dx <= 1; ++dx)
1949			for (int dy = -1; dy <= 1; ++dy)
1950			{
1951				const tcu::RGBA		testColor	= m_glResult->getPixel(x + dx, y + dy);
1952				const tcu::IVec4	colDiff		= tcu::abs(testColor.toIVec() - refcolor.toIVec());
1953
1954				const int			maxColDiff	= de::max(de::max(colDiff.x(), colDiff.y()), colDiff.z()); // check RGB channels
1955
1956				if (maxColDiff <= colorComponentThreshold)
1957					found = true;
1958			}
1959
1960			if (!found)
1961				testResult = false;
1962
1963			errorMask.setPixel(x, y, (found) ? (green) : (red));
1964		}
1965
1966		if (testResult)
1967		{
1968			m_testCtx.getLog()	<< TestLog::ImageSet("Compare result", "Result of rendering")
1969								<< TestLog::Image("Result", "Result", *m_glResult)
1970								<< TestLog::EndImageSet;
1971			m_testCtx.getLog() << TestLog::Message << "Image compare ok." << TestLog::EndMessage;
1972		}
1973		else
1974		{
1975			m_testCtx.getLog()	<< TestLog::ImageSet("Compare result", "Result of rendering")
1976								<< TestLog::Image("Result",		"Result",		*m_glResult)
1977								<< TestLog::Image("Reference",	"Reference",	*m_refResult)
1978								<< TestLog::Image("ErrorMask",	"Error mask",	errorMask)
1979								<< TestLog::EndImageSet;
1980			m_testCtx.getLog() << TestLog::Message << "Image compare failed." << TestLog::EndMessage;
1981		}
1982
1983		return testResult;
1984	}
1985}
1986
1987void GeometryShaderRenderTest::genVertexAttribData (void)
1988{
1989	// Create 1 X 2 grid in triangle strip adjacent - order
1990	const float scale = 0.3f;
1991	const tcu::Vec4 offset(-0.5f, -0.2f, 0.0f, 1.0f);
1992
1993	m_vertexPosData.resize(12);
1994	m_vertexPosData[ 0] = tcu::Vec4( 0,  0, 0.0f, 0.0f) * scale + offset;
1995	m_vertexPosData[ 1] = tcu::Vec4(-1, -1, 0.0f, 0.0f) * scale + offset;
1996	m_vertexPosData[ 2] = tcu::Vec4( 0, -1, 0.0f, 0.0f) * scale + offset;
1997	m_vertexPosData[ 3] = tcu::Vec4( 1,  1, 0.0f, 0.0f) * scale + offset;
1998	m_vertexPosData[ 4] = tcu::Vec4( 1,  0, 0.0f, 0.0f) * scale + offset;
1999	m_vertexPosData[ 5] = tcu::Vec4( 0, -2, 0.0f, 0.0f) * scale + offset;
2000	m_vertexPosData[ 6] = tcu::Vec4( 1, -1, 0.0f, 0.0f) * scale + offset;
2001	m_vertexPosData[ 7] = tcu::Vec4( 2,  1, 0.0f, 0.0f) * scale + offset;
2002	m_vertexPosData[ 8] = tcu::Vec4( 2,  0, 0.0f, 0.0f) * scale + offset;
2003	m_vertexPosData[ 9] = tcu::Vec4( 1, -2, 0.0f, 0.0f) * scale + offset;
2004	m_vertexPosData[10] = tcu::Vec4( 2, -1, 0.0f, 0.0f) * scale + offset;
2005	m_vertexPosData[11] = tcu::Vec4( 3,  0, 0.0f, 0.0f) * scale + offset;
2006
2007	// Red and white
2008	m_vertexAttrData.resize(12);
2009	for (int i = 0; i < 12; ++i)
2010		m_vertexAttrData[i] = (i % 2 == 0) ? tcu::Vec4(1, 1, 1, 1) : tcu::Vec4(1, 0, 0, 1);
2011
2012	m_numDrawVertices = 12;
2013}
2014
2015void GeometryShaderRenderTest::renderWithContext (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dstSurface)
2016{
2017#define CHECK_GL_CTX_ERRORS() glu::checkError(ctx.getError(), DE_NULL, __FILE__, __LINE__)
2018
2019	const GLuint	programId		= ctx.createProgram(&program);
2020	const GLint		attrPosLoc		= ctx.getAttribLocation(programId, "a_position");
2021	const GLint		attrColLoc		= ctx.getAttribLocation(programId, m_dataAttributeName);
2022	GLuint			vaoId			= 0;
2023	GLuint			vertexPosBuf	= 0;
2024	GLuint			vertexAttrBuf	= 0;
2025	GLuint			elementArrayBuf	= 0;
2026
2027	ctx.genVertexArrays(1, &vaoId);
2028	ctx.bindVertexArray(vaoId);
2029
2030	if (attrPosLoc != -1)
2031	{
2032		ctx.genBuffers(1, &vertexPosBuf);
2033		ctx.bindBuffer(GL_ARRAY_BUFFER, vertexPosBuf);
2034		ctx.bufferData(GL_ARRAY_BUFFER, m_vertexPosData.size() * sizeof(tcu::Vec4), &m_vertexPosData[0], GL_STATIC_DRAW);
2035		ctx.vertexAttribPointer(attrPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
2036		ctx.enableVertexAttribArray(attrPosLoc);
2037	}
2038
2039	if (attrColLoc != -1)
2040	{
2041		ctx.genBuffers(1, &vertexAttrBuf);
2042		ctx.bindBuffer(GL_ARRAY_BUFFER, vertexAttrBuf);
2043		ctx.bufferData(GL_ARRAY_BUFFER, m_vertexAttrData.size() * sizeof(tcu::Vec4), &m_vertexAttrData[0], GL_STATIC_DRAW);
2044		ctx.vertexAttribPointer(attrColLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
2045		ctx.enableVertexAttribArray(attrColLoc);
2046
2047		if (m_vertexAttrDivisor)
2048			ctx.vertexAttribDivisor(attrColLoc, m_vertexAttrDivisor);
2049	}
2050
2051	if (m_flags & FLAG_USE_INDICES)
2052	{
2053		ctx.genBuffers(1, &elementArrayBuf);
2054		ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBuf);
2055		ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, m_indices.size() * sizeof(deUint16), &m_indices[0], GL_STATIC_DRAW);
2056	}
2057
2058	ctx.clearColor(0, 0, 0, 1);
2059	ctx.clear(GL_COLOR_BUFFER_BIT);
2060
2061	ctx.viewport(0, 0, m_viewportSize.x(), m_viewportSize.y());
2062	CHECK_GL_CTX_ERRORS();
2063
2064	ctx.useProgram(programId);
2065	CHECK_GL_CTX_ERRORS();
2066
2067	preRender(ctx, programId);
2068	CHECK_GL_CTX_ERRORS();
2069
2070	if (m_flags & FLAG_USE_RESTART_INDEX)
2071	{
2072		ctx.enable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
2073		CHECK_GL_CTX_ERRORS();
2074	}
2075
2076	if (m_flags & FLAG_USE_INDICES)
2077		ctx.drawElements(m_inputPrimitives, m_numDrawVertices, GL_UNSIGNED_SHORT, DE_NULL);
2078	else if (m_flags & FLAG_DRAW_INSTANCED)
2079		ctx.drawArraysInstanced(m_inputPrimitives, 0, m_numDrawVertices, m_numDrawInstances);
2080	else
2081		ctx.drawArrays(m_inputPrimitives, 0, m_numDrawVertices);
2082
2083	CHECK_GL_CTX_ERRORS();
2084
2085	if (m_flags & FLAG_USE_RESTART_INDEX)
2086	{
2087		ctx.disable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
2088		CHECK_GL_CTX_ERRORS();
2089	}
2090
2091	postRender(ctx, programId);
2092	CHECK_GL_CTX_ERRORS();
2093
2094	ctx.useProgram(0);
2095
2096	if (attrPosLoc != -1)
2097		ctx.disableVertexAttribArray(attrPosLoc);
2098	if (attrColLoc != -1)
2099		ctx.disableVertexAttribArray(attrColLoc);
2100
2101	if (vertexPosBuf)
2102		ctx.deleteBuffers(1, &vertexPosBuf);
2103	if (vertexAttrBuf)
2104		ctx.deleteBuffers(1, &vertexAttrBuf);
2105	if (elementArrayBuf)
2106		ctx.deleteBuffers(1, &elementArrayBuf);
2107
2108	ctx.deleteVertexArrays(1, &vaoId);
2109
2110	CHECK_GL_CTX_ERRORS();
2111
2112	ctx.finish();
2113	ctx.readPixels(dstSurface, 0, 0, m_viewportSize.x(), m_viewportSize.y());
2114
2115#undef CHECK_GL_CTX_ERRORS
2116}
2117
2118void GeometryShaderRenderTest::preRender (sglr::Context& ctx, GLuint programID)
2119{
2120	DE_UNREF(ctx);
2121	DE_UNREF(programID);
2122}
2123
2124void GeometryShaderRenderTest::postRender (sglr::Context& ctx, GLuint programID)
2125{
2126	DE_UNREF(ctx);
2127	DE_UNREF(programID);
2128}
2129
2130class GeometryExpanderRenderTest : public GeometryShaderRenderTest
2131{
2132public:
2133									GeometryExpanderRenderTest 	(Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives);
2134	virtual							~GeometryExpanderRenderTest	(void);
2135
2136	sglr::ShaderProgram&			getProgram					(void);
2137
2138private:
2139	VertexExpanderShader			m_program;
2140};
2141
2142GeometryExpanderRenderTest::GeometryExpanderRenderTest (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives)
2143	: GeometryShaderRenderTest	(context, name, desc, inputPrimitives, outputPrimitives, "a_color")
2144	, m_program					(sglr::rr_util::mapGLGeometryShaderInputType(inputPrimitives), sglr::rr_util::mapGLGeometryShaderOutputType(outputPrimitives))
2145{
2146}
2147
2148GeometryExpanderRenderTest::~GeometryExpanderRenderTest (void)
2149{
2150}
2151
2152sglr::ShaderProgram& GeometryExpanderRenderTest::getProgram (void)
2153{
2154	return m_program;
2155}
2156
2157class EmitTest : public GeometryShaderRenderTest
2158{
2159public:
2160							EmitTest				(Context& context, const char* name, const char* desc, int emitCountA, int endCountA, int emitCountB, int endCountB, GLenum outputType);
2161
2162	sglr::ShaderProgram&	getProgram				(void);
2163private:
2164	void					genVertexAttribData		(void);
2165
2166	VertexEmitterShader		m_program;
2167};
2168
2169EmitTest::EmitTest (Context& context, const char* name, const char* desc, int emitCountA, int endCountA, int emitCountB, int endCountB, GLenum outputType)
2170	: GeometryShaderRenderTest	(context, name, desc, GL_POINTS, outputType, "a_color")
2171	, m_program					(emitCountA, endCountA, emitCountB, endCountB, sglr::rr_util::mapGLGeometryShaderOutputType(outputType))
2172{
2173}
2174
2175sglr::ShaderProgram& EmitTest::getProgram (void)
2176{
2177	return m_program;
2178}
2179
2180void EmitTest::genVertexAttribData (void)
2181{
2182	m_vertexPosData.resize(1);
2183	m_vertexPosData[0] = tcu::Vec4(0, 0, 0, 1);
2184
2185	m_vertexAttrData.resize(1);
2186	m_vertexAttrData[0] = tcu::Vec4(1, 1, 1, 1);
2187
2188	m_numDrawVertices = 1;
2189}
2190
2191class VaryingTest : public GeometryShaderRenderTest
2192{
2193public:
2194							VaryingTest				(Context& context, const char* name, const char* desc, int vertexOut, int geometryOut);
2195
2196	sglr::ShaderProgram&	getProgram				(void);
2197private:
2198	void					genVertexAttribData		(void);
2199
2200	VertexVaryingShader		m_program;
2201};
2202
2203VaryingTest::VaryingTest (Context& context, const char* name, const char* desc, int vertexOut, int geometryOut)
2204	: GeometryShaderRenderTest	(context, name, desc, GL_TRIANGLES, GL_TRIANGLE_STRIP, "a_color")
2205	, m_program					(vertexOut, geometryOut)
2206{
2207}
2208
2209sglr::ShaderProgram& VaryingTest::getProgram (void)
2210{
2211	return m_program;
2212}
2213
2214void VaryingTest::genVertexAttribData (void)
2215{
2216	m_vertexPosData.resize(3);
2217	m_vertexPosData[0] = tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f);
2218	m_vertexPosData[1] = tcu::Vec4(0.0f, 0.5f, 0.0f, 1.0f);
2219	m_vertexPosData[2] = tcu::Vec4(0.1f, 0.0f, 0.0f, 1.0f);
2220
2221	m_vertexAttrData.resize(3);
2222	m_vertexAttrData[0] = tcu::Vec4(0.7f, 0.4f, 0.6f, 1.0f);
2223	m_vertexAttrData[1] = tcu::Vec4(0.9f, 0.2f, 0.5f, 1.0f);
2224	m_vertexAttrData[2] = tcu::Vec4(0.1f, 0.8f, 0.3f, 1.0f);
2225
2226	m_numDrawVertices = 3;
2227}
2228
2229class TriangleStripAdjacencyVertexCountTest : public GeometryExpanderRenderTest
2230{
2231public:
2232				TriangleStripAdjacencyVertexCountTest	(Context& context, const char* name, const char* desc, int numInputVertices);
2233
2234private:
2235	void		genVertexAttribData						(void);
2236
2237	int			m_numInputVertices;
2238};
2239
2240TriangleStripAdjacencyVertexCountTest::TriangleStripAdjacencyVertexCountTest (Context& context, const char* name, const char* desc, int numInputVertices)
2241	: GeometryExpanderRenderTest	(context, name, desc, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP)
2242	, m_numInputVertices			(numInputVertices)
2243{
2244}
2245
2246void TriangleStripAdjacencyVertexCountTest::genVertexAttribData (void)
2247{
2248	this->GeometryShaderRenderTest::genVertexAttribData();
2249	m_numDrawVertices = m_numInputVertices;
2250}
2251
2252class NegativeDrawCase : public TestCase
2253{
2254public:
2255							NegativeDrawCase 	(Context& context, const char* name, const char* desc, GLenum inputType, GLenum inputPrimitives);
2256							~NegativeDrawCase	(void);
2257
2258	void					init				(void);
2259	void					deinit				(void);
2260
2261	IterateResult			iterate 			(void);
2262
2263private:
2264	sglr::Context*			m_ctx;
2265	VertexExpanderShader*	m_program;
2266	GLenum					m_inputType;
2267	GLenum					m_inputPrimitives;
2268};
2269
2270NegativeDrawCase::NegativeDrawCase (Context& context, const char* name, const char* desc, GLenum inputType, GLenum inputPrimitives)
2271	: TestCase			(context, name, desc)
2272	, m_ctx				(DE_NULL)
2273	, m_program			(DE_NULL)
2274	, m_inputType		(inputType)
2275	, m_inputPrimitives	(inputPrimitives)
2276{
2277}
2278
2279NegativeDrawCase::~NegativeDrawCase (void)
2280{
2281	deinit();
2282}
2283
2284void NegativeDrawCase::init (void)
2285{
2286	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
2287		throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
2288
2289	m_ctx		= new sglr::GLContext(m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS | sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(0, 0, 1, 1));
2290	m_program	= new VertexExpanderShader(sglr::rr_util::mapGLGeometryShaderInputType(m_inputType), rr::GEOMETRYSHADEROUTPUTTYPE_POINTS);
2291}
2292
2293void NegativeDrawCase::deinit (void)
2294{
2295	delete m_ctx;
2296	delete m_program;
2297
2298	m_ctx = NULL;
2299	m_program = DE_NULL;
2300}
2301
2302NegativeDrawCase::IterateResult NegativeDrawCase::iterate (void)
2303{
2304	const GLuint	programId		= m_ctx->createProgram(m_program);
2305	const GLint		attrPosLoc		= m_ctx->getAttribLocation(programId, "a_position");
2306	const tcu::Vec4 vertexPosData	(0, 0, 0, 1);
2307
2308	GLuint vaoId		= 0;
2309	GLuint vertexPosBuf = 0;
2310	GLenum errorCode	= 0;
2311
2312	m_ctx->genVertexArrays(1, &vaoId);
2313	m_ctx->bindVertexArray(vaoId);
2314
2315	m_ctx->genBuffers(1, &vertexPosBuf);
2316	m_ctx->bindBuffer(GL_ARRAY_BUFFER, vertexPosBuf);
2317	m_ctx->bufferData(GL_ARRAY_BUFFER, sizeof(tcu::Vec4), vertexPosData.m_data, GL_STATIC_DRAW);
2318	m_ctx->vertexAttribPointer(attrPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
2319	m_ctx->enableVertexAttribArray(attrPosLoc);
2320
2321	m_ctx->clearColor(0, 0, 0, 1);
2322	m_ctx->clear(GL_COLOR_BUFFER_BIT);
2323
2324	m_ctx->viewport(0, 0, 1, 1);
2325
2326	m_ctx->useProgram(programId);
2327
2328	// no errors before
2329	glu::checkError(m_ctx->getError(), "", __FILE__, __LINE__);
2330
2331	m_ctx->drawArrays(m_inputPrimitives, 0, 1);
2332
2333	errorCode = m_ctx->getError();
2334	if (errorCode != GL_INVALID_OPERATION)
2335	{
2336		m_testCtx.getLog() << tcu::TestLog::Message << "Expected GL_INVALID_OPERATION, got " << glu::getErrorStr(errorCode) << tcu::TestLog::EndMessage;
2337		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got wrong error code");
2338	}
2339	else
2340	{
2341		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
2342	}
2343
2344	m_ctx->useProgram(0);
2345
2346	m_ctx->disableVertexAttribArray(attrPosLoc);
2347	m_ctx->deleteBuffers(1, &vertexPosBuf);
2348
2349	m_ctx->deleteVertexArrays(1, &vaoId);
2350
2351	return STOP;
2352}
2353
2354class OutputCountCase : public GeometryShaderRenderTest
2355{
2356public:
2357									OutputCountCase			(Context& context, const char* name, const char* desc, const OutputCountPatternSpec&);
2358private:
2359	void							init					(void);
2360	void							deinit					(void);
2361
2362	sglr::ShaderProgram&			getProgram				(void);
2363	void							genVertexAttribData		(void);
2364
2365	const int						m_primitiveCount;
2366	OutputCountShader*				m_program;
2367	OutputCountPatternSpec			m_spec;
2368};
2369
2370OutputCountCase::OutputCountCase (Context& context, const char* name, const char* desc, const OutputCountPatternSpec& spec)
2371	: GeometryShaderRenderTest	(context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, "a_color")
2372	, m_primitiveCount			((int)spec.pattern.size())
2373	, m_program					(DE_NULL)
2374	, m_spec					(spec)
2375{
2376}
2377
2378void OutputCountCase::init (void)
2379{
2380	// Check requirements and adapt to them
2381	{
2382		const int	componentsPerVertex	= 4 + 4; // vec4 pos, vec4 color
2383		const int	testVertices		= *std::max_element(m_spec.pattern.begin(), m_spec.pattern.end());
2384		glw::GLint	maxVertices			= 0;
2385		glw::GLint	maxComponents		= 0;
2386
2387		// check the extension before querying anything
2388		if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
2389			throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
2390
2391		m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &maxVertices);
2392		m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &maxComponents);
2393
2394		m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_OUTPUT_VERTICES = " << maxVertices << tcu::TestLog::EndMessage;
2395		m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = " << maxComponents << tcu::TestLog::EndMessage;
2396		m_testCtx.getLog() << tcu::TestLog::Message << "Components per vertex = " << componentsPerVertex << tcu::TestLog::EndMessage;
2397
2398		if (testVertices == -1)
2399		{
2400			// "max vertices"-case
2401			DE_ASSERT((int)m_spec.pattern.size() == 1);
2402			m_spec.pattern[0] = de::min(maxVertices, maxComponents / componentsPerVertex);
2403
2404			// make sure size is dividable by 2, as OutputShader requires
2405			m_spec.pattern[0] = m_spec.pattern[0] & ~0x00000001;
2406
2407			if (m_spec.pattern[0] == 0)
2408				throw tcu::InternalError("Pattern size is invalid.");
2409		}
2410		else
2411		{
2412			// normal case
2413			if (testVertices > maxVertices)
2414				throw tcu::NotSupportedError(de::toString(testVertices) + " output vertices required.");
2415			if (testVertices * componentsPerVertex > maxComponents)
2416				throw tcu::NotSupportedError(de::toString(testVertices * componentsPerVertex) + " output components required.");
2417		}
2418	}
2419
2420	// Log what the test tries to do
2421
2422	m_testCtx.getLog() << tcu::TestLog::Message << "Rendering " << (int)m_spec.pattern.size() << " row(s).\nOne geometry shader invocation generates one row.\nRow sizes:" << tcu::TestLog::EndMessage;
2423	for (int ndx = 0; ndx < (int)m_spec.pattern.size(); ++ndx)
2424		m_testCtx.getLog() << tcu::TestLog::Message << "Row " << ndx << ": " << m_spec.pattern[ndx] << " vertices." << tcu::TestLog::EndMessage;
2425
2426	// Gen shader
2427	DE_ASSERT(!m_program);
2428	m_program = new OutputCountShader(m_spec);
2429
2430	// Case init
2431	GeometryShaderRenderTest::init();
2432}
2433
2434void OutputCountCase::deinit (void)
2435{
2436	if (m_program)
2437	{
2438		delete m_program;
2439		m_program = DE_NULL;
2440	}
2441
2442	GeometryShaderRenderTest::deinit();
2443}
2444
2445sglr::ShaderProgram& OutputCountCase::getProgram (void)
2446{
2447	return *m_program;
2448}
2449
2450void OutputCountCase::genVertexAttribData (void)
2451{
2452	m_vertexPosData.resize(m_primitiveCount);
2453	m_vertexAttrData.resize(m_primitiveCount);
2454
2455	for (int ndx = 0; ndx < m_primitiveCount; ++ndx)
2456	{
2457		m_vertexPosData[ndx] = tcu::Vec4(-1.0f, ((float)ndx) / m_primitiveCount * 2.0f - 1.0f, 0.0f, 1.0f);
2458		m_vertexAttrData[ndx] = (ndx % 2 == 0) ? tcu::Vec4(1, 1, 1, 1) : tcu::Vec4(1, 0, 0, 1);
2459	}
2460
2461	m_numDrawVertices = m_primitiveCount;
2462}
2463
2464class BuiltinVariableRenderTest : public GeometryShaderRenderTest
2465{
2466public:
2467												BuiltinVariableRenderTest	(Context& context, const char* name, const char* desc, BuiltinVariableShader::VariableTest test, int flags = 0);
2468
2469private:
2470	void										init						(void);
2471
2472	sglr::ShaderProgram&						getProgram					(void);
2473	void										genVertexAttribData			(void);
2474
2475	BuiltinVariableShader						m_program;
2476	const BuiltinVariableShader::VariableTest	m_test;
2477};
2478
2479BuiltinVariableRenderTest::BuiltinVariableRenderTest (Context& context, const char* name, const char* desc, BuiltinVariableShader::VariableTest test, int flags)
2480	: GeometryShaderRenderTest	(context, name, desc, GL_POINTS, GL_POINTS, BuiltinVariableShader::getTestAttributeName(test), flags)
2481	, m_program					(test)
2482	, m_test					(test)
2483{
2484}
2485
2486void BuiltinVariableRenderTest::init (void)
2487{
2488	// Requirements
2489	if (m_test == BuiltinVariableShader::TEST_POINT_SIZE)
2490	{
2491		const float requiredPointSize = 5.0f;
2492
2493		tcu::Vec2 range = tcu::Vec2(1.0f, 1.0f);
2494
2495		if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_point_size"))
2496			throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_point_size extension");
2497
2498		m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_POINT_SIZE_RANGE, range.getPtr());
2499		if (range.y() < requiredPointSize)
2500			throw tcu::NotSupportedError("Test case requires point size " + de::toString(requiredPointSize));
2501	}
2502
2503	// Shader init
2504	GeometryShaderRenderTest::init();
2505}
2506
2507sglr::ShaderProgram& BuiltinVariableRenderTest::getProgram (void)
2508{
2509	return m_program;
2510}
2511
2512void BuiltinVariableRenderTest::genVertexAttribData (void)
2513{
2514	m_vertexPosData.resize(4);
2515	m_vertexPosData[0] = tcu::Vec4( 0.5f,  0.0f, 0.0f, 1.0f);
2516	m_vertexPosData[1] = tcu::Vec4( 0.0f,  0.5f, 0.0f, 1.0f);
2517	m_vertexPosData[2] = tcu::Vec4(-0.7f, -0.1f, 0.0f, 1.0f);
2518	m_vertexPosData[3] = tcu::Vec4(-0.1f, -0.7f, 0.0f, 1.0f);
2519
2520	m_vertexAttrData.resize(4);
2521	m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
2522	m_vertexAttrData[1] = tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f);
2523	m_vertexAttrData[2] = tcu::Vec4(2.0f, 0.0f, 0.0f, 0.0f);
2524	m_vertexAttrData[3] = tcu::Vec4(3.0f, 0.0f, 0.0f, 0.0f);
2525
2526	// Only used by primitive ID restart test
2527	m_indices.resize(4);
2528	m_indices[0] = 3;
2529	m_indices[1] = 2;
2530	m_indices[2] = 0xFFFF; // restart
2531	m_indices[3] = 1;
2532
2533	m_numDrawVertices = 4;
2534}
2535
2536class LayeredRenderCase : public TestCase
2537{
2538public:
2539	enum LayeredRenderTargetType
2540	{
2541		TARGET_CUBE = 0,
2542		TARGET_3D,
2543		TARGET_1D_ARRAY,
2544		TARGET_2D_ARRAY,
2545		TARGET_2D_MS_ARRAY,
2546
2547		TARGET_LAST
2548	};
2549	enum TestType
2550	{
2551		TEST_DEFAULT_LAYER,						// !< draw to default layer
2552		TEST_SINGLE_LAYER,						// !< draw to single layer
2553		TEST_ALL_LAYERS,						// !< draw all layers
2554		TEST_DIFFERENT_LAYERS,					// !< draw different content to different layers
2555		TEST_INVOCATION_PER_LAYER,				// !< draw to all layers, one invocation per layer
2556		TEST_MULTIPLE_LAYERS_PER_INVOCATION,	// !< draw to all layers, multiple invocations write to multiple layers
2557		TEST_LAYER_ID,							// !< draw to all layers, verify gl_Layer fragment input
2558		TEST_LAYER_PROVOKING_VERTEX,			// !< draw primitive with vertices in different layers, check which layer it was drawn to
2559
2560		TEST_LAST
2561	};
2562										LayeredRenderCase			(Context& context, const char* name, const char* desc, LayeredRenderTargetType target, TestType test);
2563										~LayeredRenderCase			(void);
2564
2565	void								init						(void);
2566	void								deinit						(void);
2567	IterateResult						iterate						(void);
2568
2569private:
2570	void								initTexture					(void);
2571	void								initFbo						(void);
2572	void								initRenderShader			(void);
2573	void								initSamplerShader			(void);
2574
2575	std::string							genFragmentSource			(void) const;
2576	std::string							genGeometrySource			(void) const;
2577	std::string							genSamplerFragmentSource	(void) const;
2578
2579	void								renderToTexture				(void);
2580	void								sampleTextureLayer			(tcu::Surface& dst, int layer);
2581	bool								verifyLayerContent			(const tcu::Surface& layer, int layerNdx);
2582	bool								verifyImageSingleColoredRow (const tcu::Surface& layer, float rowWidthRatio, const tcu::Vec4& color, bool logging = true);
2583	bool								verifyEmptyImage			(const tcu::Surface& layer, bool logging = true);
2584	bool								verifyProvokingVertexLayers	(const tcu::Surface& layer0, const tcu::Surface& layer1);
2585
2586	static int							getTargetLayers				(LayeredRenderTargetType target);
2587	static glw::GLenum					getTargetTextureTarget		(LayeredRenderTargetType target);
2588	static tcu::IVec3					getTargetDimensions			(LayeredRenderTargetType target);
2589	static tcu::IVec2					getResolveDimensions		(LayeredRenderTargetType target);
2590
2591	const LayeredRenderTargetType		m_target;
2592	const TestType						m_test;
2593	const int							m_numLayers;
2594	const int							m_targetLayer;
2595	const tcu::IVec2					m_resolveDimensions;
2596
2597	int									m_iteration;
2598	bool								m_allLayersOk;
2599
2600	glw::GLuint							m_texture;
2601	glw::GLuint							m_fbo;
2602	glu::ShaderProgram*					m_renderShader;
2603	glu::ShaderProgram*					m_samplerShader;
2604
2605	glw::GLint							m_samplerSamplerLoc;
2606	glw::GLint							m_samplerLayerLoc;
2607
2608	glw::GLenum							m_provokingVertex;
2609};
2610
2611LayeredRenderCase::LayeredRenderCase (Context& context, const char* name, const char* desc, LayeredRenderTargetType target, TestType test)
2612	: TestCase				(context, name, desc)
2613	, m_target				(target)
2614	, m_test				(test)
2615	, m_numLayers			(getTargetLayers(target))
2616	, m_targetLayer			(m_numLayers / 2)
2617	, m_resolveDimensions	(getResolveDimensions(target))
2618	, m_iteration			(0)
2619	, m_allLayersOk			(true)
2620	, m_texture				(0)
2621	, m_fbo					(0)
2622	, m_renderShader		(DE_NULL)
2623	, m_samplerShader		(DE_NULL)
2624	, m_samplerSamplerLoc	(-1)
2625	, m_samplerLayerLoc		(-1)
2626	, m_provokingVertex		(0)
2627{
2628}
2629
2630LayeredRenderCase::~LayeredRenderCase (void)
2631{
2632	deinit();
2633}
2634
2635void LayeredRenderCase::init (void)
2636{
2637	// Requirements
2638
2639	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
2640		throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
2641
2642	if (m_target == TARGET_2D_MS_ARRAY && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
2643		throw tcu::NotSupportedError("Test requires OES_texture_storage_multisample_2d_array extension");
2644
2645	if (m_context.getRenderTarget().getWidth() < m_resolveDimensions.x() || m_context.getRenderTarget().getHeight() < m_resolveDimensions.y())
2646		throw tcu::NotSupportedError("Render target size must be at least " + de::toString(m_resolveDimensions.x()) + "x" + de::toString(m_resolveDimensions.y()));
2647
2648	// log what the test tries to do
2649
2650	if (m_test == TEST_DEFAULT_LAYER)
2651		m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to the default layer." << tcu::TestLog::EndMessage;
2652	else if (m_test == TEST_SINGLE_LAYER)
2653		m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to a single layer." << tcu::TestLog::EndMessage;
2654	else if (m_test == TEST_ALL_LAYERS)
2655		m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to all layers." << tcu::TestLog::EndMessage;
2656	else if (m_test == TEST_DIFFERENT_LAYERS)
2657		m_testCtx.getLog() << tcu::TestLog::Message << "Outputting different number of vertices to each layer." << tcu::TestLog::EndMessage;
2658	else if (m_test == TEST_INVOCATION_PER_LAYER)
2659		m_testCtx.getLog() << tcu::TestLog::Message << "Using a different invocation to output to each layer." << tcu::TestLog::EndMessage;
2660	else if (m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION)
2661		m_testCtx.getLog() << tcu::TestLog::Message << "Outputting to each layer from multiple invocations." << tcu::TestLog::EndMessage;
2662	else if (m_test == TEST_LAYER_ID)
2663		m_testCtx.getLog() << tcu::TestLog::Message << "Using gl_Layer in fragment shader." << tcu::TestLog::EndMessage;
2664	else if (m_test == TEST_LAYER_PROVOKING_VERTEX)
2665		m_testCtx.getLog() << tcu::TestLog::Message << "Verifying LAYER_PROVOKING_VERTEX." << tcu::TestLog::EndMessage;
2666	else
2667		DE_ASSERT(false);
2668
2669	// init resources
2670
2671	initTexture();
2672	initFbo();
2673	initRenderShader();
2674	initSamplerShader();
2675}
2676
2677void LayeredRenderCase::deinit (void)
2678{
2679	if (m_texture)
2680	{
2681		m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texture);
2682		m_texture = 0;
2683	}
2684
2685	if (m_fbo)
2686	{
2687		m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_fbo);
2688		m_fbo = 0;
2689	}
2690
2691	delete m_renderShader;
2692	delete m_samplerShader;
2693
2694	m_renderShader = DE_NULL;
2695	m_samplerShader = DE_NULL;
2696}
2697
2698LayeredRenderCase::IterateResult LayeredRenderCase::iterate (void)
2699{
2700	++m_iteration;
2701
2702	if (m_iteration == 1)
2703	{
2704		if (m_test == TEST_LAYER_PROVOKING_VERTEX)
2705		{
2706			// which layer the implementation claims to render to
2707
2708			gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> state;
2709
2710			m_context.getRenderContext().getFunctions().getIntegerv(GL_LAYER_PROVOKING_VERTEX, &state);
2711			GLU_EXPECT_NO_ERROR(m_context.getRenderContext().getFunctions().getError(), "getInteger(GL_LAYER_PROVOKING_VERTEX)");
2712
2713			if (!state.verifyValidity(m_testCtx))
2714				return STOP;
2715
2716			m_testCtx.getLog() << tcu::TestLog::Message << "GL_LAYER_PROVOKING_VERTEX = " << glu::getProvokingVertexStr(state) << tcu::TestLog::EndMessage;
2717
2718			if (state != GL_FIRST_VERTEX_CONVENTION &&
2719				state != GL_LAST_VERTEX_CONVENTION &&
2720				state != GL_UNDEFINED_VERTEX)
2721			{
2722				m_testCtx.getLog() << tcu::TestLog::Message << "getInteger(GL_LAYER_PROVOKING_VERTEX) returned illegal value. Got " << state << tcu::TestLog::EndMessage;
2723				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected provoking vertex value");
2724				return STOP;
2725			}
2726
2727			m_provokingVertex = (glw::GLenum)state;
2728		}
2729
2730		// render to texture
2731		{
2732			const tcu::ScopedLogSection section(m_testCtx.getLog(), "RenderToTexture", "Render to layered texture");
2733
2734			// render to layered texture with the geometry shader
2735			renderToTexture();
2736		}
2737
2738		return CONTINUE;
2739	}
2740	else if (m_test == TEST_LAYER_PROVOKING_VERTEX && m_provokingVertex == GL_UNDEFINED_VERTEX)
2741	{
2742		// Verification requires information from another layers, layers not independent
2743		{
2744			const tcu::ScopedLogSection	section		(m_testCtx.getLog(), "VerifyLayers", "Verify layers 0 and 1");
2745			tcu::Surface				layer0		(m_resolveDimensions.x(), m_resolveDimensions.y());
2746			tcu::Surface				layer1		(m_resolveDimensions.x(), m_resolveDimensions.y());
2747
2748			// sample layer to frame buffer
2749			sampleTextureLayer(layer0, 0);
2750			sampleTextureLayer(layer1, 1);
2751
2752			m_allLayersOk &= verifyProvokingVertexLayers(layer0, layer1);
2753		}
2754
2755		// Other layers empty
2756		for (int layerNdx = 2; layerNdx < m_numLayers; ++layerNdx)
2757		{
2758			const tcu::ScopedLogSection	section		(m_testCtx.getLog(), "VerifyLayer", "Verify layer " + de::toString(layerNdx));
2759			tcu::Surface				layer		(m_resolveDimensions.x(), m_resolveDimensions.y());
2760
2761			// sample layer to frame buffer
2762			sampleTextureLayer(layer, layerNdx);
2763
2764			// verify
2765			m_allLayersOk &= verifyEmptyImage(layer);
2766		}
2767	}
2768	else
2769	{
2770		// Layers independent
2771
2772		const int					layerNdx	= m_iteration - 2;
2773		const tcu::ScopedLogSection	section		(m_testCtx.getLog(), "VerifyLayer", "Verify layer " + de::toString(layerNdx));
2774		tcu::Surface				layer		(m_resolveDimensions.x(), m_resolveDimensions.y());
2775
2776		// sample layer to frame buffer
2777		sampleTextureLayer(layer, layerNdx);
2778
2779		// verify
2780		m_allLayersOk &= verifyLayerContent(layer, layerNdx);
2781
2782		if (layerNdx < m_numLayers-1)
2783			return CONTINUE;
2784	}
2785
2786	// last iteration
2787	if (m_allLayersOk)
2788		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
2789	else
2790		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Detected invalid layer content");
2791
2792	return STOP;
2793}
2794
2795void LayeredRenderCase::initTexture (void)
2796{
2797	DE_ASSERT(!m_texture);
2798
2799	const glw::Functions&		gl				= m_context.getRenderContext().getFunctions();
2800	const tcu::IVec3			texSize			= getTargetDimensions(m_target);
2801	const tcu::TextureFormat	texFormat		= glu::mapGLInternalFormat(GL_RGBA8);
2802	const glu::TransferFormat	transferFormat	= glu::getTransferFormat(texFormat);
2803
2804	gl.genTextures(1, &m_texture);
2805	GLU_EXPECT_NO_ERROR(gl.getError(), "gen texture");
2806
2807	switch (m_target)
2808	{
2809		case TARGET_CUBE:
2810			m_testCtx.getLog() << tcu::TestLog::Message << "Creating cubemap texture, size = " << texSize.x() << "x" << texSize.y() << tcu::TestLog::EndMessage;
2811			gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture);
2812			gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2813			gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2814			gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2815			gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2816			gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2817			gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2818			break;
2819
2820		case TARGET_3D:
2821			m_testCtx.getLog() << tcu::TestLog::Message << "Creating 3d texture, size = " << texSize.x() << "x" << texSize.y() << "x" << texSize.z() << tcu::TestLog::EndMessage;
2822			gl.bindTexture(GL_TEXTURE_3D, m_texture);
2823			gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2824			break;
2825
2826		case TARGET_1D_ARRAY:
2827			m_testCtx.getLog() << tcu::TestLog::Message << "Creating 1d texture array, size = " << texSize.x() << ", layers = " << texSize.y() << tcu::TestLog::EndMessage;
2828			gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_texture);
2829			gl.texImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2830			break;
2831
2832		case TARGET_2D_ARRAY:
2833			m_testCtx.getLog() << tcu::TestLog::Message << "Creating 2d texture array, size = " << texSize.x() << "x" << texSize.y() << ", layers = " << texSize.z() << tcu::TestLog::EndMessage;
2834			gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture);
2835			gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
2836			break;
2837
2838		case TARGET_2D_MS_ARRAY:
2839		{
2840			const int numSamples = 2;
2841
2842			int maxSamples = 0;
2843			gl.getIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxSamples);
2844
2845			m_testCtx.getLog() << tcu::TestLog::Message << "Creating 2d multisample texture array, size = " << texSize.x() << "x" << texSize.y() << ", layers = " << texSize.z() << ", samples = " << numSamples << tcu::TestLog::EndMessage;
2846
2847			if (numSamples > maxSamples)
2848				throw tcu::NotSupportedError("Test requires " + de::toString(numSamples) + " color texture samples." );
2849
2850			gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, m_texture);
2851			gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, numSamples, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), GL_TRUE);
2852			break;
2853		}
2854
2855		default:
2856			DE_ASSERT(DE_FALSE);
2857	}
2858	GLU_EXPECT_NO_ERROR(gl.getError(), "tex image");
2859
2860	// Multisample textures don't use filters
2861	if (getTargetTextureTarget(m_target) != GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
2862	{
2863		gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2864		gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2865		gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_WRAP_S, GL_REPEAT);
2866		gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_WRAP_T, GL_REPEAT);
2867		gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_WRAP_R, GL_REPEAT);
2868		GLU_EXPECT_NO_ERROR(gl.getError(), "tex filter");
2869	}
2870}
2871
2872void LayeredRenderCase::initFbo (void)
2873{
2874	DE_ASSERT(!m_fbo);
2875
2876	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2877
2878	m_testCtx.getLog() << tcu::TestLog::Message << "Creating FBO" << tcu::TestLog::EndMessage;
2879
2880	gl.genFramebuffers(1, &m_fbo);
2881	gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
2882	gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture, 0);
2883	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
2884
2885	GLU_EXPECT_NO_ERROR(gl.getError(), "setup fbo");
2886}
2887
2888void LayeredRenderCase::initRenderShader (void)
2889{
2890	const tcu::ScopedLogSection section(m_testCtx.getLog(), "RenderToTextureShader", "Create layered rendering shader program");
2891
2892	static const char* const positionVertex =	"#version 310 es\n"
2893												"void main (void)\n"
2894												"{\n"
2895												"	gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n"
2896												"}\n";
2897
2898	m_renderShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(positionVertex) << glu::FragmentSource(genFragmentSource()) << glu::GeometrySource(genGeometrySource()));
2899	m_testCtx.getLog() << *m_renderShader;
2900
2901	if (!m_renderShader->isOk())
2902		throw tcu::TestError("failed to build render shader");
2903}
2904
2905void LayeredRenderCase::initSamplerShader (void)
2906{
2907	const tcu::ScopedLogSection section(m_testCtx.getLog(), "TextureSamplerShader", "Create shader sampler program");
2908
2909	static const char* const positionVertex =	"#version 310 es\n"
2910												"in highp vec4 a_position;\n"
2911												"void main (void)\n"
2912												"{\n"
2913												"	gl_Position = a_position;\n"
2914												"}\n";
2915
2916	m_samplerShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
2917																			<< glu::VertexSource(positionVertex)
2918																			<< glu::FragmentSource(genSamplerFragmentSource()));
2919
2920	m_testCtx.getLog() << *m_samplerShader;
2921
2922	if (!m_samplerShader->isOk())
2923		throw tcu::TestError("failed to build sampler shader");
2924
2925	m_samplerSamplerLoc = m_context.getRenderContext().getFunctions().getUniformLocation(m_samplerShader->getProgram(), "u_sampler");
2926	if (m_samplerSamplerLoc == -1)
2927		throw tcu::TestError("u_sampler uniform location = -1");
2928
2929	m_samplerLayerLoc = m_context.getRenderContext().getFunctions().getUniformLocation(m_samplerShader->getProgram(), "u_layer");
2930	if (m_samplerLayerLoc == -1)
2931		throw tcu::TestError("u_layer uniform location = -1");
2932}
2933
2934std::string LayeredRenderCase::genFragmentSource (void) const
2935{
2936	static const char* const fragmentLayerIdShader =	"#version 310 es\n"
2937														"#extension GL_EXT_geometry_shader : require\n"
2938														"layout(location = 0) out mediump vec4 fragColor;\n"
2939														"void main (void)\n"
2940														"{\n"
2941														"	fragColor = vec4(((gl_Layer % 2) == 1) ? 1.0 : 0.5,\n"
2942														"	                 (((gl_Layer / 2) % 2) == 1) ? 1.0 : 0.5,\n"
2943														"	                 (gl_Layer == 0) ? 1.0 : 0.0,\n"
2944														"	                 1.0);\n"
2945														"}\n";
2946
2947	if (m_test != TEST_LAYER_ID)
2948		return std::string(s_commonShaderSourceFragment);
2949	else
2950		return std::string(fragmentLayerIdShader);
2951}
2952
2953std::string LayeredRenderCase::genGeometrySource (void) const
2954{
2955	// TEST_DIFFERENT_LAYERS:				draw 0 quad to first layer, 1 to second, etc.
2956	// TEST_ALL_LAYERS:						draw 1 quad to all layers
2957	// TEST_MULTIPLE_LAYERS_PER_INVOCATION:	draw 1 triangle to "current layer" and 1 triangle to another layer
2958	// else:								draw 1 quad to some single layer
2959	const int			maxVertices =		(m_test == TEST_DIFFERENT_LAYERS) ? ((2 + m_numLayers-1) * m_numLayers) :
2960											(m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID) ? (m_numLayers * 4) :
2961											(m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION) ? (6) :
2962											(m_test == TEST_LAYER_PROVOKING_VERTEX) ? (6) :
2963											(4);
2964	std::ostringstream	buf;
2965
2966	buf <<	"#version 310 es\n"
2967			"#extension GL_EXT_geometry_shader : require\n";
2968
2969	if (m_test == TEST_INVOCATION_PER_LAYER || m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION)
2970		buf << "layout(points, invocations=" << m_numLayers << ") in;\n";
2971	else
2972		buf << "layout(points) in;\n";
2973
2974	buf <<	"layout(triangle_strip, max_vertices = " << maxVertices << ") out;\n"
2975			"out highp vec4 v_frag_FragColor;\n"
2976			"\n"
2977			"void main (void)\n"
2978			"{\n";
2979
2980	if (m_test == TEST_DEFAULT_LAYER)
2981	{
2982		buf <<	"	const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n"
2983				"	gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
2984				"	v_frag_FragColor = white;\n"
2985				"	EmitVertex();\n\n"
2986				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
2987				"	v_frag_FragColor = white;\n"
2988				"	EmitVertex();\n\n"
2989				"	gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
2990				"	v_frag_FragColor = white;\n"
2991				"	EmitVertex();\n\n"
2992				"	gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
2993				"	v_frag_FragColor = white;\n"
2994				"	EmitVertex();\n";
2995	}
2996	else if (m_test == TEST_SINGLE_LAYER)
2997	{
2998		buf <<	"	const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n"
2999				"	gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
3000				"	gl_Layer = " << m_targetLayer << ";\n"
3001				"	v_frag_FragColor = white;\n"
3002				"	EmitVertex();\n\n"
3003				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3004				"	gl_Layer = " << m_targetLayer << ";\n"
3005				"	v_frag_FragColor = white;\n"
3006				"	EmitVertex();\n\n"
3007				"	gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
3008				"	gl_Layer = " << m_targetLayer << ";\n"
3009				"	v_frag_FragColor = white;\n"
3010				"	EmitVertex();\n\n"
3011				"	gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
3012				"	gl_Layer = " << m_targetLayer << ";\n"
3013				"	v_frag_FragColor = white;\n"
3014				"	EmitVertex();\n";
3015	}
3016	else if (m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID)
3017	{
3018		DE_ASSERT(m_numLayers <= 6);
3019
3020		buf <<	"	const highp vec4 white   = vec4(1.0, 1.0, 1.0, 1.0);\n"
3021				"	const highp vec4 red     = vec4(1.0, 0.0, 0.0, 1.0);\n"
3022				"	const highp vec4 green   = vec4(0.0, 1.0, 0.0, 1.0);\n"
3023				"	const highp vec4 blue    = vec4(0.0, 0.0, 1.0, 1.0);\n"
3024				"	const highp vec4 yellow  = vec4(1.0, 1.0, 0.0, 1.0);\n"
3025				"	const highp vec4 magenta = vec4(1.0, 0.0, 1.0, 1.0);\n"
3026				"	const highp vec4 colors[6] = vec4[6](white, red, green, blue, yellow, magenta);\n\n"
3027				"	for (mediump int layerNdx = 0; layerNdx < " << m_numLayers << "; ++layerNdx)\n"
3028				"	{\n"
3029				"		gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
3030				"		gl_Layer = layerNdx;\n"
3031				"		v_frag_FragColor = colors[layerNdx];\n"
3032				"		EmitVertex();\n\n"
3033				"		gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3034				"		gl_Layer = layerNdx;\n"
3035				"		v_frag_FragColor = colors[layerNdx];\n"
3036				"		EmitVertex();\n\n"
3037				"		gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
3038				"		gl_Layer = layerNdx;\n"
3039				"		v_frag_FragColor = colors[layerNdx];\n"
3040				"		EmitVertex();\n\n"
3041				"		gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
3042				"		gl_Layer = layerNdx;\n"
3043				"		v_frag_FragColor = colors[layerNdx];\n"
3044				"		EmitVertex();\n"
3045				"		EndPrimitive();\n"
3046				"	}\n";
3047	}
3048	else if (m_test == TEST_DIFFERENT_LAYERS)
3049	{
3050		DE_ASSERT(m_numLayers <= 6);
3051
3052		buf <<	"	const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n"
3053				"	for (mediump int layerNdx = 0; layerNdx < " << m_numLayers << "; ++layerNdx)\n"
3054				"	{\n"
3055				"		for (mediump int colNdx = 0; colNdx <= layerNdx; ++colNdx)\n"
3056				"		{\n"
3057				"			highp float posX = float(colNdx) / float(" << m_numLayers << ") * 2.0 - 1.0;\n\n"
3058				"			gl_Position = vec4(posX,  1.0, 0.0, 1.0);\n"
3059				"			gl_Layer = layerNdx;\n"
3060				"			v_frag_FragColor = white;\n"
3061				"			EmitVertex();\n\n"
3062				"			gl_Position = vec4(posX, -1.0, 0.0, 1.0);\n"
3063				"			gl_Layer = layerNdx;\n"
3064				"			v_frag_FragColor = white;\n"
3065				"			EmitVertex();\n"
3066				"		}\n"
3067				"		EndPrimitive();\n"
3068				"	}\n";
3069	}
3070	else if (m_test == TEST_INVOCATION_PER_LAYER)
3071	{
3072		buf <<	"	const highp vec4 white   = vec4(1.0, 1.0, 1.0, 1.0);\n"
3073				"	const highp vec4 red     = vec4(1.0, 0.0, 0.0, 1.0);\n"
3074				"	const highp vec4 green   = vec4(0.0, 1.0, 0.0, 1.0);\n"
3075				"	const highp vec4 blue    = vec4(0.0, 0.0, 1.0, 1.0);\n"
3076				"	const highp vec4 yellow  = vec4(1.0, 1.0, 0.0, 1.0);\n"
3077				"	const highp vec4 magenta = vec4(1.0, 0.0, 1.0, 1.0);\n"
3078				"	const highp vec4 colors[6] = vec4[6](white, red, green, blue, yellow, magenta);\n"
3079				"\n"
3080				"	gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
3081				"	gl_Layer = gl_InvocationID;\n"
3082				"	v_frag_FragColor = colors[gl_InvocationID];\n"
3083				"	EmitVertex();\n\n"
3084				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3085				"	gl_Layer = gl_InvocationID;\n"
3086				"	v_frag_FragColor = colors[gl_InvocationID];\n"
3087				"	EmitVertex();\n\n"
3088				"	gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
3089				"	gl_Layer = gl_InvocationID;\n"
3090				"	v_frag_FragColor = colors[gl_InvocationID];\n"
3091				"	EmitVertex();\n\n"
3092				"	gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
3093				"	gl_Layer = gl_InvocationID;\n"
3094				"	v_frag_FragColor = colors[gl_InvocationID];\n"
3095				"	EmitVertex();\n"
3096				"	EndPrimitive();\n";
3097	}
3098	else if (m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION)
3099	{
3100		buf <<	"	const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n"
3101				"\n"
3102				"	mediump int layerA = gl_InvocationID;\n"
3103				"	mediump int layerB = (gl_InvocationID + 1) % " << m_numLayers << ";\n"
3104				"	highp float aEnd = float(layerA) / float(" << m_numLayers << ") * 2.0 - 1.0;\n"
3105				"	highp float bEnd = float(layerB) / float(" << m_numLayers << ") * 2.0 - 1.0;\n"
3106				"\n"
3107				"	gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
3108				"	gl_Layer = layerA;\n"
3109				"	v_frag_FragColor = white;\n"
3110				"	EmitVertex();\n\n"
3111				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3112				"	gl_Layer = layerA;\n"
3113				"	v_frag_FragColor = white;\n"
3114				"	EmitVertex();\n\n"
3115				"	gl_Position = vec4(aEnd, -1.0, 0.0, 1.0);\n"
3116				"	gl_Layer = layerA;\n"
3117				"	v_frag_FragColor = white;\n"
3118				"	EmitVertex();\n\n"
3119				"	EndPrimitive();\n"
3120				"\n"
3121				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3122				"	gl_Layer = layerB;\n"
3123				"	v_frag_FragColor = white;\n"
3124				"	EmitVertex();\n\n"
3125				"	gl_Position = vec4(bEnd,  1.0, 0.0, 1.0);\n"
3126				"	gl_Layer = layerB;\n"
3127				"	v_frag_FragColor = white;\n"
3128				"	EmitVertex();\n\n"
3129				"	gl_Position = vec4(bEnd, -1.0, 0.0, 1.0);\n"
3130				"	gl_Layer = layerB;\n"
3131				"	v_frag_FragColor = white;\n"
3132				"	EmitVertex();\n\n"
3133				"	EndPrimitive();\n";
3134	}
3135	else if (m_test == TEST_LAYER_PROVOKING_VERTEX)
3136	{
3137		buf <<	"	const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n"
3138				"	gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
3139				"	gl_Layer = 0;\n"
3140				"	v_frag_FragColor = white;\n"
3141				"	EmitVertex();\n\n"
3142				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3143				"	gl_Layer = 1;\n"
3144				"	v_frag_FragColor = white;\n"
3145				"	EmitVertex();\n\n"
3146				"	gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
3147				"	gl_Layer = 1;\n"
3148				"	v_frag_FragColor = white;\n"
3149				"	EmitVertex();\n\n"
3150				"	EndPrimitive();\n\n"
3151				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
3152				"	gl_Layer = 0;\n"
3153				"	v_frag_FragColor = white;\n"
3154				"	EmitVertex();\n\n"
3155				"	gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
3156				"	gl_Layer = 1;\n"
3157				"	v_frag_FragColor = white;\n"
3158				"	EmitVertex();\n\n"
3159				"	gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
3160				"	gl_Layer = 1;\n"
3161				"	v_frag_FragColor = white;\n"
3162				"	EmitVertex();\n";
3163	}
3164	else
3165		DE_ASSERT(DE_FALSE);
3166
3167	buf <<	"}\n";
3168
3169	return buf.str();
3170}
3171
3172std::string LayeredRenderCase::genSamplerFragmentSource (void) const
3173{
3174	std::ostringstream buf;
3175
3176	buf << "#version 310 es\n";
3177	if (m_target == TARGET_2D_MS_ARRAY)
3178		buf << "#extension GL_OES_texture_storage_multisample_2d_array : require\n";
3179	buf << "layout(location = 0) out mediump vec4 fragColor;\n";
3180
3181	switch (m_target)
3182	{
3183		case TARGET_CUBE:			buf << "uniform highp samplerCube u_sampler;\n";		break;
3184		case TARGET_3D:				buf << "uniform highp sampler3D u_sampler;\n";			break;
3185		case TARGET_2D_ARRAY:		buf << "uniform highp sampler2DArray u_sampler;\n";		break;
3186		case TARGET_1D_ARRAY:		buf << "uniform highp sampler1DArray u_sampler;\n";		break;
3187		case TARGET_2D_MS_ARRAY:	buf << "uniform highp sampler2DMSArray u_sampler;\n";	break;
3188		default:
3189			DE_ASSERT(DE_FALSE);
3190	}
3191
3192	buf <<	"uniform highp int u_layer;\n"
3193			"void main (void)\n"
3194			"{\n";
3195
3196	switch (m_target)
3197	{
3198		case TARGET_CUBE:
3199			buf <<	"	highp vec2 facepos = 2.0 * gl_FragCoord.xy / vec2(ivec2(" << m_resolveDimensions.x() << ", " << m_resolveDimensions.y() << ")) - vec2(1.0, 1.0);\n"
3200					"	if (u_layer == 0)\n"
3201					"		fragColor = textureLod(u_sampler, vec3(1.0, -facepos.y, -facepos.x), 0.0);\n"
3202					"	else if (u_layer == 1)\n"
3203					"		fragColor = textureLod(u_sampler, vec3(-1.0, -facepos.y, facepos.x), 0.0);\n"
3204					"	else if (u_layer == 2)\n"
3205					"		fragColor = textureLod(u_sampler, vec3(facepos.x, 1.0, facepos.y), 0.0);\n"
3206					"	else if (u_layer == 3)\n"
3207					"		fragColor = textureLod(u_sampler, vec3(facepos.x, -1.0, -facepos.y), 0.0);\n"
3208					"	else if (u_layer == 4)\n"
3209					"		fragColor = textureLod(u_sampler, vec3(facepos.x, -facepos.y, 1.0), 0.0);\n"
3210					"	else if (u_layer == 5)\n"
3211					"		fragColor = textureLod(u_sampler, vec3(-facepos.x, -facepos.y, -1.0), 0.0);\n"
3212					"	else\n"
3213					"		fragColor = vec4(1.0, 0.0, 1.0, 1.0);\n";
3214			break;
3215
3216		case TARGET_3D:
3217		case TARGET_2D_ARRAY:
3218		case TARGET_2D_MS_ARRAY:
3219			buf <<	"	highp ivec2 screenpos = ivec2(floor(gl_FragCoord.xy));\n"
3220					"	fragColor = texelFetch(u_sampler, ivec3(screenpos, u_layer), 0);\n";
3221			break;
3222
3223		case TARGET_1D_ARRAY:
3224			buf <<	"	highp ivec2 screenpos = ivec2(floor(gl_FragCoord.xy));\n"
3225					"	fragColor = texelFetch(u_sampler, ivec2(screenpos.x, u_layer), 0);\n";
3226			break;
3227
3228		default:
3229			DE_ASSERT(DE_FALSE);
3230	}
3231	buf <<	"}\n";
3232	return buf.str();
3233}
3234
3235void LayeredRenderCase::renderToTexture (void)
3236{
3237	const tcu::IVec3		texSize		= getTargetDimensions(m_target);
3238	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
3239	glu::VertexArray		vao			(m_context.getRenderContext());
3240
3241	m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to texture" << tcu::TestLog::EndMessage;
3242
3243	gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
3244	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
3245	gl.clear(GL_COLOR_BUFFER_BIT);
3246	gl.viewport(0, 0, texSize.x(), texSize.y());
3247	gl.clear(GL_COLOR_BUFFER_BIT);
3248
3249	gl.bindVertexArray(*vao);
3250	gl.useProgram(m_renderShader->getProgram());
3251	gl.drawArrays(GL_POINTS, 0, 1);
3252	gl.useProgram(0);
3253	gl.bindVertexArray(0);
3254	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
3255
3256	GLU_EXPECT_NO_ERROR(gl.getError(), "render");
3257}
3258
3259void LayeredRenderCase::sampleTextureLayer (tcu::Surface& dst, int layer)
3260{
3261	DE_ASSERT(dst.getWidth() == m_resolveDimensions.x());
3262	DE_ASSERT(dst.getHeight() == m_resolveDimensions.y());
3263
3264	static const tcu::Vec4 fullscreenQuad[4] =
3265	{
3266		tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
3267		tcu::Vec4(-1.0f,  1.0f, 0.0f, 1.0f),
3268		tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f),
3269		tcu::Vec4( 1.0f,  1.0f, 0.0f, 1.0f),
3270	};
3271
3272	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
3273	const int				positionLoc	= gl.getAttribLocation(m_samplerShader->getProgram(), "a_position");
3274	glu::VertexArray		vao			(m_context.getRenderContext());
3275	glu::Buffer				buf			(m_context.getRenderContext());
3276
3277	m_testCtx.getLog() << tcu::TestLog::Message << "Sampling from texture layer " << layer << tcu::TestLog::EndMessage;
3278
3279	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
3280	gl.clear(GL_COLOR_BUFFER_BIT);
3281	gl.viewport(0, 0, m_resolveDimensions.x(), m_resolveDimensions.y());
3282	GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
3283
3284	gl.bindBuffer(GL_ARRAY_BUFFER, *buf);
3285	gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
3286	GLU_EXPECT_NO_ERROR(gl.getError(), "buf");
3287
3288	gl.bindVertexArray(*vao);
3289	gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
3290	gl.enableVertexAttribArray(positionLoc);
3291	GLU_EXPECT_NO_ERROR(gl.getError(), "setup attribs");
3292
3293	gl.activeTexture(GL_TEXTURE0);
3294	gl.bindTexture(getTargetTextureTarget(m_target), m_texture);
3295	GLU_EXPECT_NO_ERROR(gl.getError(), "bind texture");
3296
3297	gl.useProgram(m_samplerShader->getProgram());
3298	gl.uniform1i(m_samplerLayerLoc, layer);
3299	gl.uniform1i(m_samplerSamplerLoc, 0);
3300	GLU_EXPECT_NO_ERROR(gl.getError(), "setup program");
3301
3302	gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
3303	GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
3304
3305	gl.useProgram(0);
3306	gl.bindVertexArray(0);
3307	GLU_EXPECT_NO_ERROR(gl.getError(), "clean");
3308
3309	glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
3310}
3311
3312bool LayeredRenderCase::verifyLayerContent (const tcu::Surface& layer, int layerNdx)
3313{
3314	const tcu::Vec4 white   = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f);
3315	const tcu::Vec4 red     = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
3316	const tcu::Vec4 green   = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
3317	const tcu::Vec4 blue    = tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
3318	const tcu::Vec4 yellow  = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
3319	const tcu::Vec4 magenta = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
3320	const tcu::Vec4 colors[6] = { white, red, green, blue, yellow, magenta };
3321
3322	m_testCtx.getLog() << tcu::TestLog::Message << "Verifying layer contents" << tcu::TestLog::EndMessage;
3323
3324	switch (m_test)
3325	{
3326		case TEST_DEFAULT_LAYER:
3327			if (layerNdx == 0)
3328				return verifyImageSingleColoredRow(layer, 0.5f, white);
3329			else
3330				return verifyEmptyImage(layer);
3331
3332		case TEST_SINGLE_LAYER:
3333			if (layerNdx == m_targetLayer)
3334				return verifyImageSingleColoredRow(layer, 0.5f, white);
3335			else
3336				return verifyEmptyImage(layer);
3337
3338		case TEST_ALL_LAYERS:
3339		case TEST_INVOCATION_PER_LAYER:
3340			return verifyImageSingleColoredRow(layer, 0.5f, colors[layerNdx]);
3341
3342		case TEST_DIFFERENT_LAYERS:
3343		case TEST_MULTIPLE_LAYERS_PER_INVOCATION:
3344			if (layerNdx == 0)
3345				return verifyEmptyImage(layer);
3346			else
3347				return verifyImageSingleColoredRow(layer, layerNdx / (float)m_numLayers, white);
3348
3349		case TEST_LAYER_ID:
3350		{
3351			const tcu::Vec4 layerColor((layerNdx % 2 == 1) ? (1.0f) : (0.5f),
3352									   ((layerNdx/2) % 2 == 1) ? (1.0f) : (0.5f),
3353									   (layerNdx == 0) ? (1.0f) : (0.0f),
3354									   1.0f);
3355			return verifyImageSingleColoredRow(layer, 0.5f, layerColor);
3356		}
3357
3358		case TEST_LAYER_PROVOKING_VERTEX:
3359			if (m_provokingVertex == GL_FIRST_VERTEX_CONVENTION)
3360			{
3361				if (layerNdx == 0)
3362					return verifyImageSingleColoredRow(layer, 0.5f, white);
3363				else
3364					return verifyEmptyImage(layer);
3365			}
3366			else if (m_provokingVertex == GL_LAST_VERTEX_CONVENTION)
3367			{
3368				if (layerNdx == 1)
3369					return verifyImageSingleColoredRow(layer, 0.5f, white);
3370				else
3371					return verifyEmptyImage(layer);
3372			}
3373			else
3374			{
3375				DE_ASSERT(false);
3376				return false;
3377			}
3378
3379		default:
3380			DE_ASSERT(DE_FALSE);
3381			return false;
3382	};
3383}
3384
3385bool LayeredRenderCase::verifyImageSingleColoredRow (const tcu::Surface& layer, float rowWidthRatio, const tcu::Vec4& barColor, bool logging)
3386{
3387	DE_ASSERT(rowWidthRatio > 0.0f);
3388
3389	const int		barLength			= (int)(rowWidthRatio*layer.getWidth());
3390	const int		barLengthThreshold	= 1;
3391	tcu::Surface	errorMask			(layer.getWidth(), layer.getHeight());
3392	bool			allPixelsOk			= true;
3393
3394	if (logging)
3395		m_testCtx.getLog() << tcu::TestLog::Message << "Expecting all pixels with distance less or equal to (about) " << barLength << " pixels from left border to be of color " << barColor.swizzle(0,1,2) << "." << tcu::TestLog::EndMessage;
3396
3397	tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toIVec());
3398
3399	for (int y = 0; y < layer.getHeight(); ++y)
3400	for (int x = 0; x < layer.getWidth(); ++x)
3401	{
3402		const tcu::RGBA color		= layer.getPixel(x, y);
3403		const tcu::RGBA refColor	= tcu::RGBA(barColor);
3404		const int		threshold	= 8;
3405		const bool		isBlack		= color.getRed() <= threshold || color.getGreen() <= threshold || color.getBlue() <= threshold;
3406		const bool		isColor		= tcu::allEqual(tcu::lessThan(tcu::abs(color.toIVec().swizzle(0, 1, 2) - refColor.toIVec().swizzle(0, 1, 2)), tcu::IVec3(threshold, threshold, threshold)), tcu::BVec3(true, true, true));
3407
3408		bool			isOk;
3409
3410		if (x <= barLength - barLengthThreshold)
3411			isOk = isColor;
3412		else if (x >= barLength + barLengthThreshold)
3413			isOk = isBlack;
3414		else
3415			isOk = isColor || isBlack;
3416
3417		allPixelsOk &= isOk;
3418
3419		if (!isOk)
3420			errorMask.setPixel(x, y, tcu::RGBA::red);
3421	}
3422
3423	if (allPixelsOk)
3424	{
3425		if (logging)
3426			m_testCtx.getLog()	<< tcu::TestLog::Message << "Image is valid." << tcu::TestLog::EndMessage
3427								<< tcu::TestLog::ImageSet("LayerContent", "Layer content")
3428								<< tcu::TestLog::Image("Layer", "Layer", layer)
3429								<< tcu::TestLog::EndImageSet;
3430		return true;
3431	}
3432	else
3433	{
3434		if (logging)
3435			m_testCtx.getLog()	<< tcu::TestLog::Message << "Image verification failed. Got unexpected pixels." << tcu::TestLog::EndMessage
3436								<< tcu::TestLog::ImageSet("LayerContent", "Layer content")
3437								<< tcu::TestLog::Image("Layer",		"Layer",	layer)
3438								<< tcu::TestLog::Image("ErrorMask",	"Errors",	errorMask)
3439								<< tcu::TestLog::EndImageSet;
3440		return false;
3441	}
3442
3443	if (logging)
3444		m_testCtx.getLog() << tcu::TestLog::Image("LayerContent", "Layer content", layer);
3445
3446	return allPixelsOk;
3447}
3448
3449bool LayeredRenderCase::verifyEmptyImage (const tcu::Surface& layer, bool logging)
3450{
3451	// Expect black
3452	if (logging)
3453		m_testCtx.getLog() << tcu::TestLog::Message << "Expecting empty image" << tcu::TestLog::EndMessage;
3454
3455	for (int y = 0; y < layer.getHeight(); ++y)
3456	for (int x = 0; x < layer.getWidth(); ++x)
3457	{
3458		const tcu::RGBA color		= layer.getPixel(x, y);
3459		const int		threshold	= 8;
3460		const bool		isBlack		= color.getRed() <= threshold || color.getGreen() <= threshold || color.getBlue() <= threshold;
3461
3462		if (!isBlack)
3463		{
3464			if (logging)
3465				m_testCtx.getLog()	<< tcu::TestLog::Message
3466									<< "Found (at least) one bad pixel at " << x << "," << y << ". Pixel color is not background color."
3467									<< tcu::TestLog::EndMessage
3468									<< tcu::TestLog::ImageSet("LayerContent", "Layer content")
3469									<< tcu::TestLog::Image("Layer", "Layer", layer)
3470									<< tcu::TestLog::EndImageSet;
3471			return false;
3472		}
3473	}
3474
3475	if (logging)
3476		m_testCtx.getLog() << tcu::TestLog::Message << "Image is valid" << tcu::TestLog::EndMessage;
3477
3478	return true;
3479}
3480
3481bool LayeredRenderCase::verifyProvokingVertexLayers (const tcu::Surface& layer0, const tcu::Surface& layer1)
3482{
3483	const tcu::Vec4	white			= tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f);
3484	const bool		layer0Empty		= verifyEmptyImage(layer0, false);
3485	const bool		layer1Empty		= verifyEmptyImage(layer1, false);
3486	bool			error			= false;
3487
3488	// Both images could contain something if the quad triangles get assigned to different layers
3489	m_testCtx.getLog() << tcu::TestLog::Message << "Expecting non-empty layers, or non-empty layer." << tcu::TestLog::EndMessage;
3490
3491	if (layer0Empty == true && layer1Empty == true)
3492	{
3493		m_testCtx.getLog() << tcu::TestLog::Message << "Got empty images." << tcu::TestLog::EndMessage;
3494		error = true;
3495	}
3496
3497	// log images always
3498	m_testCtx.getLog()
3499		<< tcu::TestLog::ImageSet("LayerContent", "Layer content")
3500		<< tcu::TestLog::Image("Layer", "Layer0", layer0)
3501		<< tcu::TestLog::Image("Layer", "Layer1", layer1)
3502		<< tcu::TestLog::EndImageSet;
3503
3504	if (error)
3505		m_testCtx.getLog() << tcu::TestLog::Message << "Image verification failed." << tcu::TestLog::EndMessage;
3506	else
3507		m_testCtx.getLog() << tcu::TestLog::Message << "Image is valid." << tcu::TestLog::EndMessage;
3508
3509	return !error;
3510}
3511
3512int LayeredRenderCase::getTargetLayers (LayeredRenderTargetType target)
3513{
3514	switch (target)
3515	{
3516		case TARGET_CUBE:			return 6;
3517		case TARGET_3D:				return 4;
3518		case TARGET_1D_ARRAY:		return 4;
3519		case TARGET_2D_ARRAY:		return 4;
3520		case TARGET_2D_MS_ARRAY:	return 2;
3521		default:
3522			DE_ASSERT(DE_FALSE);
3523			return 0;
3524	}
3525}
3526
3527glw::GLenum LayeredRenderCase::getTargetTextureTarget (LayeredRenderTargetType target)
3528{
3529	switch (target)
3530	{
3531		case TARGET_CUBE:			return GL_TEXTURE_CUBE_MAP;
3532		case TARGET_3D:				return GL_TEXTURE_3D;
3533		case TARGET_1D_ARRAY:		return GL_TEXTURE_1D_ARRAY;
3534		case TARGET_2D_ARRAY:		return GL_TEXTURE_2D_ARRAY;
3535		case TARGET_2D_MS_ARRAY:	return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
3536		default:
3537			DE_ASSERT(DE_FALSE);
3538			return 0;
3539	}
3540}
3541
3542tcu::IVec3 LayeredRenderCase::getTargetDimensions (LayeredRenderTargetType target)
3543{
3544	switch (target)
3545	{
3546		case TARGET_CUBE:			return tcu::IVec3(64, 64, 0);
3547		case TARGET_3D:				return tcu::IVec3(64, 64, 4);
3548		case TARGET_1D_ARRAY:		return tcu::IVec3(64, 4, 0);
3549		case TARGET_2D_ARRAY:		return tcu::IVec3(64, 64, 4);
3550		case TARGET_2D_MS_ARRAY:	return tcu::IVec3(64, 64, 2);
3551		default:
3552			DE_ASSERT(DE_FALSE);
3553			return tcu::IVec3(0, 0, 0);
3554	}
3555}
3556
3557tcu::IVec2 LayeredRenderCase::getResolveDimensions (LayeredRenderTargetType target)
3558{
3559	switch (target)
3560	{
3561		case TARGET_CUBE:			return tcu::IVec2(64, 64);
3562		case TARGET_3D:				return tcu::IVec2(64, 64);
3563		case TARGET_1D_ARRAY:		return tcu::IVec2(64, 1);
3564		case TARGET_2D_ARRAY:		return tcu::IVec2(64, 64);
3565		case TARGET_2D_MS_ARRAY:	return tcu::IVec2(64, 64);
3566		default:
3567			DE_ASSERT(DE_FALSE);
3568			return tcu::IVec2(0, 0);
3569	}
3570}
3571
3572class VaryingOutputCountCase : public GeometryShaderRenderTest
3573{
3574public:
3575	enum ShaderInstancingMode
3576	{
3577		MODE_WITHOUT_INSTANCING = 0,
3578		MODE_WITH_INSTANCING,
3579
3580		MODE_LAST
3581	};
3582													VaryingOutputCountCase			(Context& context, const char* name, const char* desc, VaryingOutputCountShader::VaryingSource test, ShaderInstancingMode mode);
3583private:
3584	void											init							(void);
3585	void											deinit							(void);
3586	void											preRender						(sglr::Context& ctx, GLuint programID);
3587
3588	sglr::ShaderProgram&							getProgram						(void);
3589	void											genVertexAttribData				(void);
3590	void											genVertexDataWithoutInstancing	(void);
3591	void											genVertexDataWithInstancing		(void);
3592
3593	VaryingOutputCountShader*						m_program;
3594	const VaryingOutputCountShader::VaryingSource	m_test;
3595	const ShaderInstancingMode						m_mode;
3596	int												m_maxEmitCount;
3597};
3598
3599VaryingOutputCountCase::VaryingOutputCountCase (Context& context, const char* name, const char* desc, VaryingOutputCountShader::VaryingSource test, ShaderInstancingMode mode)
3600	: GeometryShaderRenderTest	(context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, VaryingOutputCountShader::getAttributeName(test))
3601	, m_program					(DE_NULL)
3602	, m_test					(test)
3603	, m_mode					(mode)
3604	, m_maxEmitCount			(0)
3605{
3606	DE_ASSERT(mode < MODE_LAST);
3607}
3608
3609void VaryingOutputCountCase::init (void)
3610{
3611	// Check requirements
3612
3613	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
3614		throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
3615
3616	if (m_test == VaryingOutputCountShader::READ_TEXTURE)
3617	{
3618		glw::GLint maxTextures = 0;
3619
3620		m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &maxTextures);
3621
3622		m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = " << maxTextures << tcu::TestLog::EndMessage;
3623
3624		if (maxTextures < 1)
3625			throw tcu::NotSupportedError("Geometry shader texture units required");
3626	}
3627
3628	// Get max emit count
3629	{
3630		const int	componentsPerVertex	= 4 + 4; // vec4 pos, vec4 color
3631		glw::GLint	maxVertices			= 0;
3632		glw::GLint	maxComponents		= 0;
3633
3634		m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &maxVertices);
3635		m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &maxComponents);
3636
3637		m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_OUTPUT_VERTICES = " << maxVertices << tcu::TestLog::EndMessage;
3638		m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = " << maxComponents << tcu::TestLog::EndMessage;
3639		m_testCtx.getLog() << tcu::TestLog::Message << "Components per vertex = " << componentsPerVertex << tcu::TestLog::EndMessage;
3640
3641		if (maxVertices < 256)
3642			throw tcu::TestError("MAX_GEOMETRY_OUTPUT_VERTICES was less than minimum required (256)");
3643		if (maxComponents < 1024)
3644			throw tcu::TestError("MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS was less than minimum required (1024)");
3645
3646		m_maxEmitCount = de::min(maxVertices, maxComponents / componentsPerVertex);
3647	}
3648
3649	// Log what the test tries to do
3650
3651	m_testCtx.getLog()
3652		<< tcu::TestLog::Message
3653		<< "Rendering 4 n-gons with n = "
3654		<< ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_0)) << ", "
3655		<< ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_1)) << ", "
3656		<< ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_2)) << ", and "
3657		<< ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_3)) << ".\n"
3658		<< "N is supplied to the geomery shader with "
3659		<< ((m_test == VaryingOutputCountShader::READ_ATTRIBUTE) ? ("attribute") : (m_test == VaryingOutputCountShader::READ_UNIFORM) ? ("uniform") : ("texture"))
3660		<< tcu::TestLog::EndMessage;
3661
3662	// Gen shader
3663	{
3664		const bool instanced = (m_mode == MODE_WITH_INSTANCING);
3665
3666		DE_ASSERT(!m_program);
3667		m_program = new VaryingOutputCountShader(m_test, m_maxEmitCount, instanced);
3668	}
3669
3670	// Case init
3671	GeometryShaderRenderTest::init();
3672}
3673
3674void VaryingOutputCountCase::deinit (void)
3675{
3676	if (m_program)
3677	{
3678		delete m_program;
3679		m_program = DE_NULL;
3680	}
3681
3682	GeometryShaderRenderTest::deinit();
3683}
3684
3685void VaryingOutputCountCase::preRender (sglr::Context& ctx, GLuint programID)
3686{
3687	if (m_test == VaryingOutputCountShader::READ_UNIFORM)
3688	{
3689		const int		location		= ctx.getUniformLocation(programID, "u_emitCount");
3690		const deInt32	emitCount[4]	= { 6, 0, m_maxEmitCount, 10 };
3691
3692		if (location == -1)
3693			throw tcu::TestError("uniform location of u_emitCount was -1.");
3694
3695		ctx.uniform4iv(location, 1, emitCount);
3696	}
3697	else if (m_test == VaryingOutputCountShader::READ_TEXTURE)
3698	{
3699		const deUint8 data[4*4] =
3700		{
3701			255,   0,   0,   0,
3702			  0, 255,   0,   0,
3703			  0,   0, 255,   0,
3704			  0,   0,   0, 255,
3705		};
3706		const int	location	= ctx.getUniformLocation(programID, "u_sampler");
3707		GLuint		texID		= 0;
3708
3709		if (location == -1)
3710			throw tcu::TestError("uniform location of u_sampler was -1.");
3711		ctx.uniform1i(location, 0);
3712
3713		// \note we don't need to explicitly delete the texture, the sglr context will delete it
3714		ctx.genTextures(1, &texID);
3715		ctx.bindTexture(GL_TEXTURE_2D, texID);
3716		ctx.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
3717		ctx.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3718		ctx.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3719	}
3720}
3721
3722sglr::ShaderProgram& VaryingOutputCountCase::getProgram (void)
3723{
3724	return *m_program;
3725}
3726
3727void VaryingOutputCountCase::genVertexAttribData (void)
3728{
3729	if (m_mode == MODE_WITHOUT_INSTANCING)
3730		genVertexDataWithoutInstancing();
3731	else if (m_mode == MODE_WITH_INSTANCING)
3732		genVertexDataWithInstancing();
3733	else
3734		DE_ASSERT(false);
3735}
3736
3737void VaryingOutputCountCase::genVertexDataWithoutInstancing (void)
3738{
3739	m_numDrawVertices = 4;
3740
3741	m_vertexPosData.resize(4);
3742	m_vertexAttrData.resize(4);
3743
3744	m_vertexPosData[0] = tcu::Vec4( 0.5f,  0.0f, 0.0f, 1.0f);
3745	m_vertexPosData[1] = tcu::Vec4( 0.0f,  0.5f, 0.0f, 1.0f);
3746	m_vertexPosData[2] = tcu::Vec4(-0.7f, -0.1f, 0.0f, 1.0f);
3747	m_vertexPosData[3] = tcu::Vec4(-0.1f, -0.7f, 0.0f, 1.0f);
3748
3749	if (m_test == VaryingOutputCountShader::READ_ATTRIBUTE)
3750	{
3751		m_vertexAttrData[0] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_0 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_0)), 0.0f, 0.0f, 0.0f);
3752		m_vertexAttrData[1] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_1 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_1)), 0.0f, 0.0f, 0.0f);
3753		m_vertexAttrData[2] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_2 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_2)), 0.0f, 0.0f, 0.0f);
3754		m_vertexAttrData[3] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_3 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_3)), 0.0f, 0.0f, 0.0f);
3755	}
3756	else
3757	{
3758		m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
3759		m_vertexAttrData[1] = tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f);
3760		m_vertexAttrData[2] = tcu::Vec4(2.0f, 0.0f, 0.0f, 0.0f);
3761		m_vertexAttrData[3] = tcu::Vec4(3.0f, 0.0f, 0.0f, 0.0f);
3762	}
3763}
3764
3765void VaryingOutputCountCase::genVertexDataWithInstancing (void)
3766{
3767	m_numDrawVertices = 1;
3768
3769	m_vertexPosData.resize(1);
3770	m_vertexAttrData.resize(1);
3771
3772	m_vertexPosData[0] = tcu::Vec4(0.0f,  0.0f, 0.0f, 1.0f);
3773
3774	if (m_test == VaryingOutputCountShader::READ_ATTRIBUTE)
3775	{
3776		const int emitCounts[] =
3777		{
3778			(VaryingOutputCountShader::EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_0),
3779			(VaryingOutputCountShader::EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_1),
3780			(VaryingOutputCountShader::EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_2),
3781			(VaryingOutputCountShader::EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_3),
3782		};
3783
3784		m_vertexAttrData[0] = tcu::Vec4((float)emitCounts[0], (float)emitCounts[1], (float)emitCounts[2], (float)emitCounts[3]);
3785	}
3786	else
3787	{
3788		// not used
3789		m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
3790	}
3791}
3792
3793class GeometryProgramQueryCase : public TestCase
3794{
3795public:
3796	struct ProgramCase
3797	{
3798		const char*	description;
3799		const char*	header;
3800		int			value;
3801	};
3802
3803						GeometryProgramQueryCase			(Context& context, const char* name, const char* description, glw::GLenum target);
3804
3805	void				init								(void);
3806	IterateResult		iterate								(void);
3807
3808private:
3809	void				expectProgramValue					(deUint32 program, int value);
3810	void				expectQueryError					(deUint32 program);
3811
3812	const glw::GLenum	m_target;
3813
3814protected:
3815	std::vector<ProgramCase> m_cases;
3816};
3817
3818GeometryProgramQueryCase::GeometryProgramQueryCase (Context& context, const char* name, const char* description, glw::GLenum target)
3819	: TestCase	(context, name, description)
3820	, m_target	(target)
3821{
3822}
3823
3824void GeometryProgramQueryCase::init (void)
3825{
3826	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
3827		throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
3828}
3829
3830GeometryProgramQueryCase::IterateResult GeometryProgramQueryCase::iterate (void)
3831{
3832	static const char* const s_vertexSource =			"#version 310 es\n"
3833														"void main ()\n"
3834														"{\n"
3835														"	gl_Position = vec4(0.0, 0.0, 0.0, 0.0);\n"
3836														"}\n";
3837	static const char* const s_fragmentSource =			"#version 310 es\n"
3838														"layout(location = 0) out mediump vec4 fragColor;\n"
3839														"void main ()\n"
3840														"{\n"
3841														"	fragColor = vec4(0.0, 0.0, 0.0, 0.0);\n"
3842														"}\n";
3843	static const char* const s_geometryBody =			"void main ()\n"
3844														"{\n"
3845														"	gl_Position = vec4(0.0, 0.0, 0.0, 0.0);\n"
3846														"	EmitVertex();\n"
3847														"}\n";
3848
3849	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
3850
3851	// default cases
3852	for (int ndx = 0; ndx < (int)m_cases.size(); ++ndx)
3853	{
3854		const tcu::ScopedLogSection section			(m_testCtx.getLog(), "Case", m_cases[ndx].description);
3855		const std::string			geometrySource	= m_cases[ndx].header + std::string(s_geometryBody);
3856		const glu::ShaderProgram	program			(m_context.getRenderContext(),
3857													glu::ProgramSources()
3858														<< glu::VertexSource(s_vertexSource)
3859														<< glu::FragmentSource(s_fragmentSource)
3860														<< glu::GeometrySource(geometrySource));
3861
3862		m_testCtx.getLog() << program;
3863		expectProgramValue(program.getProgram(), m_cases[ndx].value);
3864	}
3865
3866	// no geometry shader -case (INVALID OP)
3867	{
3868		const tcu::ScopedLogSection section			(m_testCtx.getLog(), "NoGeometryShader", "No geometry shader");
3869		const glu::ShaderProgram	program			(m_context.getRenderContext(),
3870													glu::ProgramSources()
3871														<< glu::VertexSource(s_vertexSource)
3872														<< glu::FragmentSource(s_fragmentSource));
3873
3874		m_testCtx.getLog() << program;
3875		expectQueryError(program.getProgram());
3876	}
3877
3878	// not linked -case (INVALID OP)
3879	{
3880		const tcu::ScopedLogSection section			(m_testCtx.getLog(), "NotLinkedProgram", "Shader program not linked");
3881		const std::string			geometrySource	= "#version 310 es\n"
3882													  "#extension GL_EXT_geometry_shader : require\n"
3883													  "layout (triangles) in;\n"
3884													  "layout (points, max_vertices = 3) out;\n"
3885													  + std::string(s_geometryBody);
3886
3887
3888		glu::Shader					vertexShader	(m_context.getRenderContext(), glu::SHADERTYPE_VERTEX);
3889		glu::Shader					fragmentShader	(m_context.getRenderContext(), glu::SHADERTYPE_FRAGMENT);
3890		glu::Shader					geometryShader	(m_context.getRenderContext(), glu::SHADERTYPE_GEOMETRY);
3891		glu::Program				program			(m_context.getRenderContext());
3892
3893		const char* const			geometrySourceArray[1] = { geometrySource.c_str() };
3894
3895		vertexShader.setSources(1, &s_vertexSource, DE_NULL);
3896		fragmentShader.setSources(1, &s_fragmentSource, DE_NULL);
3897		geometryShader.setSources(1, geometrySourceArray, DE_NULL);
3898
3899		vertexShader.compile();
3900		fragmentShader.compile();
3901		geometryShader.compile();
3902
3903		if (!vertexShader.getCompileStatus()   ||
3904			!fragmentShader.getCompileStatus() ||
3905			!geometryShader.getCompileStatus())
3906			throw tcu::TestError("Failed to compile shader");
3907
3908		program.attachShader(vertexShader.getShader());
3909		program.attachShader(fragmentShader.getShader());
3910		program.attachShader(geometryShader.getShader());
3911
3912		m_testCtx.getLog() << tcu::TestLog::Message << "Creating a program with geometry shader, but not linking it" << tcu::TestLog::EndMessage;
3913
3914		expectQueryError(program.getProgram());
3915	}
3916
3917	return STOP;
3918}
3919
3920void GeometryProgramQueryCase::expectProgramValue (deUint32 program, int value)
3921{
3922	const glw::Functions&										gl		= m_context.getRenderContext().getFunctions();
3923	gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint>	state;
3924
3925	gl.getProgramiv(program, m_target, &state);
3926	GLU_EXPECT_NO_ERROR(gl.getError(), "getProgramiv");
3927
3928	m_testCtx.getLog() << tcu::TestLog::Message << glu::getProgramParamStr(m_target) << " = " << state << tcu::TestLog::EndMessage;
3929
3930	if (state != value)
3931	{
3932		m_testCtx.getLog() << tcu::TestLog::Message << "// ERROR: Expected " << value << ", got " << state << tcu::TestLog::EndMessage;
3933
3934		// don't overwrite error
3935		if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
3936			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value");
3937	}
3938}
3939
3940void GeometryProgramQueryCase::expectQueryError (deUint32 program)
3941{
3942	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
3943	glw::GLint				dummy;
3944	glw::GLenum				errorCode;
3945
3946	m_testCtx.getLog() << tcu::TestLog::Message << "Querying " << glu::getProgramParamStr(m_target) << ", expecting INVALID_OPERATION" << tcu::TestLog::EndMessage;
3947	gl.getProgramiv(program, m_target, &dummy);
3948
3949	errorCode = gl.getError();
3950
3951	if (errorCode != GL_INVALID_OPERATION)
3952	{
3953		m_testCtx.getLog() << tcu::TestLog::Message << "// ERROR: Expected INVALID_OPERATION, got " << glu::getErrorStr(errorCode) << tcu::TestLog::EndMessage;
3954
3955		// don't overwrite error
3956		if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
3957			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected error code");
3958	}
3959}
3960
3961class GeometryShaderInvocationsQueryCase : public GeometryProgramQueryCase
3962{
3963public:
3964	GeometryShaderInvocationsQueryCase(Context& context, const char* name, const char* description);
3965};
3966
3967GeometryShaderInvocationsQueryCase::GeometryShaderInvocationsQueryCase(Context& context, const char* name, const char* description)
3968	: GeometryProgramQueryCase(context, name, description, GL_GEOMETRY_SHADER_INVOCATIONS)
3969{
3970	// 2 normal cases
3971	m_cases.resize(2);
3972
3973	m_cases[0].description	= "Default value";
3974	m_cases[0].header		= "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (triangles) in;\nlayout (points, max_vertices = 3) out;\n";
3975	m_cases[0].value		= 1;
3976
3977	m_cases[1].description	= "Value declared";
3978	m_cases[1].header		= "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (triangles, invocations=2) in;\nlayout (points, max_vertices = 3) out;\n";
3979	m_cases[1].value		= 2;
3980}
3981
3982class GeometryShaderVerticesQueryCase : public GeometryProgramQueryCase
3983{
3984public:
3985	GeometryShaderVerticesQueryCase(Context& context, const char* name, const char* description);
3986};
3987
3988GeometryShaderVerticesQueryCase::GeometryShaderVerticesQueryCase(Context& context, const char* name, const char* description)
3989	: GeometryProgramQueryCase(context, name, description, GL_GEOMETRY_LINKED_VERTICES_OUT_EXT)
3990{
3991	m_cases.resize(1);
3992
3993	m_cases[0].description	= "max_vertices = 1";
3994	m_cases[0].header		= "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (triangles) in;\nlayout (points, max_vertices = 1) out;\n";
3995	m_cases[0].value		= 1;
3996}
3997
3998class GeometryShaderInputQueryCase : public GeometryProgramQueryCase
3999{
4000public:
4001	GeometryShaderInputQueryCase(Context& context, const char* name, const char* description);
4002};
4003
4004GeometryShaderInputQueryCase::GeometryShaderInputQueryCase(Context& context, const char* name, const char* description)
4005	: GeometryProgramQueryCase(context, name, description, GL_GEOMETRY_LINKED_INPUT_TYPE_EXT)
4006{
4007	m_cases.resize(3);
4008
4009	m_cases[0].description	= "Triangles";
4010	m_cases[0].header		= "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (triangles) in;\nlayout (points, max_vertices = 3) out;\n";
4011	m_cases[0].value		= GL_TRIANGLES;
4012
4013	m_cases[1].description	= "Lines";
4014	m_cases[1].header		= "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (lines) in;\nlayout (points, max_vertices = 3) out;\n";
4015	m_cases[1].value		= GL_LINES;
4016
4017	m_cases[2].description	= "Points";
4018	m_cases[2].header		= "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (points) in;\nlayout (points, max_vertices = 3) out;\n";
4019	m_cases[2].value		= GL_POINTS;
4020}
4021
4022class GeometryShaderOutputQueryCase : public GeometryProgramQueryCase
4023{
4024public:
4025	GeometryShaderOutputQueryCase(Context& context, const char* name, const char* description);
4026};
4027
4028GeometryShaderOutputQueryCase::GeometryShaderOutputQueryCase(Context& context, const char* name, const char* description)
4029	: GeometryProgramQueryCase(context, name, description, GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT)
4030{
4031	m_cases.resize(3);
4032
4033	m_cases[0].description	= "Triangle strip";
4034	m_cases[0].header		= "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (triangles) in;\nlayout (triangle_strip, max_vertices = 3) out;\n";
4035	m_cases[0].value		= GL_TRIANGLE_STRIP;
4036
4037	m_cases[1].description	= "Lines";
4038	m_cases[1].header		= "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (triangles) in;\nlayout (line_strip, max_vertices = 3) out;\n";
4039	m_cases[1].value		= GL_LINE_STRIP;
4040
4041	m_cases[2].description	= "Points";
4042	m_cases[2].header		= "#version 310 es\n#extension GL_EXT_geometry_shader : require\nlayout (triangles) in;\nlayout (points, max_vertices = 3) out;\n";
4043	m_cases[2].value		= GL_POINTS;
4044}
4045
4046class ImplementationLimitCase : public TestCase
4047{
4048public:
4049						ImplementationLimitCase	(Context& context, const char* name, const char* description, glw::GLenum target, int minValue);
4050
4051	void				init					(void);
4052	IterateResult		iterate					(void);
4053
4054	const glw::GLenum	m_target;
4055	const int			m_minValue;
4056};
4057
4058ImplementationLimitCase::ImplementationLimitCase (Context& context, const char* name, const char* description, glw::GLenum target, int minValue)
4059	: TestCase		(context, name, description)
4060	, m_target		(target)
4061	, m_minValue	(minValue)
4062{
4063}
4064
4065void ImplementationLimitCase::init (void)
4066{
4067	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4068		throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
4069}
4070
4071ImplementationLimitCase::IterateResult ImplementationLimitCase::iterate (void)
4072{
4073	gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint>	state;
4074	glu::CallLogWrapper											gl		(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4075
4076	gl.enableLogging(true);
4077	gl.glGetIntegerv(m_target, &state);
4078	GLU_EXPECT_NO_ERROR(gl.glGetError(), "getIntegerv()");
4079
4080	m_testCtx.getLog() << tcu::TestLog::Message << glu::getGettableStateStr(m_target) << " = " << state << tcu::TestLog::EndMessage;
4081	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4082
4083	if (state.verifyValidity(m_testCtx) && state < m_minValue)
4084	{
4085		m_testCtx.getLog() << tcu::TestLog::Message << "// ERROR: Minimum value = " << m_minValue << ", got " << state << tcu::TestLog::EndMessage;
4086		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got a value less than minimum value");
4087	}
4088
4089	return STOP;
4090}
4091
4092class LayerProvokingVertexQueryCase : public TestCase
4093{
4094public:
4095					LayerProvokingVertexQueryCase	(Context& context, const char* name, const char* description);
4096
4097	void			init							(void);
4098	IterateResult	iterate							(void);
4099};
4100
4101LayerProvokingVertexQueryCase::LayerProvokingVertexQueryCase(Context& context, const char* name, const char* description)
4102	: TestCase(context, name, description)
4103{
4104}
4105
4106void LayerProvokingVertexQueryCase::init (void)
4107{
4108	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4109		throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
4110}
4111
4112LayerProvokingVertexQueryCase::IterateResult LayerProvokingVertexQueryCase::iterate (void)
4113{
4114	gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint>	state;
4115	glu::CallLogWrapper											gl		(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4116
4117	gl.enableLogging(true);
4118	gl.glGetIntegerv(GL_LAYER_PROVOKING_VERTEX, &state);
4119	GLU_EXPECT_NO_ERROR(gl.glGetError(), "getIntegerv(LAYER_PROVOKING_VERTEX)");
4120
4121	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4122
4123	if (state.verifyValidity(m_testCtx))
4124	{
4125		m_testCtx.getLog() << tcu::TestLog::Message << "LAYER_PROVOKING_VERTEX = " << glu::getProvokingVertexStr(state) << tcu::TestLog::EndMessage;
4126
4127		if (state != GL_FIRST_VERTEX_CONVENTION &&
4128			state != GL_LAST_VERTEX_CONVENTION &&
4129			state != GL_UNDEFINED_VERTEX)
4130		{
4131			m_testCtx.getLog()
4132				<< tcu::TestLog::Message
4133				<< "getInteger(GL_LAYER_PROVOKING_VERTEX) returned illegal value. Got "
4134				<< state << "\n"
4135				<< "Expected any of {FIRST_VERTEX_CONVENTION, LAST_VERTEX_CONVENTION, UNDEFINED_VERTEX}."
4136				<< tcu::TestLog::EndMessage;
4137
4138			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected provoking vertex value");
4139		}
4140	}
4141
4142	return STOP;
4143}
4144
4145class GeometryInvocationCase : public GeometryShaderRenderTest
4146{
4147public:
4148	enum OutputCase
4149	{
4150		CASE_FIXED_OUTPUT_COUNTS = 0,
4151		CASE_DIFFERENT_OUTPUT_COUNTS,
4152
4153		CASE_LAST
4154	};
4155
4156								GeometryInvocationCase	(Context& context, const char* name, const char* description, int numInvocations, OutputCase testCase);
4157								~GeometryInvocationCase	(void);
4158
4159	void						init					(void);
4160	void						deinit					(void);
4161
4162private:
4163	sglr::ShaderProgram&		getProgram				(void);
4164	void						genVertexAttribData		(void);
4165
4166	static InvocationCountShader::OutputCase mapToShaderCaseType (OutputCase testCase);
4167
4168	const OutputCase			m_testCase;
4169	int							m_numInvocations;
4170	InvocationCountShader*		m_program;
4171};
4172
4173GeometryInvocationCase::GeometryInvocationCase (Context& context, const char* name, const char* description, int numInvocations, OutputCase testCase)
4174	: GeometryShaderRenderTest	(context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_color")
4175	, m_testCase				(testCase)
4176	, m_numInvocations			(numInvocations)
4177	, m_program					(DE_NULL)
4178{
4179	DE_ASSERT(m_testCase < CASE_LAST);
4180}
4181
4182GeometryInvocationCase::~GeometryInvocationCase	(void)
4183{
4184	deinit();
4185}
4186
4187void GeometryInvocationCase::init (void)
4188{
4189	const glw::Functions&	gl								= m_context.getRenderContext().getFunctions();
4190	int						maxGeometryShaderInvocations	= 0;
4191	int						maxComponents					= 0;
4192
4193	// requirements
4194
4195	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4196		throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
4197
4198	gl.getIntegerv(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, &maxGeometryShaderInvocations);
4199	GLU_EXPECT_NO_ERROR(gl.getError(), "getIntegerv(GL_MAX_GEOMETRY_SHADER_INVOCATIONS)");
4200
4201	gl.getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &maxComponents);
4202	GLU_EXPECT_NO_ERROR(gl.getError(), "getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS)");
4203
4204	m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_SHADER_INVOCATIONS = " << maxGeometryShaderInvocations << tcu::TestLog::EndMessage;
4205
4206	// set target num invocations
4207
4208	if (m_numInvocations == -1)
4209		m_numInvocations = maxGeometryShaderInvocations;
4210	else if (maxGeometryShaderInvocations < m_numInvocations)
4211		throw tcu::NotSupportedError("Test requires larger GL_MAX_GEOMETRY_SHADER_INVOCATIONS");
4212
4213	if (m_testCase == CASE_DIFFERENT_OUTPUT_COUNTS)
4214	{
4215		const int maxEmitCount	= m_numInvocations + 2;
4216		const int numComponents	= 8; // pos + color
4217		if (maxEmitCount * numComponents > maxComponents)
4218			throw tcu::NotSupportedError("Test requires larger GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS");
4219	}
4220
4221	// Log what the test tries to do
4222
4223	if (m_testCase == CASE_FIXED_OUTPUT_COUNTS)
4224	{
4225		m_testCtx.getLog()
4226			<< tcu::TestLog::Message
4227			<< "Rendering triangles in a partial circle formation with a geometry shader. Each triangle is generated by a separate invocation.\n"
4228			<< "Drawing 2 points, each generating " << m_numInvocations << " triangles."
4229			<< tcu::TestLog::EndMessage;
4230	}
4231	else if (m_testCase == CASE_DIFFERENT_OUTPUT_COUNTS)
4232	{
4233		m_testCtx.getLog()
4234			<< tcu::TestLog::Message
4235			<< "Rendering n-gons in a partial circle formation with a geometry shader. Each n-gon is generated by a separate invocation.\n"
4236			<< "Drawing 2 points, each generating " << m_numInvocations << " n-gons."
4237			<< tcu::TestLog::EndMessage;
4238	}
4239	else
4240		DE_ASSERT(false);
4241
4242	// resources
4243
4244	m_program = new InvocationCountShader(m_numInvocations, mapToShaderCaseType(m_testCase));
4245
4246	GeometryShaderRenderTest::init();
4247}
4248
4249void GeometryInvocationCase::deinit (void)
4250{
4251	if (m_program)
4252	{
4253		delete m_program;
4254		m_program = DE_NULL;
4255	}
4256
4257	GeometryShaderRenderTest::deinit();
4258}
4259
4260sglr::ShaderProgram& GeometryInvocationCase::getProgram (void)
4261{
4262	return *m_program;
4263}
4264
4265void GeometryInvocationCase::genVertexAttribData (void)
4266{
4267	m_vertexPosData.resize(2);
4268	m_vertexPosData[0] = tcu::Vec4(0.0f,-0.3f, 0.0f, 1.0f);
4269	m_vertexPosData[1] = tcu::Vec4(0.2f, 0.3f, 0.0f, 1.0f);
4270
4271	m_vertexAttrData.resize(2);
4272	m_vertexAttrData[0] = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f);
4273	m_vertexAttrData[1] = tcu::Vec4(0.8f, 0.8f, 0.8f, 1.0f);
4274	m_numDrawVertices = 2;
4275}
4276
4277InvocationCountShader::OutputCase GeometryInvocationCase::mapToShaderCaseType (OutputCase testCase)
4278{
4279	switch (testCase)
4280	{
4281		case CASE_FIXED_OUTPUT_COUNTS:			return InvocationCountShader::CASE_FIXED_OUTPUT_COUNTS;
4282		case CASE_DIFFERENT_OUTPUT_COUNTS:		return InvocationCountShader::CASE_DIFFERENT_OUTPUT_COUNTS;
4283		default:
4284			DE_ASSERT(false);
4285			return InvocationCountShader::CASE_LAST;
4286	}
4287}
4288
4289class DrawInstancedGeometryInstancedCase : public GeometryShaderRenderTest
4290{
4291public:
4292								DrawInstancedGeometryInstancedCase	(Context& context, const char* name, const char* description, int numInstances, int numInvocations);
4293								~DrawInstancedGeometryInstancedCase	(void);
4294
4295private:
4296	void						init								(void);
4297	sglr::ShaderProgram&		getProgram							(void);
4298	void						genVertexAttribData					(void);
4299
4300	const int					m_numInstances;
4301	const int					m_numInvocations;
4302	InstancedExpansionShader	m_program;
4303};
4304
4305DrawInstancedGeometryInstancedCase::DrawInstancedGeometryInstancedCase (Context& context, const char* name, const char* description, int numInstances, int numInvocations)
4306	: GeometryShaderRenderTest	(context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_offset", FLAG_DRAW_INSTANCED)
4307	, m_numInstances			(numInstances)
4308	, m_numInvocations			(numInvocations)
4309	, m_program					(numInvocations)
4310{
4311}
4312
4313DrawInstancedGeometryInstancedCase::~DrawInstancedGeometryInstancedCase (void)
4314{
4315}
4316
4317void DrawInstancedGeometryInstancedCase::init (void)
4318{
4319	m_testCtx.getLog()
4320		<< tcu::TestLog::Message
4321		<< "Rendering a single point with " << m_numInstances << " instances. "
4322		<< "Each geometry shader is invoked " << m_numInvocations << " times for each primitive. "
4323		<< tcu::TestLog::EndMessage;
4324
4325	GeometryShaderRenderTest::init();
4326}
4327
4328sglr::ShaderProgram& DrawInstancedGeometryInstancedCase::getProgram (void)
4329{
4330	return m_program;
4331}
4332
4333void DrawInstancedGeometryInstancedCase::genVertexAttribData (void)
4334{
4335	m_numDrawVertices = 1;
4336	m_numDrawInstances = m_numInstances;
4337	m_vertexAttrDivisor = 1;
4338
4339	m_vertexPosData.resize(1);
4340	m_vertexAttrData.resize(8);
4341
4342	m_vertexPosData[0] = tcu::Vec4( 0.0f,  0.0f, 0.0f, 1.0f);
4343
4344	m_vertexAttrData[0] = tcu::Vec4( 0.5f,  0.0f, 0.0f, 0.0f);
4345	m_vertexAttrData[1] = tcu::Vec4( 0.0f,  0.5f, 0.0f, 0.0f);
4346	m_vertexAttrData[2] = tcu::Vec4(-0.7f, -0.1f, 0.0f, 0.0f);
4347	m_vertexAttrData[3] = tcu::Vec4(-0.1f, -0.7f, 0.0f, 0.0f);
4348	m_vertexAttrData[4] = tcu::Vec4(-0.8f, -0.7f, 0.0f, 0.0f);
4349	m_vertexAttrData[5] = tcu::Vec4(-0.9f,  0.6f, 0.0f, 0.0f);
4350	m_vertexAttrData[6] = tcu::Vec4(-0.8f,  0.3f, 0.0f, 0.0f);
4351	m_vertexAttrData[7] = tcu::Vec4(-0.1f,  0.1f, 0.0f, 0.0f);
4352
4353	DE_ASSERT(m_numInstances <= (int)m_vertexAttrData.size());
4354}
4355
4356class GeometryProgramLimitCase : public TestCase
4357{
4358public:
4359						GeometryProgramLimitCase	(Context& context, const char* name, const char* description, glw::GLenum apiName, const std::string& glslName, int limit);
4360
4361private:
4362	void				init						(void);
4363	IterateResult		iterate						(void);
4364
4365	const glw::GLenum	m_apiName;
4366	const std::string	m_glslName;
4367	const int			m_limit;
4368};
4369
4370GeometryProgramLimitCase::GeometryProgramLimitCase (Context& context, const char* name, const char* description, glw::GLenum apiName, const std::string& glslName, int limit)
4371	: TestCase		(context, name, description)
4372	, m_apiName		(apiName)
4373	, m_glslName	(glslName)
4374	, m_limit		(limit)
4375{
4376}
4377
4378void GeometryProgramLimitCase::init (void)
4379{
4380	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4381		throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
4382}
4383
4384GeometryProgramLimitCase::IterateResult GeometryProgramLimitCase::iterate (void)
4385{
4386	int limit;
4387
4388	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4389
4390	// query limit
4391	{
4392		gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint>	state;
4393		glu::CallLogWrapper											gl		(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4394
4395		gl.enableLogging(true);
4396		gl.glGetIntegerv(m_apiName, &state);
4397		GLU_EXPECT_NO_ERROR(gl.glGetError(), "getIntegerv()");
4398
4399		m_testCtx.getLog() << tcu::TestLog::Message << glu::getGettableStateStr(m_apiName) << " = " << state << tcu::TestLog::EndMessage;
4400
4401		if (!state.verifyValidity(m_testCtx))
4402			return STOP;
4403
4404		if (state < m_limit)
4405		{
4406			m_testCtx.getLog() << tcu::TestLog::Message << "// ERROR: Minimum value = " << m_limit << ", got " << state << tcu::TestLog::EndMessage;
4407			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got a value less than minimum value");
4408			return STOP;
4409		}
4410
4411		limit = state;
4412	}
4413
4414	// verify limit is the same in GLSL
4415	{
4416		static const char* const vertexSource =		"#version 310 es\n"
4417													"void main ()\n"
4418													"{\n"
4419													"	gl_Position = vec4(0.0, 0.0, 0.0, 0.0);\n"
4420													"}\n";
4421		static const char* const fragmentSource =	"#version 310 es\n"
4422													"layout(location = 0) out mediump vec4 fragColor;\n"
4423													"void main ()\n"
4424													"{\n"
4425													"	fragColor = vec4(0.0, 0.0, 0.0, 0.0);\n"
4426													"}\n";
4427		const std::string geometrySource =			"#version 310 es\n"
4428													"#extension GL_EXT_geometry_shader : require\n"
4429													"layout(points) in;\n"
4430													"layout(points, max_vertices = 1) out;\n"
4431													"void main ()\n"
4432													"{\n"
4433													"	// Building the shader will fail if the constant value is not the expected\n"
4434													"	const mediump int cArraySize = (gl_" + m_glslName + " == " + de::toString(limit) + ") ? (1) : (-1);\n"
4435													"	float[cArraySize] fArray;\n"
4436													"	fArray[0] = 0.0f;\n"
4437													"	gl_Position = vec4(0.0, 0.0, 0.0, fArray[0]);\n"
4438													"	EmitVertex();\n"
4439													"}\n";
4440
4441		const de::UniquePtr<glu::ShaderProgram> program(new glu::ShaderProgram(m_context.getRenderContext(),
4442																			   glu::ProgramSources()
4443																				<< glu::VertexSource(vertexSource)
4444																				<< glu::FragmentSource(fragmentSource)
4445																				<< glu::GeometrySource(geometrySource)));
4446
4447		m_testCtx.getLog() << tcu::TestLog::Message << "Building a test shader to verify GLSL constant " << m_glslName << " value." << tcu::TestLog::EndMessage;
4448		m_testCtx.getLog() << *program;
4449
4450		if (!program->isOk())
4451		{
4452			// compile failed, assume static assert failed
4453			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Shader build failed");
4454			return STOP;
4455		}
4456
4457		m_testCtx.getLog() << tcu::TestLog::Message << "Build ok" << tcu::TestLog::EndMessage;
4458	}
4459
4460	return STOP;
4461}
4462
4463class PrimitivesGeneratedQueryCase : public TestCase
4464{
4465public:
4466	enum QueryTest
4467	{
4468		TEST_NO_GEOMETRY			= 0,
4469		TEST_NO_AMPLIFICATION,
4470		TEST_AMPLIFICATION,
4471		TEST_PARTIAL_PRIMITIVES,
4472		TEST_INSTANCED,
4473
4474		TEST_LAST
4475	};
4476
4477						PrimitivesGeneratedQueryCase	(Context& context, const char* name, const char* description, QueryTest test);
4478						~PrimitivesGeneratedQueryCase	(void);
4479
4480private:
4481	void				init							(void);
4482	void				deinit							(void);
4483	IterateResult		iterate							(void);
4484
4485	glu::ShaderProgram*	genProgram						(void);
4486
4487	const QueryTest		m_test;
4488	glu::ShaderProgram*	m_program;
4489};
4490
4491PrimitivesGeneratedQueryCase::PrimitivesGeneratedQueryCase (Context& context, const char* name, const char* description, QueryTest test)
4492	: TestCase	(context, name, description)
4493	, m_test	(test)
4494	, m_program	(DE_NULL)
4495{
4496	DE_ASSERT(m_test < TEST_LAST);
4497}
4498
4499PrimitivesGeneratedQueryCase::~PrimitivesGeneratedQueryCase (void)
4500{
4501	deinit();
4502}
4503
4504void PrimitivesGeneratedQueryCase::init (void)
4505{
4506	// requirements
4507
4508	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4509		throw tcu::NotSupportedError("Geometry shader tests require GL_EXT_geometry_shader extension");
4510
4511	// log what test tries to do
4512
4513	if (m_test == TEST_NO_GEOMETRY)
4514		m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering without a geometry shader." << tcu::TestLog::EndMessage;
4515	else if (m_test == TEST_NO_AMPLIFICATION)
4516		m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering with a non-amplifying geometry shader." << tcu::TestLog::EndMessage;
4517	else if (m_test == TEST_AMPLIFICATION)
4518		m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering with a (3x) amplifying geometry shader." << tcu::TestLog::EndMessage;
4519	else if (m_test == TEST_PARTIAL_PRIMITIVES)
4520		m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering with a geometry shader that emits also partial primitives." << tcu::TestLog::EndMessage;
4521	else if (m_test == TEST_INSTANCED)
4522		m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering with a instanced geometry shader." << tcu::TestLog::EndMessage;
4523	else
4524		DE_ASSERT(false);
4525
4526	// resources
4527
4528	m_program = genProgram();
4529	m_testCtx.getLog() << *m_program;
4530
4531	if (!m_program->isOk())
4532		throw tcu::TestError("could not build program");
4533}
4534
4535void PrimitivesGeneratedQueryCase::deinit (void)
4536{
4537	delete m_program;
4538	m_program = DE_NULL;
4539}
4540
4541PrimitivesGeneratedQueryCase::IterateResult PrimitivesGeneratedQueryCase::iterate (void)
4542{
4543	glw::GLuint primitivesGenerated = 0xDEBADBAD;
4544
4545	m_testCtx.getLog()
4546		<< tcu::TestLog::Message
4547		<< "Drawing 8 points, setting a_one for each to value (1.0, 1.0, 1.0, 1.0)"
4548		<< tcu::TestLog::EndMessage;
4549
4550	{
4551		static const tcu::Vec4 vertexData[8*2] =
4552		{
4553			tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f),	tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4554			tcu::Vec4(0.1f, 0.0f, 0.0f, 1.0f),	tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4555			tcu::Vec4(0.2f, 0.0f, 0.0f, 1.0f),	tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4556			tcu::Vec4(0.3f, 0.0f, 0.0f, 1.0f),	tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4557			tcu::Vec4(0.4f, 0.0f, 0.0f, 1.0f),	tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4558			tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f),	tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4559			tcu::Vec4(0.6f, 0.0f, 0.0f, 1.0f),	tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4560			tcu::Vec4(0.7f, 0.0f, 0.0f, 1.0f),	tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
4561		};
4562
4563		const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
4564		const glu::VertexArray	vao					(m_context.getRenderContext());
4565		const glu::Buffer		buffer				(m_context.getRenderContext());
4566		const glu::Query		query				(m_context.getRenderContext());
4567		const int				positionLocation	= gl.getAttribLocation(m_program->getProgram(), "a_position");
4568		const int				oneLocation			= gl.getAttribLocation(m_program->getProgram(), "a_one");
4569
4570		gl.bindVertexArray(*vao);
4571
4572		gl.bindBuffer(GL_ARRAY_BUFFER, *buffer);
4573		gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(vertexData), vertexData, GL_STATIC_DRAW);
4574
4575		gl.vertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 2 * sizeof(tcu::Vec4), DE_NULL);
4576		gl.enableVertexAttribArray(positionLocation);
4577
4578		if (oneLocation != -1)
4579		{
4580			gl.vertexAttribPointer(oneLocation, 4, GL_FLOAT, GL_FALSE, 2 * sizeof(tcu::Vec4), (const tcu::Vec4*)DE_NULL + 1);
4581			gl.enableVertexAttribArray(oneLocation);
4582		}
4583
4584		gl.useProgram(m_program->getProgram());
4585
4586		GLU_EXPECT_NO_ERROR(gl.getError(), "setup render");
4587
4588		gl.beginQuery(GL_PRIMITIVES_GENERATED, *query);
4589		gl.drawArrays(GL_POINTS, 0, 8);
4590		gl.endQuery(GL_PRIMITIVES_GENERATED);
4591
4592		GLU_EXPECT_NO_ERROR(gl.getError(), "render and query");
4593
4594		gl.getQueryObjectuiv(*query, GL_QUERY_RESULT, &primitivesGenerated);
4595		GLU_EXPECT_NO_ERROR(gl.getError(), "get query result");
4596	}
4597
4598	m_testCtx.getLog()
4599		<< tcu::TestLog::Message
4600		<< "GL_PRIMITIVES_GENERATED = " << primitivesGenerated
4601		<< tcu::TestLog::EndMessage;
4602
4603	{
4604		const deUint32 expectedGenerated = (m_test == TEST_AMPLIFICATION) ? (3*8) : (m_test == TEST_INSTANCED) ? (8*(3+1)) : (8);
4605
4606		if (expectedGenerated == primitivesGenerated)
4607			m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4608		else
4609		{
4610			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got wrong result for GL_PRIMITIVES_GENERATED");
4611			m_testCtx.getLog()
4612				<< tcu::TestLog::Message
4613				<< "Got unexpected result for GL_PRIMITIVES_GENERATED. Expected " << expectedGenerated << ", got " << primitivesGenerated
4614				<< tcu::TestLog::EndMessage;
4615		}
4616	}
4617
4618	return STOP;
4619}
4620
4621glu::ShaderProgram* PrimitivesGeneratedQueryCase::genProgram (void)
4622{
4623	static const char* const vertexSource =		"#version 310 es\n"
4624												"in highp vec4 a_position;\n"
4625												"in highp vec4 a_one;\n"
4626												"out highp vec4 v_one;\n"
4627												"void main (void)\n"
4628												"{\n"
4629												"	gl_Position = a_position;\n"
4630												"	v_one = a_one;\n"
4631												"}\n";
4632	static const char* const fragmentSource =	"#version 310 es\n"
4633												"layout(location = 0) out mediump vec4 fragColor;\n"
4634												"void main (void)\n"
4635												"{\n"
4636												"	fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
4637												"}\n";
4638	std::ostringstream geometrySource;
4639	glu::ProgramSources sources;
4640
4641	if (m_test != TEST_NO_GEOMETRY)
4642	{
4643		geometrySource <<	"#version 310 es\n"
4644							"#extension GL_EXT_geometry_shader : require\n"
4645							"layout(points" << ((m_test == TEST_INSTANCED) ? (", invocations = 3") : ("")) << ") in;\n"
4646							"layout(triangle_strip, max_vertices = 7) out;\n"
4647							"in highp vec4 v_one[];\n"
4648							"void main (void)\n"
4649							"{\n"
4650							"	// always taken\n"
4651							"	if (v_one[0].x != 0.0)\n"
4652							"	{\n"
4653							"		gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.1, 0.0, 0.0);\n"
4654							"		EmitVertex();\n"
4655							"		gl_Position = gl_in[0].gl_Position + vec4(0.1, 0.0, 0.0, 0.0);\n"
4656							"		EmitVertex();\n"
4657							"		gl_Position = gl_in[0].gl_Position - vec4(0.1, 0.0, 0.0, 0.0);\n"
4658							"		EmitVertex();\n"
4659							"		EndPrimitive();\n"
4660							"	}\n";
4661
4662		if (m_test == TEST_AMPLIFICATION)
4663		{
4664			geometrySource <<	"\n"
4665								"	// always taken\n"
4666								"	if (v_one[0].y != 0.0)\n"
4667								"	{\n"
4668								"		gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.1, 0.0, 0.0);\n"
4669								"		EmitVertex();\n"
4670								"		gl_Position = gl_in[0].gl_Position + vec4(0.1, 0.0, 0.0, 0.0);\n"
4671								"		EmitVertex();\n"
4672								"		gl_Position = gl_in[0].gl_Position - vec4(0.0, 0.1, 0.0, 0.0);\n"
4673								"		EmitVertex();\n"
4674								"		gl_Position = gl_in[0].gl_Position - vec4(0.1, 0.0, 0.0, 0.0);\n"
4675								"		EmitVertex();\n"
4676								"	}\n";
4677		}
4678		else if (m_test == TEST_PARTIAL_PRIMITIVES)
4679		{
4680			geometrySource <<	"\n"
4681								"	// always taken\n"
4682								"	if (v_one[0].y != 0.0)\n"
4683								"	{\n"
4684								"		gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.1, 0.0, 0.0);\n"
4685								"		EmitVertex();\n"
4686								"		gl_Position = gl_in[0].gl_Position + vec4(0.1, 0.0, 0.0, 0.0);\n"
4687								"		EmitVertex();\n"
4688								"\n"
4689								"		// never taken\n"
4690								"		if (v_one[0].z < 0.0)\n"
4691								"		{\n"
4692								"			gl_Position = gl_in[0].gl_Position - vec4(0.1, 0.0, 0.0, 0.0);\n"
4693								"			EmitVertex();\n"
4694								"		}\n"
4695								"	}\n";
4696		}
4697		else if (m_test == TEST_INSTANCED)
4698		{
4699			geometrySource <<	"\n"
4700								"	// taken once\n"
4701								"	if (v_one[0].y > float(gl_InvocationID) + 0.5)\n"
4702								"	{\n"
4703								"		gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.1, 0.0, 0.0);\n"
4704								"		EmitVertex();\n"
4705								"		gl_Position = gl_in[0].gl_Position + vec4(0.1, 0.0, 0.0, 0.0);\n"
4706								"		EmitVertex();\n"
4707								"		gl_Position = gl_in[0].gl_Position - vec4(0.1, 0.0, 0.0, 0.0);\n"
4708								"		EmitVertex();\n"
4709								"	}\n";
4710		}
4711
4712		geometrySource <<	"}\n";
4713	}
4714
4715	sources << glu::VertexSource(vertexSource);
4716	sources << glu::FragmentSource(fragmentSource);
4717
4718	if (!geometrySource.str().empty())
4719		sources << glu::GeometrySource(geometrySource.str());
4720
4721	return new glu::ShaderProgram(m_context.getRenderContext(), sources);
4722}
4723
4724class GeometryShaderFeartureTestCase : public TestCase
4725{
4726public:
4727					GeometryShaderFeartureTestCase	(Context& context, const char* name, const char* description);
4728
4729	void			init							(void);
4730};
4731
4732GeometryShaderFeartureTestCase::GeometryShaderFeartureTestCase (Context& context, const char* name, const char* description)
4733	: TestCase(context, name, description)
4734{
4735}
4736
4737void GeometryShaderFeartureTestCase::init (void)
4738{
4739	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
4740		throw tcu::NotSupportedError("test requires GL_EXT_geometry_shader extension");
4741}
4742
4743class FramebufferDefaultLayersCase : public GeometryShaderFeartureTestCase
4744{
4745public:
4746					FramebufferDefaultLayersCase	(Context& context, const char* name, const char* description);
4747	IterateResult	iterate							(void);
4748};
4749
4750FramebufferDefaultLayersCase::FramebufferDefaultLayersCase (Context& context, const char* name, const char* description)
4751	: GeometryShaderFeartureTestCase(context, name, description)
4752{
4753}
4754
4755FramebufferDefaultLayersCase::IterateResult FramebufferDefaultLayersCase::iterate (void)
4756{
4757	glu::CallLogWrapper gl(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4758
4759	gl.enableLogging(true);
4760
4761	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4762
4763	{
4764		const tcu::ScopedLogSection section			(m_testCtx.getLog(), "Default", "Default value");
4765		const glu::Framebuffer		fbo				(m_context.getRenderContext());
4766		glw::GLint					defaultLayers	= -1;
4767
4768		gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
4769		gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers);
4770		GLU_EXPECT_NO_ERROR(gl.glGetError(), "getFramebufferParameteriv");
4771
4772		m_testCtx.getLog() << tcu::TestLog::Message << "GL_FRAMEBUFFER_DEFAULT_LAYERS = " << defaultLayers << tcu::TestLog::EndMessage;
4773
4774		if (defaultLayers != 0)
4775		{
4776			m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected 0, got " << defaultLayers << tcu::TestLog::EndMessage;
4777			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count");
4778		}
4779	}
4780
4781	{
4782		const tcu::ScopedLogSection section			(m_testCtx.getLog(), "SetTo12", "Set default layers to 12");
4783		const glu::Framebuffer		fbo				(m_context.getRenderContext());
4784		glw::GLint					defaultLayers	= -1;
4785
4786		gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
4787		gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, 12);
4788		gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers);
4789		GLU_EXPECT_NO_ERROR(gl.glGetError(), "getFramebufferParameteriv");
4790
4791		m_testCtx.getLog() << tcu::TestLog::Message << "GL_FRAMEBUFFER_DEFAULT_LAYERS = " << defaultLayers << tcu::TestLog::EndMessage;
4792
4793		if (defaultLayers != 12)
4794		{
4795			m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected 12, got " << defaultLayers << tcu::TestLog::EndMessage;
4796			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count");
4797		}
4798	}
4799
4800	return STOP;
4801}
4802
4803class FramebufferAttachmentLayeredCase : public GeometryShaderFeartureTestCase
4804{
4805public:
4806					FramebufferAttachmentLayeredCase	(Context& context, const char* name, const char* description);
4807	IterateResult	iterate								(void);
4808};
4809
4810FramebufferAttachmentLayeredCase::FramebufferAttachmentLayeredCase (Context& context, const char* name, const char* description)
4811	: GeometryShaderFeartureTestCase(context, name, description)
4812{
4813}
4814
4815FramebufferAttachmentLayeredCase::IterateResult FramebufferAttachmentLayeredCase::iterate (void)
4816{
4817	enum CaseType
4818	{
4819		TEXTURE_3D,
4820		TEXTURE_2D_ARRAY,
4821		TEXTURE_CUBE,
4822		TEXTURE_2D_MS_ARRAY,
4823		TEXTURE_3D_LAYER,
4824		TEXTURE_2D_ARRAY_LAYER,
4825	};
4826
4827	static const struct TextureType
4828	{
4829		const char*	name;
4830		const char*	description;
4831		bool		layered;
4832		CaseType	type;
4833	} textureTypes[] =
4834	{
4835		{ "3D",				"3D texture",			true,	TEXTURE_3D				},
4836		{ "2DArray",		"2D array",				true,	TEXTURE_2D_ARRAY		},
4837		{ "Cube",			"Cube map",				true,	TEXTURE_CUBE			},
4838		{ "2DMSArray",		"2D multisample array",	true,	TEXTURE_2D_MS_ARRAY		},
4839		{ "3DLayer",		"3D texture layer ",	false,	TEXTURE_3D_LAYER		},
4840		{ "2DArrayLayer",	"2D array layer ",		false,	TEXTURE_2D_ARRAY_LAYER	},
4841	};
4842
4843	glu::CallLogWrapper gl(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4844	gl.enableLogging(true);
4845
4846	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4847
4848	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(textureTypes); ++ndx)
4849	{
4850		const tcu::ScopedLogSection section			(m_testCtx.getLog(), textureTypes[ndx].name, textureTypes[ndx].description);
4851		const glu::Framebuffer		fbo				(m_context.getRenderContext());
4852		const glu::Texture			texture			(m_context.getRenderContext());
4853		glw::GLint					layered			= -1;
4854
4855		gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
4856
4857		if (textureTypes[ndx].type == TEXTURE_3D || textureTypes[ndx].type == TEXTURE_3D_LAYER)
4858		{
4859			gl.glBindTexture(GL_TEXTURE_3D, *texture);
4860			gl.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
4861			gl.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4862			gl.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4863
4864			if (textureTypes[ndx].type == TEXTURE_3D)
4865				gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0);
4866			else
4867				gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0, 2);
4868		}
4869		else if (textureTypes[ndx].type == TEXTURE_2D_ARRAY || textureTypes[ndx].type == TEXTURE_2D_ARRAY_LAYER)
4870		{
4871			gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture);
4872			gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
4873			gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4874			gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4875
4876			if (textureTypes[ndx].type == TEXTURE_2D_ARRAY)
4877				gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0);
4878			else
4879				gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0, 3);
4880		}
4881		else if (textureTypes[ndx].type == TEXTURE_CUBE)
4882		{
4883			gl.glBindTexture(GL_TEXTURE_CUBE_MAP, *texture);
4884			for (int face = 0; face < 6; ++face)
4885				gl.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
4886			gl.glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4887			gl.glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4888			gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0);
4889		}
4890		else if (textureTypes[ndx].type == TEXTURE_2D_MS_ARRAY)
4891		{
4892			// check extension
4893			if (!m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
4894			{
4895				m_testCtx.getLog() << tcu::TestLog::Message << "GL_OES_texture_storage_multisample_2d_array not supported, skipping." << tcu::TestLog::EndMessage;
4896				continue;
4897			}
4898
4899			gl.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, *texture);
4900			gl.glTexStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 1, GL_RGBA8, 32, 32, 32, GL_FALSE);
4901			gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0);
4902		}
4903
4904		GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup attachment");
4905
4906		gl.glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, &layered);
4907		GLU_EXPECT_NO_ERROR(gl.glGetError(), "getFramebufferParameteriv");
4908
4909		m_testCtx.getLog() << tcu::TestLog::Message << "GL_FRAMEBUFFER_ATTACHMENT_LAYERED = " << glu::getBooleanStr(layered) << tcu::TestLog::EndMessage;
4910
4911		if (layered != GL_TRUE && layered != GL_FALSE)
4912		{
4913			m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected boolean, got " << layered << tcu::TestLog::EndMessage;
4914			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid boolean");
4915		}
4916		else if ((layered == GL_TRUE) != textureTypes[ndx].layered)
4917		{
4918			m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected " << ((textureTypes[ndx].layered) ? ("GL_TRUE") : ("GL_FALSE")) << ", got " << glu::getBooleanStr(layered) << tcu::TestLog::EndMessage;
4919			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count");
4920		}
4921	}
4922
4923	return STOP;
4924}
4925
4926class FramebufferIncompleteLayereTargetsCase : public GeometryShaderFeartureTestCase
4927{
4928public:
4929					FramebufferIncompleteLayereTargetsCase	(Context& context, const char* name, const char* description);
4930	IterateResult	iterate									(void);
4931};
4932
4933FramebufferIncompleteLayereTargetsCase::FramebufferIncompleteLayereTargetsCase (Context& context, const char* name, const char* description)
4934	: GeometryShaderFeartureTestCase(context, name, description)
4935{
4936}
4937
4938FramebufferIncompleteLayereTargetsCase::IterateResult FramebufferIncompleteLayereTargetsCase::iterate (void)
4939{
4940	glu::CallLogWrapper gl(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
4941	gl.enableLogging(true);
4942
4943	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4944
4945	{
4946		const tcu::ScopedLogSection section			(m_testCtx.getLog(), "LayerAndNonLayer", "Layered and non-layered");
4947		const glu::Framebuffer		fbo				(m_context.getRenderContext());
4948		const glu::Texture			texture0		(m_context.getRenderContext());
4949		const glu::Texture			texture1		(m_context.getRenderContext());
4950
4951		glw::GLint					fboStatus;
4952
4953		gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0);
4954		gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
4955		gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4956		gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4957
4958		gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture1);
4959		gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
4960		gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4961		gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4962
4963		gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
4964		gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture0, 0);
4965		gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, *texture1, 0, 0);
4966
4967		GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup fbo");
4968
4969		fboStatus = gl.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
4970		m_testCtx.getLog() << tcu::TestLog::Message << "Framebuffer status: " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog::EndMessage;
4971
4972		if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
4973		{
4974			m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, got " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog::EndMessage;
4975			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count");
4976		}
4977	}
4978
4979	{
4980		const tcu::ScopedLogSection section			(m_testCtx.getLog(), "DifferentTarget", "Different target");
4981		const glu::Framebuffer		fbo				(m_context.getRenderContext());
4982		const glu::Texture			texture0		(m_context.getRenderContext());
4983		const glu::Texture			texture1		(m_context.getRenderContext());
4984
4985		glw::GLint					fboStatus;
4986
4987		gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0);
4988		gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
4989		gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4990		gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4991
4992		gl.glBindTexture(GL_TEXTURE_3D, *texture1);
4993		gl.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
4994		gl.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4995		gl.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4996
4997		gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
4998		gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture0, 0);
4999		gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, *texture1, 0);
5000
5001		GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup fbo");
5002
5003		fboStatus = gl.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
5004		m_testCtx.getLog() << tcu::TestLog::Message << "Framebuffer status: " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog::EndMessage;
5005
5006		if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
5007		{
5008			m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, got " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog::EndMessage;
5009			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count");
5010		}
5011	}
5012
5013	return STOP;
5014}
5015
5016class ReferencedByGeometryShaderCase : public GeometryShaderFeartureTestCase
5017{
5018public:
5019					ReferencedByGeometryShaderCase	(Context& context, const char* name, const char* description);
5020	IterateResult	iterate							(void);
5021};
5022
5023ReferencedByGeometryShaderCase::ReferencedByGeometryShaderCase (Context& context, const char* name, const char* description)
5024	: GeometryShaderFeartureTestCase(context, name, description)
5025{
5026}
5027
5028ReferencedByGeometryShaderCase::IterateResult ReferencedByGeometryShaderCase::iterate (void)
5029{
5030	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
5031
5032	{
5033		static const char* const vertexSource =		"#version 310 es\n"
5034													"uniform highp vec4 u_position;\n"
5035													"void main (void)\n"
5036													"{\n"
5037													"	gl_Position = u_position;\n"
5038													"}\n";
5039		static const char* const fragmentSource =	"#version 310 es\n"
5040													"layout(location = 0) out mediump vec4 fragColor;\n"
5041													"void main (void)\n"
5042													"{\n"
5043													"	fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
5044													"}\n";
5045		static const char* const geometrySource =	"#version 310 es\n"
5046													"#extension GL_EXT_geometry_shader : require\n"
5047													"layout(points) in;\n"
5048													"layout(points, max_vertices=1) out;\n"
5049													"uniform highp vec4 u_offset;\n"
5050													"void main (void)\n"
5051													"{\n"
5052													"	gl_Position = gl_in[0].gl_Position + u_offset;\n"
5053													"	EmitVertex();\n"
5054													"}\n";
5055
5056		const glu::ShaderProgram program(m_context.getRenderContext(), glu::ProgramSources()
5057																		<< glu::VertexSource(vertexSource)
5058																		<< glu::FragmentSource(fragmentSource)
5059																		<< glu::GeometrySource(geometrySource));
5060		m_testCtx.getLog() << program;
5061
5062		{
5063			const tcu::ScopedLogSection section		(m_testCtx.getLog(), "UnreferencedUniform", "Unreferenced uniform u_position");
5064			glu::CallLogWrapper			gl			(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
5065			const deUint32				props[1]	= { GL_REFERENCED_BY_GEOMETRY_SHADER };
5066			deUint32					resourcePos;
5067			glw::GLsizei				length		= 0;
5068			glw::GLint					referenced	= 0;
5069
5070			gl.enableLogging(true);
5071
5072			resourcePos = gl.glGetProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_position");
5073			m_testCtx.getLog() << tcu::TestLog::Message << "u_position resource index: " << resourcePos << tcu::TestLog::EndMessage;
5074
5075			gl.glGetProgramResourceiv(program.getProgram(), GL_UNIFORM, resourcePos, 1, props, 1, &length, &referenced);
5076			m_testCtx.getLog() << tcu::TestLog::Message << "Query GL_REFERENCED_BY_GEOMETRY_SHADER, got " << length << " value(s), value[0] = " << glu::getBooleanStr(referenced) << tcu::TestLog::EndMessage;
5077
5078			GLU_EXPECT_NO_ERROR(gl.glGetError(), "query resource");
5079
5080			if (length == 0 || referenced != GL_FALSE)
5081			{
5082				m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected GL_FALSE." << tcu::TestLog::EndMessage;
5083				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected value");
5084			}
5085		}
5086
5087		{
5088			const tcu::ScopedLogSection section		(m_testCtx.getLog(), "ReferencedUniform", "Referenced uniform u_offset");
5089			glu::CallLogWrapper			gl			(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
5090			const deUint32				props[1]	= { GL_REFERENCED_BY_GEOMETRY_SHADER };
5091			deUint32					resourcePos;
5092			glw::GLsizei				length		= 0;
5093			glw::GLint					referenced	= 0;
5094
5095			gl.enableLogging(true);
5096
5097			resourcePos = gl.glGetProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_offset");
5098			m_testCtx.getLog() << tcu::TestLog::Message << "u_offset resource index: " << resourcePos << tcu::TestLog::EndMessage;
5099
5100			gl.glGetProgramResourceiv(program.getProgram(), GL_UNIFORM, resourcePos, 1, props, 1, &length, &referenced);
5101			m_testCtx.getLog() << tcu::TestLog::Message << "Query GL_REFERENCED_BY_GEOMETRY_SHADER, got " << length << " value(s), value[0] = " << glu::getBooleanStr(referenced) << tcu::TestLog::EndMessage;
5102
5103			GLU_EXPECT_NO_ERROR(gl.glGetError(), "query resource");
5104
5105			if (length == 0 || referenced != GL_TRUE)
5106			{
5107				m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected GL_TRUE." << tcu::TestLog::EndMessage;
5108				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected value");
5109			}
5110		}
5111	}
5112
5113	return STOP;
5114}
5115
5116class VertexFeedbackCase : public TestCase
5117{
5118public:
5119	enum DrawMethod
5120	{
5121		METHOD_DRAW_ARRAYS = 0,
5122		METHOD_DRAW_ARRAYS_INSTANCED,
5123		METHOD_DRAW_ARRAYS_INDIRECT,
5124		METHOD_DRAW_ELEMENTS,
5125		METHOD_DRAW_ELEMENTS_INSTANCED,
5126		METHOD_DRAW_ELEMENTS_INDIRECT,
5127
5128		METHOD_LAST
5129	};
5130	enum PrimitiveType
5131	{
5132		PRIMITIVE_LINE_LOOP = 0,
5133		PRIMITIVE_LINE_STRIP,
5134		PRIMITIVE_TRIANGLE_STRIP,
5135		PRIMITIVE_TRIANGLE_FAN,
5136		PRIMITIVE_POINTS,
5137
5138		PRIMITIVE_LAST
5139	};
5140
5141						VertexFeedbackCase	(Context& context, const char* name, const char* description, DrawMethod method, PrimitiveType output);
5142						~VertexFeedbackCase	(void);
5143private:
5144	void				init				(void);
5145	void				deinit				(void);
5146	IterateResult		iterate				(void);
5147
5148	glu::ShaderProgram*	genProgram			(void);
5149	deUint32			getOutputPrimitive	(void);
5150	deUint32			getBasePrimitive	(void);
5151
5152	const DrawMethod	m_method;
5153	const PrimitiveType	m_output;
5154
5155	deUint32			m_elementBuf;
5156	deUint32			m_arrayBuf;
5157	deUint32			m_offsetBuf;
5158	deUint32			m_feedbackBuf;
5159	deUint32			m_indirectBuffer;
5160	glu::ShaderProgram*	m_program;
5161	glu::VertexArray*	m_vao;
5162};
5163
5164VertexFeedbackCase::VertexFeedbackCase (Context& context, const char* name, const char* description, DrawMethod method, PrimitiveType output)
5165	: TestCase			(context, name, description)
5166	, m_method			(method)
5167	, m_output			(output)
5168	, m_elementBuf		(0)
5169	, m_arrayBuf		(0)
5170	, m_offsetBuf		(0)
5171	, m_feedbackBuf		(0)
5172	, m_indirectBuffer	(0)
5173	, m_program			(DE_NULL)
5174	, m_vao				(DE_NULL)
5175{
5176	DE_ASSERT(method < METHOD_LAST);
5177	DE_ASSERT(output < PRIMITIVE_LAST);
5178}
5179
5180VertexFeedbackCase::~VertexFeedbackCase (void)
5181{
5182	deinit();
5183}
5184
5185void VertexFeedbackCase::init (void)
5186{
5187	// requirements
5188
5189	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
5190		throw tcu::NotSupportedError("test requires GL_EXT_geometry_shader extension");
5191
5192	// log what test tries to do
5193
5194	m_testCtx.getLog()
5195		<< tcu::TestLog::Message
5196		<< "Testing GL_EXT_geometry_shader transform feedback relaxations.\n"
5197		<< "Capturing vertex shader varying, no geometry shader. Invoke with:"
5198		<< tcu::TestLog::EndMessage;
5199
5200	switch (m_method)
5201	{
5202		case METHOD_DRAW_ARRAYS:				m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawArrays"			<< tcu::TestLog::EndMessage;	break;
5203		case METHOD_DRAW_ARRAYS_INSTANCED:		m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawArraysInstanced"	<< tcu::TestLog::EndMessage;	break;
5204		case METHOD_DRAW_ARRAYS_INDIRECT:		m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawArraysIndirect"	<< tcu::TestLog::EndMessage;	break;
5205		case METHOD_DRAW_ELEMENTS:				m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawElements"			<< tcu::TestLog::EndMessage;	break;
5206		case METHOD_DRAW_ELEMENTS_INSTANCED:	m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawElementsInstanced" << tcu::TestLog::EndMessage;	break;
5207		case METHOD_DRAW_ELEMENTS_INDIRECT:		m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawElementsIndirect"	<< tcu::TestLog::EndMessage;	break;
5208		default:
5209			DE_ASSERT(false);
5210	}
5211	switch (m_output)
5212	{
5213		case PRIMITIVE_LINE_LOOP:				m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: line loop"			<< tcu::TestLog::EndMessage;	break;
5214		case PRIMITIVE_LINE_STRIP:				m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: line strip"			<< tcu::TestLog::EndMessage;	break;
5215		case PRIMITIVE_TRIANGLE_STRIP:			m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: triangle strip"		<< tcu::TestLog::EndMessage;	break;
5216		case PRIMITIVE_TRIANGLE_FAN:			m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: triangle fan"		<< tcu::TestLog::EndMessage;	break;
5217		case PRIMITIVE_POINTS:					m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: points"				<< tcu::TestLog::EndMessage;	break;
5218		default:
5219			DE_ASSERT(false);
5220	}
5221
5222	// resources
5223
5224	{
5225		static const deUint16 elementData[] =
5226		{
5227			0, 1, 2, 3,
5228		};
5229		static const tcu::Vec4 arrayData[] =
5230		{
5231			tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
5232			tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f),
5233			tcu::Vec4(2.0f, 0.0f, 0.0f, 0.0f),
5234			tcu::Vec4(3.0f, 0.0f, 0.0f, 0.0f),
5235		};
5236		static const tcu::Vec4 offsetData[] =
5237		{
5238			tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
5239			tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
5240			tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
5241			tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
5242		};
5243
5244		const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
5245		const int				feedbackSize	= 8 * sizeof(float[4]);
5246
5247		m_vao = new glu::VertexArray(m_context.getRenderContext());
5248		gl.bindVertexArray(**m_vao);
5249		GLU_EXPECT_NO_ERROR(gl.getError(), "set up vao");
5250
5251		gl.genBuffers(1, &m_elementBuf);
5252		gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuf);
5253		gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elementData), &elementData[0], GL_STATIC_DRAW);
5254		GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5255
5256		gl.genBuffers(1, &m_arrayBuf);
5257		gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuf);
5258		gl.bufferData(GL_ARRAY_BUFFER, sizeof(arrayData), &arrayData[0], GL_STATIC_DRAW);
5259		GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5260
5261		gl.genBuffers(1, &m_offsetBuf);
5262		gl.bindBuffer(GL_ARRAY_BUFFER, m_offsetBuf);
5263		gl.bufferData(GL_ARRAY_BUFFER, sizeof(offsetData), &offsetData[0], GL_STATIC_DRAW);
5264		GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5265
5266		gl.genBuffers(1, &m_feedbackBuf);
5267		gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_feedbackBuf);
5268		gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackSize, DE_NULL, GL_DYNAMIC_COPY);
5269		GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5270
5271		m_program = genProgram();
5272
5273		if (!m_program->isOk())
5274		{
5275			m_testCtx.getLog() << *m_program;
5276			throw tcu::TestError("could not build program");
5277		}
5278	}
5279}
5280
5281void VertexFeedbackCase::deinit (void)
5282{
5283	if (m_elementBuf)
5284	{
5285		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_elementBuf);
5286		m_elementBuf = 0;
5287	}
5288
5289	if (m_arrayBuf)
5290	{
5291		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_arrayBuf);
5292		m_arrayBuf = 0;
5293	}
5294
5295	if (m_offsetBuf)
5296	{
5297		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_offsetBuf);
5298		m_offsetBuf = 0;
5299	}
5300
5301	if (m_feedbackBuf)
5302	{
5303		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_feedbackBuf);
5304		m_feedbackBuf = 0;
5305	}
5306
5307	if (m_indirectBuffer)
5308	{
5309		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indirectBuffer);
5310		m_indirectBuffer = 0;
5311	}
5312
5313	delete m_program;
5314	m_program = DE_NULL;
5315
5316	delete m_vao;
5317	m_vao = DE_NULL;
5318}
5319
5320VertexFeedbackCase::IterateResult VertexFeedbackCase::iterate (void)
5321{
5322	const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
5323	const deUint32			outputPrimitive	= getOutputPrimitive();
5324	const deUint32			basePrimitive	= getBasePrimitive();
5325
5326	const int				posLocation		= gl.getAttribLocation(m_program->getProgram(), "a_position");
5327	const int				offsetLocation	= gl.getAttribLocation(m_program->getProgram(), "a_offset");
5328
5329	if (posLocation == -1)
5330		throw tcu::TestError("a_position location was -1");
5331	if (offsetLocation == -1)
5332		throw tcu::TestError("a_offset location was -1");
5333
5334	gl.useProgram(m_program->getProgram());
5335
5336	gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuf);
5337	gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
5338	gl.enableVertexAttribArray(posLocation);
5339
5340	gl.bindBuffer(GL_ARRAY_BUFFER, m_offsetBuf);
5341	gl.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
5342	gl.enableVertexAttribArray(offsetLocation);
5343
5344	gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_feedbackBuf);
5345	GLU_EXPECT_NO_ERROR(gl.getError(), "bind buffer base");
5346
5347	m_testCtx.getLog() << tcu::TestLog::Message << "Calling BeginTransformFeedback(" << glu::getPrimitiveTypeStr(basePrimitive) << ")" << tcu::TestLog::EndMessage;
5348	gl.beginTransformFeedback(basePrimitive);
5349	GLU_EXPECT_NO_ERROR(gl.getError(), "beginTransformFeedback");
5350
5351	switch (m_method)
5352	{
5353		case METHOD_DRAW_ARRAYS:
5354		{
5355			m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawArrays(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5356			gl.drawArrays(outputPrimitive, 0, 4);
5357			break;
5358		}
5359
5360		case METHOD_DRAW_ARRAYS_INSTANCED:
5361		{
5362			m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawArraysInstanced(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5363			gl.vertexAttribDivisor(offsetLocation, 2);
5364			gl.drawArraysInstanced(outputPrimitive, 0, 3, 2);
5365			break;
5366		}
5367
5368		case METHOD_DRAW_ELEMENTS:
5369		{
5370			m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawElements(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5371			gl.drawElements(outputPrimitive, 4, GL_UNSIGNED_SHORT, DE_NULL);
5372			break;
5373		}
5374
5375		case METHOD_DRAW_ELEMENTS_INSTANCED:
5376		{
5377			m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawElementsInstanced(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5378			gl.drawElementsInstanced(outputPrimitive, 3, GL_UNSIGNED_SHORT, DE_NULL, 2);
5379			break;
5380		}
5381
5382		case METHOD_DRAW_ARRAYS_INDIRECT:
5383		{
5384			struct DrawArraysIndirectCommand
5385			{
5386				deUint32 count;
5387				deUint32 instanceCount;
5388				deUint32 first;
5389				deUint32 reservedMustBeZero;
5390			} params;
5391
5392			DE_STATIC_ASSERT(sizeof(DrawArraysIndirectCommand) == sizeof(deUint32[4]));
5393
5394			params.count = 4;
5395			params.instanceCount = 1;
5396			params.first = 0;
5397			params.reservedMustBeZero = 0;
5398
5399			gl.genBuffers(1, &m_indirectBuffer);
5400			gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_indirectBuffer);
5401			gl.bufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(params), &params, GL_STATIC_DRAW);
5402
5403			m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawElementsIndirect(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5404			gl.drawArraysIndirect(outputPrimitive, DE_NULL);
5405			break;
5406		}
5407
5408		case METHOD_DRAW_ELEMENTS_INDIRECT:
5409		{
5410			struct DrawElementsIndirectCommand
5411			{
5412				deUint32	count;
5413				deUint32	instanceCount;
5414				deUint32	firstIndex;
5415				deInt32		baseVertex;
5416				deUint32	reservedMustBeZero;
5417			} params;
5418
5419			DE_STATIC_ASSERT(sizeof(DrawElementsIndirectCommand) == sizeof(deUint32[5]));
5420
5421			params.count = 4;
5422			params.instanceCount = 1;
5423			params.firstIndex = 0;
5424			params.baseVertex = 0;
5425			params.reservedMustBeZero = 0;
5426
5427			gl.genBuffers(1, &m_indirectBuffer);
5428			gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_indirectBuffer);
5429			gl.bufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(params), &params, GL_STATIC_DRAW);
5430
5431			m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawElementsIndirect(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage;
5432			gl.drawElementsIndirect(outputPrimitive, GL_UNSIGNED_SHORT, DE_NULL);
5433			break;
5434		}
5435
5436		default:
5437			DE_ASSERT(false);
5438	}
5439	GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
5440
5441	gl.endTransformFeedback();
5442	GLU_EXPECT_NO_ERROR(gl.getError(), "endTransformFeedback");
5443
5444	m_testCtx.getLog() << tcu::TestLog::Message << "No errors." << tcu::TestLog::EndMessage;
5445	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
5446
5447	return STOP;
5448}
5449
5450glu::ShaderProgram* VertexFeedbackCase::genProgram (void)
5451{
5452	static const char* const vertexSource =		"#version 310 es\n"
5453												"in highp vec4 a_position;\n"
5454												"in highp vec4 a_offset;\n"
5455												"out highp vec4 tf_value;\n"
5456												"void main (void)\n"
5457												"{\n"
5458												"	gl_Position = a_position;\n"
5459												"	tf_value = a_position + a_offset;\n"
5460												"}\n";
5461	static const char* const fragmentSource =	"#version 310 es\n"
5462												"layout(location = 0) out mediump vec4 fragColor;\n"
5463												"void main (void)\n"
5464												"{\n"
5465												"	fragColor = vec4(1.0);\n"
5466												"}\n";
5467
5468	return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
5469																<< glu::VertexSource(vertexSource)
5470																<< glu::FragmentSource(fragmentSource)
5471																<< glu::TransformFeedbackVarying("tf_value")
5472																<< glu::TransformFeedbackMode(GL_INTERLEAVED_ATTRIBS));
5473}
5474
5475deUint32 VertexFeedbackCase::getOutputPrimitive (void)
5476{
5477	switch(m_output)
5478	{
5479		case PRIMITIVE_LINE_LOOP:		return GL_LINE_LOOP;
5480		case PRIMITIVE_LINE_STRIP:		return GL_LINE_STRIP;
5481		case PRIMITIVE_TRIANGLE_STRIP:	return GL_TRIANGLE_STRIP;
5482		case PRIMITIVE_TRIANGLE_FAN:	return GL_TRIANGLE_FAN;
5483		case PRIMITIVE_POINTS:			return GL_POINTS;
5484		default:
5485			DE_ASSERT(false);
5486			return 0;
5487	}
5488}
5489
5490deUint32 VertexFeedbackCase::getBasePrimitive (void)
5491{
5492	switch(m_output)
5493	{
5494		case PRIMITIVE_LINE_LOOP:		return GL_LINES;
5495		case PRIMITIVE_LINE_STRIP:		return GL_LINES;
5496		case PRIMITIVE_TRIANGLE_STRIP:	return GL_TRIANGLES;
5497		case PRIMITIVE_TRIANGLE_FAN:	return GL_TRIANGLES;
5498		case PRIMITIVE_POINTS:			return GL_POINTS;
5499		default:
5500			DE_ASSERT(false);
5501			return 0;
5502	}
5503}
5504
5505class VertexFeedbackOverflowCase : public TestCase
5506{
5507public:
5508	enum Method
5509	{
5510		METHOD_DRAW_ARRAYS = 0,
5511		METHOD_DRAW_ELEMENTS,
5512	};
5513
5514						VertexFeedbackOverflowCase	(Context& context, const char* name, const char* description, Method method);
5515						~VertexFeedbackOverflowCase	(void);
5516
5517private:
5518	void				init						(void);
5519	void				deinit						(void);
5520	IterateResult		iterate						(void);
5521	glu::ShaderProgram*	genProgram					(void);
5522
5523	const Method		m_method;
5524
5525	deUint32			m_elementBuf;
5526	deUint32			m_arrayBuf;
5527	deUint32			m_feedbackBuf;
5528	glu::ShaderProgram*	m_program;
5529	glu::VertexArray*	m_vao;
5530};
5531
5532VertexFeedbackOverflowCase::VertexFeedbackOverflowCase (Context& context, const char* name, const char* description, Method method)
5533	: TestCase		(context, name, description)
5534	, m_method		(method)
5535	, m_elementBuf	(0)
5536	, m_arrayBuf	(0)
5537	, m_feedbackBuf	(0)
5538	, m_program		(DE_NULL)
5539	, m_vao			(DE_NULL)
5540{
5541}
5542
5543VertexFeedbackOverflowCase::~VertexFeedbackOverflowCase (void)
5544{
5545	deinit();
5546}
5547
5548void VertexFeedbackOverflowCase::init (void)
5549{
5550	// requirements
5551
5552	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
5553		throw tcu::NotSupportedError("test requires GL_EXT_geometry_shader extension");
5554
5555	// log what test tries to do
5556
5557	m_testCtx.getLog()
5558		<< tcu::TestLog::Message
5559		<< "Testing GL_EXT_geometry_shader transform feedback overflow behavior.\n"
5560		<< "Capturing vertex shader varying, rendering 2 triangles. Allocating feedback buffer for 5 vertices."
5561		<< tcu::TestLog::EndMessage;
5562
5563	// resources
5564
5565	{
5566		static const deUint16	elementData[] =
5567		{
5568			0, 1, 2,
5569			0, 1, 2,
5570		};
5571		static const tcu::Vec4	arrayData[] =
5572		{
5573			tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
5574			tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
5575			tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
5576			tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
5577		};
5578
5579		const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
5580
5581		m_vao = new glu::VertexArray(m_context.getRenderContext());
5582		gl.bindVertexArray(**m_vao);
5583		GLU_EXPECT_NO_ERROR(gl.getError(), "set up vao");
5584
5585		if (m_method == METHOD_DRAW_ELEMENTS)
5586		{
5587			gl.genBuffers(1, &m_elementBuf);
5588			gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuf);
5589			gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elementData), &elementData[0], GL_STATIC_DRAW);
5590			GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5591		}
5592
5593		gl.genBuffers(1, &m_arrayBuf);
5594		gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuf);
5595		gl.bufferData(GL_ARRAY_BUFFER, sizeof(arrayData), &arrayData[0], GL_STATIC_DRAW);
5596		GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5597
5598		{
5599			const int					feedbackCount			= 5 * 4; // 5x vec4
5600			const std::vector<float>	initialBufferContents	(feedbackCount, -1.0f);
5601
5602			m_testCtx.getLog() << tcu::TestLog::Message << "Filling feeback buffer with dummy value (-1.0)." << tcu::TestLog::EndMessage;
5603
5604			gl.genBuffers(1, &m_feedbackBuf);
5605			gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_feedbackBuf);
5606			gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, (int)(sizeof(float) * initialBufferContents.size()), &initialBufferContents[0], GL_DYNAMIC_COPY);
5607			GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
5608		}
5609
5610		m_program = genProgram();
5611
5612		if (!m_program->isOk())
5613		{
5614			m_testCtx.getLog() << *m_program;
5615			throw tcu::TestError("could not build program");
5616		}
5617	}
5618}
5619
5620void VertexFeedbackOverflowCase::deinit (void)
5621{
5622	if (m_elementBuf)
5623	{
5624		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_elementBuf);
5625		m_elementBuf = 0;
5626	}
5627
5628	if (m_arrayBuf)
5629	{
5630		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_arrayBuf);
5631		m_arrayBuf = 0;
5632	}
5633
5634	if (m_feedbackBuf)
5635	{
5636		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_feedbackBuf);
5637		m_feedbackBuf = 0;
5638	}
5639
5640	delete m_program;
5641	m_program = DE_NULL;
5642
5643	delete m_vao;
5644	m_vao = DE_NULL;
5645}
5646
5647VertexFeedbackOverflowCase::IterateResult VertexFeedbackOverflowCase::iterate (void)
5648{
5649	const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
5650	const int				posLocation		= gl.getAttribLocation(m_program->getProgram(), "a_position");
5651
5652	if (posLocation == -1)
5653		throw tcu::TestError("a_position location was -1");
5654
5655	gl.useProgram(m_program->getProgram());
5656
5657	gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuf);
5658	gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
5659	gl.enableVertexAttribArray(posLocation);
5660
5661	if (m_method == METHOD_DRAW_ELEMENTS)
5662	{
5663		gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuf);
5664		GLU_EXPECT_NO_ERROR(gl.getError(), "bind buffers");
5665	}
5666
5667	gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_feedbackBuf);
5668	GLU_EXPECT_NO_ERROR(gl.getError(), "bind buffer base");
5669
5670	m_testCtx.getLog() << tcu::TestLog::Message << "Capturing 2 triangles." << tcu::TestLog::EndMessage;
5671
5672	gl.beginTransformFeedback(GL_TRIANGLES);
5673
5674	if (m_method == METHOD_DRAW_ELEMENTS)
5675		gl.drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, DE_NULL);
5676	else if (m_method == METHOD_DRAW_ARRAYS)
5677		gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
5678	else
5679		DE_ASSERT(false);
5680
5681	gl.endTransformFeedback();
5682	GLU_EXPECT_NO_ERROR(gl.getError(), "capture");
5683
5684	m_testCtx.getLog() << tcu::TestLog::Message << "Verifying final triangle was not partially written to the feedback buffer." << tcu::TestLog::EndMessage;
5685
5686	{
5687		const void*				ptr		= gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float[4]) * 5, GL_MAP_READ_BIT);
5688		std::vector<float>		feedback;
5689		bool					error	= false;
5690
5691		GLU_EXPECT_NO_ERROR(gl.getError(), "mapBufferRange");
5692		if (!ptr)
5693			throw tcu::TestError("mapBufferRange returned null");
5694
5695		feedback.resize(5*4);
5696		deMemcpy(&feedback[0], ptr, sizeof(float[4]) * 5);
5697
5698		if (gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER) != GL_TRUE)
5699			throw tcu::TestError("unmapBuffer returned false");
5700
5701		// Verify vertices 0 - 2
5702		for (int vertex = 0; vertex < 3; ++vertex)
5703		{
5704			for (int component = 0; component < 4; ++component)
5705			{
5706				if (feedback[vertex*4 + component] != 1.0f)
5707				{
5708					m_testCtx.getLog()
5709						<< tcu::TestLog::Message
5710						<< "Feedback buffer vertex " << vertex << ", component " << component << ": unexpected value, expected 1.0, got " << feedback[vertex*4 + component]
5711						<< tcu::TestLog::EndMessage;
5712					error = true;
5713				}
5714			}
5715		}
5716
5717		// Verify vertices 3 - 4
5718		for (int vertex = 3; vertex < 5; ++vertex)
5719		{
5720			for (int component = 0; component < 4; ++component)
5721			{
5722				if (feedback[vertex*4 + component] != -1.0f)
5723				{
5724					m_testCtx.getLog()
5725						<< tcu::TestLog::Message
5726						<< "Feedback buffer vertex " << vertex << ", component " << component << ": unexpected value, expected -1.0, got " << feedback[vertex*4 + component]
5727						<< tcu::TestLog::EndMessage;
5728					error = true;
5729				}
5730			}
5731		}
5732
5733		if (error)
5734			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Feedback result validation failed");
5735		else
5736			m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
5737	}
5738
5739	return STOP;
5740}
5741
5742glu::ShaderProgram* VertexFeedbackOverflowCase::genProgram (void)
5743{
5744	static const char* const vertexSource =		"#version 310 es\n"
5745												"in highp vec4 a_position;\n"
5746												"void main (void)\n"
5747												"{\n"
5748												"	gl_Position = a_position;\n"
5749												"}\n";
5750	static const char* const fragmentSource =	"#version 310 es\n"
5751												"layout(location = 0) out mediump vec4 fragColor;\n"
5752												"void main (void)\n"
5753												"{\n"
5754												"	fragColor = vec4(1.0);\n"
5755												"}\n";
5756
5757	return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
5758																<< glu::VertexSource(vertexSource)
5759																<< glu::FragmentSource(fragmentSource)
5760																<< glu::TransformFeedbackVarying("gl_Position")
5761																<< glu::TransformFeedbackMode(GL_INTERLEAVED_ATTRIBS));
5762}
5763
5764} // anonymous
5765
5766GeometryShaderTests::GeometryShaderTests (Context& context)
5767	: TestCaseGroup(context, "geometry_shading", "Geometry shader tests")
5768{
5769}
5770
5771GeometryShaderTests::~GeometryShaderTests (void)
5772{
5773}
5774
5775void GeometryShaderTests::init (void)
5776{
5777	struct PrimitiveTestSpec
5778	{
5779		deUint32	primitiveType;
5780		const char* name;
5781		deUint32	outputType;
5782	};
5783
5784	struct EmitTestSpec
5785	{
5786		deUint32	outputType;
5787		int			emitCountA;		//!< primitive A emit count
5788		int			endCountA;		//!< primitive A end count
5789		int			emitCountB;		//!<
5790		int			endCountB;		//!<
5791		const char* name;
5792	};
5793
5794	static const struct LayeredTarget
5795	{
5796		LayeredRenderCase::LayeredRenderTargetType	target;
5797		const char*									name;
5798		const char*									desc;
5799	} layerTargets[] =
5800	{
5801		{ LayeredRenderCase::TARGET_CUBE,			"cubemap",				"cubemap"						},
5802		{ LayeredRenderCase::TARGET_3D,				"3d",					"3D texture"					},
5803		{ LayeredRenderCase::TARGET_2D_ARRAY,		"2d_array",				"2D array texture"				},
5804		{ LayeredRenderCase::TARGET_2D_MS_ARRAY,	"2d_multisample_array",	"2D multisample array texture"	},
5805	};
5806
5807	tcu::TestCaseGroup* const queryGroup				= new tcu::TestCaseGroup(m_testCtx, "query", "Query tests.");
5808	tcu::TestCaseGroup* const basicGroup				= new tcu::TestCaseGroup(m_testCtx, "basic", "Basic tests.");
5809	tcu::TestCaseGroup* const inputPrimitiveGroup		= new tcu::TestCaseGroup(m_testCtx, "input", "Different input primitives.");
5810	tcu::TestCaseGroup* const conversionPrimitiveGroup	= new tcu::TestCaseGroup(m_testCtx, "conversion", "Different input and output primitives.");
5811	tcu::TestCaseGroup* const emitGroup					= new tcu::TestCaseGroup(m_testCtx, "emit", "Different emit counts.");
5812	tcu::TestCaseGroup* const varyingGroup				= new tcu::TestCaseGroup(m_testCtx, "varying", "Test varyings.");
5813	tcu::TestCaseGroup* const layeredGroup				= new tcu::TestCaseGroup(m_testCtx, "layered", "Layered rendering.");
5814	tcu::TestCaseGroup* const instancedGroup			= new tcu::TestCaseGroup(m_testCtx, "instanced", "Instanced rendering.");
5815	tcu::TestCaseGroup* const negativeGroup				= new tcu::TestCaseGroup(m_testCtx, "negative", "Negative tests.");
5816	tcu::TestCaseGroup* const feedbackGroup				= new tcu::TestCaseGroup(m_testCtx, "vertex_transform_feedback", "Transform feedback.");
5817
5818	this->addChild(queryGroup);
5819	this->addChild(basicGroup);
5820	this->addChild(inputPrimitiveGroup);
5821	this->addChild(conversionPrimitiveGroup);
5822	this->addChild(emitGroup);
5823	this->addChild(varyingGroup);
5824	this->addChild(layeredGroup);
5825	this->addChild(instancedGroup);
5826	this->addChild(negativeGroup);
5827	this->addChild(feedbackGroup);
5828
5829	// query test
5830	{
5831		// limits with a corresponding glsl constant
5832		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_input_components",				"", GL_MAX_GEOMETRY_INPUT_COMPONENTS,				"MaxGeometryInputComponents",		64));
5833		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_output_components",				"", GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,				"MaxGeometryOutputComponents",		128));
5834		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_image_uniforms",					"", GL_MAX_GEOMETRY_IMAGE_UNIFORMS,					"MaxGeometryImageUniforms",			0));
5835		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_texture_image_units",			"", GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,			"MaxGeometryTextureImageUnits",		16));
5836		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_output_vertices",				"", GL_MAX_GEOMETRY_OUTPUT_VERTICES,				"MaxGeometryOutputVertices",		256));
5837		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_total_output_components",		"", GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,		"MaxGeometryTotalOutputComponents",	1024));
5838		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_uniform_components",				"", GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,				"MaxGeometryUniformComponents",		1024));
5839		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_atomic_counters",				"", GL_MAX_GEOMETRY_ATOMIC_COUNTERS,				"MaxGeometryAtomicCounters",		0));
5840		queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_atomic_counter_buffers",			"", GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,			"MaxGeometryAtomicCounterBuffers",	0));
5841
5842		// program queries
5843		queryGroup->addChild(new GeometryShaderVerticesQueryCase	(m_context, "geometry_linked_vertices_out",	"GL_GEOMETRY_LINKED_VERTICES_OUT"));
5844		queryGroup->addChild(new GeometryShaderInputQueryCase		(m_context, "geometry_linked_input_type",	"GL_GEOMETRY_LINKED_INPUT_TYPE"));
5845		queryGroup->addChild(new GeometryShaderOutputQueryCase		(m_context, "geometry_linked_output_type",	"GL_GEOMETRY_LINKED_OUTPUT_TYPE"));
5846		queryGroup->addChild(new GeometryShaderInvocationsQueryCase	(m_context, "geometry_shader_invocations",	"GL_GEOMETRY_SHADER_INVOCATIONS"));
5847
5848		// limits
5849		queryGroup->addChild(new ImplementationLimitCase(m_context, "max_geometry_shader_invocations",		"", GL_MAX_GEOMETRY_SHADER_INVOCATIONS,		32));
5850        queryGroup->addChild(new ImplementationLimitCase(m_context, "max_geometry_uniform_blocks",			"", GL_MAX_GEOMETRY_UNIFORM_BLOCKS,			12));
5851        queryGroup->addChild(new ImplementationLimitCase(m_context, "max_geometry_shader_storage_blocks",	"", GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,	0));
5852
5853		// layer_provoking_vertex_ext
5854		queryGroup->addChild(new LayerProvokingVertexQueryCase(m_context, "layer_provoking_vertex", "GL_LAYER_PROVOKING_VERTEX"));
5855
5856		// primitives_generated
5857		queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_no_geometry",		"PRIMITIVES_GENERATED query with no geometry shader",								PrimitivesGeneratedQueryCase::TEST_NO_GEOMETRY));
5858		queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_no_amplification",	"PRIMITIVES_GENERATED query with non amplifying geometry shader",					PrimitivesGeneratedQueryCase::TEST_NO_AMPLIFICATION));
5859		queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_amplification",		"PRIMITIVES_GENERATED query with amplifying geometry shader",						PrimitivesGeneratedQueryCase::TEST_AMPLIFICATION));
5860		queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_partial_primitives", "PRIMITIVES_GENERATED query with geometry shader emitting partial primitives",		PrimitivesGeneratedQueryCase::TEST_PARTIAL_PRIMITIVES));
5861		queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_instanced",			"PRIMITIVES_GENERATED query with instanced geometry shader",						PrimitivesGeneratedQueryCase::TEST_INSTANCED));
5862
5863		// fbo
5864		queryGroup->addChild(new ImplementationLimitCase				(m_context, "max_framebuffer_layers",				"", GL_MAX_FRAMEBUFFER_LAYERS,	256));
5865		queryGroup->addChild(new FramebufferDefaultLayersCase			(m_context, "framebuffer_default_layers",			""));
5866		queryGroup->addChild(new FramebufferAttachmentLayeredCase		(m_context, "framebuffer_attachment_layered",		""));
5867		queryGroup->addChild(new FramebufferIncompleteLayereTargetsCase	(m_context, "framebuffer_incomplete_layer_targets",	""));
5868
5869		// resource query
5870		queryGroup->addChild(new ReferencedByGeometryShaderCase			(m_context, "referenced_by_geometry_shader",	""));
5871	}
5872
5873	// basic tests
5874	{
5875		basicGroup->addChild(new OutputCountCase			(m_context,	"output_10",				"Output 10 vertices",								OutputCountPatternSpec(10)));
5876		basicGroup->addChild(new OutputCountCase			(m_context,	"output_128",				"Output 128 vertices",								OutputCountPatternSpec(128)));
5877		basicGroup->addChild(new OutputCountCase			(m_context,	"output_256",				"Output 256 vertices",								OutputCountPatternSpec(256)));
5878		basicGroup->addChild(new OutputCountCase			(m_context,	"output_max",				"Output max vertices",								OutputCountPatternSpec(-1)));
5879		basicGroup->addChild(new OutputCountCase			(m_context,	"output_10_and_100",		"Output 10 and 100 vertices in two invocations",	OutputCountPatternSpec(10, 100)));
5880		basicGroup->addChild(new OutputCountCase			(m_context,	"output_100_and_10",		"Output 100 and 10 vertices in two invocations",	OutputCountPatternSpec(100, 10)));
5881		basicGroup->addChild(new OutputCountCase			(m_context,	"output_0_and_128",			"Output 0 and 128 vertices in two invocations",		OutputCountPatternSpec(0, 128)));
5882		basicGroup->addChild(new OutputCountCase			(m_context,	"output_128_and_0",			"Output 128 and 0 vertices in two invocations",		OutputCountPatternSpec(128, 0)));
5883
5884		basicGroup->addChild(new VaryingOutputCountCase		(m_context,	"output_vary_by_attribute",	"Output varying number of vertices",				VaryingOutputCountShader::READ_ATTRIBUTE,	VaryingOutputCountCase::MODE_WITHOUT_INSTANCING));
5885		basicGroup->addChild(new VaryingOutputCountCase		(m_context,	"output_vary_by_uniform",	"Output varying number of vertices",				VaryingOutputCountShader::READ_UNIFORM,		VaryingOutputCountCase::MODE_WITHOUT_INSTANCING));
5886		basicGroup->addChild(new VaryingOutputCountCase		(m_context,	"output_vary_by_texture",	"Output varying number of vertices",				VaryingOutputCountShader::READ_TEXTURE,		VaryingOutputCountCase::MODE_WITHOUT_INSTANCING));
5887
5888		basicGroup->addChild(new BuiltinVariableRenderTest	(m_context,	"point_size",				"test gl_PointSize",								BuiltinVariableShader::TEST_POINT_SIZE));
5889		basicGroup->addChild(new BuiltinVariableRenderTest	(m_context,	"primitive_id_in",			"test gl_PrimitiveIDIn",							BuiltinVariableShader::TEST_PRIMITIVE_ID_IN));
5890		basicGroup->addChild(new BuiltinVariableRenderTest	(m_context,	"primitive_id_in_restarted","test gl_PrimitiveIDIn with primitive restart",		BuiltinVariableShader::TEST_PRIMITIVE_ID_IN, GeometryShaderRenderTest::FLAG_USE_RESTART_INDEX | GeometryShaderRenderTest::FLAG_USE_INDICES));
5891		basicGroup->addChild(new BuiltinVariableRenderTest	(m_context,	"primitive_id",				"test gl_PrimitiveID",								BuiltinVariableShader::TEST_PRIMITIVE_ID));
5892	}
5893
5894	// input primitives
5895	{
5896		static const PrimitiveTestSpec inputPrimitives[] =
5897		{
5898			{ GL_POINTS,					"points",					GL_POINTS			},
5899			{ GL_LINES,						"lines",					GL_LINE_STRIP		},
5900			{ GL_LINE_LOOP,					"line_loop",				GL_LINE_STRIP		},
5901			{ GL_LINE_STRIP,				"line_strip",				GL_LINE_STRIP		},
5902			{ GL_TRIANGLES,					"triangles",				GL_TRIANGLE_STRIP	},
5903			{ GL_TRIANGLE_STRIP,			"triangle_strip",			GL_TRIANGLE_STRIP	},
5904			{ GL_TRIANGLE_FAN,				"triangle_fan",				GL_TRIANGLE_STRIP	},
5905			{ GL_LINES_ADJACENCY,			"lines_adjacency",			GL_LINE_STRIP		},
5906			{ GL_LINE_STRIP_ADJACENCY,		"line_strip_adjacency",		GL_LINE_STRIP		},
5907			{ GL_TRIANGLES_ADJACENCY,		"triangles_adjacency",		GL_TRIANGLE_STRIP	}
5908		};
5909
5910		tcu::TestCaseGroup* const basicPrimitiveGroup		= new tcu::TestCaseGroup(m_testCtx, "basic_primitive",			"Different input and output primitives.");
5911		tcu::TestCaseGroup* const triStripAdjacencyGroup	= new tcu::TestCaseGroup(m_testCtx, "triangle_strip_adjacency",	"Different triangle_strip_adjacency vertex counts.");
5912
5913		// more basic types
5914		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(inputPrimitives); ++ndx)
5915			basicPrimitiveGroup->addChild(new GeometryExpanderRenderTest(m_context, inputPrimitives[ndx].name, inputPrimitives[ndx].name, inputPrimitives[ndx].primitiveType, inputPrimitives[ndx].outputType));
5916
5917		// triangle strip adjacency with different vtx counts
5918		for (int vtxCount = 0; vtxCount <= 12; ++vtxCount)
5919		{
5920			const std::string name = "vertex_count_" + de::toString(vtxCount);
5921			const std::string desc = "Vertex count is " + de::toString(vtxCount);
5922
5923			triStripAdjacencyGroup->addChild(new TriangleStripAdjacencyVertexCountTest(m_context, name.c_str(), desc.c_str(), vtxCount));
5924		}
5925
5926		inputPrimitiveGroup->addChild(basicPrimitiveGroup);
5927		inputPrimitiveGroup->addChild(triStripAdjacencyGroup);
5928	}
5929
5930	// different type conversions
5931	{
5932		static const PrimitiveTestSpec conversionPrimitives[] =
5933		{
5934			{ GL_TRIANGLES,		"triangles_to_points",	GL_POINTS			},
5935			{ GL_LINES,			"lines_to_points",		GL_POINTS			},
5936			{ GL_POINTS,		"points_to_lines",		GL_LINE_STRIP		},
5937			{ GL_TRIANGLES,		"triangles_to_lines",	GL_LINE_STRIP		},
5938			{ GL_POINTS,		"points_to_triangles",	GL_TRIANGLE_STRIP	},
5939			{ GL_LINES,			"lines_to_triangles",	GL_TRIANGLE_STRIP	}
5940		};
5941
5942		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(conversionPrimitives); ++ndx)
5943			conversionPrimitiveGroup->addChild(new GeometryExpanderRenderTest(m_context, conversionPrimitives[ndx].name, conversionPrimitives[ndx].name, conversionPrimitives[ndx].primitiveType, conversionPrimitives[ndx].outputType));
5944	}
5945
5946	// emit different amounts
5947	{
5948		static const EmitTestSpec emitTests[] =
5949		{
5950			{ GL_POINTS,			 0,		0,	0,	0,	"points"			},
5951			{ GL_POINTS,			 0,		1,	0,	0,	"points"			},
5952			{ GL_POINTS,			 1,		1,	0,	0,	"points"			},
5953			{ GL_POINTS,			 0,		2,	0,	0,	"points"			},
5954			{ GL_POINTS,			 1,		2,	0,	0,	"points"			},
5955			{ GL_LINE_STRIP,		 0,		0,	0,	0,	"line_strip"		},
5956			{ GL_LINE_STRIP,		 0,		1,	0,	0,	"line_strip"		},
5957			{ GL_LINE_STRIP,		 1,		1,	0,	0,	"line_strip"		},
5958			{ GL_LINE_STRIP,		 2,		1,	0,	0,	"line_strip"		},
5959			{ GL_LINE_STRIP,		 0,		2,	0,	0,	"line_strip"		},
5960			{ GL_LINE_STRIP,		 1,		2,	0,	0,	"line_strip"		},
5961			{ GL_LINE_STRIP,		 2,		2,	0,	0,	"line_strip"		},
5962			{ GL_LINE_STRIP,		 2,		2,	2,	0,	"line_strip"		},
5963			{ GL_TRIANGLE_STRIP,	 0,		0,	0,	0,	"triangle_strip"	},
5964			{ GL_TRIANGLE_STRIP,	 0,		1,	0,	0,	"triangle_strip"	},
5965			{ GL_TRIANGLE_STRIP,	 1,		1,	0,	0,	"triangle_strip"	},
5966			{ GL_TRIANGLE_STRIP,	 2,		1,	0,	0,	"triangle_strip"	},
5967			{ GL_TRIANGLE_STRIP,	 3,		1,	0,	0,	"triangle_strip"	},
5968			{ GL_TRIANGLE_STRIP,	 0,		2,	0,	0,	"triangle_strip"	},
5969			{ GL_TRIANGLE_STRIP,	 1,		2,	0,	0,	"triangle_strip"	},
5970			{ GL_TRIANGLE_STRIP,	 2,		2,	0,	0,	"triangle_strip"	},
5971			{ GL_TRIANGLE_STRIP,	 3,		2,	0,	0,	"triangle_strip"	},
5972			{ GL_TRIANGLE_STRIP,	 3,		2,	3,	0,	"triangle_strip"	},
5973		};
5974
5975		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(emitTests); ++ndx)
5976		{
5977			std::string name = std::string(emitTests[ndx].name) + "_emit_" + de::toString(emitTests[ndx].emitCountA) + "_end_" + de::toString(emitTests[ndx].endCountA);
5978			std::string desc = std::string(emitTests[ndx].name) + " output, emit " + de::toString(emitTests[ndx].emitCountA) + " vertices, call EndPrimitive " + de::toString(emitTests[ndx].endCountA) + " times";
5979
5980			if (emitTests[ndx].emitCountB)
5981			{
5982				name += "_emit_" + de::toString(emitTests[ndx].emitCountB) + "_end_" + de::toString(emitTests[ndx].endCountB);
5983				desc += ", emit " + de::toString(emitTests[ndx].emitCountB) + " vertices, call EndPrimitive " + de::toString(emitTests[ndx].endCountB) + " times";
5984			}
5985
5986			emitGroup->addChild(new EmitTest(m_context, name.c_str(), desc.c_str(), emitTests[ndx].emitCountA, emitTests[ndx].endCountA, emitTests[ndx].emitCountB, emitTests[ndx].endCountB, emitTests[ndx].outputType));
5987		}
5988	}
5989
5990	// varying
5991	{
5992		struct VaryingTestSpec
5993		{
5994			int			vertexOutputs;
5995			int			geometryOutputs;
5996			const char*	name;
5997			const char*	desc;
5998		};
5999
6000		static const VaryingTestSpec varyingTests[] =
6001		{
6002			{ -1, 1, "vertex_no_op_geometry_out_1", "vertex_no_op_geometry_out_1" },
6003			{  0, 1, "vertex_out_0_geometry_out_1", "vertex_out_0_geometry_out_1" },
6004			{  0, 2, "vertex_out_0_geometry_out_2", "vertex_out_0_geometry_out_2" },
6005			{  1, 0, "vertex_out_1_geometry_out_0", "vertex_out_1_geometry_out_0" },
6006			{  1, 2, "vertex_out_1_geometry_out_2", "vertex_out_1_geometry_out_2" },
6007		};
6008
6009		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(varyingTests); ++ndx)
6010			varyingGroup->addChild(new VaryingTest(m_context, varyingTests[ndx].name, varyingTests[ndx].desc, varyingTests[ndx].vertexOutputs, varyingTests[ndx].geometryOutputs));
6011	}
6012
6013	// layered
6014	{
6015		static const struct TestType
6016		{
6017			LayeredRenderCase::TestType	test;
6018			const char*					testPrefix;
6019			const char*					descPrefix;
6020		} tests[] =
6021		{
6022			{ LayeredRenderCase::TEST_DEFAULT_LAYER,			"render_with_default_layer_",	"Render to all layers of "					},
6023			{ LayeredRenderCase::TEST_SINGLE_LAYER,				"render_to_one_",				"Render to one layer of "					},
6024			{ LayeredRenderCase::TEST_ALL_LAYERS,				"render_to_all_",				"Render to all layers of "					},
6025			{ LayeredRenderCase::TEST_DIFFERENT_LAYERS,			"render_different_to_",			"Render different data to different layers"	},
6026			{ LayeredRenderCase::TEST_LAYER_ID,					"fragment_layer_",				"Read gl_Layer in fragment shader"			},
6027			{ LayeredRenderCase::TEST_LAYER_PROVOKING_VERTEX,	"layer_provoking_vertex_",		"Verify LAYER_PROVOKING_VERTEX"				},
6028		};
6029
6030		for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(tests); ++testNdx)
6031		for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(layerTargets); ++targetNdx)
6032		{
6033			const std::string name = std::string(tests[testNdx].testPrefix) + layerTargets[targetNdx].name;
6034			const std::string desc = std::string(tests[testNdx].descPrefix) + layerTargets[targetNdx].desc;
6035
6036			layeredGroup->addChild(new LayeredRenderCase(m_context, name.c_str(), desc.c_str(), layerTargets[targetNdx].target, tests[testNdx].test));
6037		}
6038	}
6039
6040	// instanced
6041	{
6042		static const struct InvocationCase
6043		{
6044			const char* name;
6045			int			numInvocations;
6046		} invocationCases[] =
6047		{
6048			{ "1",		1  },
6049			{ "2",		2  },
6050			{ "8",		8  },
6051			{ "32",		32 },
6052			{ "max",	-1 },
6053		};
6054		static const int numDrawInstances[] = { 2, 4, 8 };
6055		static const int numDrawInvocations[] = { 2, 8 };
6056
6057		// same amount of content to all invocations
6058		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(invocationCases); ++ndx)
6059			instancedGroup->addChild(new GeometryInvocationCase(m_context,
6060																(std::string("geometry_") + invocationCases[ndx].name + "_invocations").c_str(),
6061																(std::string("Geometry shader with ") + invocationCases[ndx].name + " invocation(s)").c_str(),
6062																invocationCases[ndx].numInvocations,
6063																GeometryInvocationCase::CASE_FIXED_OUTPUT_COUNTS));
6064
6065		// different amount of content to each invocation
6066		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(invocationCases); ++ndx)
6067			if (invocationCases[ndx].numInvocations != 1)
6068				instancedGroup->addChild(new GeometryInvocationCase(m_context,
6069																	(std::string("geometry_output_different_") + invocationCases[ndx].name + "_invocations").c_str(),
6070																	"Geometry shader invocation(s) with different emit counts",
6071																	invocationCases[ndx].numInvocations,
6072																	GeometryInvocationCase::CASE_DIFFERENT_OUTPUT_COUNTS));
6073
6074		// invocation per layer
6075		for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(layerTargets); ++targetNdx)
6076		{
6077			const std::string name = std::string("invocation_per_layer_") + layerTargets[targetNdx].name;
6078			const std::string desc = std::string("Render to multiple layers with multiple invocations, one invocation per layer, target ") + layerTargets[targetNdx].desc;
6079
6080			instancedGroup->addChild(new LayeredRenderCase(m_context, name.c_str(), desc.c_str(), layerTargets[targetNdx].target, LayeredRenderCase::TEST_INVOCATION_PER_LAYER));
6081		}
6082
6083		// multiple layers per invocation
6084		for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(layerTargets); ++targetNdx)
6085		{
6086			const std::string name = std::string("multiple_layers_per_invocation_") + layerTargets[targetNdx].name;
6087			const std::string desc = std::string("Render to multiple layers with multiple invocations, multiple layers per invocation, target ") + layerTargets[targetNdx].desc;
6088
6089			instancedGroup->addChild(new LayeredRenderCase(m_context, name.c_str(), desc.c_str(), layerTargets[targetNdx].target, LayeredRenderCase::TEST_MULTIPLE_LAYERS_PER_INVOCATION));
6090		}
6091
6092		// different invocation output counts depending on {uniform, attrib, texture}
6093		instancedGroup->addChild(new VaryingOutputCountCase(m_context,	"invocation_output_vary_by_attribute",	"Output varying number of vertices", VaryingOutputCountShader::READ_ATTRIBUTE,	VaryingOutputCountCase::MODE_WITH_INSTANCING));
6094		instancedGroup->addChild(new VaryingOutputCountCase(m_context,	"invocation_output_vary_by_uniform",	"Output varying number of vertices", VaryingOutputCountShader::READ_UNIFORM,	VaryingOutputCountCase::MODE_WITH_INSTANCING));
6095		instancedGroup->addChild(new VaryingOutputCountCase(m_context,	"invocation_output_vary_by_texture",	"Output varying number of vertices", VaryingOutputCountShader::READ_TEXTURE,	VaryingOutputCountCase::MODE_WITH_INSTANCING));
6096
6097		// with drawInstanced
6098		for (int instanceNdx = 0; instanceNdx < DE_LENGTH_OF_ARRAY(numDrawInstances); ++instanceNdx)
6099		for (int invocationNdx = 0; invocationNdx < DE_LENGTH_OF_ARRAY(numDrawInvocations); ++invocationNdx)
6100		{
6101			const std::string name = std::string("draw_") + de::toString(numDrawInstances[instanceNdx]) + "_instances_geometry_" + de::toString(numDrawInvocations[invocationNdx]) + "_invocations";
6102			const std::string desc = std::string("Draw ") + de::toString(numDrawInstances[instanceNdx]) + " instances, with " + de::toString(numDrawInvocations[invocationNdx]) + " geometry shader invocations.";
6103
6104			instancedGroup->addChild(new DrawInstancedGeometryInstancedCase(m_context, name.c_str(), desc.c_str(), numDrawInstances[instanceNdx], numDrawInvocations[invocationNdx]));
6105		}
6106	}
6107
6108	// negative (wrong types)
6109	{
6110		struct PrimitiveToInputTypeConversion
6111		{
6112			GLenum inputType;
6113			GLenum primitiveType;
6114		};
6115
6116		static const PrimitiveToInputTypeConversion legalConversions[] =
6117		{
6118			{ GL_POINTS,				GL_POINTS					},
6119			{ GL_LINES,					GL_LINES					},
6120			{ GL_LINES,					GL_LINE_LOOP				},
6121			{ GL_LINES,					GL_LINE_STRIP				},
6122			{ GL_LINES_ADJACENCY,		GL_LINES_ADJACENCY			},
6123			{ GL_LINES_ADJACENCY,		GL_LINE_STRIP_ADJACENCY		},
6124			{ GL_TRIANGLES,				GL_TRIANGLES				},
6125			{ GL_TRIANGLES,				GL_TRIANGLE_STRIP			},
6126			{ GL_TRIANGLES,				GL_TRIANGLE_FAN				},
6127			{ GL_TRIANGLES_ADJACENCY,	GL_TRIANGLES_ADJACENCY		},
6128			{ GL_TRIANGLES_ADJACENCY,	GL_TRIANGLE_STRIP_ADJACENCY	},
6129		};
6130
6131		static const GLenum inputTypes[] =
6132		{
6133			GL_POINTS,
6134			GL_LINES,
6135			GL_LINES_ADJACENCY,
6136			GL_TRIANGLES,
6137			GL_TRIANGLES_ADJACENCY
6138		};
6139
6140		static const GLenum primitiveTypes[] =
6141		{
6142			GL_POINTS,
6143			GL_LINES,
6144			GL_LINE_LOOP,
6145			GL_LINE_STRIP,
6146			GL_LINES_ADJACENCY,
6147			GL_LINE_STRIP_ADJACENCY,
6148			GL_TRIANGLES,
6149			GL_TRIANGLE_STRIP,
6150			GL_TRIANGLE_FAN,
6151			GL_TRIANGLES_ADJACENCY,
6152			GL_TRIANGLE_STRIP_ADJACENCY
6153		};
6154
6155		for (int inputTypeNdx = 0; inputTypeNdx < DE_LENGTH_OF_ARRAY(inputTypes); ++inputTypeNdx)
6156		for (int primitiveTypeNdx = 0; primitiveTypeNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); ++primitiveTypeNdx)
6157		{
6158			const GLenum		inputType		= inputTypes[inputTypeNdx];
6159			const GLenum		primitiveType	= primitiveTypes[primitiveTypeNdx];
6160			const std::string	name			= std::string("type_") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputType)) + "_primitive_" + primitiveTypeToString(primitiveType);
6161			const std::string	desc			= std::string("Shader input type ") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputType)) + ", draw primitive type " + primitiveTypeToString(primitiveType);
6162
6163			bool isLegal = false;
6164
6165			for (int legalNdx = 0; legalNdx < DE_LENGTH_OF_ARRAY(legalConversions); ++legalNdx)
6166				if (legalConversions[legalNdx].inputType == inputType && legalConversions[legalNdx].primitiveType == primitiveType)
6167					isLegal = true;
6168
6169			// only illegal
6170			if (!isLegal)
6171				negativeGroup->addChild(new NegativeDrawCase(m_context, name.c_str(), desc.c_str(), inputType, primitiveType));
6172		}
6173	}
6174
6175	// vertex transform feedback
6176	{
6177		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_line_loop",				"Capture line loop lines",									VertexFeedbackCase::METHOD_DRAW_ARRAYS,				VertexFeedbackCase::PRIMITIVE_LINE_LOOP));
6178		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_line_strip",				"Capture line strip lines",									VertexFeedbackCase::METHOD_DRAW_ARRAYS,				VertexFeedbackCase::PRIMITIVE_LINE_STRIP));
6179		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_triangle_strip",			"Capture triangle strip triangles",							VertexFeedbackCase::METHOD_DRAW_ARRAYS,				VertexFeedbackCase::PRIMITIVE_TRIANGLE_STRIP));
6180		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_triangle_fan",			"Capture triangle fan triangles",							VertexFeedbackCase::METHOD_DRAW_ARRAYS,				VertexFeedbackCase::PRIMITIVE_TRIANGLE_FAN));
6181		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_arrays",				"Capture primitives generated with drawArrays",				VertexFeedbackCase::METHOD_DRAW_ARRAYS,				VertexFeedbackCase::PRIMITIVE_POINTS));
6182		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_arrays_instanced",	"Capture primitives generated with drawArraysInstanced",	VertexFeedbackCase::METHOD_DRAW_ARRAYS_INSTANCED,	VertexFeedbackCase::PRIMITIVE_POINTS));
6183		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_arrays_indirect",	"Capture primitives generated with drawArraysIndirect",		VertexFeedbackCase::METHOD_DRAW_ARRAYS_INDIRECT,	VertexFeedbackCase::PRIMITIVE_POINTS));
6184		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_elements",			"Capture primitives generated with drawElements",			VertexFeedbackCase::METHOD_DRAW_ELEMENTS,			VertexFeedbackCase::PRIMITIVE_POINTS));
6185		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_elements_instanced",	"Capture primitives generated with drawElementsInstanced",	VertexFeedbackCase::METHOD_DRAW_ELEMENTS_INSTANCED,	VertexFeedbackCase::PRIMITIVE_POINTS));
6186		feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_elements_indirect",	"Capture primitives generated with drawElementsIndirect",	VertexFeedbackCase::METHOD_DRAW_ELEMENTS_INDIRECT,	VertexFeedbackCase::PRIMITIVE_POINTS));
6187
6188		feedbackGroup->addChild(new VertexFeedbackOverflowCase(m_context, "capture_vertex_draw_arrays_overflow_single_buffer",		"Capture triangles to too small a buffer", VertexFeedbackOverflowCase::METHOD_DRAW_ARRAYS));
6189		feedbackGroup->addChild(new VertexFeedbackOverflowCase(m_context, "capture_vertex_draw_elements_overflow_single_buffer",	"Capture triangles to too small a buffer", VertexFeedbackOverflowCase::METHOD_DRAW_ELEMENTS));
6190	}
6191}
6192
6193} // Functional
6194} // gles31
6195} // deqp
6196