Searched refs:VertexArray (Results 1 - 25 of 26) sorted by relevance

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/external/chromium_org/third_party/angle/src/libGLESv2/
H A DVertexArray.cpp9 #include "libGLESv2/VertexArray.h"
16 VertexArray::VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs) function in class:gl::VertexArray
24 VertexArray::~VertexArray()
35 GLuint VertexArray::id() const
40 void VertexArray::detachBuffer(GLuint bufferName)
56 const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const
62 void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor)
69 void VertexArray
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H A DVertexArray.h32 class VertexArray class in namespace:gl
35 VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs);
36 ~VertexArray();
H A DState.h25 class VertexArray;
162 void setVertexArrayBinding(VertexArray *vertexArray);
164 VertexArray *getVertexArray() const;
287 VertexArray *mVertexArray;
H A DContext.h64 class VertexArray;
159 VertexArray *getVertexArray(GLuint handle) const;
292 typedef std::unordered_map<GLuint, VertexArray*> VertexArrayMap;
H A DContext.cpp28 #include "libGLESv2/VertexArray.h"
263 VertexArray *vertexArray = new VertexArray(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTRIBS);
466 VertexArray *Context::getVertexArray(GLuint handle) const
555 VertexArray *vertexArrayObject = new VertexArray(mRenderer->createVertexArray(), vertexArray, MAX_VERTEX_ATTRIBS);
1733 VertexArray *vao = mState.getVertexArray();
H A DvalidationES.cpp21 #include "libGLESv2/VertexArray.h"
1470 const VertexArray *vao = state.getVertexArray();
1570 const VertexArray *vao = state.getVertexArray();
1634 const gl::VertexArray *vao = state.getVertexArray();
H A DState.cpp13 #include "libGLESv2/VertexArray.h"
811 void State::setVertexArrayBinding(VertexArray *vertexArray)
822 VertexArray *State::getVertexArray() const
H A DlibGLESv2.cpp23 #include "libGLESv2/VertexArray.h"
5743 gl::VertexArray *vao = context->getVertexArray(array);
5830 gl::VertexArray *vao = context->getVertexArray(array);
/external/deqp/modules/glshared/
H A DglsRandomShaderCase.hpp44 class VertexArray class in namespace:deqp::gls
47 VertexArray (const rsg::ShaderInput* input, int numVertices);
48 ~VertexArray (void) {}
103 std::vector<VertexArray> m_vertexArrays;
H A DglsRandomShaderCase.cpp74 VertexArray::VertexArray (const rsg::ShaderInput* input, int numVertices) function in class:deqp::gls::VertexArray
154 VertexArray vtxArray(input, numVertices);
427 for (vector<VertexArray>::const_iterator attribIter = m_vertexArrays.begin(); attribIter != m_vertexArrays.end(); attribIter++)
H A DglsTextureBufferCase.cpp584 const glu::VertexArray vao (renderContext);
/external/deqp/modules/gles31/functional/
H A Des31fVertexAttributeBindingStateQueryTests.cpp59 glu::VertexArray vao (m_context.getRenderContext());
96 glu::VertexArray otherVao (m_context.getRenderContext());
175 glu::VertexArray vao (m_context.getRenderContext());
212 glu::VertexArray otherVao (m_context.getRenderContext());
390 glu::VertexArray vao (m_context.getRenderContext());
411 glu::VertexArray otherVao (m_context.getRenderContext());
457 glu::VertexArray vao (m_context.getRenderContext());
479 glu::VertexArray otherVao (m_context.getRenderContext());
525 glu::VertexArray vao (m_context.getRenderContext());
547 glu::VertexArray otherVa
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H A Des31fTessellationGeometryInteractionTests.cpp252 const glu::VertexArray vao (m_context.getRenderContext());
550 const glu::VertexArray vao (m_context.getRenderContext());
1004 const glu::VertexArray vao (m_context.getRenderContext());
1101 const glu::VertexArray vao (m_context.getRenderContext());
1807 const glu::VertexArray vao (m_context.getRenderContext());
2406 const glu::VertexArray vao (m_context.getRenderContext());
2862 const glu::VertexArray vao (m_context.getRenderContext());
H A Des31fVertexAttributeBindingTests.cpp1388 glu::VertexArray vao (m_context.getRenderContext());
1449 glu::VertexArray vao (m_context.getRenderContext());
H A Des31fMultisampleTests.cpp311 glu::VertexArray vao (m_context.getRenderContext());
H A Des31fGeometryShaderTests.cpp3239 glu::VertexArray vao (m_context.getRenderContext());
3274 glu::VertexArray vao (m_context.getRenderContext());
4564 const glu::VertexArray vao (m_context.getRenderContext());
5161 glu::VertexArray* m_vao;
5247 m_vao = new glu::VertexArray(m_context.getRenderContext());
5529 glu::VertexArray* m_vao;
5581 m_vao = new glu::VertexArray(m_context.getRenderContext());
/external/deqp/framework/opengl/
H A DgluObjectWrapper.hpp134 typedef TypedObjectWrapper<OBJECTTYPE_VERTEX_ARRAY> VertexArray; typedef in namespace:glu
H A DgluDrawUtil.cpp583 VertexArray vao (context);
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.hpp402 class VertexArray : public NamedObject class in namespace:sglr::rc
432 VertexArray (deUint32 name, int maxVertexAttribs);
433 ~VertexArray (void) {}
774 void deleteVertexArray (rc::VertexArray* vertexArray);
870 rc::VertexArray m_clientVertexArray;
878 rc::ObjectManager<rc::VertexArray> m_vertexArrays;
901 rc::VertexArray* m_vertexArrayBinding;
H A DsglrReferenceContext.cpp450 vector<VertexArray*> vertexArrays;
452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++)
2393 VertexArray* vertexArrayObject = (m_vertexArrayBinding) ? (m_vertexArrayBinding) : (&m_clientVertexArray);
2425 const VertexArray* vertexArrayObject = (m_vertexArrayBinding) ? (m_vertexArrayBinding) : (&m_clientVertexArray);
2512 vector<VertexArray*> vertexArrays;
2516 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++)
3578 rc::VertexArray* vertexArrayObject = DE_NULL;
3585 vertexArrayObject = new rc::VertexArray(array, m_limits.maxVertexAttribs);
3614 VertexArray* vertexArray = name ? m_vertexArrays.find(name) : DE_NULL;
3641 rc::VertexArray
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/external/deqp/modules/gles3/functional/
H A Des3fLifetimeTests.cpp59 using glu::VertexArray;
368 VertexArray vao(getRenderContext());
381 VertexArray vao (getRenderContext());
/external/deqp/modules/gles31/stress/
H A Des31sTessellationGeometryInteractionTests.cpp336 const glu::VertexArray vao (m_context.getRenderContext());
H A Des31sVertexAttributeBindingTests.cpp580 glu::VertexArray vao (m_context.getRenderContext());
/external/deqp/modules/gles3/stress/
H A Des3sDrawTests.cpp158 glu::VertexArray vao (m_context.getRenderContext());
/external/deqp/modules/gles3/performance/
H A Des3pDepthTests.cpp106 const glu::VertexArray m_vao;

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