/external/deqp/modules/glshared/ |
H A D | glsMemoryStressCase.cpp | 108 deUint32 m_vao; member in class:deqp::gls::TextureRenderer 182 , m_vao (0) 196 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao)); 231 if (m_vao != 0) 232 GLU_CHECK_CALL(glBindVertexArray(m_vao)); 253 if (m_vao != 0) 270 deUint32 m_vao; member in class:deqp::gls::BufferRenderer 344 , m_vao (0) 358 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao)); 394 if (m_vao ! [all...] |
H A D | glsShaderPerformanceMeasurer.cpp | 130 , m_vao (0) 149 DE_ASSERT(!m_vao); 150 gl.genVertexArrays(1, &m_vao); 151 gl.bindVertexArray(m_vao); 243 if (m_vao) 245 gl.deleteVertexArrays(1, &m_vao); 246 m_vao = 0;
|
H A D | glsShaderPerformanceMeasurer.hpp | 125 deUint32 m_vao; member in class:deqp::gls::ShaderPerformanceMeasurer
|
H A D | glsBufferTestUtil.cpp | 421 , m_vao (0) 458 gl.genVertexArrays(1, &m_vao); 468 if (m_vao) gl.deleteVertexArrays(1, &m_vao); 598 glBindVertexArray (m_vao); 696 gl.genVertexArrays(1, &m_vao); 706 if (m_vao) gl.deleteVertexArrays(1, &m_vao); 783 glBindVertexArray (m_vao);
|
H A D | glsBufferTestUtil.hpp | 258 deUint32 m_vao; member in class:deqp::gls::BufferTestUtil::VertexArrayVerifier 278 deUint32 m_vao; member in class:deqp::gls::BufferTestUtil::IndexArrayVerifier
|
/external/deqp/modules/gles31/stress/ |
H A D | es31sDrawTests.cpp | 119 glw::GLuint m_vao; member in class:deqp::gles31::Stress::__anon20379::InvalidDrawCase 130 , m_vao (0) 167 if (m_vao) 169 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao); 170 m_vao = 0; 189 gl.glGenVertexArrays(1, &m_vao); 190 gl.glBindVertexArray(m_vao);
|
H A D | es31sVertexAttributeBindingTests.cpp | 146 glw::GLuint m_vao; member in class:deqp::gles31::Stress::__anon20382::BindingRenderCase 153 , m_vao (0) 170 m_context.getRenderContext().getFunctions().genVertexArrays(1, &m_vao); 180 if (m_vao) 182 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao); 183 m_vao = 0; 326 gl.glBindVertexArray(m_vao);
|
/external/deqp/modules/gles31/functional/ |
H A D | es31fVertexAttributeBindingTests.cpp | 152 glw::GLuint m_vao; member in class:deqp::gles31::Functional::__anon20373::BindingRenderCase 159 , m_vao (0) 176 m_context.getRenderContext().getFunctions().genVertexArrays(1, &m_vao); 186 if (m_vao) 188 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao); 189 m_vao = 0; 332 gl.glBindVertexArray(m_vao); 631 gl.glBindVertexArray(m_vao); 902 gl.glBindVertexArray(m_vao); 1138 gl.glBindVertexArray(m_vao); [all...] |
H A D | es31fGeometryShaderTests.cpp | 5161 glu::VertexArray* m_vao; 5174 , m_vao (DE_NULL) 5247 m_vao = new glu::VertexArray(m_context.getRenderContext()); 5248 gl.bindVertexArray(**m_vao); 5316 delete m_vao; 5317 m_vao = DE_NULL; 5529 glu::VertexArray* m_vao; 5539 , m_vao (DE_NULL) 5581 m_vao = new glu::VertexArray(m_context.getRenderContext()); 5582 gl.bindVertexArray(**m_vao); [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pDepthTests.cpp | 106 const glu::VertexArray m_vao; member in class:deqp::gles3::Performance::__anon20237::RenderData 114 , m_vao (renderCtx.getFunctions()) 127 gl.bindVertexArray(*m_vao); 704 gl.bindVertexArray(*data.m_vao); 715 gl.bindVertexArray(*data.m_vao);
|