Searched refs:m_vao (Results 1 - 10 of 10) sorted by relevance

/external/deqp/modules/glshared/
H A DglsMemoryStressCase.cpp108 deUint32 m_vao; member in class:deqp::gls::TextureRenderer
182 , m_vao (0)
196 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao));
231 if (m_vao != 0)
232 GLU_CHECK_CALL(glBindVertexArray(m_vao));
253 if (m_vao != 0)
270 deUint32 m_vao; member in class:deqp::gls::BufferRenderer
344 , m_vao (0)
358 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao));
394 if (m_vao !
[all...]
H A DglsShaderPerformanceMeasurer.cpp130 , m_vao (0)
149 DE_ASSERT(!m_vao);
150 gl.genVertexArrays(1, &m_vao);
151 gl.bindVertexArray(m_vao);
243 if (m_vao)
245 gl.deleteVertexArrays(1, &m_vao);
246 m_vao = 0;
H A DglsShaderPerformanceMeasurer.hpp125 deUint32 m_vao; member in class:deqp::gls::ShaderPerformanceMeasurer
H A DglsBufferTestUtil.cpp421 , m_vao (0)
458 gl.genVertexArrays(1, &m_vao);
468 if (m_vao) gl.deleteVertexArrays(1, &m_vao);
598 glBindVertexArray (m_vao);
696 gl.genVertexArrays(1, &m_vao);
706 if (m_vao) gl.deleteVertexArrays(1, &m_vao);
783 glBindVertexArray (m_vao);
H A DglsBufferTestUtil.hpp258 deUint32 m_vao; member in class:deqp::gls::BufferTestUtil::VertexArrayVerifier
278 deUint32 m_vao; member in class:deqp::gls::BufferTestUtil::IndexArrayVerifier
/external/deqp/modules/gles31/stress/
H A Des31sDrawTests.cpp119 glw::GLuint m_vao; member in class:deqp::gles31::Stress::__anon20379::InvalidDrawCase
130 , m_vao (0)
167 if (m_vao)
169 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao);
170 m_vao = 0;
189 gl.glGenVertexArrays(1, &m_vao);
190 gl.glBindVertexArray(m_vao);
H A Des31sVertexAttributeBindingTests.cpp146 glw::GLuint m_vao; member in class:deqp::gles31::Stress::__anon20382::BindingRenderCase
153 , m_vao (0)
170 m_context.getRenderContext().getFunctions().genVertexArrays(1, &m_vao);
180 if (m_vao)
182 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao);
183 m_vao = 0;
326 gl.glBindVertexArray(m_vao);
/external/deqp/modules/gles31/functional/
H A Des31fVertexAttributeBindingTests.cpp152 glw::GLuint m_vao; member in class:deqp::gles31::Functional::__anon20373::BindingRenderCase
159 , m_vao (0)
176 m_context.getRenderContext().getFunctions().genVertexArrays(1, &m_vao);
186 if (m_vao)
188 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao);
189 m_vao = 0;
332 gl.glBindVertexArray(m_vao);
631 gl.glBindVertexArray(m_vao);
902 gl.glBindVertexArray(m_vao);
1138 gl.glBindVertexArray(m_vao);
[all...]
H A Des31fGeometryShaderTests.cpp5161 glu::VertexArray* m_vao;
5174 , m_vao (DE_NULL)
5247 m_vao = new glu::VertexArray(m_context.getRenderContext());
5248 gl.bindVertexArray(**m_vao);
5316 delete m_vao;
5317 m_vao = DE_NULL;
5529 glu::VertexArray* m_vao;
5539 , m_vao (DE_NULL)
5581 m_vao = new glu::VertexArray(m_context.getRenderContext());
5582 gl.bindVertexArray(**m_vao);
[all...]
/external/deqp/modules/gles3/performance/
H A Des3pDepthTests.cpp106 const glu::VertexArray m_vao; member in class:deqp::gles3::Performance::__anon20237::RenderData
114 , m_vao (renderCtx.getFunctions())
127 gl.bindVertexArray(*m_vao);
704 gl.bindVertexArray(*data.m_vao);
715 gl.bindVertexArray(*data.m_vao);

Completed in 179 milliseconds