Searched refs:stencilBits (Results 1 - 25 of 137) sorted by relevance

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/external/deqp/framework/common/
H A DtcuRenderTarget.cpp39 RenderTarget::RenderTarget (int width, int height, const PixelFormat& format, int depthBits, int stencilBits, int numSamples) argument
44 , m_stencilBits (stencilBits)
H A DtcuRenderTarget.hpp39 RenderTarget (int width, int height, const PixelFormat& pixelFormat, int depthBits, int stencilBits, int numSamples);
/external/deqp/modules/gles2/functional/
H A Des2fStencilTests.cpp177 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL;
181 void visualizeStencil (sglr::Context& context, int stencilBits, int stencilStep);
254 void StencilCase::visualizeStencil (sglr::Context& context, int stencilBits, int stencilStep) argument
256 int endVal = 1<<stencilBits;
278 int stencilBits = renderTarget.getStencilBits(); local
280 int stencilStep = stencilBits == 8 ? 8 : 1;
281 int numStencilValues = (1<<stencilBits)/stencilStep + 1;
305 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1));
308 genOps(ops[numStencilValues+0], stencilBits, depthBit
398 genOps(vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) argument
[all...]
H A Des2fIntegerStateQueryTests.cpp72 virtual void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits) = DE_NULL;
107 void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits);
297 void GetBooleanVerifier::verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits) argument
299 // if stencilBits == 0, the mask is allowed to be either GL_TRUE or GL_FALSE
309 if (stencilBits > 0 && state != GL_TRUE)
330 void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits);
465 void GetIntegerVerifier::verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits) argument
475 const GLint reference = (1 << stencilBits) - 1;
477 if ((state & reference) != reference) // the least significant stencilBits bits should be on
498 void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits);
636 verifyStencilMaskInitial(tcu::TestContext& testCtx, GLenum name, int stencilBits) argument
965 const int stencilBits = m_context.getRenderTarget().getStencilBits(); local
1006 const int stencilBits = m_context.getRenderTarget().getStencilBits(); local
1203 const int stencilBits = m_context.getRenderTarget().getStencilBits(); local
1237 const int stencilBits = m_context.getRenderTarget().getStencilBits(); local
1271 const int stencilBits = m_context.getRenderTarget().getStencilBits(); local
1302 const int stencilBits = m_context.getRenderTarget().getStencilBits(); local
1678 const int stencilBits = m_context.getRenderTarget().getStencilBits(); local
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H A Des2fDepthStencilClearTests.cpp103 tcu::TextureFormat getStencilFormat (int stencilBits) argument
105 switch (stencilBits)
450 int stencilBits = renderTarget.getStencilBits(); local
451 tcu::TextureLevel depthBufRow (getStencilFormat(stencilBits), dst.getWidth(), 1, 1);
453 deUint32 bufMask = (1u<<stencilBits)-1;
486 float step = (float)(stencil / ((1u<<stencilBits) / (deUint32)STENCIL_STEPS)) / (float)(STENCIL_STEPS-1);
/external/deqp/modules/gles3/functional/
H A Des3fStencilTests.cpp180 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL;
184 void visualizeStencil (sglr::Context& context, int stencilBits, int stencilStep);
257 void StencilCase::visualizeStencil (sglr::Context& context, int stencilBits, int stencilStep) argument
259 int endVal = 1<<stencilBits;
281 int stencilBits = renderTarget.getStencilBits(); local
283 int stencilStep = stencilBits == 8 ? 8 : 1;
284 int numStencilValues = (1<<stencilBits)/stencilStep + 1;
308 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1));
311 genOps(ops[numStencilValues+0], stencilBits, depthBit
401 genOps(vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) argument
[all...]
H A Des3fDepthStencilClearTests.cpp103 tcu::TextureFormat getStencilFormat (int stencilBits) argument
105 switch (stencilBits)
453 int stencilBits = renderTarget.getStencilBits(); local
454 tcu::TextureLevel depthBufRow (getStencilFormat(stencilBits), dst.getWidth(), 1, 1);
456 deUint32 bufMask = (1u<<stencilBits)-1;
489 float step = (float)(stencil / ((1u<<stencilBits) / (deUint32)STENCIL_STEPS)) / (float)(STENCIL_STEPS-1);
/external/deqp/framework/opengl/
H A DgluFboRenderContext.cpp44 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) argument
48 *stencilBits = bits[3];
113 if (config.stencilBits != glu::RenderConfig::DONT_CARE &&
114 config.stencilBits != bits[3])
187 int stencilBits = 0; local
221 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits);
246 if (stencilBits > 0)
258 m_renderTarget = tcu::RenderTarget(width, height, pixelFormat, depthBits, stencilBits, config.numSamples);
H A DgluRenderConfig.hpp80 int stencilBits; member in struct:glu::RenderConfig
95 , stencilBits (DONT_CARE)
H A DgluRenderConfig.cpp40 config->stencilBits == RenderConfig::DONT_CARE &&
108 config->stencilBits = stencilCfgs[ndx].stencilSize;
/external/deqp/framework/platform/win32/
H A DtcuWGL.hpp122 int stencilBits; member in class:tcu::wgl::PixelFormatInfo
144 , stencilBits (0)
/external/deqp/framework/platform/ios/
H A DtcuIOSPlatform.mm220 int stencilBits = 0;
228 if ((config.depthBits > 0 || config.stencilBits > 0) && depthStencilFormat == 0)
256 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_STENCIL_SIZE, &stencilBits);
269 if (stencilBits > 0)
281 m_renderTarget = tcu::RenderTarget(width, height, pixelFormat, depthBits, stencilBits, 0);
/external/chromium_org/third_party/mesa/src/src/glx/apple/
H A Dapple_visual.c143 if (mode->stencilBits > 0) {
145 attr[numattr++] = mode->stencilBits;
/external/mesa3d/src/glx/apple/
H A Dapple_visual.c143 if (mode->stencilBits > 0) {
145 attr[numattr++] = mode->stencilBits;
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A Dformatutils11.h35 GLuint stencilBits; member in struct:rx::d3d11::DXGIFormat
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DFramebufferAttachment.cpp61 return (GetInternalFormatInfo(getInternalFormat()).stencilBits > 0) ? GetInternalFormatInfo(getActualFormat()).stencilBits : 0;
H A DFramebuffer.cpp416 if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
423 if (!formatCaps.renderable || formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
559 if (formatInfo.stencilBits == 0)
566 if (!formatCaps.renderable || formatInfo.stencilBits == 0)
643 if (depthStencilFormatInfo.depthBits != 0 || depthStencilFormatInfo.stencilBits != 0)
650 mStencilbuffer = (depthStencilFormatInfo.stencilBits != 0 ? new RenderbufferAttachment(GL_STENCIL_ATTACHMENT, depthStencilBuffer) : NULL);
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dcontext.h75 GLint stencilBits,
91 GLint stencilBits,
/external/mesa3d/src/mesa/main/
H A Dcontext.h75 GLint stencilBits,
91 GLint stencilBits,
/external/chromium_org/third_party/mesa/src/include/GL/
H A Dosmesa.h128 * If you specify zero for depthBits, stencilBits, accumBits you
134 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
/external/chromium_org/third_party/mesa/src/src/glx/
H A Dglxconfig.h49 GLint stencilBits; member in struct:glx_config
/external/mesa3d/include/GL/
H A Dosmesa.h127 * If you specify zero for depthBits, stencilBits, accumBits you
133 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
/external/mesa3d/src/glx/
H A Dglxconfig.h49 GLint stencilBits; member in struct:glx_config
/external/qemu/distrib/sdl-1.2.15/src/video/ataricommon/
H A DSDL_atarigl_c.h65 OSMesaContext (*OSMesaCreateContextExt)( GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, OSMesaContext sharelist);
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
H A Ds_renderbuffer.c341 GLuint stencilBits)
345 if (stencilBits > 16) {
347 "Unsupported stencilBits in add_stencil_renderbuffer");
359 assert(stencilBits <= 8);
510 stencil && fb->Visual.stencilBits == 8) {
525 assert(fb->Visual.stencilBits > 0);
526 add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits);
340 add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint stencilBits) argument

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