Searched refs:GL_MAX_COMBINED_IMAGE_UNIFORMS (Results 1 - 7 of 7) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fShaderBuiltinConstantTests.cpp304 { "gl_MaxCombinedImageUniforms", getInteger<GL_MAX_COMBINED_IMAGE_UNIFORMS> },
H A Des31fLayoutBindingTests.cpp1147 : LayoutBindingRenderCase (context, name, desc, shaderType, testType, GL_MAX_IMAGE_UNITS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNIFORMS, "u_image")
1345 : LayoutBindingNegativeCase (context, name, desc, shaderType, testType, errorType, GL_MAX_IMAGE_UNITS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNIFORMS, "u_image")
H A Des31fProgramInterfaceQueryTestCase.cpp2121 { GL_MAX_COMBINED_IMAGE_UNIFORMS, usage.numCombinedImages },
/external/deqp/framework/opengl/
H A DgluStrUtil.inl1187 case GL_MAX_COMBINED_IMAGE_UNIFORMS: return "GL_MAX_COMBINED_IMAGE_UNIFORMS";
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1098 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
/external/chromium_org/third_party/mesa/src/include/GL/
H A Dglext.h1137 /* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */
2651 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF macro
/external/mesa3d/include/GL/
H A Dglext.h1137 /* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */
2651 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF macro

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