Searched refs:GL_MAX_COMBINED_IMAGE_UNIFORMS (Results 1 - 7 of 7) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderBuiltinConstantTests.cpp | 304 { "gl_MaxCombinedImageUniforms", getInteger<GL_MAX_COMBINED_IMAGE_UNIFORMS> },
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H A D | es31fLayoutBindingTests.cpp | 1147 : LayoutBindingRenderCase (context, name, desc, shaderType, testType, GL_MAX_IMAGE_UNITS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNIFORMS, "u_image") 1345 : LayoutBindingNegativeCase (context, name, desc, shaderType, testType, errorType, GL_MAX_IMAGE_UNITS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNIFORMS, "u_image")
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H A D | es31fProgramInterfaceQueryTestCase.cpp | 2121 { GL_MAX_COMBINED_IMAGE_UNIFORMS, usage.numCombinedImages },
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 1187 case GL_MAX_COMBINED_IMAGE_UNIFORMS: return "GL_MAX_COMBINED_IMAGE_UNIFORMS";
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 1098 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
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/external/chromium_org/third_party/mesa/src/include/GL/ |
H A D | glext.h | 1137 /* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */ 2651 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF macro
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/external/mesa3d/include/GL/ |
H A D | glext.h | 1137 /* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */ 2651 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF macro
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