1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.1 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Shader built-in constant tests.
22 *//*--------------------------------------------------------------------*/
23
24#include "es31fShaderBuiltinConstantTests.hpp"
25#include "glsShaderExecUtil.hpp"
26#include "deUniquePtr.hpp"
27#include "deStringUtil.hpp"
28#include "tcuTestLog.hpp"
29#include "gluStrUtil.hpp"
30#include "gluContextInfo.hpp"
31#include "glwEnums.hpp"
32#include "glwFunctions.hpp"
33
34using std::string;
35using std::vector;
36using tcu::TestLog;
37
38namespace deqp
39{
40namespace gles31
41{
42namespace Functional
43{
44namespace
45{
46
47static int getInteger (const glw::Functions& gl, deUint32 pname)
48{
49	int value = -1;
50	gl.getIntegerv(pname, &value);
51	GLU_EXPECT_NO_ERROR(gl.getError(), ("glGetIntegerv(" + glu::getGettableStateStr((int)pname).toString() + ")").c_str());
52	return value;
53}
54
55template<deUint32 Pname>
56static int getInteger (const glw::Functions& gl)
57{
58	return getInteger(gl, Pname);
59}
60
61static int getVectorsFromComps (const glw::Functions& gl, deUint32 pname)
62{
63	int value = -1;
64	gl.getIntegerv(pname, &value);
65	GLU_EXPECT_NO_ERROR(gl.getError(), ("glGetIntegerv(" + glu::getGettableStateStr((int)pname).toString() + ")").c_str());
66	TCU_CHECK_MSG(value%4 == 0, ("Expected " + glu::getGettableStateStr((int)pname).toString() + " to be divisible by 4").c_str());
67	return value/4;
68}
69
70template<deUint32 Pname>
71static int getVectorsFromComps (const glw::Functions& gl)
72{
73	return getVectorsFromComps(gl, Pname);
74}
75
76static tcu::IVec3 getIVec3 (const glw::Functions& gl, deUint32 pname)
77{
78	tcu::IVec3 value(-1);
79	for (int ndx = 0; ndx < 3; ndx++)
80		gl.getIntegeri_v(pname, (glw::GLuint)ndx, &value[ndx]);
81	GLU_EXPECT_NO_ERROR(gl.getError(), ("glGetIntegeri_v(" + glu::getGettableStateStr((int)pname).toString() + ")").c_str());
82	return value;
83}
84
85template<deUint32 Pname>
86static tcu::IVec3 getIVec3 (const glw::Functions& gl)
87{
88	return getIVec3(gl, Pname);
89}
90
91static std::string makeCaseName (const std::string& varName)
92{
93	DE_ASSERT(varName.length() > 3);
94	DE_ASSERT(varName.substr(0,3) == "gl_");
95
96	std::ostringstream name;
97	name << de::toLower(char(varName[3]));
98
99	for (size_t ndx = 4; ndx < varName.length(); ndx++)
100	{
101		const char c = char(varName[ndx]);
102		if (de::isUpper(c))
103			name << '_' << de::toLower(c);
104		else
105			name << c;
106	}
107
108	return name.str();
109}
110
111enum
112{
113	VS = (1<<glu::SHADERTYPE_VERTEX),
114	TC = (1<<glu::SHADERTYPE_TESSELLATION_CONTROL),
115	TE = (1<<glu::SHADERTYPE_TESSELLATION_EVALUATION),
116	GS = (1<<glu::SHADERTYPE_GEOMETRY),
117	FS = (1<<glu::SHADERTYPE_FRAGMENT),
118	CS = (1<<glu::SHADERTYPE_COMPUTE),
119
120	SHADER_TYPES = VS|TC|TE|GS|FS|CS
121};
122
123template<typename DataType>
124class ShaderBuiltinConstantCase : public TestCase
125{
126public:
127	typedef DataType (*GetConstantValueFunc) (const glw::Functions& gl);
128
129								ShaderBuiltinConstantCase	(Context& context, const char* varName, GetConstantValueFunc getValue, const char* requiredExt);
130								~ShaderBuiltinConstantCase	(void);
131
132	void						init						(void);
133	IterateResult				iterate						(void);
134
135private:
136	bool						verifyInShaderType			(glu::ShaderType shaderType, DataType reference);
137
138	const std::string			m_varName;
139	const GetConstantValueFunc	m_getValue;
140	const std::string			m_requiredExt;
141};
142
143template<typename DataType>
144ShaderBuiltinConstantCase<DataType>::ShaderBuiltinConstantCase (Context& context, const char* varName, GetConstantValueFunc getValue, const char* requiredExt)
145	: TestCase		(context, makeCaseName(varName).c_str(), varName)
146	, m_varName		(varName)
147	, m_getValue	(getValue)
148	, m_requiredExt	(requiredExt ? requiredExt : "")
149{
150	DE_ASSERT(!requiredExt == m_requiredExt.empty());
151}
152
153template<typename DataType>
154ShaderBuiltinConstantCase<DataType>::~ShaderBuiltinConstantCase (void)
155{
156}
157
158template<typename DataType>
159void ShaderBuiltinConstantCase<DataType>::init (void)
160{
161	if (!m_requiredExt.empty() && !m_context.getContextInfo().isExtensionSupported(m_requiredExt.c_str()))
162		throw tcu::NotSupportedError(m_requiredExt + " not supported");
163}
164
165static gls::ShaderExecUtil::ShaderExecutor* createGetConstantExecutor (const glu::RenderContext&	renderCtx,
166																	   glu::ShaderType				shaderType,
167																	   glu::DataType				dataType,
168																	   const std::string&			varName,
169																	   const std::string&			extName)
170{
171	using namespace gls::ShaderExecUtil;
172
173	ShaderSpec	shaderSpec;
174
175	shaderSpec.version	= glu::GLSL_VERSION_310_ES;
176	shaderSpec.source	= string("result = ") + varName + ";\n";
177
178	shaderSpec.outputs.push_back(Symbol("result", glu::VarType(dataType, glu::PRECISION_HIGHP)));
179
180	if (!extName.empty())
181		shaderSpec.globalDeclarations = "#extension " + extName + " : require\n";
182
183	return createExecutor(renderCtx, shaderType, shaderSpec);
184}
185
186template<typename DataType>
187static void logVarValue (tcu::TestLog& log, const std::string& varName, DataType value)
188{
189	log << TestLog::Message << varName << " = " << value << TestLog::EndMessage;
190}
191
192template<>
193void logVarValue<int> (tcu::TestLog& log, const std::string& varName, int value)
194{
195	log << TestLog::Integer(varName, varName, "", QP_KEY_TAG_NONE, value);
196}
197
198template<typename DataType>
199bool ShaderBuiltinConstantCase<DataType>::verifyInShaderType (glu::ShaderType shaderType, DataType reference)
200{
201	using namespace gls::ShaderExecUtil;
202
203	const de::UniquePtr<ShaderExecutor>	shaderExecutor	(createGetConstantExecutor(m_context.getRenderContext(), shaderType, glu::dataTypeOf<DataType>(), m_varName, m_requiredExt));
204	DataType							result			= DataType(-1);
205	void* const							outputs			= &result;
206
207	if (!shaderExecutor->isOk())
208	{
209		shaderExecutor->log(m_testCtx.getLog());
210		TCU_FAIL("Compile failed");
211	}
212
213	shaderExecutor->useProgram();
214	shaderExecutor->execute(1, DE_NULL, &outputs);
215
216	logVarValue(m_testCtx.getLog(), m_varName, result);
217
218	if (result != reference)
219	{
220		m_testCtx.getLog() << TestLog::Message << "ERROR: Expected " << m_varName << " = " << reference << TestLog::EndMessage
221						   << TestLog::Message << "Test shader:" << TestLog::EndMessage;
222		shaderExecutor->log(m_testCtx.getLog());
223		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid builtin constant value");
224		return false;
225	}
226	else
227		return true;
228}
229
230template<typename DataType>
231TestCase::IterateResult ShaderBuiltinConstantCase<DataType>::iterate (void)
232{
233	const DataType	reference	= m_getValue(m_context.getRenderContext().getFunctions());
234
235	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
236
237	for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++)
238	{
239		if ((SHADER_TYPES & (1<<shaderType)) != 0)
240		{
241			const char* const			shaderTypeName	= glu::getShaderTypeName(glu::ShaderType(shaderType));
242			const tcu::ScopedLogSection	section			(m_testCtx.getLog(), shaderTypeName, shaderTypeName);
243
244			try
245			{
246				const bool isOk = verifyInShaderType(glu::ShaderType(shaderType), reference);
247				DE_ASSERT(isOk || m_testCtx.getTestResult() != QP_TEST_RESULT_PASS);
248				DE_UNREF(isOk);
249			}
250			catch (const tcu::NotSupportedError& e)
251			{
252				m_testCtx.getLog() << TestLog::Message << "Not checking " << shaderTypeName << ": " << e.what() << TestLog::EndMessage;
253			}
254			catch (const tcu::TestError& e)
255			{
256				m_testCtx.getLog() << TestLog::Message << e.what() << TestLog::EndMessage;
257				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, e.getMessage());
258			}
259		}
260	}
261
262	return STOP;
263}
264
265} // anonymous
266
267ShaderBuiltinConstantTests::ShaderBuiltinConstantTests (Context& context)
268	: TestCaseGroup(context, "builtin_constants", "Built-in Constant Tests")
269{
270}
271
272ShaderBuiltinConstantTests::~ShaderBuiltinConstantTests (void)
273{
274}
275
276void ShaderBuiltinConstantTests::init (void)
277{
278	// Core builtin constants
279	{
280		static const struct
281		{
282			const char*												varName;
283			ShaderBuiltinConstantCase<int>::GetConstantValueFunc	getValue;
284		} intConstants[] =
285		{
286			{ "gl_MaxVertexAttribs",					getInteger<GL_MAX_VERTEX_ATTRIBS>						},
287			{ "gl_MaxVertexUniformVectors",				getInteger<GL_MAX_VERTEX_UNIFORM_VECTORS>				},
288			{ "gl_MaxVertexOutputVectors",				getVectorsFromComps<GL_MAX_VERTEX_OUTPUT_COMPONENTS>	},
289			{ "gl_MaxFragmentInputVectors",				getVectorsFromComps<GL_MAX_FRAGMENT_INPUT_COMPONENTS>	},
290			{ "gl_MaxFragmentUniformVectors",			getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS>				},
291			{ "gl_MaxDrawBuffers",						getInteger<GL_MAX_DRAW_BUFFERS>							},
292
293			{ "gl_MaxVertexTextureImageUnits",			getInteger<GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS>			},
294			{ "gl_MaxCombinedTextureImageUnits",		getInteger<GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS>			},
295			{ "gl_MaxTextureImageUnits",				getInteger<GL_MAX_TEXTURE_IMAGE_UNITS>					},
296
297			{ "gl_MinProgramTexelOffset",				getInteger<GL_MIN_PROGRAM_TEXEL_OFFSET>					},
298			{ "gl_MaxProgramTexelOffset",				getInteger<GL_MAX_PROGRAM_TEXEL_OFFSET>					},
299
300			{ "gl_MaxImageUnits",						getInteger<GL_MAX_IMAGE_UNITS>							},
301			{ "gl_MaxVertexImageUniforms",				getInteger<GL_MAX_VERTEX_IMAGE_UNIFORMS>				},
302			{ "gl_MaxFragmentImageUniforms",			getInteger<GL_MAX_FRAGMENT_IMAGE_UNIFORMS>				},
303			{ "gl_MaxComputeImageUniforms",				getInteger<GL_MAX_COMPUTE_IMAGE_UNIFORMS>				},
304			{ "gl_MaxCombinedImageUniforms",			getInteger<GL_MAX_COMBINED_IMAGE_UNIFORMS>				},
305
306			{ "gl_MaxCombinedShaderOutputResources",	getInteger<GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES>		},
307
308			{ "gl_MaxComputeUniformComponents",			getInteger<GL_MAX_COMPUTE_UNIFORM_COMPONENTS>			},
309			{ "gl_MaxComputeTextureImageUnits",			getInteger<GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS>			},
310
311			{ "gl_MaxComputeAtomicCounters",			getInteger<GL_MAX_COMPUTE_ATOMIC_COUNTERS>				},
312			{ "gl_MaxComputeAtomicCounterBuffers",		getInteger<GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS>		},
313
314			{ "gl_MaxVertexAtomicCounters",				getInteger<GL_MAX_VERTEX_ATOMIC_COUNTERS>				},
315			{ "gl_MaxFragmentAtomicCounters",			getInteger<GL_MAX_FRAGMENT_ATOMIC_COUNTERS>				},
316			{ "gl_MaxCombinedAtomicCounters",			getInteger<GL_MAX_COMBINED_ATOMIC_COUNTERS>				},
317			{ "gl_MaxAtomicCounterBindings",			getInteger<GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS>		},
318
319			{ "gl_MaxVertexAtomicCounterBuffers",		getInteger<GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS>		},
320			{ "gl_MaxFragmentAtomicCounterBuffers",		getInteger<GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS>		},
321			{ "gl_MaxCombinedAtomicCounterBuffers",		getInteger<GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS>		},
322			{ "gl_MaxAtomicCounterBufferSize",			getInteger<GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE>			},
323		};
324
325		static const struct
326		{
327			const char*													varName;
328			ShaderBuiltinConstantCase<tcu::IVec3>::GetConstantValueFunc	getValue;
329		} ivec3Constants[] =
330		{
331			{ "gl_MaxComputeWorkGroupCount",			getIVec3<GL_MAX_COMPUTE_WORK_GROUP_COUNT>				},
332			{ "gl_MaxComputeWorkGroupSize",				getIVec3<GL_MAX_COMPUTE_WORK_GROUP_SIZE>				},
333		};
334
335		tcu::TestCaseGroup* const coreGroup = new tcu::TestCaseGroup(m_testCtx, "core", "Core Specification");
336		addChild(coreGroup);
337
338		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(intConstants); ndx++)
339			coreGroup->addChild(new ShaderBuiltinConstantCase<int>(m_context, intConstants[ndx].varName, intConstants[ndx].getValue, DE_NULL));
340
341		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(ivec3Constants); ndx++)
342			coreGroup->addChild(new ShaderBuiltinConstantCase<tcu::IVec3>(m_context, ivec3Constants[ndx].varName, ivec3Constants[ndx].getValue, DE_NULL));
343	}
344
345	// OES_sample_variables
346	{
347		tcu::TestCaseGroup* const sampleVarGroup = new tcu::TestCaseGroup(m_testCtx, "sample_variables", "GL_OES_sample_variables");
348		addChild(sampleVarGroup);
349		sampleVarGroup->addChild(new ShaderBuiltinConstantCase<int>(m_context, "gl_MaxSamples", getInteger<GL_MAX_SAMPLES>, "GL_OES_sample_variables"));
350	}
351
352	// EXT_geometry_shader
353	{
354		static const struct
355		{
356			const char*												varName;
357			ShaderBuiltinConstantCase<int>::GetConstantValueFunc	getValue;
358		} intConstants[] =
359		{
360			{ "gl_MaxGeometryInputComponents",			getInteger<GL_MAX_GEOMETRY_INPUT_COMPONENTS>			},
361			{ "gl_MaxGeometryOutputComponents",			getInteger<GL_MAX_GEOMETRY_OUTPUT_COMPONENTS>			},
362			{ "gl_MaxGeometryImageUniforms",			getInteger<GL_MAX_GEOMETRY_IMAGE_UNIFORMS>				},
363			{ "gl_MaxGeometryTextureImageUnits",		getInteger<GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS>			},
364			{ "gl_MaxGeometryOutputVertices",			getInteger<GL_MAX_GEOMETRY_OUTPUT_VERTICES>				},
365			{ "gl_MaxGeometryTotalOutputComponents",	getInteger<GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS>		},
366			{ "gl_MaxGeometryUniformComponents",		getInteger<GL_MAX_GEOMETRY_UNIFORM_COMPONENTS>			},
367			{ "gl_MaxGeometryAtomicCounters",			getInteger<GL_MAX_GEOMETRY_ATOMIC_COUNTERS>				},
368			{ "gl_MaxGeometryAtomicCounterBuffers",		getInteger<GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS>		},
369		};
370
371		tcu::TestCaseGroup* const geomGroup = new tcu::TestCaseGroup(m_testCtx, "geometry_shader", "GL_EXT_geometry_shader");
372		addChild(geomGroup);
373
374		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(intConstants); ndx++)
375			geomGroup->addChild(new ShaderBuiltinConstantCase<int>(m_context, intConstants[ndx].varName, intConstants[ndx].getValue, "GL_EXT_geometry_shader"));
376	}
377
378	// EXT_tessellation_shader
379	{
380		static const struct
381		{
382			const char*												varName;
383			ShaderBuiltinConstantCase<int>::GetConstantValueFunc	getValue;
384		} intConstants[] =
385		{
386			{ "gl_MaxTessControlInputComponents",			getInteger<GL_MAX_TESS_CONTROL_INPUT_COMPONENTS>		},
387			{ "gl_MaxTessControlOutputComponents",			getInteger<GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS>		},
388			{ "gl_MaxTessControlTextureImageUnits",			getInteger<GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS>		},
389			{ "gl_MaxTessControlUniformComponents",			getInteger<GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS>		},
390			{ "gl_MaxTessControlTotalOutputComponents",		getInteger<GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS>	},
391
392			{ "gl_MaxTessEvaluationInputComponents",		getInteger<GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS>		},
393			{ "gl_MaxTessEvaluationOutputComponents",		getInteger<GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS>	},
394			{ "gl_MaxTessEvaluationTextureImageUnits",		getInteger<GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS>	},
395			{ "gl_MaxTessEvaluationUniformComponents",		getInteger<GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS>	},
396
397			{ "gl_MaxTessPatchComponents",					getInteger<GL_MAX_TESS_PATCH_COMPONENTS>				},
398
399			{ "gl_MaxPatchVertices",						getInteger<GL_MAX_PATCH_VERTICES>						},
400			{ "gl_MaxTessGenLevel",							getInteger<GL_MAX_TESS_GEN_LEVEL>						},
401		};
402
403		tcu::TestCaseGroup* const tessGroup = new tcu::TestCaseGroup(m_testCtx, "tessellation_shader", "GL_EXT_tessellation_shader");
404		addChild(tessGroup);
405
406		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(intConstants); ndx++)
407			tessGroup->addChild(new ShaderBuiltinConstantCase<int>(m_context, intConstants[ndx].varName, intConstants[ndx].getValue, "GL_EXT_tessellation_shader"));
408	}
409}
410
411} // Functional
412} // gles31
413} // deqp
414