Searched refs:GL_NO_ERROR (Results 1 - 25 of 47) sorted by relevance

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/frameworks/native/libs/gui/tests/
H A DTextureRenderer.cpp60 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
63 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
66 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
81 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
83 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
87 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
89 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
97 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
100 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
103 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetErro
[all...]
H A DSurfaceTextureFBO.h32 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
39 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
45 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
H A DSRGB_test.cpp136 ASSERT_EQ(GL_NO_ERROR, glGetError());
166 ASSERT_EQ(GL_NO_ERROR, glGetError());
170 ASSERT_EQ(GL_NO_ERROR, glGetError());
181 ASSERT_EQ(GL_NO_ERROR, glGetError());
183 ASSERT_EQ(GL_NO_ERROR, glGetError());
186 ASSERT_EQ(GL_NO_ERROR, glGetError());
188 ASSERT_EQ(GL_NO_ERROR, glGetError());
192 ASSERT_EQ(GL_NO_ERROR, glGetError());
194 ASSERT_EQ(GL_NO_ERROR, glGetError());
197 ASSERT_EQ(GL_NO_ERROR, glGetErro
[all...]
H A DGLTest.cpp108 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
181 if (err != GL_NO_ERROR) {
183 while ((err = glGetError()) != GL_NO_ERROR) {
255 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
258 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
260 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
263 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
267 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
308 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
311 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetErro
[all...]
H A DSurfaceTextureMultiContextGL_test.cpp167 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
197 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
228 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
320 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
358 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
H A DMultiTextureConsumer_test.cpp118 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
/frameworks/base/libs/hwui/utils/
H A DGLUtils.cpp30 GLenum status = GL_NO_ERROR;
31 while ((status = glGetError()) != GL_NO_ERROR) {
/frameworks/base/libs/hwui/
H A DImage.cpp45 GLenum status = GL_NO_ERROR;
46 while ((status = glGetError()) != GL_NO_ERROR) {
H A DLayerRenderer.cpp241 if (glGetError() != GL_NO_ERROR) {
378 GLenum error = GL_NO_ERROR;
413 if ((error = glGetError()) != GL_NO_ERROR) goto error;
428 if ((error = glGetError()) != GL_NO_ERROR) goto error;
432 if ((error = glGetError()) != GL_NO_ERROR) goto error;
451 if ((error = glGetError()) != GL_NO_ERROR) goto error;
461 if ((error = glGetError()) != GL_NO_ERROR) goto error;
470 if (error != GL_NO_ERROR) {
H A DPixelBuffer.cpp119 GLenum status = GL_NO_ERROR;
120 while ((status = glGetError()) != GL_NO_ERROR) {
H A DLayer.cpp144 if (glGetError() != GL_NO_ERROR) {
154 if (glGetError() != GL_NO_ERROR) {
/frameworks/native/cmds/flatland/
H A DRenderers.cpp116 if (glGetError() != GL_NO_ERROR) {
123 if (glGetError() != GL_NO_ERROR) {
134 if (glGetError() != GL_NO_ERROR) {
H A DComposers.cpp95 if (glGetError() != GL_NO_ERROR) {
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp140 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
199 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
202 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
204 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
207 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
211 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
256 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
259 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
261 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
297 if (err != GL_NO_ERROR) {
[all...]
/frameworks/av/cmds/screenrecord/
H A DProgram.cpp286 if ((glErr = glGetError()) != GL_NO_ERROR) {
301 if ((glErr = glGetError()) != GL_NO_ERROR) {
H A DFrameOutput.cpp140 if ((glErr = glGetError()) != GL_NO_ERROR) {
/frameworks/base/services/core/jni/
H A Dcom_android_server_AssetAtlasService.cpp179 if (glGetError() != GL_NO_ERROR) {
188 if (glGetError() != GL_NO_ERROR) {
/frameworks/base/opengl/java/android/opengl/
H A DGLU.java37 case GL10.GL_NO_ERROR:
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DGLToolbox.java175 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
/frameworks/native/opengl/tests/angeles/
H A Dapp-linux.cpp108 if (error != GL_NO_ERROR)
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaView.java144 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
/frameworks/native/opengl/libs/EGL/
H A Dtrace.cpp410 GLenum status = GL_NO_ERROR; \
412 while ((status = _c->glGetError()) != GL_NO_ERROR) { \
/frameworks/base/core/jni/
H A Dandroid_hardware_camera2_legacy_PerfMeasurement.cpp84 if ((error = glGetError()) != GL_NO_ERROR) {
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
H A DTestLatencyView.java218 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
/frameworks/native/opengl/libagl/
H A Dstate.cpp119 if (c->error == GL_NO_ERROR)
324 // always be called in a loop, until it returns GL_NO_ERROR,
340 return GL_NO_ERROR;

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