Searched refs:GL_RGBA8 (Results 1 - 25 of 121) sorted by relevance

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/external/deqp/modules/gles31/functional/
H A Des31fTextureBufferTests.cpp189 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str()));
198 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, size, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str()));
208 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offset, size, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str()));
230 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str()));
239 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, size, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str()));
249 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offset, size, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str()));
272 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, modifyType, renderType, name.c_str(), name.c_str()));
295 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, renderType, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str()));
H A Des31fInternalFormatQueryTests.cpp213 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer);
228 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer);
271 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts);
289 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(), &buffer[0]);
305 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer);
320 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer);
367 { "rgba8", GL_RGBA8, FormatSamplesCase::FORMAT_COLOR },
H A Des31fNegativeTextureApiTests.cpp755 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0);
757 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
759 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
761 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
763 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
765 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
767 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
2541 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0);
2856 ctx.glTexStorage2D (0, 1, GL_RGBA8, 16, 16);
2858 ctx.glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 1
[all...]
H A Des31fTextureFilteringTests.cpp485 { "rgba8", GL_RGBA8 },
541 const deUint32 format = GL_RGBA8;
575 const deUint32 format = GL_RGBA8;
608 GL_RGBA8,
H A Des31fFboTestCase.cpp164 case GL_RGBA8:
276 case GL_RGBA8:
/external/deqp/modules/gles3/performance/
H A Des3pTextureCountTests.cpp60 { "rgba8", GL_RGBA8 },
H A Des3pTextureFormatTests.cpp62 { "rgba8", GL_RGBA8, },
H A Des3pTextureFilteringTests.cpp57 { "rgba8", GL_RGBA8 },
/external/chromium_org/third_party/angle/tests/angle_tests/
H A DClearTest.cpp153 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight());
174 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight());
H A DReadPixelsTest.cpp55 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 1);
306 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4);
319 glReadPixels(0, 0, 1, 1, GL_RGBA8, GL_UNSIGNED_BYTE, NULL);
H A DBlendMinMaxTest.cpp141 SetUpFramebuffer(GL_RGBA8);
H A DTextureTest.cpp27 glTexStorage2DEXT(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1);
/external/deqp/modules/gles3/functional/
H A Des3fInternalFormatQueryTests.cpp191 { "rgba8", GL_RGBA8, false },
234 addChild(new SamplesBufferSizeCase(m_context, "rgba8_samples_buffer", "SAMPLES bufSize parameter", GL_RGBA8));
H A Des3fRboStateQueryTests.cpp183 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2,
231 { GL_RGBA8, 8, 8, 8, 8 },
353 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 0, GL_RGBA8, 128, 128);
362 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, 128, 128);
H A Des3fFboInvalidateTests.cpp106 case PACK_FMT(8,8,8,8): return GL_RGBA8;
232 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
390 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1208 const deUint32 colorFormat = GL_RGBA8;
1266 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 64, 64);
1372 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STENCIL8, 0));
1373 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT));
1374 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BIT));
1375 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_STENCIL_BUFFER_BIT));
1376 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL
[all...]
H A Des3fNegativeTextureApiTests.cpp751 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0);
753 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
755 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
757 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
759 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
761 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
763 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
2495 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0);
2796 glTexStorage2D (0, 1, GL_RGBA8, 16, 16);
2798 glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 1
[all...]
H A Des3fFboDepthbufferTests.cpp68 const deUint32 colorFormat = GL_RGBA8;
160 const deUint32 colorFormat = GL_RGBA8;
246 const deUint32 colorFormat = GL_RGBA8;
H A Des3fFboMultisampleTests.cpp263 GL_RGBA8,
313 sampleCountGroup->addChild(new BasicFboMultisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilFormats[fmtNdx], IVec2(119, 131), samples));
H A Des3fFboStencilbufferTests.cpp68 const deUint32 colorFormat = GL_RGBA8;
157 const deUint32 colorFormat = GL_RGBA8;
H A Des3fFboTestCase.cpp160 case GL_RGBA8:
271 case GL_RGBA8:
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
H A Dnouveau_fbo.c52 case GL_RGBA8:
256 return GL_RGBA8;
H A Dnouveau_screen.c169 color_format = GL_RGBA8;
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_fbo.c52 case GL_RGBA8:
256 return GL_RGBA8;
H A Dnouveau_screen.c169 color_format = GL_RGBA8;
/external/chromium_org/third_party/angle/tests/perf_tests/
H A DTexSubImage.cpp53 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, mParams.imageWidth, mParams.imageHeight);

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