/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureBufferTests.cpp | 189 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str())); 198 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, size, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str())); 208 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offset, size, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str())); 230 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str())); 239 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, size, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str())); 249 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offset, size, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str())); 272 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, modifyType, renderType, name.c_str(), name.c_str())); 295 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, renderType, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str()));
|
H A D | es31fInternalFormatQueryTests.cpp | 213 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); 228 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); 271 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts); 289 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(), &buffer[0]); 305 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); 320 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); 367 { "rgba8", GL_RGBA8, FormatSamplesCase::FORMAT_COLOR },
|
H A D | es31fNegativeTextureApiTests.cpp | 755 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); 757 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); 759 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); 761 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); 763 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); 765 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); 767 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); 2541 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); 2856 ctx.glTexStorage2D (0, 1, GL_RGBA8, 16, 16); 2858 ctx.glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 1 [all...] |
H A D | es31fTextureFilteringTests.cpp | 485 { "rgba8", GL_RGBA8 }, 541 const deUint32 format = GL_RGBA8; 575 const deUint32 format = GL_RGBA8; 608 GL_RGBA8,
|
H A D | es31fFboTestCase.cpp | 164 case GL_RGBA8: 276 case GL_RGBA8:
|
/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureCountTests.cpp | 60 { "rgba8", GL_RGBA8 },
|
H A D | es3pTextureFormatTests.cpp | 62 { "rgba8", GL_RGBA8, },
|
H A D | es3pTextureFilteringTests.cpp | 57 { "rgba8", GL_RGBA8 },
|
/external/chromium_org/third_party/angle/tests/angle_tests/ |
H A D | ClearTest.cpp | 153 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); 174 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight());
|
H A D | ReadPixelsTest.cpp | 55 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 1); 306 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); 319 glReadPixels(0, 0, 1, 1, GL_RGBA8, GL_UNSIGNED_BYTE, NULL);
|
H A D | BlendMinMaxTest.cpp | 141 SetUpFramebuffer(GL_RGBA8);
|
H A D | TextureTest.cpp | 27 glTexStorage2DEXT(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1);
|
/external/deqp/modules/gles3/functional/ |
H A D | es3fInternalFormatQueryTests.cpp | 191 { "rgba8", GL_RGBA8, false }, 234 addChild(new SamplesBufferSizeCase(m_context, "rgba8_samples_buffer", "SAMPLES bufSize parameter", GL_RGBA8));
|
H A D | es3fRboStateQueryTests.cpp | 183 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, 231 { GL_RGBA8, 8, 8, 8, 8 }, 353 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 0, GL_RGBA8, 128, 128); 362 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, 128, 128);
|
H A D | es3fFboInvalidateTests.cpp | 106 case PACK_FMT(8,8,8,8): return GL_RGBA8; 232 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); 390 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); 1208 const deUint32 colorFormat = GL_RGBA8; 1266 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 64, 64); 1372 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STENCIL8, 0)); 1373 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT)); 1374 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BIT)); 1375 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_STENCIL_BUFFER_BIT)); 1376 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL [all...] |
H A D | es3fNegativeTextureApiTests.cpp | 751 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); 753 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); 755 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); 757 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); 759 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); 761 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); 763 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); 2495 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); 2796 glTexStorage2D (0, 1, GL_RGBA8, 16, 16); 2798 glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 1 [all...] |
H A D | es3fFboDepthbufferTests.cpp | 68 const deUint32 colorFormat = GL_RGBA8; 160 const deUint32 colorFormat = GL_RGBA8; 246 const deUint32 colorFormat = GL_RGBA8;
|
H A D | es3fFboMultisampleTests.cpp | 263 GL_RGBA8, 313 sampleCountGroup->addChild(new BasicFboMultisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilFormats[fmtNdx], IVec2(119, 131), samples));
|
H A D | es3fFboStencilbufferTests.cpp | 68 const deUint32 colorFormat = GL_RGBA8; 157 const deUint32 colorFormat = GL_RGBA8;
|
H A D | es3fFboTestCase.cpp | 160 case GL_RGBA8: 271 case GL_RGBA8:
|
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
H A D | nouveau_fbo.c | 52 case GL_RGBA8: 256 return GL_RGBA8;
|
H A D | nouveau_screen.c | 169 color_format = GL_RGBA8;
|
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nouveau_fbo.c | 52 case GL_RGBA8: 256 return GL_RGBA8;
|
H A D | nouveau_screen.c | 169 color_format = GL_RGBA8;
|
/external/chromium_org/third_party/angle/tests/perf_tests/ |
H A D | TexSubImage.cpp | 53 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, mParams.imageWidth, mParams.imageHeight);
|