Searched refs:GL_TEXTURE_COMPRESSED (Results 1 - 10 of 10) sorted by relevance
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | texparam.c | 1100 case GL_TEXTURE_COMPRESSED: 1161 case GL_TEXTURE_COMPRESSED:
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 646 case GL_TEXTURE_COMPRESSED: return "GL_TEXTURE_COMPRESSED";
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/external/mesa3d/src/mesa/main/ |
H A D | texparam.c | 1100 case GL_TEXTURE_COMPRESSED: 1161 case GL_TEXTURE_COMPRESSED:
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureLevelStateQueryTests.cpp | 1376 allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, 0, GL_TEXTURE_COMPRESSED, 0, m_type); 1385 allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, queryLevel, GL_TEXTURE_COMPRESSED, refValue, m_type);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 378 #define GL_TEXTURE_COMPRESSED 0x86A1
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/external/chromium_org/third_party/mesa/src/include/GL/ |
H A D | gl.h | 1807 #define GL_TEXTURE_COMPRESSED 0x86A1 macro
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H A D | glext.h | 232 #define GL_TEXTURE_COMPRESSED 0x86A1 macro 2838 /* reuse GL_TEXTURE_COMPRESSED */
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/external/mesa3d/include/GL/ |
H A D | gl.h | 1806 #define GL_TEXTURE_COMPRESSED 0x86A1 macro
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H A D | glext.h | 232 #define GL_TEXTURE_COMPRESSED 0x86A1 macro 2838 /* reuse GL_TEXTURE_COMPRESSED */
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/external/qemu/distrib/sdl-1.2.15/include/ |
H A D | SDL_opengl.h | 309 #define GL_TEXTURE_COMPRESSED 0x86A1 macro
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