Searched refs:LinkedUniform (Results 1 - 11 of 11) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
H A DUniform.cpp14 LinkedUniform::LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, function in class:gl::LinkedUniform
40 LinkedUniform::~LinkedUniform()
45 bool LinkedUniform::isArray() const
50 unsigned int LinkedUniform::elementCount() const
55 bool LinkedUniform::isReferencedByVertexShader() const
60 bool LinkedUniform::isReferencedByFragmentShader() const
65 bool LinkedUniform::isInDefaultBlock() const
70 size_t LinkedUniform
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H A DUniform.h24 struct LinkedUniform struct in namespace:gl
26 LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, const int blockIndex, const sh::BlockMemberInfo &blockInfo);
28 ~LinkedUniform();
H A DProgramBinary.h169 LinkedUniform *getUniformByLocation(GLint location) const;
170 LinkedUniform *getUniformByName(const std::string &name) const;
195 const std::vector<LinkedUniform*> &getUniforms() const { return mUniforms; }
227 bool indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog, const Caps &caps);
314 std::vector<LinkedUniform*> mUniforms;
H A DProgramBinary.cpp549 LinkedUniform *targetUniform = getUniformByLocation(location);
711 LinkedUniform *targetUniform = getUniformByLocation(location);
823 LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index];
927 LinkedUniform *targetUniform = mUniforms[uniformIndex];
1178 LinkedUniform *uniform = new LinkedUniform(type, precision, name, arraySize, blockIndex, blockInfo);
1401 const LinkedUniform &uniform = *mUniforms[uniformIndex];
1623 mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, defaultInfo));
1624 mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, defaultInfo));
1625 mUniforms.push_back(new LinkedUniform(GL_FLOA
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H A DvalidationES.cpp1045 GLint location, GLsizei count, LinkedUniform **uniformOut)
1072 LinkedUniform *uniform = programBinary->getUniformByLocation(location);
1094 LinkedUniform *uniform = NULL;
1129 LinkedUniform *uniform = NULL;
1905 LinkedUniform *uniform = programBinary->getUniformByLocation(location);
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
H A DProgramD3D.h19 struct LinkedUniform;
60 void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms);
H A DProgramD3D.cpp165 void ProgramD3D::initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms)
172 const gl::LinkedUniform &uniform = *uniforms[uniformIndex];
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
H A DProgramImpl.h51 virtual void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms) = 0;
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
H A DRenderer9.h208 void applyUniformnfv(gl::LinkedUniform *targetUniform, const GLfloat *v);
209 void applyUniformniv(gl::LinkedUniform *targetUniform, const GLint *v);
210 void applyUniformnbv(gl::LinkedUniform *targetUniform, const GLint *v);
H A DRenderer9.cpp1708 const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms();
1712 gl::LinkedUniform *targetUniform = uniformArray[uniformIndex];
1760 void Renderer9::applyUniformnfv(gl::LinkedUniform *targetUniform, const GLfloat *v)
1773 void Renderer9::applyUniformniv(gl::LinkedUniform *targetUniform, const GLint *v)
1789 void Renderer9::applyUniformnbv(gl::LinkedUniform *targetUniform, const GLint *v)
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DRenderer11.cpp1391 const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms();
1401 const gl::LinkedUniform &uniform = *uniformArray[uniformIndex];
1448 gl::LinkedUniform *uniform = uniformArray[uniformIndex];

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