Searched refs:LinkedUniform (Results 1 - 11 of 11) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | Uniform.cpp | 14 LinkedUniform::LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, function in class:gl::LinkedUniform 40 LinkedUniform::~LinkedUniform() 45 bool LinkedUniform::isArray() const 50 unsigned int LinkedUniform::elementCount() const 55 bool LinkedUniform::isReferencedByVertexShader() const 60 bool LinkedUniform::isReferencedByFragmentShader() const 65 bool LinkedUniform::isInDefaultBlock() const 70 size_t LinkedUniform [all...] |
H A D | Uniform.h | 24 struct LinkedUniform struct in namespace:gl 26 LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, const int blockIndex, const sh::BlockMemberInfo &blockInfo); 28 ~LinkedUniform();
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H A D | ProgramBinary.h | 169 LinkedUniform *getUniformByLocation(GLint location) const; 170 LinkedUniform *getUniformByName(const std::string &name) const; 195 const std::vector<LinkedUniform*> &getUniforms() const { return mUniforms; } 227 bool indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog, const Caps &caps); 314 std::vector<LinkedUniform*> mUniforms;
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H A D | ProgramBinary.cpp | 549 LinkedUniform *targetUniform = getUniformByLocation(location); 711 LinkedUniform *targetUniform = getUniformByLocation(location); 823 LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index]; 927 LinkedUniform *targetUniform = mUniforms[uniformIndex]; 1178 LinkedUniform *uniform = new LinkedUniform(type, precision, name, arraySize, blockIndex, blockInfo); 1401 const LinkedUniform &uniform = *mUniforms[uniformIndex]; 1623 mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, defaultInfo)); 1624 mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, defaultInfo)); 1625 mUniforms.push_back(new LinkedUniform(GL_FLOA [all...] |
H A D | validationES.cpp | 1045 GLint location, GLsizei count, LinkedUniform **uniformOut) 1072 LinkedUniform *uniform = programBinary->getUniformByLocation(location); 1094 LinkedUniform *uniform = NULL; 1129 LinkedUniform *uniform = NULL; 1905 LinkedUniform *uniform = programBinary->getUniformByLocation(location);
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/ |
H A D | ProgramD3D.h | 19 struct LinkedUniform; 60 void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms);
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H A D | ProgramD3D.cpp | 165 void ProgramD3D::initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms) 172 const gl::LinkedUniform &uniform = *uniforms[uniformIndex];
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
H A D | ProgramImpl.h | 51 virtual void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms) = 0;
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
H A D | Renderer9.h | 208 void applyUniformnfv(gl::LinkedUniform *targetUniform, const GLfloat *v); 209 void applyUniformniv(gl::LinkedUniform *targetUniform, const GLint *v); 210 void applyUniformnbv(gl::LinkedUniform *targetUniform, const GLint *v);
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H A D | Renderer9.cpp | 1708 const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms(); 1712 gl::LinkedUniform *targetUniform = uniformArray[uniformIndex]; 1760 void Renderer9::applyUniformnfv(gl::LinkedUniform *targetUniform, const GLfloat *v) 1773 void Renderer9::applyUniformniv(gl::LinkedUniform *targetUniform, const GLint *v) 1789 void Renderer9::applyUniformnbv(gl::LinkedUniform *targetUniform, const GLint *v)
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | Renderer11.cpp | 1391 const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms(); 1401 const gl::LinkedUniform &uniform = *uniformArray[uniformIndex]; 1448 gl::LinkedUniform *uniform = uniformArray[uniformIndex];
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