/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
H A D | FlowThreadController.h | 38 class RenderFlowThread; 45 RenderFlowThread* currentRenderFlowThread() const { return m_currentRenderFlowThread; } 46 void setCurrentRenderFlowThread(RenderFlowThread* flowThread) { m_currentRenderFlowThread = flowThread; } 52 RenderFlowThread* m_currentRenderFlowThread;
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H A D | RenderFlowThread.cpp | 32 #include "core/rendering/RenderFlowThread.h" 47 RenderFlowThread::RenderFlowThread() function in class:blink::RenderFlowThread 56 void RenderFlowThread::removeRegionFromThread(RenderMultiColumnSet* columnSet) 62 void RenderFlowThread::invalidateRegions() 92 RenderFlowThread* m_renderFlowThread; 95 void RenderFlowThread::validateRegions() 125 void RenderFlowThread::layout() 135 void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const 146 bool RenderFlowThread [all...] |
H A D | RenderRegion.h | 40 class RenderFlowThread; 44 explicit RenderRegion(Element*, RenderFlowThread*); 52 RenderFlowThread* flowThread() const { return m_flowThread; } 83 RenderFlowThread* m_flowThread;
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H A D | RenderFlowThread.h | 43 class RenderFlowThread; 49 // RenderFlowThread is used to collect all the render objects that participate in a 53 // of the RenderFlowThread. 55 class RenderFlowThread: public RenderBlockFlow { class in namespace:blink 57 RenderFlowThread(); 58 virtual ~RenderFlowThread() { }; 66 // Always create a RenderLayer for the RenderFlowThread so that we 190 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread()); 195 CurrentRenderFlowThreadMaintainer(RenderFlowThread*); 198 RenderFlowThread* m_renderFlowThrea [all...] |
H A D | RenderPagedFlowThread.cpp | 33 RenderFlowThread::updateLogicalWidth();
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H A D | RenderMultiColumnSet.cpp | 38 RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread* flowThread) 41 , m_maxColumnHeight(RenderFlowThread::maxLogicalHeight()) 42 , m_minSpaceShortage(RenderFlowThread::maxLogicalHeight()) 47 RenderMultiColumnSet* RenderMultiColumnSet::createAnonymous(RenderFlowThread* flowThread, RenderStyle* parentStyle) 188 ASSERT(m_minSpaceShortage != RenderFlowThread::maxLogicalHeight()); // If this happens, we probably have a bug. 189 if (m_minSpaceShortage == RenderFlowThread::maxLogicalHeight()) 233 m_minSpaceShortage = RenderFlowThread::maxLogicalHeight(); 300 LayoutUnit maxColumnHeight = availableHeight ? availableHeight : RenderFlowThread::maxLogicalHeight();
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H A D | RenderMultiColumnSet.h | 57 static RenderMultiColumnSet* createAnonymous(RenderFlowThread*, RenderStyle* parentStyle); 136 RenderMultiColumnSet(RenderFlowThread*);
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H A D | RenderMultiColumnFlowThread.h | 30 #include "core/rendering/RenderFlowThread.h" 87 class RenderMultiColumnFlowThread : public RenderFlowThread {
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H A D | RenderRegion.cpp | 37 #include "core/rendering/RenderFlowThread.h" 42 RenderRegion::RenderRegion(Element* element, RenderFlowThread* flowThread) 113 // yet, so we can't look to it for correct information. It's possible we could wait until after the RenderFlowThread 115 // That second layout would then be able to use the information from the RenderFlowThread to set up overflow. 117 // The big problem though is that overflow needs to be region-specific. We can't simply use the RenderFlowThread's global 119 // RenderFlowThread itself).
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H A D | RenderMultiColumnFlowThread.cpp | 256 RenderFlowThread::willBeRemovedFromTree(); 275 RenderFlowThread::layout();
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H A D | RenderObject.h | 65 class RenderFlowThread; 213 RenderFlowThread* flowThreadContainingBlock() const 304 // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread. 305 // A RenderFlowThread is always considered to be inside itself, so it never has to change its state 1140 RenderFlowThread* locateFlowThreadContainingBlock() const; 1142 void removeFromRenderFlowThreadRecursive(RenderFlowThread*);
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H A D | RenderView.cpp | 35 #include "core/rendering/RenderFlowThread.h" 856 RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderFlowThread(); 870 RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderFlowThread();
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H A D | RenderBlockFlow.h | 448 void adjustLinePositionForPagination(RootInlineBox*, LayoutUnit& deltaOffset, RenderFlowThread*);
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H A D | RenderObject.cpp | 60 #include "core/rendering/RenderFlowThread.h" 635 RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const 640 RenderFlowThread* flowThread = view()->flowThreadController()->currentRenderFlowThread(); 1125 if (RenderFlowThread* parentRenderFlowThread = flowThreadContainingBlock()) { 2115 if (layer->compositingState() == NotComposited) // This can happen for RenderFlowThread. 2460 void RenderObject::removeFromRenderFlowThreadRecursive(RenderFlowThread* renderFlowThread)
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H A D | RenderBlock.cpp | 52 #include "core/rendering/RenderFlowThread.h" 1115 RenderFlowThread* childFlowThread = child->flowThreadContainingBlock(); 4054 RenderFlowThread* flowThread = flowThreadContainingBlock(); 4065 RenderFlowThread* flowThread = flowThreadContainingBlock(); 4082 if (RenderFlowThread* flowThread = flowThreadContainingBlock()) 4088 if (RenderFlowThread* flowThread = flowThreadContainingBlock()) 4100 RenderFlowThread* flowThread = flowThreadContainingBlock();
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H A D | RenderBlockFlow.cpp | 41 #include "core/rendering/RenderFlowThread.h" 240 RenderFlowThread* flowThread = toRenderFlowThread(this); 803 void RenderBlockFlow::adjustLinePositionForPagination(RootInlineBox* lineBox, LayoutUnit& delta, RenderFlowThread* flowThread) 1720 RenderFlowThread* flowThread = flowThreadContainingBlock(); 1744 RenderFlowThread* flowThread = flowThreadContainingBlock();
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/external/chromium_org/third_party/WebKit/Source/core/rendering/line/ |
H A D | LineLayoutState.h | 36 LineLayoutState(bool fullLayout, LayoutUnit& paintInvalidationLogicalTop, LayoutUnit& paintInvalidationLogicalBottom, RenderFlowThread* flowThread) 99 RenderFlowThread* flowThread() const { return m_flowThread; } 100 void setFlowThread(RenderFlowThread* thread) { m_flowThread = thread; } 125 RenderFlowThread* m_flowThread;
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/external/chromium_org/third_party/WebKit/Source/core/ |
H A D | webcore_rendering.target.darwin-arm.mk | 65 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
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H A D | webcore_rendering.target.darwin-arm64.mk | 65 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
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H A D | webcore_rendering.target.darwin-mips.mk | 65 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
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H A D | webcore_rendering.target.darwin-mips64.mk | 65 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
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H A D | webcore_rendering.target.darwin-x86.mk | 65 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
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H A D | webcore_rendering.target.darwin-x86_64.mk | 65 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
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H A D | webcore_rendering.target.linux-arm.mk | 65 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
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H A D | webcore_rendering.target.linux-arm64.mk | 65 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
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