/frameworks/base/libs/hwui/ |
H A D | RenderState.cpp | 16 #include "RenderState.h" 24 RenderState::RenderState(renderthread::RenderThread& thread) function in class:android::uirenderer::RenderState 33 RenderState::~RenderState() { 36 void RenderState::onGLContextCreated() { 48 void RenderState::onGLContextDestroyed() { 84 void RenderState::setViewport(GLsizei width, GLsizei height) { 91 void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) { 96 void RenderState [all...] |
H A D | LayerRenderer.h | 30 class RenderState; 49 LayerRenderer(RenderState& renderState, Layer* layer); 57 static Layer* createTextureLayer(RenderState& renderState); 58 static Layer* createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height); 63 static bool copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap); 65 static void flushLayer(RenderState& renderState, Layer* layer);
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H A D | RenderState.h | 40 class RenderState { class in namespace:android::uirenderer 41 PREVENT_COPY_AND_ASSIGN(RenderState); 87 RenderState(renderthread::RenderThread& thread); 88 ~RenderState();
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H A D | TreeInfo.h | 34 class RenderState; 58 explicit TreeInfo(TraversalMode mode, RenderState& renderState) 93 RenderState& renderState;
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H A D | LayerCache.h | 27 class RenderState; 60 Layer* get(RenderState& renderState, const uint32_t width, const uint32_t height);
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H A D | Caches.h | 110 class RenderState; 136 void setRenderState(RenderState* renderState) { mRenderState = renderState; } 436 RenderState* mRenderState;
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H A D | Layer.h | 46 class RenderState; 73 Layer(Type type, RenderState& renderState, const uint32_t layerWidth, const uint32_t layerHeight); 341 RenderState& renderState;
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H A D | Android.mk | 50 RenderState.cpp \
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H A D | LayerRenderer.cpp | 24 #include "RenderState.h" 39 LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer) 188 Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) { 273 Layer* LayerRenderer::createTextureLayer(RenderState& renderState) { 332 void LayerRenderer::flushLayer(RenderState& renderState, Layer* layer) { 357 bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap) {
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H A D | LayerCache.cpp | 99 Layer* LayerCache::get(RenderState& renderState, const uint32_t width, const uint32_t height) {
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H A D | OpenGLRenderer.h | 60 class RenderState; 128 OpenGLRenderer(RenderState& renderState); 480 inline RenderState& renderState() { return mRenderState; } 985 RenderState& mRenderState;
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H A D | Layer.cpp | 27 #include "RenderState.h" 39 Layer::Layer(Type layerType, RenderState& renderState, const uint32_t layerWidth, const uint32_t layerHeight)
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H A D | OpenGLRenderer.cpp | 39 #include "RenderState.h" 132 OpenGLRenderer::OpenGLRenderer(RenderState& renderState)
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
H A D | TestAppRS.java | 224 RenderState plastic = new RenderState(mGenericV, mPlasticF, null, null); 225 RenderState diffuse = new RenderState(mGenericV, mDiffuseF, null, null); 226 RenderState paint = new RenderState(mGenericV, mPaintF, null, null); 227 RenderState aluminum = new RenderState(mGenericV, mAluminumF, null, null); 228 RenderState lights = new RenderState(mGeneric [all...] |
H A D | FullscreenBlur.java | 103 RenderState drawTex = new RenderState(mPV_Blur, mPF_Texture, blendAdd, cullNone);
104 RenderState selectCol = new RenderState(mPV_Blur, mPF_SelectColor, blendNone, cullNone);
105 RenderState hBlur = new RenderState(mPV_Blur, mPF_BlurH, blendNone, cullNone);
106 RenderState vBlur = new RenderState(mPV_Blur, mPF_BlurV, blendNone, cullNone);
150 RenderState drawTex = new RenderState(mPV_Blu [all...] |
H A D | SimpleAppRS.java | 99 RenderState colorRS = new RenderState(genericV, colorF, null, null); 117 RenderState texRS = new RenderState(genericV, textureF, alphaBlend, null); 155 RenderState diffuseRS = new RenderState(genericV, diffuseF, null, null);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
H A D | RenderState.java | 38 public class RenderState extends SceneGraphBase { class in inherits:SceneGraphBase 46 public RenderState(VertexShader pv, method in class:RenderState 56 public RenderState(RenderState r) { method in class:RenderState
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H A D | Renderable.java | 48 RenderState mRenderState; 68 public void setRenderState(RenderState renderState) {
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H A D | SceneManager.java | 82 private RenderState mDefaultState; 391 static RenderState getDefaultState() { 396 sSceneManager.mDefaultState = new RenderState(getDefaultVS(), getColorFS(), null, null); 448 public Renderable getRenderableQuad(String name, RenderState state) {
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H A D | Scene.java | 199 public void assignRenderStateToMaterial(RenderState renderState, String regex) { 211 public void assignRenderState(RenderState renderState) {
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/frameworks/base/libs/hwui/renderthread/ |
H A D | RenderThread.h | 39 class RenderState; 89 RenderState& renderState() { return *mRenderState; } 133 RenderState* mRenderState;
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H A D | CanvasContext.h | 45 class RenderState; 110 friend class android::uirenderer::RenderState;
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H A D | RenderThread.cpp | 25 #include "../RenderState.h" 171 mRenderState = new RenderState(*this);
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