Searched refs:RenderState (Results 1 - 23 of 23) sorted by relevance

/frameworks/base/libs/hwui/
H A DRenderState.cpp16 #include "RenderState.h"
24 RenderState::RenderState(renderthread::RenderThread& thread) function in class:android::uirenderer::RenderState
33 RenderState::~RenderState() {
36 void RenderState::onGLContextCreated() {
48 void RenderState::onGLContextDestroyed() {
84 void RenderState::setViewport(GLsizei width, GLsizei height) {
91 void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) {
96 void RenderState
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H A DLayerRenderer.h30 class RenderState;
49 LayerRenderer(RenderState& renderState, Layer* layer);
57 static Layer* createTextureLayer(RenderState& renderState);
58 static Layer* createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height);
63 static bool copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap);
65 static void flushLayer(RenderState& renderState, Layer* layer);
H A DRenderState.h40 class RenderState { class in namespace:android::uirenderer
41 PREVENT_COPY_AND_ASSIGN(RenderState);
87 RenderState(renderthread::RenderThread& thread);
88 ~RenderState();
H A DTreeInfo.h34 class RenderState;
58 explicit TreeInfo(TraversalMode mode, RenderState& renderState)
93 RenderState& renderState;
H A DLayerCache.h27 class RenderState;
60 Layer* get(RenderState& renderState, const uint32_t width, const uint32_t height);
H A DCaches.h110 class RenderState;
136 void setRenderState(RenderState* renderState) { mRenderState = renderState; }
436 RenderState* mRenderState;
H A DLayer.h46 class RenderState;
73 Layer(Type type, RenderState& renderState, const uint32_t layerWidth, const uint32_t layerHeight);
341 RenderState& renderState;
H A DAndroid.mk50 RenderState.cpp \
H A DLayerRenderer.cpp24 #include "RenderState.h"
39 LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer)
188 Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) {
273 Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
332 void LayerRenderer::flushLayer(RenderState& renderState, Layer* layer) {
357 bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap) {
H A DLayerCache.cpp99 Layer* LayerCache::get(RenderState& renderState, const uint32_t width, const uint32_t height) {
H A DOpenGLRenderer.h60 class RenderState;
128 OpenGLRenderer(RenderState& renderState);
480 inline RenderState& renderState() { return mRenderState; }
985 RenderState& mRenderState;
H A DLayer.cpp27 #include "RenderState.h"
39 Layer::Layer(Type layerType, RenderState& renderState, const uint32_t layerWidth, const uint32_t layerHeight)
H A DOpenGLRenderer.cpp39 #include "RenderState.h"
132 OpenGLRenderer::OpenGLRenderer(RenderState& renderState)
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
H A DTestAppRS.java224 RenderState plastic = new RenderState(mGenericV, mPlasticF, null, null);
225 RenderState diffuse = new RenderState(mGenericV, mDiffuseF, null, null);
226 RenderState paint = new RenderState(mGenericV, mPaintF, null, null);
227 RenderState aluminum = new RenderState(mGenericV, mAluminumF, null, null);
228 RenderState lights = new RenderState(mGeneric
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H A DFullscreenBlur.java103 RenderState drawTex = new RenderState(mPV_Blur, mPF_Texture, blendAdd, cullNone);
104 RenderState selectCol = new RenderState(mPV_Blur, mPF_SelectColor, blendNone, cullNone);
105 RenderState hBlur = new RenderState(mPV_Blur, mPF_BlurH, blendNone, cullNone);
106 RenderState vBlur = new RenderState(mPV_Blur, mPF_BlurV, blendNone, cullNone);
150 RenderState drawTex = new RenderState(mPV_Blu
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H A DSimpleAppRS.java99 RenderState colorRS = new RenderState(genericV, colorF, null, null);
117 RenderState texRS = new RenderState(genericV, textureF, alphaBlend, null);
155 RenderState diffuseRS = new RenderState(genericV, diffuseF, null, null);
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
H A DRenderState.java38 public class RenderState extends SceneGraphBase { class in inherits:SceneGraphBase
46 public RenderState(VertexShader pv, method in class:RenderState
56 public RenderState(RenderState r) { method in class:RenderState
H A DRenderable.java48 RenderState mRenderState;
68 public void setRenderState(RenderState renderState) {
H A DSceneManager.java82 private RenderState mDefaultState;
391 static RenderState getDefaultState() {
396 sSceneManager.mDefaultState = new RenderState(getDefaultVS(), getColorFS(), null, null);
448 public Renderable getRenderableQuad(String name, RenderState state) {
H A DScene.java199 public void assignRenderStateToMaterial(RenderState renderState, String regex) {
211 public void assignRenderState(RenderState renderState) {
/frameworks/base/libs/hwui/renderthread/
H A DRenderThread.h39 class RenderState;
89 RenderState& renderState() { return *mRenderState; }
133 RenderState* mRenderState;
H A DCanvasContext.h45 class RenderState;
110 friend class android::uirenderer::RenderState;
H A DRenderThread.cpp25 #include "../RenderState.h"
171 mRenderState = new RenderState(*this);

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