Searched refs:TEST_LAYER_ID (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp2557 TEST_LAYER_ID, // !< draw to all layers, verify gl_Layer fragment input enumerator in enum:deqp::gles31::Functional::__anon20266::LayeredRenderCase::TestType
2662 else if (m_test == TEST_LAYER_ID)
2947 if (m_test != TEST_LAYER_ID)
2960 (m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID) ? (m_numLayers * 4) :
3016 else if (m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID)
3349 case TEST_LAYER_ID:
6026 { LayeredRenderCase::TEST_LAYER_ID, "fragment_layer_", "Read gl_Layer in fragment shader" },

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