Searched refs:asFloat (Results 1 - 25 of 45) sorted by relevance

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/external/smali/util/src/main/java/org/jf/util/
H A DNumberUtils.java82 String asFloat = format.format(floatValue);
85 int decimalPoint = asFloat.indexOf('.');
86 int exponent = asFloat.indexOf("E");
87 int zeros = asFloat.indexOf("000");
89 asFloat = asFloat.substring(0, zeros) + asFloat.substring(exponent);
91 int nines = asFloat.indexOf("999");
93 asFloat = asFloat
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/external/deqp/modules/glshared/
H A DglsRandomShaderProgram.cpp196 access.component(0).asFloat(ndx) = attribValue[0];
197 if (numComponents >= 2) access.component(1).asFloat(ndx) = attribValue[1];
198 if (numComponents >= 3) access.component(2).asFloat(ndx) = attribValue[2];
199 if (numComponents >= 4) access.component(3).asFloat(ndx) = attribValue[3];
214 packet->position[0] = access.component(0).asFloat(ndx);
215 packet->position[1] = access.component(1).asFloat(ndx);
216 packet->position[2] = access.component(2).asFloat(ndx);
217 packet->position[3] = access.component(3).asFloat(ndx);
237 dst[0] = access.component(0).asFloat(ndx);
238 if (numComponents >= 2) dst[1] = access.component(1).asFloat(nd
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H A DglsRandomShaderCase.cpp180 float minVal = valueRange.getMin().component(compNdx).asFloat();
181 float maxVal = valueRange.getMax().component(compNdx).asFloat();
375 case rsg::VariableType::TYPE_FLOAT: message << value.component(elementNdx).asFloat(); break;
/external/deqp/framework/randomshaders/
H A DrsgProgramExecutor.cpp146 dst.component(elementNdx).asFloat(dstComp) = interpolateVertex(valueRange.getMin().component(elementNdx).asFloat(), valueRange.getMax().component(elementNdx).asFloat(), xd, yd);
156 dst.component(ndx).asFloat(dstComp) = interpolateFragment(tcu::Vec4(vtx0.component(ndx).asFloat(), vtx1.component(ndx).asFloat(), vtx2.component(ndx).asFloat(), vtx3.component(ndx).asFloat()), x, y);
164 dst.component(elemNdx).asFloat() = src.component(elemNdx).asFloat(compNd
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H A DrsgVariableValue.cpp63 float aMin = a.component(ndx).getMin().asFloat();
64 float aMax = a.component(ndx).getMax().asFloat();
65 float bMin = b.component(ndx).getMin().asFloat();
66 float bMax = b.component(ndx).getMax().asFloat();
225 float aMin = a.component(ndx).getMin().asFloat();
226 float aMax = a.component(ndx).getMax().asFloat();
227 float bMin = b.component(ndx).getMin().asFloat();
228 float bMax = b.component(ndx).getMax().asFloat();
H A DrsgExpression.cpp212 valueRange.getMin().component(ndx).asFloat() = minVal;
213 valueRange.getMax().component(ndx).asFloat() = maxVal;
368 minVal = valueRange.getMin().component(0).asFloat();
369 maxVal = valueRange.getMax().component(0).asFloat();
384 access.asFloat(ndx) = value;
393 float minVal = valueRange.getMin().asFloat();
394 float maxVal = valueRange.getMax().asFloat();
414 str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT)).asFloat(0));
587 template<> inline float getValueAccessValue<float> (ConstValueAccess access) { return access.asFloat(); }
592 template<> inline float& getValueAccessValue<float> (ValueAccess access) { return access.asFloat(); }
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H A DrsgBinaryOps.cpp163 ComputeValueRange()(state.getRandom(), dst.getMin().asFloat(), dst.getMax().asFloat(),
164 a.getMin().asFloat(), a.getMax().asFloat(),
165 b.getMin().asFloat(), b.getMax().asFloat());
196 dst.component(elemNdx).asFloat(compNdx) = EvaluateComp()(a.component(elemNdx).asFloat(compNdx), b.component(elemNdx).asFloat(compNdx));
429 a.getMin().asFloat(),
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H A DrsgUtils.cpp67 float minVal = valueRange.component(ndx).getMin().asFloat();
68 float maxVal = valueRange.component(ndx).getMax().asFloat();
69 dst.component(ndx).asFloat() = getQuantizedFloat(rnd, minVal, maxVal, quantizeStep);
231 valueRange.getMin().component(ndx).asFloat() = minVal;
232 valueRange.getMax().component(ndx).asFloat() = maxVal;
304 float minVal = valueRange.component(ndx).getMin().asFloat();
305 float maxVal = valueRange.component(ndx).getMax().asFloat();
H A DrsgVariableValue.hpp101 float asFloat (void) const { DE_STATIC_ASSERT(Stride == 1); return m_value->floatVal; } function in class:rsg::ConstStridedValueAccess
106 float asFloat (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, Stride)); return m_value[ndx].floatVal; } function in class:rsg::ConstStridedValueAccess
134 float& asFloat (void) { DE_STATIC_ASSERT(Stride == 1); return this->m_value->floatVal; } function in class:rsg::StridedValueAccess
139 float& asFloat (int ndx) { DE_ASSERT(de::inBounds(ndx, 0, Stride)); return this->m_value[ndx].floatVal; } function in class:rsg::StridedValueAccess
153 StridedValueAccess& operator= (float floatVal) { asFloat() = floatVal; return *this; }
188 component(comp).asFloat() = vec.getPtr()[comp];
H A DrsgBuiltinFunctions.hpp74 ComputeValueRange()(outRange.getMin().asFloat(), outRange.getMax().asFloat(), inRange.getMin().asFloat(), inRange.getMax().asFloat());
116 dstComp.asFloat(compNdx) = Evaluate()(srcComp.asFloat(compNdx));
136 float elemWeight = GetValueRangeWeight()(valueRange.component(elemNdx).getMin().asFloat(), valueRange.component(elemNdx).getMax().asFloat());
/external/jsoncpp/src/test_lib_json/
H A Dmain.cpp279 JSONTEST_ASSERT_EQUAL(0.0, null_.asFloat());
347 JSONTEST_ASSERT_EQUAL(1.0, true_.asFloat());
355 JSONTEST_ASSERT_EQUAL(0.0, false_.asFloat());
407 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat());
435 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat());
463 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat());
491 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat());
519 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat());
547 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat());
574 JSONTEST_ASSERT_EQUAL((1 << 20), val.asFloat());
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/external/deqp/framework/common/
H A DtcuTexVerifierUtil.cpp38 return Float32::construct(+1, exp, (1u<<23) | mask).asFloat() - Float32::construct(+1, exp, 1u<<23).asFloat();
H A DtcuFloat.hpp106 float asFloat (void) const;
166 inline float Float<StorageType, ExponentBits, MantissaBits, ExponentBias, Flags>::asFloat (void) const function in class:tcu::Float
/external/deqp/modules/gles3/functional/
H A Des3fShaderOperatorTests.cpp220 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); }
221 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
224 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); }
225 void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
935 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \
936 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \
937 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
941 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \
942 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \
943 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); }
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H A Des3fShaderDerivateTests.cpp219 return tcu::Float32::construct(+1, exp, (1u<<23) | mask).asFloat() - tcu::Float32::construct(+1, exp, 1u<<23).asFloat();
255 return tcu::Float32::construct(+1, exp, (1<<23) | (1 << ulpBitNdx)).asFloat() - tcu::Float32::construct(+1, exp, (1<<23)).asFloat();
260 return tcu::Float32::construct(+1, exp, (1<<23)).asFloat();
292 return tcu::Float32::construct(+1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFloat();
300 return tcu::Float32::construct(-1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFloat() - getSingleULPForExponent(inputFloat.exponent(), numAccurateBits);
854 const tcu::Vec4 normThreshold = intThreshold.asFloat() / 255.0f;
859 case SURFACETYPE_UNORM_FBO: return tcu::IVec4(1).asFloat() / 255.0f;
H A Des3fShaderPackingFunctionTests.cpp566 v[c] = tcu::Float32::construct(s, exp ? exp : 1 /* avoid denormals */, (1u<<23) | mantissa).asFloat();
574 *inVal = tcu::Vec2(tcu::Float16(inVal->x()).asFloat(), tcu::Float16(inVal->y()).asFloat());
701 const float ref0 = tcu::Float16(in0).asFloat();
702 const float ref1 = tcu::Float16(in1).asFloat();
H A Des3fShaderCommonFunctionTests.cpp116 return getUlpDiff(tcu::Float32::construct(tcu::Float32(b).sign(), 0, 0).asFloat(), b);
118 return getUlpDiff(a, tcu::Float32::construct(tcu::Float32(a).sign(), 0, 0).asFloat());
133 return tcu::Float32::construct(+1, exp, (1u<<23) | ulpDiff).asFloat() - tcu::Float32::construct(+1, exp, 1u<<23).asFloat();
652 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat();
1105 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat();
1211 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat();
1323 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat();
1438 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat();
1556 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat();
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H A Des3fShaderPrecisionTests.cpp389 const float refF = tcu::Float64(refD).asFloat(); // Uses RTE rounding mode.
864 float minF32 = tcu::Float32((1u<<31) | (0xfdu<<23) | 0x0u).asFloat();
865 float maxF32 = tcu::Float32((0u<<31) | (0xfdu<<23) | 0x0u).asFloat();
866 float minF16 = tcu::Float16((deUint16)((1u<<15) | (0x1du<<10) | 0x0u)).asFloat();
867 float maxF16 = tcu::Float16((deUint16)((0u<<15) | (0x1du<<10) | 0x0u)).asFloat();
/external/deqp/modules/gles2/functional/
H A Des2fShaderOperatorTests.cpp177 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2(ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); }
178 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3(ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
181 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2(ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); }
182 void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3(ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
654 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \
655 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \
656 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
660 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \
661 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \
662 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); }
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/external/deqp/modules/gles2/accuracy/
H A Des2aVaryingInterpolationTests.cpp292 float minF32 = tcu::Float32((0u<<31) | (0xfcu<<23) | 0x0u).asFloat();
293 float maxF32 = tcu::Float32((1u<<31) | (0xfcu<<23) | 0x0u).asFloat();
294 float minF16 = tcu::Float16((deUint16)((0u<<15) | (0x1cu<<10) | 0x0u)).asFloat();
295 float maxF16 = tcu::Float16((deUint16)((1u<<15) | (0x1cu<<10) | 0x0u)).asFloat();
/external/deqp/modules/gles3/accuracy/
H A Des3aVaryingInterpolationTests.cpp299 float minF32 = tcu::Float32((0u<<31) | (0xfcu<<23) | 0x0u).asFloat();
300 float maxF32 = tcu::Float32((1u<<31) | (0xfcu<<23) | 0x0u).asFloat();
301 float minF16 = tcu::Float16((deUint16)((0u<<15) | (0x1cu<<10) | 0x0u)).asFloat();
302 float maxF16 = tcu::Float16((deUint16)((1u<<15) | (0x1cu<<10) | 0x0u)).asFloat();
/external/deqp/framework/referencerenderer/
H A DrrVertexAttrib.cpp120 dst[0] = tcu::Float16(aligned[0]).asFloat();
121 if (size >= 2) dst[1] = tcu::Float16(aligned[1]).asFloat();
122 if (size >= 3) dst[2] = tcu::Float16(aligned[2]).asFloat();
123 if (size >= 4) dst[3] = tcu::Float16(aligned[3]).asFloat();
H A DrrRasterizer.cpp557 const tcu::Vec4 e01f = e01.asFloat();
558 const tcu::Vec4 e12f = e12.asFloat();
559 const tcu::Vec4 e20f = e20.asFloat();
747 const tcu::Vec4& e01f = e01[sampleNdx].asFloat();
748 const tcu::Vec4& e12f = e12[sampleNdx].asFloat();
749 const tcu::Vec4& e20f = e20[sampleNdx].asFloat();
902 const float t = tcu::dot((pr - pa).asFloat(), (pb - pa).asFloat()) / tcu::lengthSquared(pb.asFloat() - pa.asFloat());
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/external/deqp/modules/gles31/functional/
H A Des31fShaderCommonFunctionTests.cpp117 return getUlpDiff(tcu::Float32::construct(tcu::Float32(b).sign(), 0, 0).asFloat(), b);
119 return getUlpDiff(a, tcu::Float32::construct(tcu::Float32(a).sign(), 0, 0).asFloat());
134 return tcu::Float32::construct(+1, exp, (1u<<23) | ulpDiff).asFloat() - tcu::Float32::construct(+1, exp, 1u<<23).asFloat();
683 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat();
1141 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat();
1247 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat();
1359 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat();
1474 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat();
1592 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat();
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H A Des31fShaderPackingFunctionTests.cpp570 v[c] = tcu::Float32::construct(s, exp ? exp : 1 /* avoid denormals */, (1u<<23) | mantissa).asFloat();
578 *inVal = tcu::Vec2(tcu::Float16(inVal->x()).asFloat(), tcu::Float16(inVal->y()).asFloat());
705 const float ref0 = tcu::Float16(in0).asFloat();
706 const float ref1 = tcu::Float16(in1).asFloat();

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