Searched refs:bindBuffer (Results 1 - 25 of 99) sorted by relevance

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/external/deqp/framework/opengl/simplereference/
H A DsglrContextUtil.cpp77 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]);
83 ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
88 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]);
94 ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
101 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ndxID);
106 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
/external/deqp/modules/gles2/performance/
H A Des2pDrawCallBatchingTests.cpp360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
362 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
376 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
393 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
409 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
411 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
433 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
435 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFE
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H A Des2pStateChangeTests.cpp156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
480 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
528 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
570 gl.bindBuffer(GL_ARRAY_BUFFE
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H A Des2pRedundantStateChangeTests.cpp147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
436 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
479 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
516 gl.bindBuffer(GL_ARRAY_BUFFE
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/external/deqp/modules/gles3/performance/
H A Des3pStateChangeTests.cpp156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
564 gl.bindBuffer(GL_ARRAY_BUFFE
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H A Des3pRedundantStateChangeTests.cpp147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
510 gl.bindBuffer(GL_ARRAY_BUFFE
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H A Des3pBufferDataUploadTests.cpp2060 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]);
2104 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]);
2125 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]);
2404 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID);
2416 gl.bindBuffer(GL_ARRAY_BUFFER, m_dummyBufferID);
2462 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID);
2601 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID);
2669 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID);
2822 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID);
3047 gl.bindBuffer(GL_ARRAY_BUFFE
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/external/deqp/framework/opengl/
H A DgluStateReset.cpp52 gl.bindBuffer (GL_ARRAY_BUFFER, 0);
53 gl.bindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
62 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
335 gl.bindBuffer(GL_PIXEL_PACK_BUFFER, 0);
336 gl.bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
350 gl.bindBuffer (GL_UNIFORM_BUFFER, 0);
363 gl.bindBuffer (GL_ATOMIC_COUNTER_BUFFER, 0);
372 gl.bindBuffer (GL_SHADER_STORAGE_BUFFER, 0);
404 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
442 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFE
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H A DgluDrawUtil.cpp331 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
333 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
379 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_object);
381 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
424 gl.bindBuffer(GL_ARRAY_BUFFER, buffer.buffer);
429 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
551 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, *indexBuffer);
561 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
/external/deqp/modules/gles31/functional/
H A Des31fSSBOArrayLengthTests.cpp104 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID);
108 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID);
189 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID);
207 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID);
H A Des31fIndirectComputeDispatchTests.cpp201 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer);
250 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer);
280 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
304 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
366 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, *cmdBuffer);
H A Des31fBasicComputeShaderTests.cpp176 gl.bindBuffer(GL_UNIFORM_BUFFER, *inputBuffer);
196 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
296 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inputBuffer);
317 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
415 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
528 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0);
535 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer1);
547 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0);
560 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer1);
639 gl.bindBuffer(GL_SHADER_STORAGE_BUFFE
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H A Des31fFboNoAttachmentTests.cpp129 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
160 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
229 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
240 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
H A Des31fDrawTests.cpp858 ctx.bindBuffer(GL_ARRAY_BUFFER, positionBuf);
865 ctx.bindBuffer(GL_ARRAY_BUFFER, offsetBuf);
872 ctx.bindBuffer(GL_ARRAY_BUFFER, colorBuf);
881 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
886 ctx.bindBuffer(GL_DRAW_INDIRECT_BUFFER, drawIndirectBuf);
1367 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID);
1390 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID);
1435 gl.bindBuffer(GL_ARRAY_BUFFER, m_dataBufferID);
1458 gl.bindBuffer(GL_ARRAY_BUFFER, m_dataBufferID);
1489 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFE
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H A Des31fMultisampleShaderRenderCase.cpp157 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer);
478 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer);
567 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer);
624 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer);
758 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer);
H A Des31fSynchronizationTests.cpp216 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_storageBuf);
256 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf);
368 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf);
1387 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_operationResultStorages[step]);
1637 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, retVal);
1711 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, retVal);
2167 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_bufferID);
2175 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
2253 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_bufferID);
2285 gl.bindBuffer(GL_SHADER_STORAGE_BUFFE
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H A Des31fAdvancedBlendTests.cpp400 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, *indexBuffer);
403 gl.bindBuffer(GL_ARRAY_BUFFER, *positionBuffer);
408 gl.bindBuffer(GL_ARRAY_BUFFER, *colorBuffer);
H A Des31fAtomicCounterTests.cpp954 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
961 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffer);
986 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
1000 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
1006 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffer);
1020 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
H A Des31fShaderTextureSizeTests.cpp179 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo);
423 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo);
/external/deqp/modules/glshared/
H A DglsTextureBufferCase.cpp458 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer());
460 gl.bindBuffer(GL_TEXTURE_BUFFER, 0);
481 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer());
493 gl.bindBuffer(GL_TEXTURE_BUFFER, 0);
515 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer());
545 gl.bindBuffer(GL_TEXTURE_BUFFER, 0);
594 gl.bindBuffer(GL_ARRAY_BUFFER, texture.getGLBuffer());
604 gl.bindBuffer(GL_ARRAY_BUFFER, *coordBuffer);
630 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, texture.getGLBuffer());
632 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFE
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H A DglsShaderPerformanceMeasurer.cpp187 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer);
202 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]);
216 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]);
H A DglsStateChangePerfTestCases.cpp251 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
255 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
281 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
285 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
/external/deqp/modules/gles3/functional/
H A Des3fLifetimeTests.cpp159 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
165 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
234 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
253 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
/external/deqp/modules/gles31/stress/
H A Des31sVertexAttributeBindingTests.cpp474 gl.bindBuffer(GL_ARRAY_BUFFER, m_buf);
476 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
551 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer);
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl7 gl->bindBuffer = &glBindBuffer;

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