/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextUtil.cpp | 77 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]); 83 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); 88 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]); 94 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); 101 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ndxID); 106 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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/external/deqp/modules/gles2/performance/ |
H A D | es2pDrawCallBatchingTests.cpp | 360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 362 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 376 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 393 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 409 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 411 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 433 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 435 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFE [all...] |
H A D | es2pStateChangeTests.cpp | 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 480 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 528 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 570 gl.bindBuffer(GL_ARRAY_BUFFE [all...] |
H A D | es2pRedundantStateChangeTests.cpp | 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 436 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 479 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 516 gl.bindBuffer(GL_ARRAY_BUFFE [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pStateChangeTests.cpp | 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 564 gl.bindBuffer(GL_ARRAY_BUFFE [all...] |
H A D | es3pRedundantStateChangeTests.cpp | 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 510 gl.bindBuffer(GL_ARRAY_BUFFE [all...] |
H A D | es3pBufferDataUploadTests.cpp | 2060 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); 2104 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); 2125 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); 2404 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); 2416 gl.bindBuffer(GL_ARRAY_BUFFER, m_dummyBufferID); 2462 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); 2601 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); 2669 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); 2822 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); 3047 gl.bindBuffer(GL_ARRAY_BUFFE [all...] |
/external/deqp/framework/opengl/ |
H A D | gluStateReset.cpp | 52 gl.bindBuffer (GL_ARRAY_BUFFER, 0); 53 gl.bindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); 62 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); 335 gl.bindBuffer(GL_PIXEL_PACK_BUFFER, 0); 336 gl.bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); 350 gl.bindBuffer (GL_UNIFORM_BUFFER, 0); 363 gl.bindBuffer (GL_ATOMIC_COUNTER_BUFFER, 0); 372 gl.bindBuffer (GL_SHADER_STORAGE_BUFFER, 0); 404 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); 442 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFE [all...] |
H A D | gluDrawUtil.cpp | 331 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 333 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 379 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_object); 381 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 424 gl.bindBuffer(GL_ARRAY_BUFFER, buffer.buffer); 429 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 551 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, *indexBuffer); 561 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fSSBOArrayLengthTests.cpp | 104 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); 108 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); 189 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); 207 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID);
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H A D | es31fIndirectComputeDispatchTests.cpp | 201 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer); 250 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer); 280 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); 304 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); 366 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, *cmdBuffer);
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H A D | es31fBasicComputeShaderTests.cpp | 176 gl.bindBuffer(GL_UNIFORM_BUFFER, *inputBuffer); 196 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); 296 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inputBuffer); 317 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); 415 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); 528 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0); 535 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer1); 547 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0); 560 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer1); 639 gl.bindBuffer(GL_SHADER_STORAGE_BUFFE [all...] |
H A D | es31fFboNoAttachmentTests.cpp | 129 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer); 160 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 229 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer); 240 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
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H A D | es31fDrawTests.cpp | 858 ctx.bindBuffer(GL_ARRAY_BUFFER, positionBuf); 865 ctx.bindBuffer(GL_ARRAY_BUFFER, offsetBuf); 872 ctx.bindBuffer(GL_ARRAY_BUFFER, colorBuf); 881 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf); 886 ctx.bindBuffer(GL_DRAW_INDIRECT_BUFFER, drawIndirectBuf); 1367 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); 1390 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); 1435 gl.bindBuffer(GL_ARRAY_BUFFER, m_dataBufferID); 1458 gl.bindBuffer(GL_ARRAY_BUFFER, m_dataBufferID); 1489 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFE [all...] |
H A D | es31fMultisampleShaderRenderCase.cpp | 157 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); 478 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); 567 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); 624 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); 758 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer);
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H A D | es31fSynchronizationTests.cpp | 216 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_storageBuf); 256 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf); 368 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf); 1387 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_operationResultStorages[step]); 1637 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, retVal); 1711 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, retVal); 2167 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_bufferID); 2175 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); 2253 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_bufferID); 2285 gl.bindBuffer(GL_SHADER_STORAGE_BUFFE [all...] |
H A D | es31fAdvancedBlendTests.cpp | 400 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, *indexBuffer); 403 gl.bindBuffer(GL_ARRAY_BUFFER, *positionBuffer); 408 gl.bindBuffer(GL_ARRAY_BUFFER, *colorBuffer);
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H A D | es31fAtomicCounterTests.cpp | 954 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); 961 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffer); 986 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); 1000 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); 1006 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffer); 1020 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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H A D | es31fShaderTextureSizeTests.cpp | 179 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo); 423 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo);
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/external/deqp/modules/glshared/ |
H A D | glsTextureBufferCase.cpp | 458 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); 460 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); 481 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); 493 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); 515 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); 545 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); 594 gl.bindBuffer(GL_ARRAY_BUFFER, texture.getGLBuffer()); 604 gl.bindBuffer(GL_ARRAY_BUFFER, *coordBuffer); 630 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, texture.getGLBuffer()); 632 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFE [all...] |
H A D | glsShaderPerformanceMeasurer.cpp | 187 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer); 202 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]); 216 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]);
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H A D | glsStateChangePerfTestCases.cpp | 251 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 255 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 281 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 285 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fLifetimeTests.cpp | 159 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 165 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 234 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 253 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
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/external/deqp/modules/gles31/stress/ |
H A D | es31sVertexAttributeBindingTests.cpp | 474 gl.bindBuffer(GL_ARRAY_BUFFER, m_buf); 476 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 551 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 7 gl->bindBuffer = &glBindBuffer;
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