1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.1 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Multisample texture size tests 22 *//*--------------------------------------------------------------------*/ 23 24#include "es31fShaderTextureSizeTests.hpp" 25#include "gluRenderContext.hpp" 26#include "gluShaderProgram.hpp" 27#include "gluPixelTransfer.hpp" 28#include "gluContextInfo.hpp" 29#include "glwEnums.hpp" 30#include "glwFunctions.hpp" 31#include "tcuTestLog.hpp" 32#include "tcuStringTemplate.hpp" 33#include "tcuSurface.hpp" 34#include "tcuRenderTarget.hpp" 35#include "deStringUtil.hpp" 36 37using namespace glw; 38 39namespace deqp 40{ 41namespace gles31 42{ 43namespace Functional 44{ 45namespace 46{ 47 48static const char* const s_positionVertexShaderSource = "#version 310 es\n" 49 "in highp vec4 a_position;\n" 50 "void main (void)\n" 51 "{\n" 52 " gl_Position = a_position;\n" 53 "}\n"; 54 55class TextureSizeCase : public TestCase 56{ 57public: 58 enum TextureType 59 { 60 TEXTURE_FLOAT_2D = 0, 61 TEXTURE_FLOAT_2D_ARRAY, 62 TEXTURE_INT_2D, 63 TEXTURE_INT_2D_ARRAY, 64 TEXTURE_UINT_2D, 65 TEXTURE_UINT_2D_ARRAY, 66 67 TEXTURE_LAST 68 }; 69 70 TextureSizeCase (Context& context, const char* name, const char* desc, TextureType type, int samples); 71 ~TextureSizeCase (void); 72 73private: 74 void init (void); 75 void deinit (void); 76 IterateResult iterate (void); 77 78 std::string genFragmentSource (void); 79 glw::GLenum getTextureGLTarget (void); 80 glw::GLenum getTextureGLInternalFormat (void); 81 82 void createTexture (const tcu::IVec3& size); 83 void deleteTexture (void); 84 void runShader (tcu::Surface& dst, const tcu::IVec3& size); 85 bool verifyImage (const tcu::Surface& dst); 86 87 const TextureType m_type; 88 const int m_numSamples; 89 const bool m_isArrayType; 90 91 glw::GLuint m_texture; 92 glw::GLuint m_vbo; 93 glu::ShaderProgram* m_shader; 94 std::vector<tcu::IVec3> m_iterations; 95 int m_iteration; 96 97 bool m_allIterationsPassed; 98 bool m_allCasesSkipped; 99}; 100 101TextureSizeCase::TextureSizeCase (Context& context, const char* name, const char* desc, TextureType type, int samples) 102 : TestCase (context, name, desc) 103 , m_type (type) 104 , m_numSamples (samples) 105 , m_isArrayType (m_type == TEXTURE_FLOAT_2D_ARRAY || m_type == TEXTURE_INT_2D_ARRAY || m_type == TEXTURE_UINT_2D_ARRAY) 106 , m_texture (0) 107 , m_vbo (0) 108 , m_shader (DE_NULL) 109 , m_iteration (0) 110 , m_allIterationsPassed (true) 111 , m_allCasesSkipped (true) 112{ 113 DE_ASSERT(type < TEXTURE_LAST); 114} 115 116TextureSizeCase::~TextureSizeCase (void) 117{ 118 deinit(); 119} 120 121void TextureSizeCase::init (void) 122{ 123 static const tcu::IVec2 testSizes2D[] = 124 { 125 tcu::IVec2(1, 1), 126 tcu::IVec2(1, 4), 127 tcu::IVec2(4, 8), 128 tcu::IVec2(21, 11), 129 tcu::IVec2(107, 254), 130 tcu::IVec2(-1, 3), 131 tcu::IVec2(3, -1), 132 }; 133 static const tcu::IVec3 testSizes3D[] = 134 { 135 tcu::IVec3(1, 1, 1), 136 tcu::IVec3(1, 4, 7), 137 tcu::IVec3(4, 8, 12), 138 tcu::IVec3(21, 11, 9), 139 tcu::IVec3(107, 254, 2), 140 tcu::IVec3(-1, 3, 3), 141 tcu::IVec3(3, -1, 3), 142 tcu::IVec3(4, 4, -1), 143 }; 144 static const tcu::Vec4 fullscreenQuad[] = 145 { 146 tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), 147 tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), 148 tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), 149 tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f) 150 }; 151 152 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); 153 glw::GLint maxTextureSize = 0; 154 glw::GLint maxTextureLayers = 0; 155 glw::GLint maxSamples = 0; 156 157 gl.getIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 158 gl.getIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); 159 gl.getInternalformativ(getTextureGLTarget(), getTextureGLInternalFormat(), GL_SAMPLES, 1, &maxSamples); 160 161 // requirements 162 if (m_isArrayType && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array")) 163 throw tcu::NotSupportedError("Test requires OES_texture_storage_multisample_2d_array extension"); 164 if (m_context.getRenderTarget().getWidth() < 1 || m_context.getRenderTarget().getHeight() < 1) 165 throw tcu::NotSupportedError("rendertarget size must be at least 1x1"); 166 if (m_numSamples > maxSamples) 167 throw tcu::NotSupportedError("sample count is not supported"); 168 169 // gen shade 170 171 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource())); 172 m_testCtx.getLog() << *m_shader; 173 if (!m_shader->isOk()) 174 throw tcu::TestError("shader build failed"); 175 176 // gen buffer 177 178 gl.genBuffers(1, &m_vbo); 179 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo); 180 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); 181 182 // gen iterations 183 184 m_testCtx.getLog() 185 << tcu::TestLog::Message 186 << "GL_MAX_TEXTURE_SIZE = " << maxTextureSize << "\n" 187 << "GL_MAX_ARRAY_TEXTURE_LAYERS = " << maxTextureLayers 188 << tcu::TestLog::EndMessage; 189 190 if (!m_isArrayType) 191 { 192 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(testSizes2D); ++ndx) 193 { 194 if (testSizes2D[ndx].x() <= maxTextureSize && testSizes2D[ndx].y() <= maxTextureSize) 195 { 196 const int w = (testSizes2D[ndx].x() < 0) ? (maxTextureSize) : (testSizes2D[ndx].x()); 197 const int h = (testSizes2D[ndx].y() < 0) ? (maxTextureSize) : (testSizes2D[ndx].y()); 198 199 m_iterations.push_back(tcu::IVec3(w, h, 0)); 200 } 201 } 202 } 203 else 204 { 205 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(testSizes3D); ++ndx) 206 { 207 if (testSizes3D[ndx].x() <= maxTextureSize && testSizes3D[ndx].y() <= maxTextureSize && testSizes3D[ndx].z() <= maxTextureLayers) 208 { 209 const int w = (testSizes3D[ndx].x() < 0) ? (maxTextureSize) : (testSizes3D[ndx].x()); 210 const int h = (testSizes3D[ndx].y() < 0) ? (maxTextureSize) : (testSizes3D[ndx].y()); 211 const int d = (testSizes3D[ndx].z() < 0) ? (maxTextureLayers) : (testSizes3D[ndx].z()); 212 213 m_iterations.push_back(tcu::IVec3(w, h, d)); 214 } 215 } 216 } 217} 218 219void TextureSizeCase::deinit (void) 220{ 221 if (m_texture) 222 { 223 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texture); 224 m_texture = 0; 225 } 226 227 if (m_vbo) 228 { 229 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_vbo); 230 m_vbo = 0; 231 } 232 233 if (m_shader) 234 { 235 delete m_shader; 236 m_shader = DE_NULL; 237 } 238} 239 240TextureSizeCase::IterateResult TextureSizeCase::iterate (void) 241{ 242 tcu::Surface result (1, 1); 243 bool skipTest = false; 244 245 m_testCtx.getLog() << tcu::TestLog::Message << "\nIteration " << (m_iteration+1) << " / " << (int)m_iterations.size() << tcu::TestLog::EndMessage; 246 247 try 248 { 249 // set texture size 250 251 createTexture(m_iterations[m_iteration]); 252 253 // query texture size 254 255 runShader(result, m_iterations[m_iteration]); 256 } 257 catch (glu::OutOfMemoryError&) 258 { 259 m_testCtx.getLog() << tcu::TestLog::Message << "Got GL_OUT_OF_MEMORY, skipping this size" << tcu::TestLog::EndMessage; 260 261 skipTest = true; 262 } 263 264 // free resources 265 266 deleteTexture(); 267 268 // queried value was correct? 269 270 if (!skipTest) 271 { 272 m_allCasesSkipped = false; 273 274 if (!verifyImage(result)) 275 m_allIterationsPassed = false; 276 } 277 278 // final result 279 280 if (++m_iteration < (int)m_iterations.size()) 281 return CONTINUE; 282 283 if (!m_allIterationsPassed) 284 { 285 m_testCtx.getLog() << tcu::TestLog::Message << "One or more test sizes failed." << tcu::TestLog::EndMessage; 286 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid texture size"); 287 } 288 else if (m_allCasesSkipped) 289 { 290 m_testCtx.getLog() << tcu::TestLog::Message << "Could not test any texture size, texture creation failed." << tcu::TestLog::EndMessage; 291 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "All test texture creations failed"); 292 } 293 else 294 { 295 m_testCtx.getLog() << tcu::TestLog::Message << "All texture sizes passed." << tcu::TestLog::EndMessage; 296 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); 297 } 298 299 return STOP; 300} 301 302std::string TextureSizeCase::genFragmentSource (void) 303{ 304 static const char* const templateSource = "#version 310 es\n" 305 "${EXTENSION_STATEMENT}" 306 "layout(location = 0) out highp vec4 fragColor;\n" 307 "uniform highp ${SAMPLERTYPE} u_sampler;\n" 308 "uniform highp ${SIZETYPE} u_size;\n" 309 "void main (void)\n" 310 "{\n" 311 " const highp vec4 okColor = vec4(0.0, 1.0, 0.0, 1.0);\n" 312 " const highp vec4 failColor = vec4(1.0, 0.0, 0.0, 1.0);\n" 313 " fragColor = (textureSize(u_sampler) == u_size) ? (okColor) : (failColor);\n" 314 "}\n"; 315 316 std::map<std::string, std::string> args; 317 318 switch (m_type) 319 { 320 case TEXTURE_FLOAT_2D: args["SAMPLERTYPE"] = "sampler2DMS"; break; 321 case TEXTURE_FLOAT_2D_ARRAY: args["SAMPLERTYPE"] = "sampler2DMSArray"; break; 322 case TEXTURE_INT_2D: args["SAMPLERTYPE"] = "isampler2DMS"; break; 323 case TEXTURE_INT_2D_ARRAY: args["SAMPLERTYPE"] = "isampler2DMSArray"; break; 324 case TEXTURE_UINT_2D: args["SAMPLERTYPE"] = "usampler2DMS"; break; 325 case TEXTURE_UINT_2D_ARRAY: args["SAMPLERTYPE"] = "usampler2DMSArray"; break; 326 default: 327 DE_ASSERT(DE_FALSE); 328 } 329 330 if (!m_isArrayType) 331 args["SIZETYPE"] = "ivec2"; 332 else 333 args["SIZETYPE"] = "ivec3"; 334 335 if (m_isArrayType) 336 args["EXTENSION_STATEMENT"] = "#extension GL_OES_texture_storage_multisample_2d_array : require\n"; 337 else 338 args["EXTENSION_STATEMENT"] = ""; 339 340 return tcu::StringTemplate(templateSource).specialize(args); 341} 342 343glw::GLenum TextureSizeCase::getTextureGLTarget (void) 344{ 345 switch (m_type) 346 { 347 case TEXTURE_FLOAT_2D: return GL_TEXTURE_2D_MULTISAMPLE; 348 case TEXTURE_FLOAT_2D_ARRAY: return GL_TEXTURE_2D_MULTISAMPLE_ARRAY; 349 case TEXTURE_INT_2D: return GL_TEXTURE_2D_MULTISAMPLE; 350 case TEXTURE_INT_2D_ARRAY: return GL_TEXTURE_2D_MULTISAMPLE_ARRAY; 351 case TEXTURE_UINT_2D: return GL_TEXTURE_2D_MULTISAMPLE; 352 case TEXTURE_UINT_2D_ARRAY: return GL_TEXTURE_2D_MULTISAMPLE_ARRAY; 353 default: 354 DE_ASSERT(DE_FALSE); 355 return 0; 356 } 357} 358 359glw::GLenum TextureSizeCase::getTextureGLInternalFormat (void) 360{ 361 switch (m_type) 362 { 363 case TEXTURE_FLOAT_2D: return GL_RGBA8; 364 case TEXTURE_FLOAT_2D_ARRAY: return GL_RGBA8; 365 case TEXTURE_INT_2D: return GL_R8I; 366 case TEXTURE_INT_2D_ARRAY: return GL_R8I; 367 case TEXTURE_UINT_2D: return GL_R8UI; 368 case TEXTURE_UINT_2D_ARRAY: return GL_R8UI; 369 default: 370 DE_ASSERT(DE_FALSE); 371 return 0; 372 } 373} 374 375void TextureSizeCase::createTexture (const tcu::IVec3& size) 376{ 377 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); 378 379 if (!m_isArrayType) 380 m_testCtx.getLog() << tcu::TestLog::Message << "Creating texture with size " << size.x() << "x" << size.y() << tcu::TestLog::EndMessage; 381 else 382 m_testCtx.getLog() << tcu::TestLog::Message << "Creating texture with size " << size.x() << "x" << size.y() << "x" << size.z() << tcu::TestLog::EndMessage; 383 384 gl.genTextures(1, &m_texture); 385 gl.bindTexture(getTextureGLTarget(), m_texture); 386 GLU_EXPECT_NO_ERROR(gl.getError(), "texture gen"); 387 388 if (!m_isArrayType) 389 gl.texStorage2DMultisample(getTextureGLTarget(), m_numSamples, getTextureGLInternalFormat(), size.x(), size.y(), GL_FALSE); 390 else 391 gl.texStorage3DMultisample(getTextureGLTarget(), m_numSamples, getTextureGLInternalFormat(), size.x(), size.y(), size.z(), GL_FALSE); 392 GLU_EXPECT_NO_ERROR(gl.getError(), "texStorage"); 393} 394 395void TextureSizeCase::deleteTexture (void) 396{ 397 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); 398 399 if (m_texture) 400 { 401 gl.deleteTextures(1, &m_texture); 402 m_texture = 0; 403 404 GLU_EXPECT_NO_ERROR(gl.getError(), "texture delete"); 405 } 406} 407 408void TextureSizeCase::runShader (tcu::Surface& dst, const tcu::IVec3& size) 409{ 410 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); 411 const int positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); 412 const int shaderSamplerLoc = gl.getUniformLocation(m_shader->getProgram(), "u_sampler"); 413 const int shaderSizeLoc = gl.getUniformLocation(m_shader->getProgram(), "u_size"); 414 415 m_testCtx.getLog() << tcu::TestLog::Message << "Running the verification shader." << tcu::TestLog::EndMessage; 416 417 GLU_EXPECT_NO_ERROR(gl.getError(), "preclear"); 418 gl.viewport(0, 0, 1, 1); 419 gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); 420 gl.clear(GL_COLOR_BUFFER_BIT); 421 GLU_EXPECT_NO_ERROR(gl.getError(), "clear"); 422 423 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo); 424 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 425 gl.enableVertexAttribArray(positionLoc); 426 GLU_EXPECT_NO_ERROR(gl.getError(), "vertexAttrib"); 427 428 gl.useProgram(m_shader->getProgram()); 429 gl.uniform1i(shaderSamplerLoc, 0); 430 if (m_isArrayType) 431 gl.uniform3iv(shaderSizeLoc, 1, size.getPtr()); 432 else 433 gl.uniform2iv(shaderSizeLoc, 1, size.getPtr()); 434 GLU_EXPECT_NO_ERROR(gl.getError(), "setup program"); 435 436 gl.bindTexture(getTextureGLTarget(), m_texture); 437 GLU_EXPECT_NO_ERROR(gl.getError(), "bindtex"); 438 439 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); 440 GLU_EXPECT_NO_ERROR(gl.getError(), "drawArrays"); 441 442 gl.disableVertexAttribArray(positionLoc); 443 gl.useProgram(0); 444 GLU_EXPECT_NO_ERROR(gl.getError(), "cleanup"); 445 446 gl.finish(); 447 glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess()); 448 GLU_EXPECT_NO_ERROR(gl.getError(), "readPixels"); 449} 450 451bool TextureSizeCase::verifyImage (const tcu::Surface& dst) 452{ 453 DE_ASSERT(dst.getWidth() == 1 && dst.getHeight() == 1); 454 455 const int colorThresholdRed = 1 << (8 - m_context.getRenderTarget().getPixelFormat().redBits); 456 const int colorThresholdGreen = 1 << (8 - m_context.getRenderTarget().getPixelFormat().greenBits); 457 const int colorThresholdBlue = 1 << (8 - m_context.getRenderTarget().getPixelFormat().blueBits); 458 const tcu::RGBA color = dst.getPixel(0,0); 459 460 m_testCtx.getLog() << tcu::TestLog::Message << "Verifying image." << tcu::TestLog::EndMessage; 461 462 // green 463 if (color.getRed() < colorThresholdRed && color.getGreen() > 255 - colorThresholdGreen && color.getBlue() < colorThresholdBlue) 464 { 465 m_testCtx.getLog() << tcu::TestLog::Message << "Result ok." << tcu::TestLog::EndMessage; 466 return true; 467 } 468 // red 469 else if (color.getRed() > 255 - colorThresholdRed && color.getGreen() < colorThresholdGreen && color.getBlue() < colorThresholdBlue) 470 { 471 m_testCtx.getLog() << tcu::TestLog::Message << "Image size incorrect." << tcu::TestLog::EndMessage; 472 return false; 473 } 474 475 m_testCtx.getLog() << tcu::TestLog::Message << "Expected either green or red pixel, got " << color << tcu::TestLog::EndMessage; 476 return false; 477} 478 479} // anonymous 480 481ShaderTextureSizeTests::ShaderTextureSizeTests (Context& context) 482 : TestCaseGroup(context, "texture_size", "Texture size tests") 483{ 484} 485 486ShaderTextureSizeTests::~ShaderTextureSizeTests (void) 487{ 488} 489 490void ShaderTextureSizeTests::init (void) 491{ 492 static const struct SamplerType 493 { 494 TextureSizeCase::TextureType type; 495 const char* name; 496 } samplerTypes[] = 497 { 498 { TextureSizeCase::TEXTURE_FLOAT_2D, "texture_2d" }, 499 { TextureSizeCase::TEXTURE_FLOAT_2D_ARRAY, "texture_2d_array" }, 500 { TextureSizeCase::TEXTURE_INT_2D, "texture_int_2d" }, 501 { TextureSizeCase::TEXTURE_INT_2D_ARRAY, "texture_int_2d_array" }, 502 { TextureSizeCase::TEXTURE_UINT_2D, "texture_uint_2d" }, 503 { TextureSizeCase::TEXTURE_UINT_2D_ARRAY, "texture_uint_2d_array" }, 504 }; 505 506 static const int sampleCounts[] = { 1, 4 }; 507 508 for (int samplerTypeNdx = 0; samplerTypeNdx < DE_LENGTH_OF_ARRAY(samplerTypes); ++samplerTypeNdx) 509 { 510 for (int sampleCountNdx = 0; sampleCountNdx < DE_LENGTH_OF_ARRAY(sampleCounts); ++sampleCountNdx) 511 { 512 const std::string name = std::string() + "samples_" + de::toString(sampleCounts[sampleCountNdx]) + "_" + samplerTypes[samplerTypeNdx].name; 513 const std::string desc = std::string() + "samples count = " + de::toString(sampleCounts[sampleCountNdx]) + ", type = " + samplerTypes[samplerTypeNdx].name; 514 515 addChild(new TextureSizeCase(m_context, name.c_str(), desc.c_str(), samplerTypes[samplerTypeNdx].type, sampleCounts[sampleCountNdx])); 516 } 517 } 518} 519 520} // Functional 521} // gles31 522} // deqp 523