/frameworks/base/libs/hwui/ |
H A D | Texture.h | 38 inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, 40 setWrapST(wrap, wrap, bindTexture, force, renderTarget); 43 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, 46 inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false, 48 setFilterMinMag(filter, filter, bindTexture, force, renderTarget); 51 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
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H A D | Texture.cpp | 41 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, argument 50 if (bindTexture) { 51 mCaches.bindTexture(renderTarget, id); 59 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, argument 68 if (bindTexture) { 69 mCaches.bindTexture(renderTarget, id);
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H A D | Dither.cpp | 35 mCaches->bindTexture(mDitherTexture); 74 mCaches->bindTexture(mDitherTexture);
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H A D | AssetAtlas.cpp | 100 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, 102 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); 105 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, 107 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget);
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H A D | Image.cpp | 42 Caches::getInstance().bindTexture(mTexture);
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H A D | Layer.h | 213 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { 214 texture.setWrap(wrap, bindTexture, force, renderTarget); 217 void setFilter(GLenum filter, bool bindTexture = false, bool force = false) { 218 texture.setFilter(filter, bindTexture, force, renderTarget); 257 void bindTexture() const;
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H A D | Layer.cpp | 141 bindTexture(); 199 void Layer::bindTexture() const { function in class:android::uirenderer::Layer 201 caches.bindTexture(renderTarget, texture.id);
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H A D | SkiaShader.cpp | 58 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { function in namespace:android::uirenderer 59 caches->bindTexture(texture->id); 189 layer->bindTexture(); 289 bindTexture(caches, texture, shaderInfo.wrapS, shaderInfo.wrapT); 403 bindTexture(caches, texture, gTileModes[gradInfo.fTileMode], gTileModes[gradInfo.fTileMode]);
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H A D | Caches.h | 244 * bindTexture(GLenum, GLuint). 246 void bindTexture(GLuint texture); 251 * bindTexture(GLuint). 253 void bindTexture(GLenum target, GLuint texture);
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H A D | LayerCache.cpp | 123 layer->bindTexture();
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H A D | Caches.cpp | 538 void Caches::bindTexture(GLuint texture) { function in class:android::uirenderer::Caches 545 void Caches::bindTexture(GLenum target, GLuint texture) { function in class:android::uirenderer::Caches 547 bindTexture(texture);
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H A D | LayerRenderer.cpp | 233 layer->bindTexture(); 305 layer->bindTexture(); 416 caches.bindTexture(texture);
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H A D | OpenGLRenderer.h | 807 inline void bindTexture(GLuint texture) { function in class:android::uirenderer::OpenGLRenderer 808 mCaches.bindTexture(texture); 816 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
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H A D | TextDropShadowCache.cpp | 208 caches.bindTexture(texture->id);
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H A D | GradientCache.cpp | 288 Caches::getInstance().bindTexture(texture->id);
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H A D | TextureCache.cpp | 300 Caches::getInstance().bindTexture(texture->id);
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H A D | FontRenderer.cpp | 450 caches.bindTexture(lastTextureId); 514 caches.bindTexture(texture->getTextureId());
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H A D | PathCache.cpp | 316 Caches::getInstance().bindTexture(texture->id);
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/frameworks/rs/ |
H A D | rsProgram.h | 70 void bindTexture(Context *, uint32_t slot, Allocation *);
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H A D | rsProgram.cpp | 119 bindTexture(NULL, ct, NULL); 181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:Program 222 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
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H A D | rsScriptC_LibGL.cpp | 52 pf->bindTexture(rsc, slot, a);
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.cpp | 171 if (bind) mCaches.bindTexture(getTextureId()); 191 mCaches.bindTexture(mTextureId);
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/frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/ |
H A D | BallsRS.java | 104 mPFPoints.bindTexture(loadTexture(R.drawable.flares), 0);
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/frameworks/base/rs/java/android/renderscript/ |
H A D | Program.java | 164 public void bindTexture(Allocation va, int slot) method in class:Program
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/frameworks/native/opengl/libagl/ |
H A D | texture.cpp | 80 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 145 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 168 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 299 ggl->bindTexture(ggl, &src); 787 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 1308 // to call bindTexture on the main rasterizer. 1544 ggl->bindTexture(ggl, &readSurface); // source is read-buffer
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