Searched refs:bindTexture (Results 1 - 25 of 27) sorted by relevance

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/frameworks/base/libs/hwui/
H A DTexture.h38 inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false,
40 setWrapST(wrap, wrap, bindTexture, force, renderTarget);
43 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
46 inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false,
48 setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
51 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
H A DTexture.cpp41 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, argument
50 if (bindTexture) {
51 mCaches.bindTexture(renderTarget, id);
59 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, argument
68 if (bindTexture) {
69 mCaches.bindTexture(renderTarget, id);
H A DDither.cpp35 mCaches->bindTexture(mDitherTexture);
74 mCaches->bindTexture(mDitherTexture);
H A DAssetAtlas.cpp100 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
102 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget);
105 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
107 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget);
H A DImage.cpp42 Caches::getInstance().bindTexture(mTexture);
H A DLayer.h213 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
214 texture.setWrap(wrap, bindTexture, force, renderTarget);
217 void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
218 texture.setFilter(filter, bindTexture, force, renderTarget);
257 void bindTexture() const;
H A DLayer.cpp141 bindTexture();
199 void Layer::bindTexture() const { function in class:android::uirenderer::Layer
201 caches.bindTexture(renderTarget, texture.id);
H A DSkiaShader.cpp58 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { function in namespace:android::uirenderer
59 caches->bindTexture(texture->id);
189 layer->bindTexture();
289 bindTexture(caches, texture, shaderInfo.wrapS, shaderInfo.wrapT);
403 bindTexture(caches, texture, gTileModes[gradInfo.fTileMode], gTileModes[gradInfo.fTileMode]);
H A DCaches.h244 * bindTexture(GLenum, GLuint).
246 void bindTexture(GLuint texture);
251 * bindTexture(GLuint).
253 void bindTexture(GLenum target, GLuint texture);
H A DLayerCache.cpp123 layer->bindTexture();
H A DCaches.cpp538 void Caches::bindTexture(GLuint texture) { function in class:android::uirenderer::Caches
545 void Caches::bindTexture(GLenum target, GLuint texture) { function in class:android::uirenderer::Caches
547 bindTexture(texture);
H A DLayerRenderer.cpp233 layer->bindTexture();
305 layer->bindTexture();
416 caches.bindTexture(texture);
H A DOpenGLRenderer.h807 inline void bindTexture(GLuint texture) { function in class:android::uirenderer::OpenGLRenderer
808 mCaches.bindTexture(texture);
816 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
H A DTextDropShadowCache.cpp208 caches.bindTexture(texture->id);
H A DGradientCache.cpp288 Caches::getInstance().bindTexture(texture->id);
H A DTextureCache.cpp300 Caches::getInstance().bindTexture(texture->id);
H A DFontRenderer.cpp450 caches.bindTexture(lastTextureId);
514 caches.bindTexture(texture->getTextureId());
H A DPathCache.cpp316 Caches::getInstance().bindTexture(texture->id);
/frameworks/rs/
H A DrsProgram.h70 void bindTexture(Context *, uint32_t slot, Allocation *);
H A DrsProgram.cpp119 bindTexture(NULL, ct, NULL);
181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:Program
222 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
H A DrsScriptC_LibGL.cpp52 pf->bindTexture(rsc, slot, a);
/frameworks/base/libs/hwui/font/
H A DCacheTexture.cpp171 if (bind) mCaches.bindTexture(getTextureId());
191 mCaches.bindTexture(mTextureId);
/frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/
H A DBallsRS.java104 mPFPoints.bindTexture(loadTexture(R.drawable.flares), 0);
/frameworks/base/rs/java/android/renderscript/
H A DProgram.java164 public void bindTexture(Allocation va, int slot) method in class:Program
/frameworks/native/opengl/libagl/
H A Dtexture.cpp80 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
145 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
168 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
299 ggl->bindTexture(ggl, &src);
787 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
1308 // to call bindTexture on the main rasterizer.
1544 ggl->bindTexture(ggl, &readSurface); // source is read-buffer

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