Searched refs:glCreateShader (Results 1 - 25 of 74) sorted by relevance

123

/external/deqp/modules/gles2/functional/
H A Des2fNegativeShaderApiTests.cpp71 ES2F_ADD_API_CASE(create_shader, "Invalid glCreateShader() usage",
74 glCreateShader(-1);
93 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
148 shaders[0] = glCreateShader(GL_VERTEX_SHADER);
149 shaders[1] = glCreateShader(GL_VERTEX_SHADER);
166 shaders[0] = glCreateShader(GL_VERTEX_SHADER);
179 shaders[0] = glCreateShader(GL_VERTEX_SHADER);
180 shaders[1] = glCreateShader(GL_VERTEX_SHADER);
194 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER);
195 GLuint shader2 = glCreateShader(GL_VERTEX_SHADE
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H A Des2fNegativeStateApiTests.cpp121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER);
152 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
185 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
243 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
269 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
293 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
354 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
393 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
701 m_log << TestLog::Section("", "A name created with glCreateShader, and not yet deleted with glDeleteShader is a name of a shader object.");
705 shader = glCreateShader(GL_VERTEX_SHADE
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H A Des2fShaderStateQueryTests.cpp506 const GLuint shader = glCreateShader(shaderTypes[ndx]);
525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADE
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H A Des2fShaderApiTests.cpp323 // Simple glCreateShader() case
336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
408 const GLuint vertShader = glCreateShader(GL_VERTEX_SHADER);
409 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER);
1031 TestCaseGroup* createDeleteGroup = new TestCaseGroup(m_context, "create_delete", "glCreateShader() tests");
/external/deqp/modules/gles3/functional/
H A Des3fIndexedStateQueryTests.cpp92 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
93 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
269 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
270 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
H A Des3fNegativeStateApiTests.cpp184 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER);
212 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
236 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
285 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
311 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
335 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
395 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
431 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
467 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
496 GLuint shader = glCreateShader(GL_VERTEX_SHADE
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H A Des3fShaderStateQueryTests.cpp674 const GLuint shader = glCreateShader(shaderTypes[ndx]);
691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1201 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1202 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1269 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADE
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H A Des3fNegativeShaderApiTests.cpp96 ES3F_ADD_API_CASE(create_shader, "Invalid glCreateShader() usage",
99 glCreateShader(-1);
113 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
162 shaders[0] = glCreateShader(GL_VERTEX_SHADER);
163 shaders[1] = glCreateShader(GL_VERTEX_SHADER);
189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER);
190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER);
232 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
266 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
310 GLuint shader = glCreateShader(GL_VERTEX_SHADE
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/external/deqp/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp183 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER);
212 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
237 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
288 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
314 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
339 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
401 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
438 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
475 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
505 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADE
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H A Des31fNegativeShaderApiTests.cpp92 ctx.glCreateShader(-1);
107 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
172 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER);
173 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER);
200 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER);
201 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER);
244 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
279 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
324 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
383 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADE
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/external/chromium_org/third_party/angle/util/
H A Dshader_utils.cpp35 GLuint shader = glCreateShader(type);
/external/chromium_org/media/tools/player_x11/
H A Dgl_video_renderer.cc177 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
194 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
/external/chromium_org/third_party/angle/tests/angle_tests/
H A DANGLETest.cpp78 GLuint shader = glCreateShader(type);
/external/deqp/framework/egl/
H A DegluStaticES20Library.inl30 { "glCreateShader", (deFunctionPtr)glCreateShader },
/external/chromium_org/gpu/command_buffer/service/
H A Dgles2_cmd_copy_texture_chromium.cc402 *vertex_shader = glCreateShader(GL_VERTEX_SHADER);
408 *fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
/external/chromium_org/third_party/skia/src/gpu/gl/android/
H A DGrGLCreateNativeInterface_android.cpp57 } else if (0 == strcmp("glCreateShader", name)) {
58 return (GrGLFuncPtr) glCreateShader;
251 } else if (0 == strcmp("glCreateShader", name)) {
252 return (GrGLFuncPtr) glCreateShader;
/external/chromium_org/third_party/webrtc/modules/video_render/ios/
H A Dopen_gles20.mm167 GLuint shader = glCreateShader(shader_type);
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl30 gl->createShader = &glCreateShader;
/external/eigen/unsupported/test/
H A Dopenglsupport.cpp75 GLint vtx_id = glCreateShader(GL_VERTEX_SHADER);
76 GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER);
/external/chromium_org/gpu/command_buffer/tests/
H A Dgl_test_utils.cc36 GLuint shader = glCreateShader(type);
/external/chromium_org/gpu/skia_bindings/
H A Dgl_bindings_skia_cmd_buffer.cc45 functions->fCreateShader = glCreateShader;
/external/chromium_org/mojo/apps/js/bindings/gl/
H A Dcontext.cc135 .SetMethod("createShader", glCreateShader)
/external/skia/src/gpu/gl/iOS/
H A DGrGLCreateNativeInterface_iOS.cpp37 functions->fCreateShader = glCreateShader;
/external/deqp/modules/egl/
H A DteglGLES2SharingTests.cpp74 m_vertexShader = glCreateShader(GL_VERTEX_SHADER);
75 m_fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
862 m_shader = glCreateShader(m_shaderType);
863 GLU_CHECK_MSG("glCreateShader()");
945 otherShader = glCreateShader(GL_FRAGMENT_SHADER);
946 GLU_CHECK_MSG("glCreateShader()");
951 otherShader = glCreateShader(GL_VERTEX_SHADER);
952 GLU_CHECK_MSG("glCreateShader()");
/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/objc/
H A DRTCOpenGLVideoRenderer.mm102 GLuint shader = glCreateShader(type);

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