1 2/* 3 * Copyright 2014 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8#include "gl/GrGLInterface.h" 9#include "gl/GrGLAssembleInterface.h" 10#include "gl/GrGLUtil.h" 11 12#include <EGL/egl.h> 13#include <GLES2/gl2.h> 14 15static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) { 16 SkASSERT(NULL == ctx); 17 // Some older drivers on Android have busted eglGetProcAdddress Functions that 18 // will return the wrong pointer for built in GLES2 functions. This set of functions 19 // was generated on a Xoom by finding mismatches between the function pulled in via gl2.h and 20 // the address returned by eglGetProcAddress. 21 if (0 == strcmp("glActiveTexture", name)) { 22 return (GrGLFuncPtr) glActiveTexture; 23 } else if (0 == strcmp("glAttachShader", name)) { 24 return (GrGLFuncPtr) glAttachShader; 25 } else if (0 == strcmp("glBindAttribLocation", name)) { 26 return (GrGLFuncPtr) glBindAttribLocation; 27 } else if (0 == strcmp("glBindBuffer", name)) { 28 return (GrGLFuncPtr) glBindBuffer; 29 } else if (0 == strcmp("glBindTexture", name)) { 30 return (GrGLFuncPtr) glBindTexture; 31 } else if (0 == strcmp("glBlendColor", name)) { 32 return (GrGLFuncPtr) glBlendColor; 33 } else if (0 == strcmp("glBlendFunc", name)) { 34 return (GrGLFuncPtr) glBlendFunc; 35 } else if (0 == strcmp("glBufferData", name)) { 36 return (GrGLFuncPtr) glBufferData; 37 } else if (0 == strcmp("glBufferSubData", name)) { 38 return (GrGLFuncPtr) glBufferSubData; 39 } else if (0 == strcmp("glClear", name)) { 40 return (GrGLFuncPtr) glClear; 41 } else if (0 == strcmp("glClearColor", name)) { 42 return (GrGLFuncPtr) glClearColor; 43 } else if (0 == strcmp("glClearStencil", name)) { 44 return (GrGLFuncPtr) glClearStencil; 45 } else if (0 == strcmp("glColorMask", name)) { 46 return (GrGLFuncPtr) glColorMask; 47 } else if (0 == strcmp("glCompileShader", name)) { 48 return (GrGLFuncPtr) glCompileShader; 49 } else if (0 == strcmp("glCompressedTexImage2D", name)) { 50 return (GrGLFuncPtr) glCompressedTexImage2D; 51 } else if (0 == strcmp("glCompressedTexSubImage2D", name)) { 52 return (GrGLFuncPtr) glCompressedTexSubImage2D; 53 } else if (0 == strcmp("glCopyTexSubImage2D", name)) { 54 return (GrGLFuncPtr) glCopyTexSubImage2D; 55 } else if (0 == strcmp("glCreateProgram", name)) { 56 return (GrGLFuncPtr) glCreateProgram; 57 } else if (0 == strcmp("glCreateShader", name)) { 58 return (GrGLFuncPtr) glCreateShader; 59 } else if (0 == strcmp("glCullFace", name)) { 60 return (GrGLFuncPtr) glCullFace; 61 } else if (0 == strcmp("glDeleteBuffers", name)) { 62 return (GrGLFuncPtr) glDeleteBuffers; 63 } else if (0 == strcmp("glDeleteProgram", name)) { 64 return (GrGLFuncPtr) glDeleteProgram; 65 } else if (0 == strcmp("glDeleteShader", name)) { 66 return (GrGLFuncPtr) glDeleteShader; 67 } else if (0 == strcmp("glDeleteTextures", name)) { 68 return (GrGLFuncPtr) glDeleteTextures; 69 } else if (0 == strcmp("glDepthMask", name)) { 70 return (GrGLFuncPtr) glDepthMask; 71 } else if (0 == strcmp("glDisable", name)) { 72 return (GrGLFuncPtr) glDisable; 73 } else if (0 == strcmp("glDisableVertexAttribArray", name)) { 74 return (GrGLFuncPtr) glDisableVertexAttribArray; 75 } else if (0 == strcmp("glDrawArrays", name)) { 76 return (GrGLFuncPtr) glDrawArrays; 77 } else if (0 == strcmp("glDrawElements", name)) { 78 return (GrGLFuncPtr) glDrawElements; 79 } else if (0 == strcmp("glEnable", name)) { 80 return (GrGLFuncPtr) glEnable; 81 } else if (0 == strcmp("glEnableVertexAttribArray", name)) { 82 return (GrGLFuncPtr) glEnableVertexAttribArray; 83 } else if (0 == strcmp("glFinish", name)) { 84 return (GrGLFuncPtr) glFinish; 85 } else if (0 == strcmp("glFlush", name)) { 86 return (GrGLFuncPtr) glFlush; 87 } else if (0 == strcmp("glFrontFace", name)) { 88 return (GrGLFuncPtr) glFrontFace; 89 } else if (0 == strcmp("glGenBuffers", name)) { 90 return (GrGLFuncPtr) glGenBuffers; 91 } else if (0 == strcmp("glGenerateMipmap", name)) { 92 return (GrGLFuncPtr) glGenerateMipmap; 93 } else if (0 == strcmp("glGenTextures", name)) { 94 return (GrGLFuncPtr) glGenTextures; 95 } else if (0 == strcmp("glGetBufferParameteriv", name)) { 96 return (GrGLFuncPtr) glGetBufferParameteriv; 97 } else if (0 == strcmp("glGetError", name)) { 98 return (GrGLFuncPtr) glGetError; 99 } else if (0 == strcmp("glGetIntegerv", name)) { 100 return (GrGLFuncPtr) glGetIntegerv; 101 } else if (0 == strcmp("glGetProgramInfoLog", name)) { 102 return (GrGLFuncPtr) glGetProgramInfoLog; 103 } else if (0 == strcmp("glGetProgramiv", name)) { 104 return (GrGLFuncPtr) glGetProgramiv; 105 } else if (0 == strcmp("glGetShaderInfoLog", name)) { 106 return (GrGLFuncPtr) glGetShaderInfoLog; 107 } else if (0 == strcmp("glGetShaderiv", name)) { 108 return (GrGLFuncPtr) glGetShaderiv; 109 } else if (0 == strcmp("glGetString", name)) { 110 return (GrGLFuncPtr) glGetString; 111 } else if (0 == strcmp("glGetUniformLocation", name)) { 112 return (GrGLFuncPtr) glGetUniformLocation; 113 } else if (0 == strcmp("glLineWidth", name)) { 114 return (GrGLFuncPtr) glLineWidth; 115 } else if (0 == strcmp("glLinkProgram", name)) { 116 return (GrGLFuncPtr) glLinkProgram; 117 } else if (0 == strcmp("glPixelStorei", name)) { 118 return (GrGLFuncPtr) glPixelStorei; 119 } else if (0 == strcmp("glReadPixels", name)) { 120 return (GrGLFuncPtr) glReadPixels; 121 } else if (0 == strcmp("glScissor", name)) { 122 return (GrGLFuncPtr) glScissor; 123 } else if (0 == strcmp("glShaderSource", name)) { 124 return (GrGLFuncPtr) glShaderSource; 125 } else if (0 == strcmp("glStencilFunc", name)) { 126 return (GrGLFuncPtr) glStencilFunc; 127 } else if (0 == strcmp("glStencilFuncSeparate", name)) { 128 return (GrGLFuncPtr) glStencilFuncSeparate; 129 } else if (0 == strcmp("glStencilMask", name)) { 130 return (GrGLFuncPtr) glStencilMask; 131 } else if (0 == strcmp("glStencilMaskSeparate", name)) { 132 return (GrGLFuncPtr) glStencilMaskSeparate; 133 } else if (0 == strcmp("glStencilOp", name)) { 134 return (GrGLFuncPtr) glStencilOp; 135 } else if (0 == strcmp("glStencilOpSeparate", name)) { 136 return (GrGLFuncPtr) glStencilOpSeparate; 137 } else if (0 == strcmp("glTexImage2D", name)) { 138 return (GrGLFuncPtr) glTexImage2D; 139 } else if (0 == strcmp("glTexParameteri", name)) { 140 return (GrGLFuncPtr) glTexParameteri; 141 } else if (0 == strcmp("glTexParameteriv", name)) { 142 return (GrGLFuncPtr) glTexParameteriv; 143 } else if (0 == strcmp("glTexSubImage2D", name)) { 144 return (GrGLFuncPtr) glTexSubImage2D; 145 } else if (0 == strcmp("glUniform1f", name)) { 146 return (GrGLFuncPtr) glUniform1f; 147 } else if (0 == strcmp("glUniform1i", name)) { 148 return (GrGLFuncPtr) glUniform1i; 149 } else if (0 == strcmp("glUniform1fv", name)) { 150 return (GrGLFuncPtr) glUniform1fv; 151 } else if (0 == strcmp("glUniform1iv", name)) { 152 return (GrGLFuncPtr) glUniform1iv; 153 } else if (0 == strcmp("glUniform2f", name)) { 154 return (GrGLFuncPtr) glUniform2f; 155 } else if (0 == strcmp("glUniform2i", name)) { 156 return (GrGLFuncPtr) glUniform2i; 157 } else if (0 == strcmp("glUniform2fv", name)) { 158 return (GrGLFuncPtr) glUniform2fv; 159 } else if (0 == strcmp("glUniform2iv", name)) { 160 return (GrGLFuncPtr) glUniform2iv; 161 } else if (0 == strcmp("glUniform3f", name)) { 162 return (GrGLFuncPtr) glUniform3f; 163 } else if (0 == strcmp("glUniform3i", name)) { 164 return (GrGLFuncPtr) glUniform3i; 165 } else if (0 == strcmp("glUniform3fv", name)) { 166 return (GrGLFuncPtr) glUniform3fv; 167 } else if (0 == strcmp("glUniform3iv", name)) { 168 return (GrGLFuncPtr) glUniform3iv; 169 } else if (0 == strcmp("glUniform4f", name)) { 170 return (GrGLFuncPtr) glUniform4f; 171 } else if (0 == strcmp("glUniform4i", name)) { 172 return (GrGLFuncPtr) glUniform4i; 173 } else if (0 == strcmp("glUniform4fv", name)) { 174 return (GrGLFuncPtr) glUniform4fv; 175 } else if (0 == strcmp("glUniform4iv", name)) { 176 return (GrGLFuncPtr) glUniform4iv; 177 } else if (0 == strcmp("glUniformMatrix2fv", name)) { 178 return (GrGLFuncPtr) glUniformMatrix2fv; 179 } else if (0 == strcmp("glUniformMatrix3fv", name)) { 180 return (GrGLFuncPtr) glUniformMatrix3fv; 181 } else if (0 == strcmp("glUniformMatrix4fv", name)) { 182 return (GrGLFuncPtr) glUniformMatrix4fv; 183 } else if (0 == strcmp("glUseProgram", name)) { 184 return (GrGLFuncPtr) glUseProgram; 185 } else if (0 == strcmp("glVertexAttrib4fv", name)) { 186 return (GrGLFuncPtr) glVertexAttrib4fv; 187 } else if (0 == strcmp("glVertexAttribPointer", name)) { 188 return (GrGLFuncPtr) glVertexAttribPointer; 189 } else if (0 == strcmp("glViewport", name)) { 190 return (GrGLFuncPtr) glViewport; 191 } else if (0 == strcmp("glBindFramebuffer", name)) { 192 return (GrGLFuncPtr) glBindFramebuffer; 193 } else if (0 == strcmp("glBindRenderbuffer", name)) { 194 return (GrGLFuncPtr) glBindRenderbuffer; 195 } else if (0 == strcmp("glCheckFramebufferStatus", name)) { 196 return (GrGLFuncPtr) glCheckFramebufferStatus; 197 } else if (0 == strcmp("glDeleteFramebuffers", name)) { 198 return (GrGLFuncPtr) glDeleteFramebuffers; 199 } else if (0 == strcmp("glDeleteRenderbuffers", name)) { 200 return (GrGLFuncPtr) glDeleteRenderbuffers; 201 } else if (0 == strcmp("glFramebufferRenderbuffer", name)) { 202 return (GrGLFuncPtr) glFramebufferRenderbuffer; 203 } else if (0 == strcmp("glFramebufferTexture2D", name)) { 204 return (GrGLFuncPtr) glFramebufferTexture2D; 205 } else if (0 == strcmp("glGenFramebuffers", name)) { 206 return (GrGLFuncPtr) glGenFramebuffers; 207 } else if (0 == strcmp("glGenRenderbuffers", name)) { 208 return (GrGLFuncPtr) glGenRenderbuffers; 209 } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) { 210 return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv; 211 } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) { 212 return (GrGLFuncPtr) glGetRenderbufferParameteriv; 213 } else if (0 == strcmp("glRenderbufferStorage", name)) { 214 return (GrGLFuncPtr) glRenderbufferStorage; 215 } else if (0 == strcmp("glActiveTexture", name)) { 216 return (GrGLFuncPtr) glActiveTexture; 217 } else if (0 == strcmp("glAttachShader", name)) { 218 return (GrGLFuncPtr) glAttachShader; 219 } else if (0 == strcmp("glBindAttribLocation", name)) { 220 return (GrGLFuncPtr) glBindAttribLocation; 221 } else if (0 == strcmp("glBindBuffer", name)) { 222 return (GrGLFuncPtr) glBindBuffer; 223 } else if (0 == strcmp("glBindTexture", name)) { 224 return (GrGLFuncPtr) glBindTexture; 225 } else if (0 == strcmp("glBlendColor", name)) { 226 return (GrGLFuncPtr) glBlendColor; 227 } else if (0 == strcmp("glBlendFunc", name)) { 228 return (GrGLFuncPtr) glBlendFunc; 229 } else if (0 == strcmp("glBufferData", name)) { 230 return (GrGLFuncPtr) glBufferData; 231 } else if (0 == strcmp("glBufferSubData", name)) { 232 return (GrGLFuncPtr) glBufferSubData; 233 } else if (0 == strcmp("glClear", name)) { 234 return (GrGLFuncPtr) glClear; 235 } else if (0 == strcmp("glClearColor", name)) { 236 return (GrGLFuncPtr) glClearColor; 237 } else if (0 == strcmp("glClearStencil", name)) { 238 return (GrGLFuncPtr) glClearStencil; 239 } else if (0 == strcmp("glColorMask", name)) { 240 return (GrGLFuncPtr) glColorMask; 241 } else if (0 == strcmp("glCompileShader", name)) { 242 return (GrGLFuncPtr) glCompileShader; 243 } else if (0 == strcmp("glCompressedTexImage2D", name)) { 244 return (GrGLFuncPtr) glCompressedTexImage2D; 245 } else if (0 == strcmp("glCompressedTexSubImage2D", name)) { 246 return (GrGLFuncPtr) glCompressedTexSubImage2D; 247 } else if (0 == strcmp("glCopyTexSubImage2D", name)) { 248 return (GrGLFuncPtr) glCopyTexSubImage2D; 249 } else if (0 == strcmp("glCreateProgram", name)) { 250 return (GrGLFuncPtr) glCreateProgram; 251 } else if (0 == strcmp("glCreateShader", name)) { 252 return (GrGLFuncPtr) glCreateShader; 253 } else if (0 == strcmp("glCullFace", name)) { 254 return (GrGLFuncPtr) glCullFace; 255 } else if (0 == strcmp("glDeleteBuffers", name)) { 256 return (GrGLFuncPtr) glDeleteBuffers; 257 } else if (0 == strcmp("glDeleteProgram", name)) { 258 return (GrGLFuncPtr) glDeleteProgram; 259 } else if (0 == strcmp("glDeleteShader", name)) { 260 return (GrGLFuncPtr) glDeleteShader; 261 } else if (0 == strcmp("glDeleteTextures", name)) { 262 return (GrGLFuncPtr) glDeleteTextures; 263 } else if (0 == strcmp("glDepthMask", name)) { 264 return (GrGLFuncPtr) glDepthMask; 265 } else if (0 == strcmp("glDisable", name)) { 266 return (GrGLFuncPtr) glDisable; 267 } else if (0 == strcmp("glDisableVertexAttribArray", name)) { 268 return (GrGLFuncPtr) glDisableVertexAttribArray; 269 } else if (0 == strcmp("glDrawArrays", name)) { 270 return (GrGLFuncPtr) glDrawArrays; 271 } else if (0 == strcmp("glDrawElements", name)) { 272 return (GrGLFuncPtr) glDrawElements; 273 } else if (0 == strcmp("glEnable", name)) { 274 return (GrGLFuncPtr) glEnable; 275 } else if (0 == strcmp("glEnableVertexAttribArray", name)) { 276 return (GrGLFuncPtr) glEnableVertexAttribArray; 277 } else if (0 == strcmp("glFinish", name)) { 278 return (GrGLFuncPtr) glFinish; 279 } else if (0 == strcmp("glFlush", name)) { 280 return (GrGLFuncPtr) glFlush; 281 } else if (0 == strcmp("glFrontFace", name)) { 282 return (GrGLFuncPtr) glFrontFace; 283 } else if (0 == strcmp("glGenBuffers", name)) { 284 return (GrGLFuncPtr) glGenBuffers; 285 } else if (0 == strcmp("glGenerateMipmap", name)) { 286 return (GrGLFuncPtr) glGenerateMipmap; 287 } else if (0 == strcmp("glGenTextures", name)) { 288 return (GrGLFuncPtr) glGenTextures; 289 } else if (0 == strcmp("glGetBufferParameteriv", name)) { 290 return (GrGLFuncPtr) glGetBufferParameteriv; 291 } else if (0 == strcmp("glGetError", name)) { 292 return (GrGLFuncPtr) glGetError; 293 } else if (0 == strcmp("glGetIntegerv", name)) { 294 return (GrGLFuncPtr) glGetIntegerv; 295 } else if (0 == strcmp("glGetProgramInfoLog", name)) { 296 return (GrGLFuncPtr) glGetProgramInfoLog; 297 } else if (0 == strcmp("glGetProgramiv", name)) { 298 return (GrGLFuncPtr) glGetProgramiv; 299 } else if (0 == strcmp("glGetShaderInfoLog", name)) { 300 return (GrGLFuncPtr) glGetShaderInfoLog; 301 } else if (0 == strcmp("glGetShaderiv", name)) { 302 return (GrGLFuncPtr) glGetShaderiv; 303 } else if (0 == strcmp("glGetString", name)) { 304 return (GrGLFuncPtr) glGetString; 305 } else if (0 == strcmp("glGetUniformLocation", name)) { 306 return (GrGLFuncPtr) glGetUniformLocation; 307 } else if (0 == strcmp("glLineWidth", name)) { 308 return (GrGLFuncPtr) glLineWidth; 309 } else if (0 == strcmp("glLinkProgram", name)) { 310 return (GrGLFuncPtr) glLinkProgram; 311 } else if (0 == strcmp("glPixelStorei", name)) { 312 return (GrGLFuncPtr) glPixelStorei; 313 } else if (0 == strcmp("glReadPixels", name)) { 314 return (GrGLFuncPtr) glReadPixels; 315 } else if (0 == strcmp("glScissor", name)) { 316 return (GrGLFuncPtr) glScissor; 317 } else if (0 == strcmp("glShaderSource", name)) { 318 return (GrGLFuncPtr) glShaderSource; 319 } else if (0 == strcmp("glStencilFunc", name)) { 320 return (GrGLFuncPtr) glStencilFunc; 321 } else if (0 == strcmp("glStencilFuncSeparate", name)) { 322 return (GrGLFuncPtr) glStencilFuncSeparate; 323 } else if (0 == strcmp("glStencilMask", name)) { 324 return (GrGLFuncPtr) glStencilMask; 325 } else if (0 == strcmp("glStencilMaskSeparate", name)) { 326 return (GrGLFuncPtr) glStencilMaskSeparate; 327 } else if (0 == strcmp("glStencilOp", name)) { 328 return (GrGLFuncPtr) glStencilOp; 329 } else if (0 == strcmp("glStencilOpSeparate", name)) { 330 return (GrGLFuncPtr) glStencilOpSeparate; 331 } else if (0 == strcmp("glTexImage2D", name)) { 332 return (GrGLFuncPtr) glTexImage2D; 333 } else if (0 == strcmp("glTexParameteri", name)) { 334 return (GrGLFuncPtr) glTexParameteri; 335 } else if (0 == strcmp("glTexParameteriv", name)) { 336 return (GrGLFuncPtr) glTexParameteriv; 337 } else if (0 == strcmp("glTexSubImage2D", name)) { 338 return (GrGLFuncPtr) glTexSubImage2D; 339 } else if (0 == strcmp("glUniform1f", name)) { 340 return (GrGLFuncPtr) glUniform1f; 341 } else if (0 == strcmp("glUniform1i", name)) { 342 return (GrGLFuncPtr) glUniform1i; 343 } else if (0 == strcmp("glUniform1fv", name)) { 344 return (GrGLFuncPtr) glUniform1fv; 345 } else if (0 == strcmp("glUniform1iv", name)) { 346 return (GrGLFuncPtr) glUniform1iv; 347 } else if (0 == strcmp("glUniform2f", name)) { 348 return (GrGLFuncPtr) glUniform2f; 349 } else if (0 == strcmp("glUniform2i", name)) { 350 return (GrGLFuncPtr) glUniform2i; 351 } else if (0 == strcmp("glUniform2fv", name)) { 352 return (GrGLFuncPtr) glUniform2fv; 353 } else if (0 == strcmp("glUniform2iv", name)) { 354 return (GrGLFuncPtr) glUniform2iv; 355 } else if (0 == strcmp("glUniform3f", name)) { 356 return (GrGLFuncPtr) glUniform3f; 357 } else if (0 == strcmp("glUniform3i", name)) { 358 return (GrGLFuncPtr) glUniform3i; 359 } else if (0 == strcmp("glUniform3fv", name)) { 360 return (GrGLFuncPtr) glUniform3fv; 361 } else if (0 == strcmp("glUniform3iv", name)) { 362 return (GrGLFuncPtr) glUniform3iv; 363 } else if (0 == strcmp("glUniform4f", name)) { 364 return (GrGLFuncPtr) glUniform4f; 365 } else if (0 == strcmp("glUniform4i", name)) { 366 return (GrGLFuncPtr) glUniform4i; 367 } else if (0 == strcmp("glUniform4fv", name)) { 368 return (GrGLFuncPtr) glUniform4fv; 369 } else if (0 == strcmp("glUniform4iv", name)) { 370 return (GrGLFuncPtr) glUniform4iv; 371 } else if (0 == strcmp("glUniformMatrix2fv", name)) { 372 return (GrGLFuncPtr) glUniformMatrix2fv; 373 } else if (0 == strcmp("glUniformMatrix3fv", name)) { 374 return (GrGLFuncPtr) glUniformMatrix3fv; 375 } else if (0 == strcmp("glUniformMatrix4fv", name)) { 376 return (GrGLFuncPtr) glUniformMatrix4fv; 377 } else if (0 == strcmp("glUseProgram", name)) { 378 return (GrGLFuncPtr) glUseProgram; 379 } else if (0 == strcmp("glVertexAttrib4fv", name)) { 380 return (GrGLFuncPtr) glVertexAttrib4fv; 381 } else if (0 == strcmp("glVertexAttribPointer", name)) { 382 return (GrGLFuncPtr) glVertexAttribPointer; 383 } else if (0 == strcmp("glViewport", name)) { 384 return (GrGLFuncPtr) glViewport; 385 } else if (0 == strcmp("glBindFramebuffer", name)) { 386 return (GrGLFuncPtr) glBindFramebuffer; 387 } else if (0 == strcmp("glBindRenderbuffer", name)) { 388 return (GrGLFuncPtr) glBindRenderbuffer; 389 } else if (0 == strcmp("glCheckFramebufferStatus", name)) { 390 return (GrGLFuncPtr) glCheckFramebufferStatus; 391 } else if (0 == strcmp("glDeleteFramebuffers", name)) { 392 return (GrGLFuncPtr) glDeleteFramebuffers; 393 } else if (0 == strcmp("glDeleteRenderbuffers", name)) { 394 return (GrGLFuncPtr) glDeleteRenderbuffers; 395 } else if (0 == strcmp("glFramebufferRenderbuffer", name)) { 396 return (GrGLFuncPtr) glFramebufferRenderbuffer; 397 } else if (0 == strcmp("glFramebufferTexture2D", name)) { 398 return (GrGLFuncPtr) glFramebufferTexture2D; 399 } else if (0 == strcmp("glGenFramebuffers", name)) { 400 return (GrGLFuncPtr) glGenFramebuffers; 401 } else if (0 == strcmp("glGenRenderbuffers", name)) { 402 return (GrGLFuncPtr) glGenRenderbuffers; 403 } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) { 404 return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv; 405 } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) { 406 return (GrGLFuncPtr) glGetRenderbufferParameteriv; 407 } else if (0 == strcmp("glRenderbufferStorage", name)) { 408 return (GrGLFuncPtr) glRenderbufferStorage; 409 } 410 return eglGetProcAddress(name); 411} 412 413const GrGLInterface* GrGLCreateNativeInterface() { 414 return GrGLAssembleInterface(NULL, android_get_gl_proc); 415} 416