Searched refs:mTextureUnit (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DCaches.cpp89 mTextureUnit = 0;
528 if (mTextureUnit != textureUnit) {
530 mTextureUnit = textureUnit;
535 mTextureUnit = -1;
539 if (mBoundTextures[mTextureUnit] != texture) {
541 mBoundTextures[mTextureUnit] = texture;
H A DCaches.h407 GLuint mTextureUnit; member in class:android::uirenderer::Caches
H A DOpenGLRenderer.h1001 GLuint mTextureUnit; member in class:android::uirenderer::OpenGLRenderer
H A DOpenGLRenderer.cpp1576 mTextureUnit = 0;
1760 SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader);
1818 mTextureUnit++;
1824 mTextureUnit++;

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