Searched refs:setSources (Results 1 - 8 of 8) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderApiTests.cpp98 shader.setSources((int)cStrings.size(), &cStrings[0], &sources.lengths[0]);
100 shader.setSources((int)cStrings.size(), &cStrings[0], 0);
281 m_shaders[shaderType]->setSources(1, &cSource, 0);
610 shader.setSources(1, &firstSource, 0);
615 shader.setSources(1, &secondSource, 0);
710 supportShader.setSources(1, &supportShaderSource, 0);
/external/deqp/framework/opengl/
H A DgluShaderProgram.cpp58 void Shader::setSources (int numSourceStrings, const char* const* sourceStrings, const int* lengths) function in class:glu::Shader
300 m_shaders[shaderType].back()->setSources(1, &source, &length);
H A DgluShaderProgram.hpp78 void setSources (int numSourceStrings, const char* const* sourceStrings, const int* lengths);
/external/deqp/modules/gles3/functional/
H A Des3fShaderApiTests.cpp115 shader.setSources((int)cStrings.size(), &cStrings[0], &sources.lengths[0]);
117 shader.setSources((int)cStrings.size(), &cStrings[0], 0);
334 m_shaders[shaderType]->setSources(1, &cSource, 0);
667 shader.setSources(1, &firstSource, 0);
672 shader.setSources(1, &secondSource, 0);
770 supportShader.setSources(1, &supportShaderSource, 0);
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/configuration/org.eclipse.osgi/bundles/93/1/.cp/
H A Dconvert.jarMETA-INF/ META-INF/MANIFEST.MF org/ org/eclipse/ org/eclipse/jdt/ org/eclipse/jdt/core/ ...
/external/deqp/modules/glshared/
H A DglsLongStressCase.cpp686 void setSources (const string& vertSource, const string& fragSource);
726 void Program::setSources (const string& vertSource, const string& fragSource) function in class:deqp::gls::LongStressCaseInternal::Program
1288 prog.setSources(mangleShaderNames(programContext.vertexSource, programResources.shaderNameManglingSuffix),
H A DglsLifetimeTests.cpp110 setSources(1, &srcStr, DE_NULL);
/external/deqp/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp3895 vertexShader.setSources(1, &s_vertexSource, DE_NULL);
3896 fragmentShader.setSources(1, &s_fragmentSource, DE_NULL);
3897 geometryShader.setSources(1, geometrySourceArray, DE_NULL);

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