/external/replicaisland/src/com/replica/replicaisland/ |
H A D | PlaySingleSoundComponent.java | 35 public void setSound(SoundSystem.Sound sound) { argument 36 mSound = sound; 42 SoundSystem sound = sSystemRegistry.soundSystem; 43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL);
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H A D | ButtonAnimationComponent.java | 55 SoundSystem sound = sSystemRegistry.soundSystem; 56 if (sound != null) { 57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); 82 public void setDepressSound(Sound sound) { argument 83 mDepressSound = sound;
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H A D | AnimationComponent.java | 140 SoundSystem sound = sSystemRegistry.soundSystem; 142 // It's usually not necessary to test to see if sound is enabled or not (when it's disabled, 144 // sounds. So it's simpler to just avoid that code if sound is off. 145 if (sound.getSoundEnabled()) { 158 mRocketSoundStream = sound.play(mRocketSound, true, SoundSystem.PRIORITY_HIGH); 161 sound.resume(mRocketSoundStream); 165 sound.pause(mRocketSoundStream); 172 // a sound when it is collected. The gems are a special case, though, as we 173 // want to pick a different sound depending on how many have been collected. 181 sound 369 setRocketSound(Sound sound) argument 383 setExplosionSound(Sound sound) argument [all...] |
H A D | GhostComponent.java | 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 132 if (sound != null) { 133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 141 if (sound != null) { 142 sound.stop(mAmbientSoundStream); 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 192 if (sound != null) { 193 sound.stop(mAmbientSoundStream); 236 public final void setAmbientSound(Sound sound) { argument [all...] |
H A D | DoorAnimationComponent.java | 96 SoundSystem sound = sSystemRegistry.soundSystem; 97 if (sound != null) { 98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL); 126 SoundSystem sound = sSystemRegistry.soundSystem; 127 if (sound != null) { 128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL);
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H A D | LauncherComponent.java | 114 SoundSystem sound = sSystemRegistry.soundSystem; 115 if (sound != null) { 116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL); 151 public void setLaunchSound(Sound sound) { argument 152 mLaunchSound = sound;
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H A D | HitReactionComponent.java | 120 SoundSystem sound = sSystemRegistry.soundSystem; 121 if (sound != null) { 122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL); 231 SoundSystem sound = sSystemRegistry.soundSystem; 232 if (sound != null) { 233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL); 325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { argument 327 mTakeHitSound = sound; 330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { argument 331 mDealHitSound = sound; [all...] |
H A D | GameThread.java | 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 106 if (sound != null) { 107 sound.pauseAll();
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H A D | SoundSystem.java | 66 // new sound. 82 synchronized public final int play(Sound sound, boolean loop, int priority) { argument 85 stream = mSoundPool.play(sound.soundId, 1.0f, 1.0f, priority, loop ? -1 : 0, 1.0f); 94 synchronized public final int play(Sound sound, boolean loop, int priority, float volume, float rate) { argument 97 stream = mSoundPool.play(sound.soundId, volume, volume, priority, loop ? -1 : 0, rate); 128 // HACK: There's no way to pause an entire sound pool, but if we
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H A D | LifetimeComponent.java | 164 SoundSystem sound = sSystemRegistry.soundSystem; 165 if (sound != null) { 166 sound.play(mDeathSound, false, SoundSystem.PRIORITY_NORMAL);
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/external/qemu/distrib/sdl-1.2.15/src/audio/windib/ |
H A D | SDL_dibaudio.h | 35 HWAVEOUT sound; member in struct:SDL_PrivateAudioData 45 #define sound (this->hidden->sound) macro
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H A D | SDL_dibaudio.c | 178 waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0])); 222 if ( sound ) { 223 waveOutReset(sound); 229 waveOutUnprepareHeader(sound, &wavebuf[i], 240 if ( sound ) 241 waveOutClose(sound); 251 sound = NULL; 293 result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat, 301 /* Check the sound device we retrieved */ 305 result = waveOutGetDevCaps((UINT)sound, [all...] |
/external/qemu/distrib/sdl-1.2.15/src/audio/windx5/ |
H A D | SDL_dx5audio.h | 36 LPDIRECTSOUND sound; member in struct:SDL_PrivateAudioData 46 #define sound (this->hidden->sound) macro
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/external/chromium_org/chrome/common/extensions/docs/examples/extensions/fx/ |
H A D | bg.js | 96 // the default sound should be played for this event. 109 // Ignore all events until the startup sound has finished. 129 var sound = sounds[id]; 131 if (sound && sound.src) { 132 if (!sound.paused) { 133 if (sound.currentTime < 0.2) { 134 console.log("ignoring fast replay: " + id + "/" + sound.currentTime); 137 sound.pause(); 138 sound [all...] |
/external/chromium_org/ui/keyboard/resources/elements/ |
H A D | kb-key.js | 44 * The sound to play when this key is pressed. 47 sound: Sound.DEFAULT, 89 details.sound = this.sound;
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H A D | kb-keyboard.js | 297 * Caches the specified sound on the keyboard. 477 this.playSound(detail.sound); 517 self.playSound(detail.sound); 770 * Plays the specified sound. 771 * @param {Sound} sound The id of the audio tag. 773 playSound: function(sound) { 774 if (!SOUND_ENABLED || !sound || sound == Sound.NONE) 776 var pool = this.sounds[sound]; 778 console.error("Cannot find audio tag: " + sound); [all...] |
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/ |
H A D | ant-jmf.jar | ... tools/ant/taskdefs/optional/ org/apache/tools/ant/taskdefs/optional/sound/ org/apache/tools/ant/taskdefs/optional/sound/AntSoundPlayer.class |
/external/qemu/distrib/sdl-1.2.15/test/ |
H A D | loopwave.c | 2 /* Program to load a wave file and loop playing it using SDL sound */ 21 Uint8 *sound; /* Pointer to wave data */ member in struct:__anon29625 41 waveptr = wave.sound + wave.soundpos; 49 waveptr = wave.sound; 77 &wave.spec, &wave.sound, &wave.soundlen) == NULL ) { 99 SDL_FreeWAV(wave.sound); 111 SDL_FreeWAV(wave.sound);
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/external/qemu/distrib/sdl-1.2.15/src/audio/mme/ |
H A D | SDL_mmeaudio.h | 36 HWAVEOUT sound; member in struct:SharedMem
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H A D | SDL_mmeaudio.c | 131 shm->sound = 0; 166 result = waveOutOpen(&(shm->sound), 177 /* Create the sound buffers */ 218 waveOutWrite(shm->sound, &(shm->wHdr[next_buffer]), sizeof(WAVEHDR)); 227 if ( shm->sound ) { 233 result = waveOutReset(shm->sound); 252 if ( shm->sound ) { 253 result = waveOutClose(shm->sound);
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/external/compiler-rt/test/msan/ |
H A D | ioctl_sound.cc | 6 #include <sound/asound.h> 18 printf("Unable to open sound device.");
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/external/chromium_org/chrome/common/extensions/docs/examples/extensions/talking_alarm_clock/ |
H A D | popup.js | 357 var sound = $('sound'); 358 var currentSound = localStorage['sound'] || DEFAULT_SOUND; 359 for (var i = 0; i < sound.options.length; i++) { 360 if (sound.options[i].value == currentSound) { 361 sound.selectedIndex = i; 365 localStorage['sound'] = sound.options[sound.selectedIndex].value; 366 sound [all...] |
H A D | common.js | 80 var currentSound = localStorage['sound'] || DEFAULT_SOUND; 158 var currentSound = localStorage['sound'] || DEFAULT_SOUND;
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/external/kernel-headers/original/uapi/sound/ |
H A D | compress_offload.h | 29 #include <sound/asound.h> 30 #include <sound/compress_params.h>
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/external/chromium_org/ui/file_manager/video_player/css/ |
H A D | media_controls.css | 329 /* Volume controls: sound button and volume slider */ 341 .media-button.sound { 345 .media-button.sound[level='0'] > .normal { 351 .media-button.sound[level='0'] > .hover { 357 .media-button.sound[level='0'] > .active { 364 .media-button.sound[level='1'] > .normal { 370 .media-button.sound[level='1'] > .hover { 376 .media-button.sound[level='1'] > .active { 383 .media-button.sound[level='2'] > .normal { 389 .media-button.sound[leve [all...] |