Searched refs:uniform_blocks (Results 1 - 8 of 8) sorted by relevance
/external/chromium_org/third_party/mesa/src/src/glsl/ |
H A D | glsl_parser_extras.h | 87 struct gl_uniform_block *uniform_blocks; member in struct:_mesa_glsl_parse_state
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H A D | ast_to_hir.cpp | 4020 state->uniform_blocks = reralloc(state, 4021 state->uniform_blocks, 4026 memset(&state->uniform_blocks[state->num_uniform_blocks], 4027 0, sizeof(*state->uniform_blocks)); 4028 return &state->uniform_blocks[state->num_uniform_blocks++]; 4040 ubo->Name = ralloc_strdup(state->uniform_blocks, this->block_name); 4057 ubo->Uniforms = rzalloc_array(state->uniform_blocks, 4072 var->uniform_block = ubo - state->uniform_blocks; 4074 ubo_var->Name = ralloc_strdup(state->uniform_blocks, var->name); 4076 ubo_var->Buffer = ubo - state->uniform_blocks; [all...] |
H A D | linker.cpp | 970 struct gl_uniform_block *uniform_blocks = NULL; local 986 &uniform_blocks, 1064 linked->UniformBlocks = uniform_blocks;
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/external/mesa3d/src/glsl/ |
H A D | glsl_parser_extras.h | 87 struct gl_uniform_block *uniform_blocks; member in struct:_mesa_glsl_parse_state
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H A D | ast_to_hir.cpp | 4020 state->uniform_blocks = reralloc(state, 4021 state->uniform_blocks, 4026 memset(&state->uniform_blocks[state->num_uniform_blocks], 4027 0, sizeof(*state->uniform_blocks)); 4028 return &state->uniform_blocks[state->num_uniform_blocks++]; 4040 ubo->Name = ralloc_strdup(state->uniform_blocks, this->block_name); 4057 ubo->Uniforms = rzalloc_array(state->uniform_blocks, 4072 var->uniform_block = ubo - state->uniform_blocks; 4074 ubo_var->Name = ralloc_strdup(state->uniform_blocks, var->name); 4076 ubo_var->Buffer = ubo - state->uniform_blocks; [all...] |
H A D | linker.cpp | 970 struct gl_uniform_block *uniform_blocks = NULL; local 986 &uniform_blocks, 1064 linked->UniformBlocks = uniform_blocks;
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/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
H A D | ir_to_mesa.cpp | 3125 shader->UniformBlocks = state->uniform_blocks;
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/external/mesa3d/src/mesa/program/ |
H A D | ir_to_mesa.cpp | 3125 shader->UniformBlocks = state->uniform_blocks;
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