Searched defs:ShaderInput (Results 1 - 4 of 4) sorted by path

/external/deqp/framework/randomshaders/
H A DrsgShader.cpp58 ShaderInput::ShaderInput (const Variable* variable, ConstValueRangeAccess valueRange) function in class:rsg::ShaderInput
H A DrsgShader.hpp64 class ShaderInput class in namespace:rsg
67 ShaderInput (const Variable* variable, ConstValueRangeAccess valueRange);
68 ~ShaderInput (void) {}
109 std::vector<ShaderInput*>& getInputs (void) { return m_inputs; }
110 std::vector<ShaderInput*>& getUniforms (void) { return m_uniforms; }
113 const std::vector<ShaderInput*>& getInputs (void) const { return m_inputs; }
114 const std::vector<ShaderInput*>& getUniforms (void) const { return m_uniforms; }
123 std::vector<ShaderInput*> m_inputs;
124 std::vector<ShaderInput*> m_uniforms;
/external/deqp/modules/gles2/functional/
H A Des2fShaderMatrixTests.cpp110 struct ShaderInput struct in namespace:deqp::gles2::Functional::MatrixCaseUtils
112 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_) function in struct:deqp::gles2::Functional::MatrixCaseUtils::ShaderInput
588 ShaderEvalFunc getEvalFunc (const ShaderInput& in0, const ShaderInput& in1, MatrixOp op)
742 ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase);
752 ShaderInput m_in0;
753 ShaderInput m_in1;
757 ShaderMatrixCase::ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput
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/external/deqp/modules/gles3/functional/
H A Des3fShaderMatrixTests.cpp215 struct ShaderInput struct in namespace:deqp::gles3::Functional::MatrixCaseUtils
217 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_) function in struct:deqp::gles3::Functional::MatrixCaseUtils::ShaderInput
1135 MatrixShaderEvalFunc getEvalFunc (const ShaderInput& in0, const ShaderInput& in1, MatrixOp op)
1386 ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase);
1396 ShaderInput m_in0;
1397 ShaderInput m_in1;
1402 ShaderMatrixCase::ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput
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