Searched defs:Vector4 (Results 1 - 8 of 8) sorted by path
/external/chromium_org/third_party/WebKit/Source/platform/transforms/ |
H A D | TransformationMatrix.cpp | 76 typedef double Vector4[4]; typedef in namespace:blink 248 static void v4MulPointByMatrix(const Vector4 p, const TransformationMatrix::Matrix4& m, Vector4 result) 326 Vector4 rightHandSide; 339 Vector4 perspectivePoint; 364 // Vector4 type and functions need to be added to the common set.
|
/external/chromium_org/third_party/angle/samples/angle/sample_util/ |
H A D | Vector.cpp | 145 Vector4::Vector4() function in class:Vector4 153 Vector4::Vector4(float x, float y, float z, float w) function in class:Vector4 161 float Vector4::length(const Vector4 &vec) 167 float Vector4::lengthSquared(const Vector4 &vec) 175 Vector4 Vector4 [all...] |
H A D | Vector.h | 60 struct Vector4 struct 71 Vector4(); 72 Vector4(float x, float y, float z, float w); 74 static float length(const Vector4 &vec); 75 static float lengthSquared(const Vector4 &vec); 77 static Vector4 normalize(const Vector4 &vec); 79 static float dot(const Vector4 &a, const Vector4 &b);
|
/external/chromium_org/third_party/angle/src/common/ |
H A D | mathutil.h | 25 struct Vector4 struct in namespace:gl 27 Vector4() {} function in struct:gl::Vector4 28 Vector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {} function in struct:gl::Vector4
|
/external/eigen/test/eigen2/ |
H A D | eigen2_geometry.cpp | 26 typedef Matrix<Scalar,4,1> Vector4; typedef 187 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose();
|
H A D | eigen2_geometry_with_eigen2_prefix.cpp | 28 typedef Matrix<Scalar,4,1> Vector4; typedef 189 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose();
|
/external/eigen/test/ |
H A D | geo_orthomethods.cpp | 25 typedef Matrix<Scalar,4,1> Vector4; typedef 54 Vector4 v40 = Vector4::Random(), 55 v41 = Vector4::Random(), 56 v42 = Vector4::Random();
|
H A D | geo_transformations.cpp | 86 typedef Matrix<Scalar,4,1> Vector4; typedef 186 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose();
|
Completed in 1058 milliseconds