/external/webrtc/src/modules/audio_processing/test/android/apmtest/jni/ |
H A D | main.c | 36 float angle; member in struct:saved_state 117 engine->state.angle = 0; 138 glClearColor(((float)engine->state.x)/engine->width, engine->state.angle, 296 engine.state.angle += .01f; 297 if (engine.state.angle > 1) { 298 engine.state.angle = 0;
|
/external/skia/samplecode/ |
H A D | SampleAnimatedGradient.cpp | 50 SkScalar angle = t * step; local 51 x = SkScalarSinCos(angle, &y);
|
H A D | SampleCircle.cpp | 81 SkScalar angle = 0; local 83 angle += step; 84 SkScalar c, s = SkScalarSinCos(angle, &c); 90 static void rotate(SkCanvas* canvas, SkScalar angle, SkScalar px, SkScalar py) { argument 92 canvas->rotate(angle);
|
H A D | SampleDither.cpp | 24 static void draw_sweep(SkCanvas* c, int width, int height, SkScalar angle) { argument 44 c->rotate(angle);
|
H A D | SampleSpiral.cpp | 46 SkScalar angle = t * step; local 47 x = (20 + SkIntToScalar(i) * 5) * SkScalarSinCos(angle, &y);
|
H A D | SampleStringArt.cpp | 14 // generating an angle from 0 to 1. 31 SkScalar angle = fAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); variable 35 SkScalar step = angle; 45 length += SkScalarDiv(angle, SkScalarHalf(SK_ScalarPI)); 46 step += angle;
|
/external/skia/src/pathops/ |
H A D | SkOpAngle.cpp | 17 /* Angles are sorted counterclockwise. The smallest angle has a positive x and the smallest 18 positive y. The largest angle has a positive x and a zero y. */ 31 /* quarter angle values for sector 35 1 x > 0, y > 0, x > y nearer horizontal angle 37 3 x > 0, y > 0, x == y 45 angle 39 5 x > 0, y > 0, x < y nearer vertical angle 147 // FIXME : once this is verified to work, remove one opposite angle call 284 // the original angle is too short to get meaningful sector information 536 const SkOpAngle* angle = this; 537 while ((angle 642 insert(SkOpAngle* angle) argument 752 SkOpAngle* angle = this; local 766 merge(SkOpAngle* angle) argument [all...] |
H A D | SkOpSegment.cpp | 415 SkOpAngle& angle = fAngles.push_back(); 416 angle.set(this, spanCount - 1, startIndex); 420 setFromAngle(endIndex, &angle); 423 void SkOpSegment::setFromAngle(int endIndex, SkOpAngle* angle) { 426 fTs[endIndex].fFromAngle = angle; 456 SkOpAngle& angle = fAngles.push_back(); 457 *anglePtr = ∠ 458 angle.set(this, spanIndex, startIndex); 459 setFromAngle(spanIndex, &angle); 485 SkOpAngle& angle local 514 SkOpAngle* angle, * otherAngle; local 526 SkOpAngle& angle = fAngles.push_back(); local 534 setToAngle(int endIndex, SkOpAngle* angle) argument 850 SkOpAngle* angle, * oAngle; local [all...] |
H A D | SkPathOpsCommon.cpp | 164 // find first angle, initialize winding to computed fWindSum 165 const SkOpAngle* angle = segment->spanToAngle(*tIndex, *endIndex); local 167 SkDEBUGCODE(firstAngle = angle); 171 angle = angle->next(); 172 SkASSERT(angle != firstAngle || !loop); 173 SkDEBUGCODE(loop |= angle == firstAngle); 174 segment = angle->segment(); 175 winding = segment->windSum(angle); 177 int spanWinding = segment->spanSign(angle [all...] |
H A D | SkPathOpsOp.cpp | 42 // find first angle, initialize winding to computed fWindSum 43 const SkOpAngle* angle = segment->spanToAngle(*tIndex, *endIndex); local 44 if (!angle) { 47 const SkOpAngle* firstAngle = angle; 51 angle = angle->next(); 52 SkASSERT(angle != firstAngle || !loop); 53 SkDEBUGCODE(loop |= angle == firstAngle); 54 segment = angle->segment(); 55 winding = segment->windSum(angle); [all...] |
/external/skia/src/ports/ |
H A D | SkTypeface_win_dw.h | 31 DWRITE_FONT_STYLE angle = font->GetStyle(); local 32 if (DWRITE_FONT_STYLE_OBLIQUE == angle || DWRITE_FONT_STYLE_ITALIC == angle) {
|
/external/skia/tests/ |
H A D | PathOpsAngleIdeas.cpp | 106 double angle = (atan2(pt.fY, pt.fX) + SK_ScalarPI) * 8 / (SK_ScalarPI * 2); local 107 REPORTER_ASSERT(reporter, angle >= 0 && angle <= 8); 108 return angle; 135 // straight angle when : v2.x * (dq1.y - q1[0].y) == v2.y * (dq1.x - q1[0].x) 397 double angle = fabs(lowerRange.a2 - lowerRange.a1); local 398 REPORTER_ASSERT(reporter, angle > 3.998 || ccw == upperRange.ccw); 740 // how close is the angle from inflecting in the opposite direction? 748 // straight angle when : v2.x * (dq1.y - q1[0].y) == v2.y * (dq1.x - q1[0].x)
|
H A D | PathOpsAngleTest.cpp | 117 double angle = fabs(a1 - a2); local 118 if (maxAngle < angle) { 120 " pt={%1.7g, %1.7g} angle=%1.7g\n", 121 line[1].fX, line[1].fY, t, t2, t3, moveT, last.fX, last.fY, angle); 122 maxAngle = angle; 156 // from http://stackoverflow.com/questions/1427422/cheap-algorithm-to-find-measure-of-angle-between-vectors 184 double angle = diamond_angle(y, x); 186 double diff = fabs(angle - rAngle); 188 angle, rAngle, diff, (int) (diff / FLT_EPSILON)); 462 SkOpAngle& angle [all...] |
/external/skia/dm/ |
H A D | DM.cpp | 57 "gpunull gpudebug angle mesa"); 83 static const GrContextFactory::GLContextType angle = variable 116 START("angle", GpuGMTask, expectations, angle, 0); 144 START("angle", GpuBenchTask, angle, 0);
|
/external/skia/experimental/Intersection/ |
H A D | EdgeDemo.cpp | 65 SkScalar angle = angles[c] * 3.1415f * 2 / 600; local 66 SkScalar temp = (SkScalar) (x * cos(angle) - y * sin(angle)); 67 y = (SkScalar) (x * sin(angle) + y * cos(angle)); 86 SkScalar angle = startAngle; local 89 SkScalar x = (SkScalar) (radius * cos(angle)); 90 SkScalar y = (SkScalar) (radius * sin(angle)); 98 angle += 3.1415f / points;
|
H A D | ShapeOps.cpp | 18 // OPTIMIZATION: Probably, the walked winding should be rolled into the angle structure 52 // find first angle, initialize winding to computed fWindSum 54 const Angle* angle; local 56 angle = sorted[++firstIndex]; 57 segment = angle->segment(); 58 } while (segment->windSum(angle) == SK_MinS32); 62 int sumMiWinding = segment->updateWindingReverse(angle); 63 int sumSuWinding = segment->updateOppWindingReverse(angle); 75 angle = sorted[nextIndex]; 76 segment = angle [all...] |
/external/skia/experimental/SkV8Example/ |
H A D | BaseContext.cpp | 85 double angle = args[0]->NumberValue(); local 86 canvas->rotate(SkRadiansToDegrees(angle));
|
/external/skia/gm/ |
H A D | convexpolyclip.cpp | 106 SkScalar angle = 2 * SK_ScalarPI * i / 6; variable 108 point.fY = SkScalarSinCos(angle, &point.fX);
|
H A D | convexpolyeffect.cpp | 71 SkScalar angle = 2 * SK_ScalarPI * i / GrConvexPolyEffect::kMaxEdges; variable 73 point.fY = SkScalarSinCos(angle, &point.fX);
|
H A D | hairlines.cpp | 35 SkScalar angle = SK_ScalarPI * SkIntToScalar(i) / kNumAngles; variable 36 SkScalar x = kRadius * SkScalarCos(angle); 37 SkScalar y = kRadius * SkScalarSin(angle); 133 // A right angle (crbug.com/137465 and crbug.com/256776)
|
H A D | polygons.cpp | 54 SkScalar angle = 2 * SK_ScalarPI * i / SK_ARRAY_COUNT(p4); variable 55 p4[i].set(20 * SkScalarCos(angle) + 20, 20 * SkScalarSin(angle) + 20);
|
H A D | stringart.cpp | 39 SkScalar angle = kAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); local 43 SkScalar step = angle; 53 length += SkScalarDiv(angle, SkScalarHalf(SK_ScalarPI)); 54 step += angle;
|
H A D | strokes.cpp | 110 static void rotate(SkScalar angle, SkScalar px, SkScalar py, SkCanvas* canvas) { argument 112 matrix.setRotate(angle, px, py);
|
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GLErrorLogger.java | 566 public void glRotatef(float angle, float x, float y, float z) { argument 567 ((GL10)mGL).glRotatef(angle, x, y, z); 571 public void glRotatex(int angle, int x, int y, int z) { argument 572 ((GL10)mGL).glRotatex(angle, x, y, z);
|
H A D | LauncherComponent.java | 137 public void setup(float angle, float magnitude, float launchDelay, float postLaunchDelay, boolean driveActions) { argument 138 mAngle = angle;
|