Searched defs:angle (Results 1 - 25 of 200) sorted by last modified time

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/external/webrtc/src/modules/audio_processing/test/android/apmtest/jni/
H A Dmain.c36 float angle; member in struct:saved_state
117 engine->state.angle = 0;
138 glClearColor(((float)engine->state.x)/engine->width, engine->state.angle,
296 engine.state.angle += .01f;
297 if (engine.state.angle > 1) {
298 engine.state.angle = 0;
/external/skia/samplecode/
H A DSampleAnimatedGradient.cpp50 SkScalar angle = t * step; local
51 x = SkScalarSinCos(angle, &y);
H A DSampleCircle.cpp81 SkScalar angle = 0; local
83 angle += step;
84 SkScalar c, s = SkScalarSinCos(angle, &c);
90 static void rotate(SkCanvas* canvas, SkScalar angle, SkScalar px, SkScalar py) { argument
92 canvas->rotate(angle);
H A DSampleDither.cpp24 static void draw_sweep(SkCanvas* c, int width, int height, SkScalar angle) { argument
44 c->rotate(angle);
H A DSampleSpiral.cpp46 SkScalar angle = t * step; local
47 x = (20 + SkIntToScalar(i) * 5) * SkScalarSinCos(angle, &y);
H A DSampleStringArt.cpp14 // generating an angle from 0 to 1.
31 SkScalar angle = fAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); variable
35 SkScalar step = angle;
45 length += SkScalarDiv(angle, SkScalarHalf(SK_ScalarPI));
46 step += angle;
/external/skia/src/pathops/
H A DSkOpAngle.cpp17 /* Angles are sorted counterclockwise. The smallest angle has a positive x and the smallest
18 positive y. The largest angle has a positive x and a zero y. */
31 /* quarter angle values for sector
35 1 x > 0, y > 0, x > y nearer horizontal angle
37 3 x > 0, y > 0, x == y 45 angle
39 5 x > 0, y > 0, x < y nearer vertical angle
147 // FIXME : once this is verified to work, remove one opposite angle call
284 // the original angle is too short to get meaningful sector information
536 const SkOpAngle* angle = this;
537 while ((angle
642 insert(SkOpAngle* angle) argument
752 SkOpAngle* angle = this; local
766 merge(SkOpAngle* angle) argument
[all...]
H A DSkOpSegment.cpp415 SkOpAngle& angle = fAngles.push_back();
416 angle.set(this, spanCount - 1, startIndex);
420 setFromAngle(endIndex, &angle);
423 void SkOpSegment::setFromAngle(int endIndex, SkOpAngle* angle) {
426 fTs[endIndex].fFromAngle = angle;
456 SkOpAngle& angle = fAngles.push_back();
457 *anglePtr = &angle;
458 angle.set(this, spanIndex, startIndex);
459 setFromAngle(spanIndex, &angle);
485 SkOpAngle& angle local
514 SkOpAngle* angle, * otherAngle; local
526 SkOpAngle& angle = fAngles.push_back(); local
534 setToAngle(int endIndex, SkOpAngle* angle) argument
850 SkOpAngle* angle, * oAngle; local
[all...]
H A DSkPathOpsCommon.cpp164 // find first angle, initialize winding to computed fWindSum
165 const SkOpAngle* angle = segment->spanToAngle(*tIndex, *endIndex); local
167 SkDEBUGCODE(firstAngle = angle);
171 angle = angle->next();
172 SkASSERT(angle != firstAngle || !loop);
173 SkDEBUGCODE(loop |= angle == firstAngle);
174 segment = angle->segment();
175 winding = segment->windSum(angle);
177 int spanWinding = segment->spanSign(angle
[all...]
H A DSkPathOpsOp.cpp42 // find first angle, initialize winding to computed fWindSum
43 const SkOpAngle* angle = segment->spanToAngle(*tIndex, *endIndex); local
44 if (!angle) {
47 const SkOpAngle* firstAngle = angle;
51 angle = angle->next();
52 SkASSERT(angle != firstAngle || !loop);
53 SkDEBUGCODE(loop |= angle == firstAngle);
54 segment = angle->segment();
55 winding = segment->windSum(angle);
[all...]
/external/skia/src/ports/
H A DSkTypeface_win_dw.h31 DWRITE_FONT_STYLE angle = font->GetStyle(); local
32 if (DWRITE_FONT_STYLE_OBLIQUE == angle || DWRITE_FONT_STYLE_ITALIC == angle) {
/external/skia/tests/
H A DPathOpsAngleIdeas.cpp106 double angle = (atan2(pt.fY, pt.fX) + SK_ScalarPI) * 8 / (SK_ScalarPI * 2); local
107 REPORTER_ASSERT(reporter, angle >= 0 && angle <= 8);
108 return angle;
135 // straight angle when : v2.x * (dq1.y - q1[0].y) == v2.y * (dq1.x - q1[0].x)
397 double angle = fabs(lowerRange.a2 - lowerRange.a1); local
398 REPORTER_ASSERT(reporter, angle > 3.998 || ccw == upperRange.ccw);
740 // how close is the angle from inflecting in the opposite direction?
748 // straight angle when : v2.x * (dq1.y - q1[0].y) == v2.y * (dq1.x - q1[0].x)
H A DPathOpsAngleTest.cpp117 double angle = fabs(a1 - a2); local
118 if (maxAngle < angle) {
120 " pt={%1.7g, %1.7g} angle=%1.7g\n",
121 line[1].fX, line[1].fY, t, t2, t3, moveT, last.fX, last.fY, angle);
122 maxAngle = angle;
156 // from http://stackoverflow.com/questions/1427422/cheap-algorithm-to-find-measure-of-angle-between-vectors
184 double angle = diamond_angle(y, x);
186 double diff = fabs(angle - rAngle);
188 angle, rAngle, diff, (int) (diff / FLT_EPSILON));
462 SkOpAngle& angle
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/external/skia/dm/
H A DDM.cpp57 "gpunull gpudebug angle mesa");
83 static const GrContextFactory::GLContextType angle = variable
116 START("angle", GpuGMTask, expectations, angle, 0);
144 START("angle", GpuBenchTask, angle, 0);
/external/skia/experimental/Intersection/
H A DEdgeDemo.cpp65 SkScalar angle = angles[c] * 3.1415f * 2 / 600; local
66 SkScalar temp = (SkScalar) (x * cos(angle) - y * sin(angle));
67 y = (SkScalar) (x * sin(angle) + y * cos(angle));
86 SkScalar angle = startAngle; local
89 SkScalar x = (SkScalar) (radius * cos(angle));
90 SkScalar y = (SkScalar) (radius * sin(angle));
98 angle += 3.1415f / points;
H A DShapeOps.cpp18 // OPTIMIZATION: Probably, the walked winding should be rolled into the angle structure
52 // find first angle, initialize winding to computed fWindSum
54 const Angle* angle; local
56 angle = sorted[++firstIndex];
57 segment = angle->segment();
58 } while (segment->windSum(angle) == SK_MinS32);
62 int sumMiWinding = segment->updateWindingReverse(angle);
63 int sumSuWinding = segment->updateOppWindingReverse(angle);
75 angle = sorted[nextIndex];
76 segment = angle
[all...]
/external/skia/experimental/SkV8Example/
H A DBaseContext.cpp85 double angle = args[0]->NumberValue(); local
86 canvas->rotate(SkRadiansToDegrees(angle));
/external/skia/gm/
H A Dconvexpolyclip.cpp106 SkScalar angle = 2 * SK_ScalarPI * i / 6; variable
108 point.fY = SkScalarSinCos(angle, &point.fX);
H A Dconvexpolyeffect.cpp71 SkScalar angle = 2 * SK_ScalarPI * i / GrConvexPolyEffect::kMaxEdges; variable
73 point.fY = SkScalarSinCos(angle, &point.fX);
H A Dhairlines.cpp35 SkScalar angle = SK_ScalarPI * SkIntToScalar(i) / kNumAngles; variable
36 SkScalar x = kRadius * SkScalarCos(angle);
37 SkScalar y = kRadius * SkScalarSin(angle);
133 // A right angle (crbug.com/137465 and crbug.com/256776)
H A Dpolygons.cpp54 SkScalar angle = 2 * SK_ScalarPI * i / SK_ARRAY_COUNT(p4); variable
55 p4[i].set(20 * SkScalarCos(angle) + 20, 20 * SkScalarSin(angle) + 20);
H A Dstringart.cpp39 SkScalar angle = kAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); local
43 SkScalar step = angle;
53 length += SkScalarDiv(angle, SkScalarHalf(SK_ScalarPI));
54 step += angle;
H A Dstrokes.cpp110 static void rotate(SkScalar angle, SkScalar px, SkScalar py, SkCanvas* canvas) { argument
112 matrix.setRotate(angle, px, py);
/external/replicaisland/src/com/replica/replicaisland/
H A DGLErrorLogger.java566 public void glRotatef(float angle, float x, float y, float z) { argument
567 ((GL10)mGL).glRotatef(angle, x, y, z);
571 public void glRotatex(int angle, int x, int y, int z) { argument
572 ((GL10)mGL).glRotatex(angle, x, y, z);
H A DLauncherComponent.java137 public void setup(float angle, float magnitude, float launchDelay, float postLaunchDelay, boolean driveActions) { argument
138 mAngle = angle;

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