Searched refs:SkBlurMaskFilter (Results 1 - 25 of 98) sorted by last modified time

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/external/skia/samplecode/
H A DSampleAll.cpp15 #include "SkBlurMaskFilter.h"
84 p.setMaskFilter(SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
86 SkBlurMaskFilter::kNone_BlurFlag))->unref();
260 paint->setMaskFilter(SkBlurMaskFilter::CreateEmboss(
H A DSampleAnimBlur.cpp9 #include "SkBlurMaskFilter.h"
49 SkMaskFilter* mf = SkBlurMaskFilter::Create(
52 SkBlurMaskFilter::kHighQuality_BlurFlag);
H A DSampleBigBlur.cpp10 #include "SkBlurMaskFilter.h"
33 SkMaskFilter* mf = SkBlurMaskFilter::Create(
36 SkBlurMaskFilter::kHighQuality_BlurFlag);
H A DSampleBlur.cpp10 #include "SkBlurMaskFilter.h"
96 SkBlurMaskFilter::BlurFlags flags = SkBlurMaskFilter::kNone_BlurFlag;
102 SkMaskFilter* mf = SkBlurMaskFilter::Create(gRecs[i].fStyle,
114 SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
130 flags = SkBlurMaskFilter::kHighQuality_BlurFlag;
H A DSampleEffects.cpp10 #include "SkBlurMaskFilter.h"
26 paint->setMaskFilter(SkBlurMaskFilter::Create(
34 SkBlurMaskFilter::CreateEmboss(SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(1)),
H A DSampleFuzz.cpp11 #include "SkBlurMaskFilter.h"
193 SkSafeUnref(paint.setMaskFilter(SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
H A DSampleSlides.cpp10 #include "SkBlurMaskFilter.h"
474 p.setMaskFilter(SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
H A DSampleStrokePath.cpp10 #include "SkBlurMaskFilter.h"
174 mf = SkBlurMaskFilter::Create(gStyle[x - 1], sigma);
H A DSampleTextAlpha.cpp10 #include "SkBlurMaskFilter.h"
73 paint.setMaskFilter(SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
H A DSampleTextureDomain.cpp10 #include "SkBlurMaskFilter.h"
80 SkMaskFilter* mf = SkBlurMaskFilter::Create(
83 SkBlurMaskFilter::kHighQuality_BlurFlag |
84 SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
93 mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
95 SkBlurMaskFilter::kHighQuality_BlurFlag);
H A DSampleWarp.cpp18 #include "SkBlurMaskFilter.h"
29 SkMaskFilter* mf = SkBlurMaskFilter::Create(8, SkBlurMaskFilter::kNormal_BlurStyle);
H A DSampleXfermodesBlur.cpp31 #include "SkBlurMaskFilter.h"
48 SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
50 SkBlurMaskFilter::kNone_BlurFlag);
/external/skia/src/animator/
H A DSkDrawBlur.cpp32 return SkBlurMaskFilter::Create((SkBlurStyle)fBlurStyle, fSigma);
H A DSkDrawEmboss.cpp32 return SkBlurMaskFilter::CreateEmboss(fSigma, fDirection.begin(),
/external/skia/src/effects/
H A DSkBlurDrawLooper.cpp10 #include "SkBlurMaskFilter.h"
30 SkBlurMaskFilter::kIgnoreTransform_BlurFlag :
31 SkBlurMaskFilter::kNone_BlurFlag;
34 SkBlurMaskFilter::kHighQuality_BlurFlag :
35 SkBlurMaskFilter::kNone_BlurFlag;
37 fBlur = SkBlurMaskFilter::Create(kNormal_SkBlurStyle, fSigma, flags);
H A DSkBlurMaskFilter.cpp9 #include "SkBlurMaskFilter.h"
31 SkScalar SkBlurMaskFilter::ConvertRadiusToSigma(SkScalar radius) {
96 return (fBlurFlags & SkBlurMaskFilter::kHighQuality_BlurFlag) ?
104 bool ignoreTransform = SkToBool(fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
115 SkMaskFilter* SkBlurMaskFilter::Create(SkBlurStyle style, SkScalar sigma, uint32_t flags) {
122 if (flags > SkBlurMaskFilter::kAll_BlurFlag) {
136 SkASSERT(flags <= SkBlurMaskFilter::kAll_BlurFlag);
144 if (fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag) {
528 fBlurFlags = buffer.readUInt() & SkBlurMaskFilter::kAll_BlurFlag;
1202 SkToBool(fBlurFlags & SkBlurMaskFilter
[all...]
H A DSkEmbossMaskFilter.cpp9 #include "SkBlurMaskFilter.h"
29 SkMaskFilter* SkBlurMaskFilter::CreateEmboss(const SkScalar direction[3],
32 return SkBlurMaskFilter::CreateEmboss(SkBlurMask::ConvertRadiusToSigma(blurRadius),
36 SkMaskFilter* SkBlurMaskFilter::CreateEmboss(SkScalar blurSigma, const SkScalar direction[3],
/external/skia/src/ports/
H A DSkGlobalInitialization_chromium.cpp24 #include "SkBlurMaskFilter.h"
114 SkBlurMaskFilter::InitializeFlattenables();
H A DSkGlobalInitialization_default.cpp24 #include "SkBlurMaskFilter.h"
114 SkBlurMaskFilter::InitializeFlattenables();
/external/skia/tests/
H A DBlurTest.cpp9 #include "SkBlurMaskFilter.h"
112 const uint32_t flagPermutations = SkBlurMaskFilter::kAll_BlurFlag;
115 filter = SkBlurMaskFilter::Create(blurStyle, sigma, flags);
236 SkMaskFilter* filter = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
238 SkBlurMaskFilter::kHighQuality_BlurFlag);
393 return (blurMaskFilterFlags & SkBlurMaskFilter::kHighQuality_BlurFlag) ?
402 { SkBlurMaskFilter::kIgnoreTransform_BlurFlag, SkBlurDrawLooper::kIgnoreTransform_BlurFlag },
403 { SkBlurMaskFilter::kHighQuality_BlurFlag, SkBlurDrawLooper::kHighQuality_BlurFlag },
518 // Test asABlur for SkBlurMaskFilter
524 for (int flags = 0; flags <= SkBlurMaskFilter
[all...]
H A DPaintTest.cpp9 #include "SkBlurMaskFilter.h"
153 SkMaskFilter* mask = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
/external/skia/
H A DAndroid.mk261 src/effects/SkBlurMaskFilter.cpp \
/external/skia/bench/
H A DBlurBench.cpp10 #include "SkBlurMaskFilter.h"
41 const char* quality = flags & SkBlurMaskFilter::kHighQuality_BlurFlag ? "high_quality"
68 SkMaskFilter* mf = SkBlurMaskFilter::Create(fStyle,
101 DEF_BENCH(return new BlurBench(SMALL, kNormal_SkBlurStyle, SkBlurMaskFilter::kHighQuality_BlurFlag);)
103 DEF_BENCH(return new BlurBench(BIG, kNormal_SkBlurStyle, SkBlurMaskFilter::kHighQuality_BlurFlag);)
105 DEF_BENCH(return new BlurBench(REALBIG, kNormal_SkBlurStyle, SkBlurMaskFilter::kHighQuality_BlurFlag);)
107 DEF_BENCH(return new BlurBench(REAL, kNormal_SkBlurStyle, SkBlurMaskFilter::kHighQuality_BlurFlag);)
H A DBlurRoundRectBench.cpp10 #include "SkBlurMaskFilter.h"
52 SkMaskFilter* maskFilter = SkBlurMaskFilter::Create(
55 SkBlurMaskFilter::kHighQuality_BlurFlag);
H A DRectoriBench.cpp9 #include "SkBlurMaskFilter.h"
88 SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
90 SkBlurMaskFilter::kHighQuality_BlurFlag);

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