/external/vixl/src/a64/ |
H A D | debugger-a64.cc | 1187 char* dot = strchr(chunk, '.'); local 1188 if (dot != NULL) { 1190 Token* format = FormatToken::Tokenize(dot + 1); 1192 *dot = '\0';
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/external/valgrind/main/coregrind/ |
H A D | launcher-darwin.c | 263 char *dot = strrchr(appname, '.'); local 264 if (dot) { 266 *dot = '\0';
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/external/valgrind/main/coregrind/m_debuginfo/ |
H A D | debuginfo.c | 1053 HChar* dot; local 1153 /* Why +5 ? Because in the worst case, we could find a dot as the 1159 dot = VG_(strrchr)(pdbname, '.'); 1160 if (!dot) 1161 goto out; /* there's no dot in the exe's name ?! */ 1162 if (dot[1] == 0) 1165 if ('A' <= dot[1] && dot[1] <= 'Z') 1166 VG_(strcpy)(dot, ".PDB"); 1168 VG_(strcpy)(dot, " [all...] |
/external/stlport/src/ |
H A D | num_put_float.cpp | 758 char static_buf[limits::max_exponent10 + 6]; // 6: -xxx.yyyE-zzz (sign, dot, E, exp sign, \0) 875 const ctype<wchar_t>& ct, wchar_t dot, bool __check_dot) { 878 //First loop, check the dot char 884 out += dot; 895 //Second loop, dot has been found, no check anymore 905 __adjust_float_buffer(__iostring &str, char dot) { argument 906 if ('.' != dot) { 909 str[__dot_pos] = dot; 874 __convert_float_buffer( __iostring const& str, __iowstring &out, const ctype<wchar_t>& ct, wchar_t dot, bool __check_dot) argument
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/external/srec/srec/Semproc/src/ |
H A D | SymbolTable.c | 152 LCHAR *dot; local 178 /* try without dot */ 179 dot = LSTRCHR(key, L('.')); 180 if (dot) 181 key = ++dot;
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/external/skia/src/animator/ |
H A D | SkAnimateMaker.cpp | 193 const char* dot = strchr(name, '.'); local 194 SkASSERT(dot); 196 if (find(name, dot - name, &displayable) == false) { 200 const char* fieldName = dot + 1;
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/external/skia/src/core/ |
H A D | SkMatrix.cpp | 23 // However, these few lines that performed the last add before the "dot", cause 184 return SkScalarNearlyZero(vec[0].dot(vec[1]), SkScalarSquare(tol)) && 216 return SkScalarNearlyZero(vec[0].dot(vec[1]), SkScalarSquare(tol)) &&
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H A D | SkStroke.cpp | 33 // if the dot-product is -1, then we are definitely too pinchy. We tweak 43 SkScalar dot = SkPoint::DotProduct(norm0, norm1); 44 return dot <= kTooPinchyNormalDotProd; 271 SkScalar dot = SkPoint::DotProduct(unitNormalAB, *unitNormalBC); local 273 SkScalarSqrt((SK_Scalar1 + dot)/2)))); 349 SkScalar dot = SkPoint::DotProduct(unitNormalAB, unitBC); local 351 SkScalarSqrt((SK_Scalar1 + dot)/2)))); 352 dot = SkPoint::DotProduct(*unitNormalCD, unitBC); 354 SkScalarSqrt((SK_Scalar1 + dot)/2))));
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H A D | SkStrokerPriv.cpp | 74 static AngleType Dot2AngleType(SkScalar dot) argument 77 // SkASSERT(SkScalarAbs(dot) <= SK_Scalar1 + SK_ScalarNearlyZero); 79 if (dot >= 0) // shallow or line 80 return SkScalarNearlyZero(SK_Scalar1 - dot) ? kNearlyLine_AngleType : kShallow_AngleType; 82 return SkScalarNearlyZero(SK_Scalar1 + dot) ? kNearly180_AngleType : kSharp_AngleType; 163 // negate the dot since we're using normals instead of tangents 192 Note: we only need to check one normal if dot==0 207 hence 1 + dot instead of 1 - dot in the formula
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/external/skia/src/effects/ |
H A D | SkEmbossMask.cpp | 119 SkFixed dot = numer / denom; 120 dot >>= 8; // now dot is 2^8 instead of 2^16 125 // SkFixed dot = SkFixedMul(numer, gTable[]) >> 8 126 SkFixed dot = (unsigned)(numer >> 4) * gInvSqrtTable[(SkAbs32(nx) >> 1 << 7) | (SkAbs32(ny) >> 1)] >> 20; local 128 mul = SkFastMin32(mul + dot, 255); 135 int hilite = (2 * dot - lz_dot8) * lz_dot8 >> 8;
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H A D | SkLightingImageFilter.cpp | 63 SkScalar colorScale = SkScalarMul(fKD, normal.dot(surfaceTolight)); 84 SkScalarPow(normal.dot(halfDir), fShininess)); 710 SkScalar cosAngle = -surfaceToLight.dot(fS); 1397 lightBody.appendf("\tfloat colorScale = %s * dot(normal, surfaceToLight);\n", kd); 1479 lightBody.appendf("\tfloat colorScale = %s * pow(dot(normal, halfDir), %s);\n", ks, shininess); 1596 lightColorBody.appendf("\tfloat cosAngle = -dot(surfaceToLight, %s);\n", s);
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H A D | SkPerlinNoiseShader.cpp | 362 u = paintingData.fGradient[channel][b00].dot(fractionValue); 364 v = paintingData.fGradient[channel][b10].dot(fractionValue); 367 v = paintingData.fGradient[channel][b11].dot(fractionValue); 369 u = paintingData.fGradient[channel][b01].dot(fractionValue); 699 // [-1,1] vector and perform a dot product between that vector and the provided vector. 700 const char* dotLattice = "dot(((%s.ga + %s.rb * vec2(%s)) * vec2(2.0) - vec2(1.0)), %s);";
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/external/skia/src/gpu/ |
H A D | GrAAConvexPathRenderer.cpp | 195 data->fLineC = -data->fLineNormal.dot(data->fFirstPoint); 200 if (SkScalarAbs(data->fLineNormal.dot(pt) + data->fLineC) > kClose) { 454 SkScalar c = segb.fNorms[0].dot(qpts[0]); 455 verts[*v + 0].fD0 = -segb.fNorms[0].dot(fanPt) + c; 457 verts[*v + 2].fD0 = -segb.fNorms[0].dot(qpts[2]) + c; 462 c = segb.fNorms[1].dot(qpts[2]); 463 verts[*v + 0].fD1 = -segb.fNorms[1].dot(fanPt) + c; 464 verts[*v + 1].fD1 = -segb.fNorms[1].dot(qpts[0]) + c;
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H A D | GrAAHairLinePathRenderer.cpp | 514 SkScalar lineAW = -normA.dot(ptA); 515 SkScalar lineBW = -normB.dot(ptB); 579 if (abN.dot(ac) > 0) { 586 if (cbN.dot(ac) < 0) { 613 // K = dot(k, P), L = dot(l, P), M = dot(m, P)
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H A D | GrPathUtils.cpp | 234 lineVec.dot(qPts[0]); 242 fM[5] = -lineVec.dot(qPts[maxEdge]); 484 SkScalar z0 = -ab.dot(p[0]); 486 SkScalar z1 = -dc.dot(p[3]);
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/external/skia/src/pathops/ |
H A D | SkDQuadIntersection.cpp | 205 double dot = dxy1.dot(dxy2); local 206 if (dot < 0) {
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H A D | SkOpAngle.cpp | 1082 // m = v1.cross(v2) / v1.dot(v2) 1085 double s0dt0 = sweep[0].dot(tweep[0]);
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H A D | SkPathOpsCubic.cpp | 100 if (startTan.dot(endTan) >= 0) { 349 Looking for F' dot F'' == 0 358 F' dot F'' -> CCt^3 + 3BCt^2 + (2BB + CA)t + AB
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H A D | SkPathOpsPoint.h | 64 double dot(const SkDVector& a) const { function in struct:SkDVector
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H A D | SkPathOpsQuad.cpp | 22 double a = B.dot(B); 23 double b = 3 * A.dot(B); 24 double c = 2 * A.dot(A) + pos.dot(B); 25 double d = pos.dot(A);
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H A D | SkPathOpsTriangle.cpp | 18 // Compute dot products 19 double dot00 = v0.dot(v0); 20 double dot01 = v0.dot(v1); 21 double dot02 = v0.dot(v2); 22 double dot11 = v1.dot(v1); 23 double dot12 = v1.dot(v2);
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/external/skia/src/ports/ |
H A D | SkFontHost_mac.cpp | 232 char* dot = strchr(info.release, '.'); local 233 if (!dot) { 234 SkDebugf("expected dot in uname release %s\n", info.release);
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/external/skia/src/utils/ |
H A D | SkCamera.cpp | 220 SkScalar dot = SkUnit3D::Dot(*SkTCast<const SkUnit3D*>(&fZenith), axis); local 222 zenith.fX = fZenith.fX - dot * axis.fX; 223 zenith.fY = fZenith.fY - dot * axis.fY; 224 zenith.fZ = fZenith.fZ - dot * axis.fZ; 258 SkScalar dot; local 264 dot = SkUnit3D::Dot(*SkTCast<const SkUnit3D*>(&diff), 268 matrix->set(SkMatrix::kMScaleX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot)); 269 matrix->set(SkMatrix::kMSkewY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot)); 270 matrix->set(SkMatrix::kMPersp0, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1, dot)); 273 matrix->set(SkMatrix::kMSkewX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot)); [all...] |
/external/skia/tests/ |
H A D | PathOpsAngleIdeas.cpp | 139 // m = v1.cross(v2) / v1.dot(v2) 140 double s0dt0 = sweep[0].dot(tweep[0]); 752 // m = v1.cross(v2) / v1.dot(v2) 753 double div = v1.dot(v2);
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H A D | PathOpsDVectorTest.cpp | 44 double v1Dot = v1.dot(v1);
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