1/*
2 * [The "BSD licence"]
3 * Copyright (c) 2005-2008 Terence Parr
4 * All rights reserved.
5 *
6 * Conversion to C#:
7 * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
8 * All rights reserved.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 *    notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 *    notice, this list of conditions and the following disclaimer in the
17 *    documentation and/or other materials provided with the distribution.
18 * 3. The name of the author may not be used to endorse or promote products
19 *    derived from this software without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
24 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
25 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
26 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
30 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33namespace Antlr.Runtime.Tree
34{
35    using System.Collections.Generic;
36    using IList = System.Collections.IList;
37
38    /** <summary>
39     *  A generic list of elements tracked in an alternative to be used in
40     *  a -> rewrite rule.  We need to subclass to fill in the next() method,
41     *  which returns either an AST node wrapped around a token payload or
42     *  an existing subtree.
43     *  </summary>
44     *
45     *  <remarks>
46     *  Once you start next()ing, do not try to add more elements.  It will
47     *  break the cursor tracking I believe.
48     *
49     *  TODO: add mechanism to detect/puke on modification after reading from stream
50     *  </remarks>
51     *
52     *  <see cref="RewriteRuleSubtreeStream"/>
53     *  <see cref="RewriteRuleTokenStream"/>
54     */
55    [System.Serializable]
56    public abstract class RewriteRuleElementStream
57    {
58        /** <summary>
59         *  Cursor 0..n-1.  If singleElement!=null, cursor is 0 until you next(),
60         *  which bumps it to 1 meaning no more elements.
61         *  </summary>
62         */
63        protected int cursor = 0;
64
65        /** <summary>Track single elements w/o creating a list.  Upon 2nd add, alloc list */
66        protected object singleElement;
67
68        /** <summary>The list of tokens or subtrees we are tracking */
69        protected IList elements;
70
71        /** <summary>Once a node / subtree has been used in a stream, it must be dup'd
72         *  from then on.  Streams are reset after subrules so that the streams
73         *  can be reused in future subrules.  So, reset must set a dirty bit.
74         *  If dirty, then next() always returns a dup.
75         *
76         *  I wanted to use "naughty bit" here, but couldn't think of a way
77         *  to use "naughty".
78         */
79        protected bool dirty = false;
80
81        /** <summary>The element or stream description; usually has name of the token or
82         *  rule reference that this list tracks.  Can include rulename too, but
83         *  the exception would track that info.
84         */
85        protected string elementDescription;
86        protected ITreeAdaptor adaptor;
87
88        public RewriteRuleElementStream( ITreeAdaptor adaptor, string elementDescription )
89        {
90            this.elementDescription = elementDescription;
91            this.adaptor = adaptor;
92        }
93
94        /** <summary>Create a stream with one element</summary> */
95        public RewriteRuleElementStream( ITreeAdaptor adaptor, string elementDescription, object oneElement )
96            : this( adaptor, elementDescription )
97        {
98            Add( oneElement );
99        }
100
101        /** <summary>Create a stream, but feed off an existing list</summary> */
102        public RewriteRuleElementStream( ITreeAdaptor adaptor, string elementDescription, IList elements )
103            : this( adaptor, elementDescription )
104        {
105            this.singleElement = null;
106            this.elements = elements;
107        }
108
109        /** <summary>
110         *  Reset the condition of this stream so that it appears we have
111         *  not consumed any of its elements.  Elements themselves are untouched.
112         *  Once we reset the stream, any future use will need duplicates.  Set
113         *  the dirty bit.
114         *  </summary>
115         */
116        public virtual void Reset()
117        {
118            cursor = 0;
119            dirty = true;
120        }
121
122        public virtual void Add( object el )
123        {
124            //System.out.println("add '"+elementDescription+"' is "+el);
125            if ( el == null )
126            {
127                return;
128            }
129            if ( elements != null )
130            { // if in list, just add
131                elements.Add( el );
132                return;
133            }
134            if ( singleElement == null )
135            { // no elements yet, track w/o list
136                singleElement = el;
137                return;
138            }
139            // adding 2nd element, move to list
140            elements = new List<object>( 5 );
141            elements.Add( singleElement );
142            singleElement = null;
143            elements.Add( el );
144        }
145
146        /** <summary>
147         *  Return the next element in the stream.  If out of elements, throw
148         *  an exception unless size()==1.  If size is 1, then return elements[0].
149         *  Return a duplicate node/subtree if stream is out of elements and
150         *  size==1.  If we've already used the element, dup (dirty bit set).
151         *  </summary>
152         */
153        public virtual object NextTree()
154        {
155            int n = Count;
156            if ( dirty || ( cursor >= n && n == 1 ) )
157            {
158                // if out of elements and size is 1, dup
159                object el = NextCore();
160                return Dup( el );
161            }
162            // test size above then fetch
163            object el2 = NextCore();
164            return el2;
165        }
166
167        /** <summary>
168         *  Do the work of getting the next element, making sure that it's
169         *  a tree node or subtree.  Deal with the optimization of single-
170         *  element list versus list of size > 1.  Throw an exception
171         *  if the stream is empty or we're out of elements and size>1.
172         *  protected so you can override in a subclass if necessary.
173         *  </summary>
174         */
175        protected virtual object NextCore()
176        {
177            int n = Count;
178            if ( n == 0 )
179            {
180                throw new RewriteEmptyStreamException( elementDescription );
181            }
182            if ( cursor >= n )
183            { // out of elements?
184                if ( n == 1 )
185                {  // if size is 1, it's ok; return and we'll dup
186                    return ToTree( singleElement );
187                }
188                // out of elements and size was not 1, so we can't dup
189                throw new RewriteCardinalityException( elementDescription );
190            }
191            // we have elements
192            if ( singleElement != null )
193            {
194                cursor++; // move cursor even for single element list
195                return ToTree( singleElement );
196            }
197            // must have more than one in list, pull from elements
198            object o = ToTree( elements[cursor] );
199            cursor++;
200            return o;
201        }
202
203        /** <summary>
204         *  When constructing trees, sometimes we need to dup a token or AST
205         * 	subtree.  Dup'ing a token means just creating another AST node
206         *  around it.  For trees, you must call the adaptor.dupTree() unless
207         *  the element is for a tree root; then it must be a node dup.
208         *  </summary>
209         */
210        protected abstract object Dup( object el );
211
212        /** <summary>
213         *  Ensure stream emits trees; tokens must be converted to AST nodes.
214         *  AST nodes can be passed through unmolested.
215         *  </summary>
216         */
217        protected virtual object ToTree( object el )
218        {
219            return el;
220        }
221
222        public virtual bool HasNext
223        {
224            get
225            {
226                return ( singleElement != null && cursor < 1 ) ||
227                      ( elements != null && cursor < elements.Count );
228            }
229        }
230
231        public virtual int Count
232        {
233            get
234            {
235                int n = 0;
236                if ( singleElement != null )
237                {
238                    n = 1;
239                }
240                if ( elements != null )
241                {
242                    return elements.Count;
243                }
244                return n;
245            }
246        }
247
248        public virtual string Description
249        {
250            get
251            {
252                return elementDescription;
253            }
254        }
255    }
256}
257