1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "base/message_loop/message_pump_glib.h"
6
7#include <fcntl.h>
8#include <math.h>
9
10#include <glib.h>
11
12#include "base/lazy_instance.h"
13#include "base/logging.h"
14#include "base/posix/eintr_wrapper.h"
15#include "base/synchronization/lock.h"
16#include "base/threading/platform_thread.h"
17
18namespace base {
19
20namespace {
21
22// Return a timeout suitable for the glib loop, -1 to block forever,
23// 0 to return right away, or a timeout in milliseconds from now.
24int GetTimeIntervalMilliseconds(const TimeTicks& from) {
25  if (from.is_null())
26    return -1;
27
28  // Be careful here.  TimeDelta has a precision of microseconds, but we want a
29  // value in milliseconds.  If there are 5.5ms left, should the delay be 5 or
30  // 6?  It should be 6 to avoid executing delayed work too early.
31  int delay = static_cast<int>(
32      ceil((from - TimeTicks::Now()).InMillisecondsF()));
33
34  // If this value is negative, then we need to run delayed work soon.
35  return delay < 0 ? 0 : delay;
36}
37
38// A brief refresher on GLib:
39//     GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize.
40// On each iteration of the GLib pump, it calls each source's Prepare function.
41// This function should return TRUE if it wants GLib to call its Dispatch, and
42// FALSE otherwise.  It can also set a timeout in this case for the next time
43// Prepare should be called again (it may be called sooner).
44//     After the Prepare calls, GLib does a poll to check for events from the
45// system.  File descriptors can be attached to the sources.  The poll may block
46// if none of the Prepare calls returned TRUE.  It will block indefinitely, or
47// by the minimum time returned by a source in Prepare.
48//     After the poll, GLib calls Check for each source that returned FALSE
49// from Prepare.  The return value of Check has the same meaning as for Prepare,
50// making Check a second chance to tell GLib we are ready for Dispatch.
51//     Finally, GLib calls Dispatch for each source that is ready.  If Dispatch
52// returns FALSE, GLib will destroy the source.  Dispatch calls may be recursive
53// (i.e., you can call Run from them), but Prepare and Check cannot.
54//     Finalize is called when the source is destroyed.
55// NOTE: It is common for subsytems to want to process pending events while
56// doing intensive work, for example the flash plugin. They usually use the
57// following pattern (recommended by the GTK docs):
58// while (gtk_events_pending()) {
59//   gtk_main_iteration();
60// }
61//
62// gtk_events_pending just calls g_main_context_pending, which does the
63// following:
64// - Call prepare on all the sources.
65// - Do the poll with a timeout of 0 (not blocking).
66// - Call check on all the sources.
67// - *Does not* call dispatch on the sources.
68// - Return true if any of prepare() or check() returned true.
69//
70// gtk_main_iteration just calls g_main_context_iteration, which does the whole
71// thing, respecting the timeout for the poll (and block, although it is
72// expected not to if gtk_events_pending returned true), and call dispatch.
73//
74// Thus it is important to only return true from prepare or check if we
75// actually have events or work to do. We also need to make sure we keep
76// internal state consistent so that if prepare/check return true when called
77// from gtk_events_pending, they will still return true when called right
78// after, from gtk_main_iteration.
79//
80// For the GLib pump we try to follow the Windows UI pump model:
81// - Whenever we receive a wakeup event or the timer for delayed work expires,
82// we run DoWork and/or DoDelayedWork. That part will also run in the other
83// event pumps.
84// - We also run DoWork, DoDelayedWork, and possibly DoIdleWork in the main
85// loop, around event handling.
86
87struct WorkSource : public GSource {
88  MessagePumpGlib* pump;
89};
90
91gboolean WorkSourcePrepare(GSource* source,
92                           gint* timeout_ms) {
93  *timeout_ms = static_cast<WorkSource*>(source)->pump->HandlePrepare();
94  // We always return FALSE, so that our timeout is honored.  If we were
95  // to return TRUE, the timeout would be considered to be 0 and the poll
96  // would never block.  Once the poll is finished, Check will be called.
97  return FALSE;
98}
99
100gboolean WorkSourceCheck(GSource* source) {
101  // Only return TRUE if Dispatch should be called.
102  return static_cast<WorkSource*>(source)->pump->HandleCheck();
103}
104
105gboolean WorkSourceDispatch(GSource* source,
106                            GSourceFunc unused_func,
107                            gpointer unused_data) {
108
109  static_cast<WorkSource*>(source)->pump->HandleDispatch();
110  // Always return TRUE so our source stays registered.
111  return TRUE;
112}
113
114// I wish these could be const, but g_source_new wants non-const.
115GSourceFuncs WorkSourceFuncs = {
116  WorkSourcePrepare,
117  WorkSourceCheck,
118  WorkSourceDispatch,
119  NULL
120};
121
122// The following is used to make sure we only run the MessagePumpGlib on one
123// thread. X only has one message pump so we can only have one UI loop per
124// process.
125#ifndef NDEBUG
126
127// Tracks the pump the most recent pump that has been run.
128struct ThreadInfo {
129  // The pump.
130  MessagePumpGlib* pump;
131
132  // ID of the thread the pump was run on.
133  PlatformThreadId thread_id;
134};
135
136// Used for accesing |thread_info|.
137static LazyInstance<Lock>::Leaky thread_info_lock = LAZY_INSTANCE_INITIALIZER;
138
139// If non-NULL it means a MessagePumpGlib exists and has been Run. This is
140// destroyed when the MessagePump is destroyed.
141ThreadInfo* thread_info = NULL;
142
143void CheckThread(MessagePumpGlib* pump) {
144  AutoLock auto_lock(thread_info_lock.Get());
145  if (!thread_info) {
146    thread_info = new ThreadInfo;
147    thread_info->pump = pump;
148    thread_info->thread_id = PlatformThread::CurrentId();
149  }
150  DCHECK(thread_info->thread_id == PlatformThread::CurrentId()) <<
151      "Running MessagePumpGlib on two different threads; "
152      "this is unsupported by GLib!";
153}
154
155void PumpDestroyed(MessagePumpGlib* pump) {
156  AutoLock auto_lock(thread_info_lock.Get());
157  if (thread_info && thread_info->pump == pump) {
158    delete thread_info;
159    thread_info = NULL;
160  }
161}
162
163#endif
164
165}  // namespace
166
167struct MessagePumpGlib::RunState {
168  Delegate* delegate;
169
170  // Used to flag that the current Run() invocation should return ASAP.
171  bool should_quit;
172
173  // Used to count how many Run() invocations are on the stack.
174  int run_depth;
175
176  // This keeps the state of whether the pump got signaled that there was new
177  // work to be done. Since we eat the message on the wake up pipe as soon as
178  // we get it, we keep that state here to stay consistent.
179  bool has_work;
180};
181
182MessagePumpGlib::MessagePumpGlib()
183    : state_(NULL),
184      context_(g_main_context_default()),
185      wakeup_gpollfd_(new GPollFD) {
186  // Create our wakeup pipe, which is used to flag when work was scheduled.
187  int fds[2];
188  int ret = pipe(fds);
189  DCHECK_EQ(ret, 0);
190  (void)ret;  // Prevent warning in release mode.
191
192  wakeup_pipe_read_  = fds[0];
193  wakeup_pipe_write_ = fds[1];
194  wakeup_gpollfd_->fd = wakeup_pipe_read_;
195  wakeup_gpollfd_->events = G_IO_IN;
196
197  work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource));
198  static_cast<WorkSource*>(work_source_)->pump = this;
199  g_source_add_poll(work_source_, wakeup_gpollfd_.get());
200  // Use a low priority so that we let other events in the queue go first.
201  g_source_set_priority(work_source_, G_PRIORITY_DEFAULT_IDLE);
202  // This is needed to allow Run calls inside Dispatch.
203  g_source_set_can_recurse(work_source_, TRUE);
204  g_source_attach(work_source_, context_);
205}
206
207MessagePumpGlib::~MessagePumpGlib() {
208#ifndef NDEBUG
209  PumpDestroyed(this);
210#endif
211  g_source_destroy(work_source_);
212  g_source_unref(work_source_);
213  close(wakeup_pipe_read_);
214  close(wakeup_pipe_write_);
215}
216
217// Return the timeout we want passed to poll.
218int MessagePumpGlib::HandlePrepare() {
219  // We know we have work, but we haven't called HandleDispatch yet. Don't let
220  // the pump block so that we can do some processing.
221  if (state_ &&  // state_ may be null during tests.
222      state_->has_work)
223    return 0;
224
225  // We don't think we have work to do, but make sure not to block
226  // longer than the next time we need to run delayed work.
227  return GetTimeIntervalMilliseconds(delayed_work_time_);
228}
229
230bool MessagePumpGlib::HandleCheck() {
231  if (!state_)  // state_ may be null during tests.
232    return false;
233
234  // We usually have a single message on the wakeup pipe, since we are only
235  // signaled when the queue went from empty to non-empty, but there can be
236  // two messages if a task posted a task, hence we read at most two bytes.
237  // The glib poll will tell us whether there was data, so this read
238  // shouldn't block.
239  if (wakeup_gpollfd_->revents & G_IO_IN) {
240    char msg[2];
241    const int num_bytes = HANDLE_EINTR(read(wakeup_pipe_read_, msg, 2));
242    if (num_bytes < 1) {
243      NOTREACHED() << "Error reading from the wakeup pipe.";
244    }
245    DCHECK((num_bytes == 1 && msg[0] == '!') ||
246           (num_bytes == 2 && msg[0] == '!' && msg[1] == '!'));
247    // Since we ate the message, we need to record that we have more work,
248    // because HandleCheck() may be called without HandleDispatch being called
249    // afterwards.
250    state_->has_work = true;
251  }
252
253  if (state_->has_work)
254    return true;
255
256  if (GetTimeIntervalMilliseconds(delayed_work_time_) == 0) {
257    // The timer has expired. That condition will stay true until we process
258    // that delayed work, so we don't need to record this differently.
259    return true;
260  }
261
262  return false;
263}
264
265void MessagePumpGlib::HandleDispatch() {
266  state_->has_work = false;
267  if (state_->delegate->DoWork()) {
268    // NOTE: on Windows at this point we would call ScheduleWork (see
269    // MessagePumpGlib::HandleWorkMessage in message_pump_win.cc). But here,
270    // instead of posting a message on the wakeup pipe, we can avoid the
271    // syscalls and just signal that we have more work.
272    state_->has_work = true;
273  }
274
275  if (state_->should_quit)
276    return;
277
278  state_->delegate->DoDelayedWork(&delayed_work_time_);
279}
280
281void MessagePumpGlib::Run(Delegate* delegate) {
282#ifndef NDEBUG
283  CheckThread(this);
284#endif
285
286  RunState state;
287  state.delegate = delegate;
288  state.should_quit = false;
289  state.run_depth = state_ ? state_->run_depth + 1 : 1;
290  state.has_work = false;
291
292  RunState* previous_state = state_;
293  state_ = &state;
294
295  // We really only do a single task for each iteration of the loop.  If we
296  // have done something, assume there is likely something more to do.  This
297  // will mean that we don't block on the message pump until there was nothing
298  // more to do.  We also set this to true to make sure not to block on the
299  // first iteration of the loop, so RunUntilIdle() works correctly.
300  bool more_work_is_plausible = true;
301
302  // We run our own loop instead of using g_main_loop_quit in one of the
303  // callbacks.  This is so we only quit our own loops, and we don't quit
304  // nested loops run by others.  TODO(deanm): Is this what we want?
305  for (;;) {
306    // Don't block if we think we have more work to do.
307    bool block = !more_work_is_plausible;
308
309    more_work_is_plausible = g_main_context_iteration(context_, block);
310    if (state_->should_quit)
311      break;
312
313    more_work_is_plausible |= state_->delegate->DoWork();
314    if (state_->should_quit)
315      break;
316
317    more_work_is_plausible |=
318        state_->delegate->DoDelayedWork(&delayed_work_time_);
319    if (state_->should_quit)
320      break;
321
322    if (more_work_is_plausible)
323      continue;
324
325    more_work_is_plausible = state_->delegate->DoIdleWork();
326    if (state_->should_quit)
327      break;
328  }
329
330  state_ = previous_state;
331}
332
333void MessagePumpGlib::Quit() {
334  if (state_) {
335    state_->should_quit = true;
336  } else {
337    NOTREACHED() << "Quit called outside Run!";
338  }
339}
340
341void MessagePumpGlib::ScheduleWork() {
342  // This can be called on any thread, so we don't want to touch any state
343  // variables as we would then need locks all over.  This ensures that if
344  // we are sleeping in a poll that we will wake up.
345  char msg = '!';
346  if (HANDLE_EINTR(write(wakeup_pipe_write_, &msg, 1)) != 1) {
347    NOTREACHED() << "Could not write to the UI message loop wakeup pipe!";
348  }
349}
350
351void MessagePumpGlib::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
352  // We need to wake up the loop in case the poll timeout needs to be
353  // adjusted.  This will cause us to try to do work, but that's ok.
354  delayed_work_time_ = delayed_work_time;
355  ScheduleWork();
356}
357
358bool MessagePumpGlib::ShouldQuit() const {
359  CHECK(state_);
360  return state_->should_quit;
361}
362
363}  // namespace base
364