1// Copyright 2014 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// This file is auto-generated from
6// gpu/command_buffer/build_gles2_cmd_buffer.py
7// It's formatted by clang-format using chromium coding style:
8//    clang-format -i -style=chromium filename
9// DO NOT EDIT!
10
11// It is included by gles2_cmd_decoder_unittest_base.cc
12#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_
13#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_
14
15void GLES2DecoderTestBase::SetupInitCapabilitiesExpectations() {
16  ExpectEnableDisable(GL_BLEND, false);
17  ExpectEnableDisable(GL_CULL_FACE, false);
18  ExpectEnableDisable(GL_DEPTH_TEST, false);
19  ExpectEnableDisable(GL_DITHER, true);
20  ExpectEnableDisable(GL_POLYGON_OFFSET_FILL, false);
21  ExpectEnableDisable(GL_SAMPLE_ALPHA_TO_COVERAGE, false);
22  ExpectEnableDisable(GL_SAMPLE_COVERAGE, false);
23  ExpectEnableDisable(GL_SCISSOR_TEST, false);
24  ExpectEnableDisable(GL_STENCIL_TEST, false);
25}
26
27void GLES2DecoderTestBase::SetupInitStateExpectations() {
28  EXPECT_CALL(*gl_, BlendColor(0.0f, 0.0f, 0.0f, 0.0f))
29      .Times(1)
30      .RetiresOnSaturation();
31  EXPECT_CALL(*gl_, BlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD))
32      .Times(1)
33      .RetiresOnSaturation();
34  EXPECT_CALL(*gl_, BlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO))
35      .Times(1)
36      .RetiresOnSaturation();
37  EXPECT_CALL(*gl_, ClearColor(0.0f, 0.0f, 0.0f, 0.0f))
38      .Times(1)
39      .RetiresOnSaturation();
40  EXPECT_CALL(*gl_, ClearDepth(1.0f)).Times(1).RetiresOnSaturation();
41  EXPECT_CALL(*gl_, ClearStencil(0)).Times(1).RetiresOnSaturation();
42  EXPECT_CALL(*gl_, ColorMask(true, true, true, true))
43      .Times(1)
44      .RetiresOnSaturation();
45  EXPECT_CALL(*gl_, CullFace(GL_BACK)).Times(1).RetiresOnSaturation();
46  EXPECT_CALL(*gl_, DepthFunc(GL_LESS)).Times(1).RetiresOnSaturation();
47  EXPECT_CALL(*gl_, DepthMask(true)).Times(1).RetiresOnSaturation();
48  EXPECT_CALL(*gl_, DepthRange(0.0f, 1.0f)).Times(1).RetiresOnSaturation();
49  EXPECT_CALL(*gl_, FrontFace(GL_CCW)).Times(1).RetiresOnSaturation();
50  EXPECT_CALL(*gl_, Hint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE))
51      .Times(1)
52      .RetiresOnSaturation();
53  if (group_->feature_info()->feature_flags().oes_standard_derivatives) {
54    EXPECT_CALL(*gl_,
55                Hint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, GL_DONT_CARE))
56        .Times(1)
57        .RetiresOnSaturation();
58  }
59  EXPECT_CALL(*gl_, LineWidth(1.0f)).Times(1).RetiresOnSaturation();
60  if (group_->feature_info()->feature_flags().chromium_path_rendering) {
61    EXPECT_CALL(*gl_, MatrixLoadfEXT(GL_PATH_MODELVIEW_CHROMIUM, _))
62        .Times(1)
63        .RetiresOnSaturation();
64  }
65  if (group_->feature_info()->feature_flags().chromium_path_rendering) {
66    EXPECT_CALL(*gl_, MatrixLoadfEXT(GL_PATH_PROJECTION_CHROMIUM, _))
67        .Times(1)
68        .RetiresOnSaturation();
69  }
70  EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ALIGNMENT, 4))
71      .Times(1)
72      .RetiresOnSaturation();
73  EXPECT_CALL(*gl_, PixelStorei(GL_UNPACK_ALIGNMENT, 4))
74      .Times(1)
75      .RetiresOnSaturation();
76  EXPECT_CALL(*gl_, PolygonOffset(0.0f, 0.0f)).Times(1).RetiresOnSaturation();
77  EXPECT_CALL(*gl_, SampleCoverage(1.0f, false)).Times(1).RetiresOnSaturation();
78  EXPECT_CALL(*gl_,
79              Scissor(kViewportX, kViewportY, kViewportWidth, kViewportHeight))
80      .Times(1)
81      .RetiresOnSaturation();
82  EXPECT_CALL(*gl_, StencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, 0xFFFFFFFFU))
83      .Times(1)
84      .RetiresOnSaturation();
85  EXPECT_CALL(*gl_, StencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 0xFFFFFFFFU))
86      .Times(1)
87      .RetiresOnSaturation();
88  EXPECT_CALL(*gl_, StencilMaskSeparate(GL_FRONT, 0xFFFFFFFFU))
89      .Times(1)
90      .RetiresOnSaturation();
91  EXPECT_CALL(*gl_, StencilMaskSeparate(GL_BACK, 0xFFFFFFFFU))
92      .Times(1)
93      .RetiresOnSaturation();
94  EXPECT_CALL(*gl_, StencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP))
95      .Times(1)
96      .RetiresOnSaturation();
97  EXPECT_CALL(*gl_, StencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP))
98      .Times(1)
99      .RetiresOnSaturation();
100  EXPECT_CALL(*gl_,
101              Viewport(kViewportX, kViewportY, kViewportWidth, kViewportHeight))
102      .Times(1)
103      .RetiresOnSaturation();
104}
105#endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_
106