1// Copyright 2014 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5// This file is auto-generated from 6// gpu/command_buffer/build_gles2_cmd_buffer.py 7// It's formatted by clang-format using chromium coding style: 8// clang-format -i -style=chromium filename 9// DO NOT EDIT! 10 11// It is included by gles2_cmd_decoder_unittest_base.cc 12#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_ 13#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_ 14 15void GLES2DecoderTestBase::SetupInitCapabilitiesExpectations() { 16 ExpectEnableDisable(GL_BLEND, false); 17 ExpectEnableDisable(GL_CULL_FACE, false); 18 ExpectEnableDisable(GL_DEPTH_TEST, false); 19 ExpectEnableDisable(GL_DITHER, true); 20 ExpectEnableDisable(GL_POLYGON_OFFSET_FILL, false); 21 ExpectEnableDisable(GL_SAMPLE_ALPHA_TO_COVERAGE, false); 22 ExpectEnableDisable(GL_SAMPLE_COVERAGE, false); 23 ExpectEnableDisable(GL_SCISSOR_TEST, false); 24 ExpectEnableDisable(GL_STENCIL_TEST, false); 25} 26 27void GLES2DecoderTestBase::SetupInitStateExpectations() { 28 EXPECT_CALL(*gl_, BlendColor(0.0f, 0.0f, 0.0f, 0.0f)) 29 .Times(1) 30 .RetiresOnSaturation(); 31 EXPECT_CALL(*gl_, BlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD)) 32 .Times(1) 33 .RetiresOnSaturation(); 34 EXPECT_CALL(*gl_, BlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO)) 35 .Times(1) 36 .RetiresOnSaturation(); 37 EXPECT_CALL(*gl_, ClearColor(0.0f, 0.0f, 0.0f, 0.0f)) 38 .Times(1) 39 .RetiresOnSaturation(); 40 EXPECT_CALL(*gl_, ClearDepth(1.0f)).Times(1).RetiresOnSaturation(); 41 EXPECT_CALL(*gl_, ClearStencil(0)).Times(1).RetiresOnSaturation(); 42 EXPECT_CALL(*gl_, ColorMask(true, true, true, true)) 43 .Times(1) 44 .RetiresOnSaturation(); 45 EXPECT_CALL(*gl_, CullFace(GL_BACK)).Times(1).RetiresOnSaturation(); 46 EXPECT_CALL(*gl_, DepthFunc(GL_LESS)).Times(1).RetiresOnSaturation(); 47 EXPECT_CALL(*gl_, DepthMask(true)).Times(1).RetiresOnSaturation(); 48 EXPECT_CALL(*gl_, DepthRange(0.0f, 1.0f)).Times(1).RetiresOnSaturation(); 49 EXPECT_CALL(*gl_, FrontFace(GL_CCW)).Times(1).RetiresOnSaturation(); 50 EXPECT_CALL(*gl_, Hint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE)) 51 .Times(1) 52 .RetiresOnSaturation(); 53 if (group_->feature_info()->feature_flags().oes_standard_derivatives) { 54 EXPECT_CALL(*gl_, 55 Hint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, GL_DONT_CARE)) 56 .Times(1) 57 .RetiresOnSaturation(); 58 } 59 EXPECT_CALL(*gl_, LineWidth(1.0f)).Times(1).RetiresOnSaturation(); 60 if (group_->feature_info()->feature_flags().chromium_path_rendering) { 61 EXPECT_CALL(*gl_, MatrixLoadfEXT(GL_PATH_MODELVIEW_CHROMIUM, _)) 62 .Times(1) 63 .RetiresOnSaturation(); 64 } 65 if (group_->feature_info()->feature_flags().chromium_path_rendering) { 66 EXPECT_CALL(*gl_, MatrixLoadfEXT(GL_PATH_PROJECTION_CHROMIUM, _)) 67 .Times(1) 68 .RetiresOnSaturation(); 69 } 70 EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ALIGNMENT, 4)) 71 .Times(1) 72 .RetiresOnSaturation(); 73 EXPECT_CALL(*gl_, PixelStorei(GL_UNPACK_ALIGNMENT, 4)) 74 .Times(1) 75 .RetiresOnSaturation(); 76 EXPECT_CALL(*gl_, PolygonOffset(0.0f, 0.0f)).Times(1).RetiresOnSaturation(); 77 EXPECT_CALL(*gl_, SampleCoverage(1.0f, false)).Times(1).RetiresOnSaturation(); 78 EXPECT_CALL(*gl_, 79 Scissor(kViewportX, kViewportY, kViewportWidth, kViewportHeight)) 80 .Times(1) 81 .RetiresOnSaturation(); 82 EXPECT_CALL(*gl_, StencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, 0xFFFFFFFFU)) 83 .Times(1) 84 .RetiresOnSaturation(); 85 EXPECT_CALL(*gl_, StencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 0xFFFFFFFFU)) 86 .Times(1) 87 .RetiresOnSaturation(); 88 EXPECT_CALL(*gl_, StencilMaskSeparate(GL_FRONT, 0xFFFFFFFFU)) 89 .Times(1) 90 .RetiresOnSaturation(); 91 EXPECT_CALL(*gl_, StencilMaskSeparate(GL_BACK, 0xFFFFFFFFU)) 92 .Times(1) 93 .RetiresOnSaturation(); 94 EXPECT_CALL(*gl_, StencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP)) 95 .Times(1) 96 .RetiresOnSaturation(); 97 EXPECT_CALL(*gl_, StencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP)) 98 .Times(1) 99 .RetiresOnSaturation(); 100 EXPECT_CALL(*gl_, 101 Viewport(kViewportX, kViewportY, kViewportWidth, kViewportHeight)) 102 .Times(1) 103 .RetiresOnSaturation(); 104} 105#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_ 106