1// Copyright 2014 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// This file is auto-generated from
6// gpu/command_buffer/build_gles2_cmd_buffer.py
7// It's formatted by clang-format using chromium coding style:
8//    clang-format -i -style=chromium filename
9// DO NOT EDIT!
10
11#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
12#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
13
14ValueValidator<GLenum> attachment;
15ValueValidator<GLenum> backbuffer_attachment;
16ValueValidator<GLenum> blit_filter;
17ValueValidator<GLenum> buffer_parameter;
18ValueValidator<GLenum> buffer_target;
19ValueValidator<GLenum> buffer_usage;
20ValueValidator<GLenum> capability;
21ValueValidator<GLenum> cmp_function;
22ValueValidator<GLenum> compressed_texture_format;
23ValueValidator<GLenum> draw_mode;
24ValueValidator<GLenum> dst_blend_factor;
25ValueValidator<GLenum> equation;
26ValueValidator<GLenum> face_mode;
27ValueValidator<GLenum> face_type;
28ValueValidator<GLenum> frame_buffer_parameter;
29ValueValidator<GLenum> frame_buffer_target;
30ValueValidator<GLenum> g_l_state;
31ValueValidator<GLenum> get_max_index_type;
32ValueValidator<GLenum> get_tex_param_target;
33ValueValidator<GLenum> hint_mode;
34ValueValidator<GLenum> hint_target;
35ValueValidator<GLenum> index_type;
36ValueValidator<GLenum> matrix_mode;
37ValueValidator<GLenum> pixel_store;
38ValueValidator<GLint> pixel_store_alignment;
39ValueValidator<GLenum> pixel_type;
40ValueValidator<GLenum> program_parameter;
41ValueValidator<GLenum> query_object_parameter;
42ValueValidator<GLenum> query_parameter;
43ValueValidator<GLenum> query_target;
44ValueValidator<GLenum> read_pixel_format;
45ValueValidator<GLenum> read_pixel_type;
46ValueValidator<GLenum> render_buffer_format;
47ValueValidator<GLenum> render_buffer_parameter;
48ValueValidator<GLenum> render_buffer_target;
49ValueValidator<GLenum> reset_status;
50ValueValidator<GLenum> shader_binary_format;
51ValueValidator<GLenum> shader_parameter;
52ValueValidator<GLenum> shader_precision;
53ValueValidator<GLenum> shader_type;
54ValueValidator<GLenum> src_blend_factor;
55ValueValidator<GLenum> stencil_op;
56ValueValidator<GLenum> string_type;
57ValueValidator<GLenum> texture_bind_target;
58ValueValidator<GLenum> texture_format;
59ValueValidator<GLenum> texture_internal_format;
60ValueValidator<GLenum> texture_internal_format_storage;
61ValueValidator<GLenum> texture_mag_filter_mode;
62ValueValidator<GLenum> texture_min_filter_mode;
63ValueValidator<GLenum> texture_parameter;
64ValueValidator<GLenum> texture_pool;
65ValueValidator<GLenum> texture_target;
66ValueValidator<GLenum> texture_usage;
67ValueValidator<GLenum> texture_wrap_mode;
68ValueValidator<GLint> vertex_attrib_size;
69ValueValidator<GLenum> vertex_attrib_type;
70ValueValidator<GLenum> vertex_attribute;
71ValueValidator<GLenum> vertex_pointer;
72
73#endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
74