1// Copyright 2014 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5// This file is auto-generated from 6// gpu/command_buffer/build_gles2_cmd_buffer.py 7// It's formatted by clang-format using chromium coding style: 8// clang-format -i -style=chromium filename 9// DO NOT EDIT! 10 11#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 12#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 13 14ValueValidator<GLenum> attachment; 15ValueValidator<GLenum> backbuffer_attachment; 16ValueValidator<GLenum> blit_filter; 17ValueValidator<GLenum> buffer_parameter; 18ValueValidator<GLenum> buffer_target; 19ValueValidator<GLenum> buffer_usage; 20ValueValidator<GLenum> capability; 21ValueValidator<GLenum> cmp_function; 22ValueValidator<GLenum> compressed_texture_format; 23ValueValidator<GLenum> draw_mode; 24ValueValidator<GLenum> dst_blend_factor; 25ValueValidator<GLenum> equation; 26ValueValidator<GLenum> face_mode; 27ValueValidator<GLenum> face_type; 28ValueValidator<GLenum> frame_buffer_parameter; 29ValueValidator<GLenum> frame_buffer_target; 30ValueValidator<GLenum> g_l_state; 31ValueValidator<GLenum> get_max_index_type; 32ValueValidator<GLenum> get_tex_param_target; 33ValueValidator<GLenum> hint_mode; 34ValueValidator<GLenum> hint_target; 35ValueValidator<GLenum> index_type; 36ValueValidator<GLenum> matrix_mode; 37ValueValidator<GLenum> pixel_store; 38ValueValidator<GLint> pixel_store_alignment; 39ValueValidator<GLenum> pixel_type; 40ValueValidator<GLenum> program_parameter; 41ValueValidator<GLenum> query_object_parameter; 42ValueValidator<GLenum> query_parameter; 43ValueValidator<GLenum> query_target; 44ValueValidator<GLenum> read_pixel_format; 45ValueValidator<GLenum> read_pixel_type; 46ValueValidator<GLenum> render_buffer_format; 47ValueValidator<GLenum> render_buffer_parameter; 48ValueValidator<GLenum> render_buffer_target; 49ValueValidator<GLenum> reset_status; 50ValueValidator<GLenum> shader_binary_format; 51ValueValidator<GLenum> shader_parameter; 52ValueValidator<GLenum> shader_precision; 53ValueValidator<GLenum> shader_type; 54ValueValidator<GLenum> src_blend_factor; 55ValueValidator<GLenum> stencil_op; 56ValueValidator<GLenum> string_type; 57ValueValidator<GLenum> texture_bind_target; 58ValueValidator<GLenum> texture_format; 59ValueValidator<GLenum> texture_internal_format; 60ValueValidator<GLenum> texture_internal_format_storage; 61ValueValidator<GLenum> texture_mag_filter_mode; 62ValueValidator<GLenum> texture_min_filter_mode; 63ValueValidator<GLenum> texture_parameter; 64ValueValidator<GLenum> texture_pool; 65ValueValidator<GLenum> texture_target; 66ValueValidator<GLenum> texture_usage; 67ValueValidator<GLenum> texture_wrap_mode; 68ValueValidator<GLint> vertex_attrib_size; 69ValueValidator<GLenum> vertex_attrib_type; 70ValueValidator<GLenum> vertex_attribute; 71ValueValidator<GLenum> vertex_pointer; 72 73#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 74