1// Copyright 2013 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_ 6#define GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_ 7 8#include <map> 9 10#include "base/memory/ref_counted.h" 11#include "base/memory/weak_ptr.h" 12#include "base/synchronization/lock.h" 13#include "base/threading/non_thread_safe.h" 14 15namespace gfx { 16class SurfaceTexture; 17} 18 19namespace gpu { 20 21namespace gles2 { 22class TextureManager; 23} 24 25class StreamTextureManagerInProcess : public base::NonThreadSafe { 26 public: 27 StreamTextureManagerInProcess(); 28 ~StreamTextureManagerInProcess(); 29 30 uint32 CreateStreamTexture(uint32 client_texture_id, 31 gles2::TextureManager* texture_manager); 32 33 // This method can be called from any thread. 34 scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture(uint32 stream_id); 35 36 private: 37 void OnReleaseStreamTexture(uint32 stream_id); 38 39 typedef std::map<uint32, scoped_refptr<gfx::SurfaceTexture> > TextureMap; 40 TextureMap textures_; 41 base::Lock map_lock_; 42 uint32 next_id_; 43 44 base::WeakPtrFactory<StreamTextureManagerInProcess> weak_factory_; 45 DISALLOW_COPY_AND_ASSIGN(StreamTextureManagerInProcess); 46}; 47 48} // gpu 49 50#endif // GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_ 51