1/* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
4 */
5
6/**
7 * Defines the <code>PPB_Graphics2D</code> struct representing a 2D graphics
8 * context within the browser.
9 */
10
11[generate_thunk]
12
13label Chrome {
14  M14 = 1.0,
15  M27 = 1.1
16};
17
18/**
19 * <code>PPB_Graphics2D</code> defines the interface for a 2D graphics context.
20 */
21[macro="PPB_GRAPHICS_2D_INTERFACE"]
22interface PPB_Graphics2D {
23  /**
24   * Create() creates a 2D graphics context. The returned graphics context will
25   * not be bound to the module instance on creation (call BindGraphics() on
26   * the module instance to bind the returned graphics context to the module
27   * instance).
28   *
29   * @param[in] instance The module instance.
30   * @param[in] size The size of the graphic context.
31   * @param[in] is_always_opaque Set the <code>is_always_opaque</code> flag to
32   * <code>PP_TRUE</code> if you know that you will be painting only opaque
33   * data to this context. This option will disable blending when compositing
34   * the module with the web page, which might give higher performance on some
35   * computers.
36   *
37   * If you set <code>is_always_opaque</code>, your alpha channel should always
38   * be set to 0xFF or there may be painting artifacts. The alpha values
39   * overwrite the destination alpha values without blending when
40   * <code>is_always_opaque</code> is true.
41   *
42   * @return A <code>PP_Resource</code> containing the 2D graphics context if
43   * successful or 0 if unsuccessful.
44   */
45  PP_Resource Create(
46      [in] PP_Instance instance,
47      [in] PP_Size size,
48      [in] PP_Bool is_always_opaque);
49
50  /**
51   * IsGraphics2D() determines if the given resource is a valid
52   * <code>Graphics2D</code>.
53   *
54   * @param[in] resource A <code>Graphics2D</code> context resource.
55   *
56   * @return PP_TRUE if the given resource is a valid <code>Graphics2D</code>,
57   * <code>PP_FALSE</code> if it is an invalid resource or is a resource of
58   * another type.
59   */
60  PP_Bool IsGraphics2D(
61      [in] PP_Resource resource);
62
63  /**
64   * Describe() retrieves the configuration for the given graphics context,
65   * filling the given values (which must not be <code>NULL</code>).
66   *
67   * @param[in] resource The 2D Graphics resource.
68   * @param[in,out] size The size of the 2D graphics context in the browser.
69   * @param[in,out] is_always_opaque Identifies whether only opaque data
70   * will be painted.
71   *
72   * @return Returns <code>PP_TRUE</code> on success or <code>PP_FALSE</code> if
73   * the resource is invalid. The output parameters will be set to 0 on a
74   * <code>PP_FALSE</code>.
75   */
76  [always_set_output_parameters]
77  PP_Bool Describe(
78      [in] PP_Resource graphics_2d,
79      [out] PP_Size size,
80      [out] PP_Bool is_always_opaque);
81
82  /**
83   * PaintImageData() enqueues a paint of the given image into the context.
84   * This function has no effect until you call Flush() As a result, what
85   * counts is the contents of the bitmap when you call Flush(), not when
86   * you call this function.
87   *
88   * The provided image will be placed at <code>top_left</code> from the top
89   *  left of the context's internal backing store. Then the pixels contained
90   * in <code>src_rect</code> will be copied into the backing store. This
91   * means that the rectangle being painted will be at <code>src_rect</code>
92   * offset by <code>top_left</code>.
93   *
94   * The <code>src_rect</code> is specified in the coordinate system of the
95   * image being painted, not the context. For the common case of copying the
96   * entire image, you may specify an empty <code>src_rect</code>.
97   *
98   * The painted area of the source bitmap must fall entirely within the
99   * context. Attempting to paint outside of the context will result in an
100   * error. However, the source bitmap may fall outside the context, as long
101   * as the <code>src_rect</code> subset of it falls entirely within the
102   * context.
103   *
104   * There are two methods most modules will use for painting. The first
105   * method is to generate a new <code>ImageData</code> and then paint it. In
106   * this case, you'll set the location of your painting to
107   * <code>top_left</code> and set <code>src_rect</code> to <code>NULL</code>.
108   * The second is that you're generating small invalid regions out of a larger
109   * bitmap representing your entire instance. In this case, you would set the
110   * location of your image to (0,0) and then set <code>src_rect</code> to the
111   * pixels you changed.
112   *
113   * @param[in] resource The 2D Graphics resource.
114   * @param[in] image The <code>ImageData</code> to be painted.
115   * @param[in] top_left A <code>Point</code> representing the
116   * <code>top_left</code> location where the <code>ImageData</code> will be
117   * painted.
118   * @param[in] src_rect The rectangular area where the <code>ImageData</code>
119   * will be painted.
120   */
121  void PaintImageData(
122      [in] PP_Resource graphics_2d,
123      [in] PP_Resource image_data,
124      [in] PP_Point top_left,
125      [in] PP_Rect src_rect);
126
127  /**
128   * Scroll() enqueues a scroll of the context's backing store. This
129   * function has no effect until you call Flush(). The data within the
130   * provided clipping rectangle will be shifted by (dx, dy) pixels.
131   *
132   * This function will result in some exposed region which will have undefined
133   * contents. The module should call PaintImageData() on these exposed regions
134   * to give the correct contents.
135   *
136   * The scroll can be larger than the area of the clipping rectangle, which
137   * means the current image will be scrolled out of the rectangle. This
138   * scenario is not an error but will result in a no-op.
139   *
140   * @param[in] graphics_2d The 2D Graphics resource.
141   * @param[in] clip The clipping rectangle.
142   * @param[in] amount The amount the area in the clipping rectangle will
143   * shifted.
144   */
145  void Scroll(
146      [in] PP_Resource graphics_2d,
147      [in] PP_Rect clip_rect,
148      [in] PP_Point amount);
149
150  /**
151   * ReplaceContents() provides a slightly more efficient way to paint the
152   * entire module's image. Normally, calling PaintImageData() requires that
153   * the browser copy the pixels out of the image and into the graphics
154   * context's backing store. This function replaces the graphics context's
155   * backing store with the given image, avoiding the copy.
156   *
157   * The new image must be the exact same size as this graphics context. If the
158   * new image uses a different image format than the browser's native bitmap
159   * format (use <code>PPB_ImageData.GetNativeImageDataFormat()</code> to
160   * retrieve the format), then a conversion will be done inside the browser
161   * which may slow the performance a little bit.
162   *
163   * <strong>Note:</strong> The new image will not be painted until you call
164   * Flush().
165   *
166   * After this call, you should take care to release your references to the
167   * image. If you paint to the image after ReplaceContents(), there is the
168   * possibility of significant painting artifacts because the page might use
169   * partially-rendered data when copying out of the backing store.
170   *
171   * In the case of an animation, you will want to allocate a new image for the
172   * next frame. It is best if you wait until the flush callback has executed
173   * before allocating this bitmap. This gives the browser the option of
174   * caching the previous backing store and handing it back to you (assuming
175   * the sizes match). In the optimal case, this means no bitmaps are allocated
176   * during the animation, and the backing store and "front buffer" (which the
177   * plugin is painting into) are just being swapped back and forth.
178   *
179   * @param[in] graphics_2d The 2D Graphics resource.
180   * @param[in] image The <code>ImageData</code> to be painted.
181   */
182  void ReplaceContents(
183      [in] PP_Resource graphics_2d,
184      [in] PP_Resource image_data);
185
186  /**
187   * Flush() flushes any enqueued paint, scroll, and replace commands to the
188   * backing store. This function actually executes the updates, and causes a
189   * repaint of the webpage, assuming this graphics context is bound to a module
190   * instance.
191   *
192   * Flush() runs in asynchronous mode. Specify a callback function and the
193   * argument for that callback function. The callback function will be
194   * executed on the calling thread when the image has been painted to the
195   * screen. While you are waiting for a flush callback, additional calls to
196   * Flush() will fail.
197   *
198   * Because the callback is executed (or thread unblocked) only when the
199   * instance's image is actually on the screen, this function provides
200   * a way to rate limit animations. By waiting until the image is on the
201   * screen before painting the next frame, you can ensure you're not
202   * flushing 2D graphics faster than the screen can be updated.
203   *
204   * <strong>Unbound contexts</strong>
205   * If the context is not bound to a module instance, you will
206   * still get a callback. The callback will execute after Flush() returns
207   * to avoid reentrancy. The callback will not wait until anything is
208   * painted to the screen because there will be nothing on the screen. The
209   * timing of this callback is not guaranteed and may be deprioritized by
210   * the browser because it is not affecting the user experience.
211   *
212   * <strong>Off-screen instances</strong>
213   * If the context is bound to an instance that is currently not visible (for
214   * example, scrolled out of view) it will behave like the "unbound context"
215   * case.
216   *
217   * <strong>Detaching a context</strong>
218   * If you detach a context from a module instance, any pending flush
219   * callbacks will be converted into the "unbound context" case.
220   *
221   * <strong>Released contexts</strong>
222   * A callback may or may not get called even if you have released all
223   * of your references to the context. This scenario can occur if there are
224   * internal references to the context suggesting it has not been internally
225   * destroyed (for example, if it is still bound to an instance) or due to
226   * other implementation details. As a result, you should be careful to
227   * check that flush callbacks are for the context you expect and that
228   * you're capable of handling callbacks for unreferenced contexts.
229   *
230   * <strong>Shutdown</strong>
231   * If a module instance is removed when a flush is pending, the
232   * callback will not be executed.
233   *
234   * @param[in] graphics_2d The 2D Graphics resource.
235   * @param[in] callback A <code>CompletionCallback</code> to be called when
236   * the image has been painted on the screen.
237   *
238   * @return Returns <code>PP_OK</code> on success or
239   * <code>PP_ERROR_BADRESOURCE</code> if the graphics context is invalid,
240   * <code>PP_ERROR_BADARGUMENT</code> if the callback is null and flush is
241   * being called from the main thread of the module, or
242   * <code>PP_ERROR_INPROGRESS</code> if a flush is already pending that has
243   * not issued its callback yet.  In the failure case, nothing will be updated
244   * and no callback will be scheduled.
245   */
246  int32_t Flush(
247      [in] PP_Resource graphics_2d,
248      [in] PP_CompletionCallback callback);
249
250  /**
251   * SetScale() sets the scale factor that will be applied when painting the
252   * graphics context onto the output device. Typically, if rendering at device
253   * resolution is desired, the context would be created with the width and
254   * height scaled up by the view's GetDeviceScale and SetScale called with a
255   * scale of 1.0 / GetDeviceScale(). For example, if the view resource passed
256   * to DidChangeView has a rectangle of (w=200, h=100) and a device scale of
257   * 2.0, one would call Create with a size of (w=400, h=200) and then call
258   * SetScale with 0.5. One would then treat each pixel in the context as a
259   * single device pixel.
260   *
261   * @param[in] resource A <code>Graphics2D</code> context resource.
262   * @param[in] scale The scale to apply when painting.
263   *
264   * @return Returns <code>PP_TRUE</code> on success or <code>PP_FALSE</code> if
265   * the resource is invalid or the scale factor is 0 or less.
266   */
267  [version=1.1]
268  PP_Bool SetScale(
269      [in] PP_Resource resource,
270      [in] float_t scale);
271
272  /***
273   * GetScale() gets the scale factor that will be applied when painting the
274   * graphics context onto the output device.
275   *
276   * @param[in] resource A <code>Graphics2D</code> context resource.
277   *
278   * @return Returns the scale factor for the graphics context. If the resource
279   * is not a valid <code>Graphics2D</code> context, this will return 0.0.
280   */
281  [version=1.1]
282  float_t GetScale(
283      [in] PP_Resource resource);
284
285};
286
287