1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ppapi/shared_impl/ppb_gamepad_shared.h"
6
7#include "base/basictypes.h"
8
9namespace ppapi {
10
11void ConvertWebKitGamepadData(const WebKitGamepads& webkit_data,
12                              PP_GamepadsSampleData* output_data) {
13  output_data->length = webkit_data.length;
14  for (unsigned i = 0; i < webkit_data.length; ++i) {
15    PP_GamepadSampleData& output_pad = output_data->items[i];
16    const WebKitGamepad& webkit_pad = webkit_data.items[i];
17    output_pad.connected = webkit_pad.connected ? PP_TRUE : PP_FALSE;
18    if (webkit_pad.connected) {
19      COMPILE_ASSERT(sizeof(output_pad.id) == sizeof(webkit_pad.id),
20                     id_size_does_not_match);
21      memcpy(output_pad.id, webkit_pad.id, sizeof(output_pad.id));
22      output_pad.timestamp = webkit_pad.timestamp;
23      output_pad.axes_length = webkit_pad.axes_length;
24      for (unsigned j = 0; j < webkit_pad.axes_length; ++j)
25        output_pad.axes[j] = static_cast<float>(webkit_pad.axes[j]);
26      output_pad.buttons_length = webkit_pad.buttons_length;
27      for (unsigned j = 0; j < webkit_pad.buttons_length; ++j)
28        output_pad.buttons[j] = static_cast<float>(webkit_pad.buttons[j].value);
29    }
30  }
31}
32
33}  // namespace ppapi
34