1@ stub D3D10CompileShader 2@ stdcall D3D10CreateBlob(long ptr) d3d10.D3D10CreateBlob 3@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) d3d10.D3D10CreateDevice1 4@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) d3d10.D3D10CreateDeviceAndSwapChain1 5@ stub D3D10CreateEffectFromMemory 6@ stub D3D10CreateEffectPoolFromMemory 7@ stub D3D10CreateStateBlock 8@ stub D3D10DisassembleEffect 9@ stub D3D10DisassembleShader 10@ stdcall D3D10GetGeometryShaderProfile(ptr) d3d10.D3D10GetGeometryShaderProfile 11@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputAndOutputSignatureBlob 12@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputSignatureBlob 13@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetOutputSignatureBlob 14@ stdcall D3D10GetPixelShaderProfile(ptr) d3d10.D3D10GetPixelShaderProfile 15@ stub D3D10GetShaderDebugInfo 16@ stub D3D10GetVersion 17@ stdcall D3D10GetVertexShaderProfile(ptr) d3d10.D3D10GetVertexShaderProfile 18@ stub D3D10PreprocessShader 19@ stub D3D10ReflectShader 20@ stub D3D10RegisterLayers 21@ stub D3D10StateBlockMaskDifference 22@ stub D3D10StateBlockMaskDisableAll 23@ stub D3D10StateBlockMaskDisableCapture 24@ stub D3D10StateBlockMaskEnableAll 25@ stub D3D10StateBlockMaskEnableCapture 26@ stub D3D10StateBlockMaskGetSetting 27@ stub D3D10StateBlockMaskIntersect 28@ stub D3D10StateBlockMaskUnion 29 30