1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_GL_GL_BINDINGS_H_
6#define UI_GL_GL_BINDINGS_H_
7
8// Includes the platform independent and platform dependent GL headers.
9// Only include this in cc files. It pulls in system headers, including
10// the X11 headers on linux, which define all kinds of macros that are
11// liable to cause conflicts.
12
13#include <GL/gl.h>
14#include <GL/glext.h>
15#include <EGL/egl.h>
16#include <EGL/eglext.h>
17
18#include "base/logging.h"
19#include "base/threading/thread_local.h"
20#include "build/build_config.h"
21#include "ui/gl/gl_export.h"
22
23// The standard OpenGL native extension headers are also included.
24#if defined(OS_WIN)
25#include <GL/wglext.h>
26#elif defined(OS_MACOSX)
27#include <OpenGL/OpenGL.h>
28#elif defined(USE_X11)
29#include <GL/glx.h>
30#include <GL/glxext.h>
31
32// Undefine some macros defined by X headers. This is why this file should only
33// be included in .cc files.
34#undef Bool
35#undef None
36#undef Status
37#endif
38
39
40// GLES2 defines not part of Desktop GL
41// Shader Precision-Specified Types
42#define GL_LOW_FLOAT                                     0x8DF0
43#define GL_MEDIUM_FLOAT                                  0x8DF1
44#define GL_HIGH_FLOAT                                    0x8DF2
45#define GL_LOW_INT                                       0x8DF3
46#define GL_MEDIUM_INT                                    0x8DF4
47#define GL_HIGH_INT                                      0x8DF5
48#define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A
49#define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B
50#define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD
51#define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB
52#define GL_MAX_VARYING_VECTORS                           0x8DFC
53#define GL_SHADER_BINARY_FORMATS                         0x8DF8
54#define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9
55#define GL_SHADER_COMPILER                               0x8DFA
56#define GL_RGB565                                        0x8D62
57#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES           0x8B8B
58#define GL_RGB8_OES                                      0x8051
59#define GL_RGBA8_OES                                     0x8058
60#define GL_HALF_FLOAT_OES                                0x8D61
61
62// GL_OES_EGL_image_external
63#define GL_TEXTURE_EXTERNAL_OES                          0x8D65
64#define GL_SAMPLER_EXTERNAL_OES                          0x8D66
65#define GL_TEXTURE_BINDING_EXTERNAL_OES                  0x8D67
66#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES              0x8D68
67
68// GL_ANGLE_translated_shader_source
69#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE         0x93A0
70
71// GL_CHROMIUM_flipy
72#define GL_UNPACK_FLIP_Y_CHROMIUM                        0x9240
73
74#define GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM             0x9241
75#define GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM           0x9242
76#define GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM         0x9243
77#define GL_BIND_GENERATES_RESOURCE_CHROMIUM              0x9244
78
79// GL_CHROMIUM_gpu_memory_manager
80#define GL_TEXTURE_POOL_CHROMIUM                         0x6000
81#define GL_TEXTURE_POOL_MANAGED_CHROMIUM                 0x6001
82#define GL_TEXTURE_POOL_UNMANAGED_CHROMIUM               0x6002
83
84// GL_ANGLE_pack_reverse_row_order
85#define GL_PACK_REVERSE_ROW_ORDER_ANGLE                  0x93A4
86
87// GL_ANGLE_texture_usage
88#define GL_TEXTURE_USAGE_ANGLE                           0x93A2
89#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE                  0x93A3
90
91// GL_EXT_texture_storage
92#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT                  0x912F
93#define GL_ALPHA8_EXT                                    0x803C
94#define GL_LUMINANCE8_EXT                                0x8040
95#define GL_LUMINANCE8_ALPHA8_EXT                         0x8045
96#define GL_RGBA32F_EXT                                   0x8814
97#define GL_RGB32F_EXT                                    0x8815
98#define GL_ALPHA32F_EXT                                  0x8816
99#define GL_LUMINANCE32F_EXT                              0x8818
100#define GL_LUMINANCE_ALPHA32F_EXT                        0x8819
101#define GL_RGBA16F_EXT                                   0x881A
102#define GL_RGB16F_EXT                                    0x881B
103#define GL_ALPHA16F_EXT                                  0x881C
104#define GL_LUMINANCE16F_EXT                              0x881E
105#define GL_LUMINANCE_ALPHA16F_EXT                        0x881F
106#define GL_BGRA8_EXT                                     0x93A1
107
108// GL_ANGLE_instanced_arrays
109#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE             0x88FE
110
111// GL_EXT_occlusion_query_boolean
112#define GL_ANY_SAMPLES_PASSED_EXT                        0x8C2F
113#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT           0x8D6A
114#define GL_CURRENT_QUERY_EXT                             0x8865
115#define GL_QUERY_RESULT_EXT                              0x8866
116#define GL_QUERY_RESULT_AVAILABLE_EXT                    0x8867
117
118// GL_CHROMIUM_command_buffer_query
119#define GL_COMMANDS_ISSUED_CHROMIUM                      0x84F2
120
121/* GL_CHROMIUM_get_error_query */
122#define GL_GET_ERROR_QUERY_CHROMIUM                      0x84F3
123
124/* GL_CHROMIUM_command_buffer_latency_query */
125#define GL_LATENCY_QUERY_CHROMIUM                        0x84F4
126
127/* GL_CHROMIUM_async_pixel_transfers */
128#define GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM         0x84F5
129#define GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM           0x84F6
130
131// GL_CHROMIUM_sync_query
132#define GL_COMMANDS_COMPLETED_CHROMIUM                   0x84F7
133
134// GL_CHROMIUM_image
135#define GL_IMAGE_ROWBYTES_CHROMIUM                       0x78F0
136#define GL_IMAGE_MAP_CHROMIUM                            0x78F1
137#define GL_IMAGE_SCANOUT_CHROMIUM                        0x78F2
138
139// GL_CHROMIUM_schedule_overlay_plane
140#define GL_OVERLAY_TRANSFORM_NONE_CHROMIUM               0x9245
141#define GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM    0x9246
142#define GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM      0x9247
143#define GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM          0x9248
144#define GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM         0x9249
145#define GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM         0x924A
146
147// GL_OES_texure_3D
148#define GL_SAMPLER_3D_OES                                0x8B5F
149
150// GL_OES_depth24
151#define GL_DEPTH_COMPONENT24_OES                         0x81A6
152
153// GL_OES_depth32
154#define GL_DEPTH_COMPONENT32_OES                         0x81A7
155
156// GL_OES_packed_depth_stencil
157#ifndef GL_DEPTH24_STENCIL8_OES
158#define GL_DEPTH24_STENCIL8_OES                          0x88F0
159#endif
160
161#ifndef GL_DEPTH24_STENCIL8
162#define GL_DEPTH24_STENCIL8                              0x88F0
163#endif
164
165// GL_OES_compressed_ETC1_RGB8_texture
166#define GL_ETC1_RGB8_OES                                 0x8D64
167
168// GL_AMD_compressed_ATC_texture
169#define GL_ATC_RGB_AMD                                   0x8C92
170#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                   0x8C93
171#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD               0x87EE
172
173// GL_IMG_texture_compression_pvrtc
174#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG               0x8C00
175#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG               0x8C01
176#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG              0x8C02
177#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG              0x8C03
178
179// GL_OES_vertex_array_object
180#define GL_VERTEX_ARRAY_BINDING_OES                      0x85B5
181
182// GL_CHROMIUM_pixel_transfer_buffer_object
183#define GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM         0x78EC
184#define GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM           0x78ED
185#define GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM   0x78EE
186#define GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EF
187
188/* GL_EXT_discard_framebuffer */
189#ifndef GL_EXT_discard_framebuffer
190#define GL_COLOR_EXT                                     0x1800
191#define GL_DEPTH_EXT                                     0x1801
192#define GL_STENCIL_EXT                                   0x1802
193#endif
194
195// GL_ARB_get_program_binary
196#define PROGRAM_BINARY_RETRIEVABLE_HINT                  0x8257
197// GL_OES_get_program_binary
198#define GL_PROGRAM_BINARY_LENGTH_OES                     0x8741
199#define GL_NUM_PROGRAM_BINARY_FORMATS_OES                0x87FE
200#define GL_PROGRAM_BINARY_FORMATS_OES                    0x87FF
201
202#ifndef GL_EXT_multisampled_render_to_texture
203#define GL_RENDERBUFFER_SAMPLES_EXT                      0x8CAB
204#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT        0x8D56
205#define GL_MAX_SAMPLES_EXT                               0x8D57
206#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT    0x8D6C
207#endif
208
209#ifndef GL_IMG_multisampled_render_to_texture
210#define GL_RENDERBUFFER_SAMPLES_IMG                      0x9133
211#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG        0x9134
212#define GL_MAX_SAMPLES_IMG                               0x9135
213#define GL_TEXTURE_SAMPLES_IMG                           0x9136
214#endif
215
216#ifndef GL_CHROMIUM_path_rendering
217// These match the corresponding values in NV_path_rendering
218// extension, eg tokens with CHROMIUM replaced with NV.
219#define GL_PATH_MODELVIEW_MATRIX_CHROMIUM 0x0BA6
220#define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7
221#define GL_PATH_MODELVIEW_CHROMIUM 0x1700
222#define GL_PATH_PROJECTION_CHROMIUM 0x1701
223#endif
224
225#ifndef GL_EXT_disjoint_timer_query
226#define GL_EXT_disjoint_timer_query 1
227#define GL_QUERY_COUNTER_BITS_EXT         0x8864
228#define GL_TIME_ELAPSED_EXT               0x88BF
229#define GL_TIMESTAMP_EXT                  0x8E28
230#define GL_GPU_DISJOINT_EXT               0x8FBB
231#endif
232
233#define GL_GLEXT_PROTOTYPES 1
234
235#if defined(OS_WIN)
236#define GL_BINDING_CALL WINAPI
237#else
238#define GL_BINDING_CALL
239#endif
240
241#define GL_SERVICE_LOG(args) DLOG(INFO) << args;
242#if defined(NDEBUG)
243  #define GL_SERVICE_LOG_CODE_BLOCK(code)
244#else
245  #define GL_SERVICE_LOG_CODE_BLOCK(code) code
246#endif
247
248// Forward declare OSMesa types.
249typedef struct osmesa_context *OSMesaContext;
250typedef void (*OSMESAproc)();
251
252// Forward declare EGL types.
253typedef uint64 EGLuint64CHROMIUM;
254
255#include "gl_bindings_autogen_gl.h"
256#include "gl_bindings_autogen_osmesa.h"
257
258#if defined(OS_WIN)
259#include "gl_bindings_autogen_egl.h"
260#include "gl_bindings_autogen_wgl.h"
261#elif defined(USE_X11)
262#include "gl_bindings_autogen_egl.h"
263#include "gl_bindings_autogen_glx.h"
264#elif defined(USE_OZONE)
265#include "gl_bindings_autogen_egl.h"
266#elif defined(OS_ANDROID)
267#include "gl_bindings_autogen_egl.h"
268#endif
269
270namespace gfx {
271
272struct GL_EXPORT DriverGL {
273  void InitializeStaticBindings();
274  void InitializeCustomDynamicBindings(GLContext* context);
275  void InitializeDebugBindings();
276  void InitializeNullDrawBindings();
277  // TODO(danakj): Remove this when all test suites are using null-draw.
278  bool HasInitializedNullDrawBindings();
279  bool SetNullDrawBindingsEnabled(bool enabled);
280  void ClearBindings();
281
282  ProcsGL fn;
283  ProcsGL orig_fn;
284  ProcsGL debug_fn;
285  ExtensionsGL ext;
286  bool null_draw_bindings_enabled;
287
288 private:
289  void InitializeDynamicBindings(GLContext* context);
290};
291
292struct GL_EXPORT DriverOSMESA {
293  void InitializeStaticBindings();
294  void InitializeDynamicBindings(GLContext* context);
295  void InitializeDebugBindings();
296  void ClearBindings();
297
298  ProcsOSMESA fn;
299  ProcsOSMESA debug_fn;
300  ExtensionsOSMESA ext;
301};
302
303#if defined(OS_WIN)
304struct GL_EXPORT DriverWGL {
305  void InitializeStaticBindings();
306  void InitializeDynamicBindings(GLContext* context);
307  void InitializeDebugBindings();
308  void ClearBindings();
309
310  ProcsWGL fn;
311  ProcsWGL debug_fn;
312  ExtensionsWGL ext;
313};
314#endif
315
316#if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || defined(USE_OZONE)
317struct GL_EXPORT DriverEGL {
318  void InitializeStaticBindings();
319  void InitializeDynamicBindings(GLContext* context);
320  void InitializeDebugBindings();
321  void ClearBindings();
322
323  ProcsEGL fn;
324  ProcsEGL debug_fn;
325  ExtensionsEGL ext;
326};
327#endif
328
329#if defined(USE_X11)
330struct GL_EXPORT DriverGLX {
331  void InitializeStaticBindings();
332  void InitializeDynamicBindings(GLContext* context);
333  void InitializeDebugBindings();
334  void ClearBindings();
335
336  ProcsGLX fn;
337  ProcsGLX debug_fn;
338  ExtensionsGLX ext;
339};
340#endif
341
342// This #define is here to support autogenerated code.
343#define g_current_gl_context g_current_gl_context_tls->Get()
344GL_EXPORT extern base::ThreadLocalPointer<GLApi>* g_current_gl_context_tls;
345
346GL_EXPORT extern OSMESAApi* g_current_osmesa_context;
347GL_EXPORT extern DriverGL g_driver_gl;
348GL_EXPORT extern DriverOSMESA g_driver_osmesa;
349
350#if defined(OS_WIN)
351
352GL_EXPORT extern EGLApi* g_current_egl_context;
353GL_EXPORT extern WGLApi* g_current_wgl_context;
354GL_EXPORT extern DriverEGL g_driver_egl;
355GL_EXPORT extern DriverWGL g_driver_wgl;
356
357#elif defined(USE_X11)
358
359GL_EXPORT extern EGLApi* g_current_egl_context;
360GL_EXPORT extern GLXApi* g_current_glx_context;
361GL_EXPORT extern DriverEGL g_driver_egl;
362GL_EXPORT extern DriverGLX g_driver_glx;
363
364#elif defined(USE_OZONE)
365
366GL_EXPORT extern EGLApi* g_current_egl_context;
367GL_EXPORT extern DriverEGL g_driver_egl;
368
369#elif defined(OS_ANDROID)
370
371GL_EXPORT extern EGLApi* g_current_egl_context;
372GL_EXPORT extern DriverEGL g_driver_egl;
373
374#endif
375
376}  // namespace gfx
377
378#endif  // UI_GL_GL_BINDINGS_H_
379