gl_bindings.h revision 424c4d7b64af9d0d8fd9624f381f469654d5e3d2
1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef UI_GL_GL_BINDINGS_H_ 6#define UI_GL_GL_BINDINGS_H_ 7 8// Includes the platform independent and platform dependent GL headers. 9// Only include this in cc files. It pulls in system headers, including 10// the X11 headers on linux, which define all kinds of macros that are 11// liable to cause conflicts. 12 13#include <GL/gl.h> 14#include <GL/glext.h> 15#include <EGL/egl.h> 16#include <EGL/eglext.h> 17 18#include "base/logging.h" 19#include "base/threading/thread_local.h" 20#include "build/build_config.h" 21#include "ui/gl/gl_export.h" 22 23// The standard OpenGL native extension headers are also included. 24#if defined(OS_WIN) 25#include <GL/wglext.h> 26#elif defined(OS_MACOSX) 27#include <OpenGL/OpenGL.h> 28#elif defined(USE_X11) 29#include <GL/glx.h> 30#include <GL/glxext.h> 31 32// Undefine some macros defined by X headers. This is why this file should only 33// be included in .cc files. 34#undef Bool 35#undef None 36#undef Status 37#endif 38 39 40// GLES2 defines not part of Desktop GL 41// Shader Precision-Specified Types 42#define GL_LOW_FLOAT 0x8DF0 43#define GL_MEDIUM_FLOAT 0x8DF1 44#define GL_HIGH_FLOAT 0x8DF2 45#define GL_LOW_INT 0x8DF3 46#define GL_MEDIUM_INT 0x8DF4 47#define GL_HIGH_INT 0x8DF5 48#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 49#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 50#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 51#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 52#define GL_MAX_VARYING_VECTORS 0x8DFC 53#define GL_SHADER_BINARY_FORMATS 0x8DF8 54#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 55#define GL_SHADER_COMPILER 0x8DFA 56#define GL_RGB565 0x8D62 57#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B 58#define GL_RGB8_OES 0x8051 59#define GL_RGBA8_OES 0x8058 60#define GL_HALF_FLOAT_OES 0x8D61 61 62// GL_OES_EGL_image_external 63#define GL_TEXTURE_EXTERNAL_OES 0x8D65 64#define GL_SAMPLER_EXTERNAL_OES 0x8D66 65#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 66#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 67 68// GL_ANGLE_translated_shader_source 69#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 70 71// GL_CHROMIUM_flipy 72#define GL_UNPACK_FLIP_Y_CHROMIUM 0x9240 73 74#define GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM 0x9241 75#define GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM 0x9242 76#define GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM 0x9243 77 78// GL_CHROMIUM_gpu_memory_manager 79#define GL_TEXTURE_POOL_CHROMIUM 0x6000 80#define GL_TEXTURE_POOL_MANAGED_CHROMIUM 0x6001 81#define GL_TEXTURE_POOL_UNMANAGED_CHROMIUM 0x6002 82 83// GL_ANGLE_pack_reverse_row_order 84#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 85 86// GL_ANGLE_texture_usage 87#define GL_TEXTURE_USAGE_ANGLE 0x93A2 88#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 89 90// GL_EXT_texture_storage 91#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F 92#define GL_ALPHA8_EXT 0x803C 93#define GL_LUMINANCE8_EXT 0x8040 94#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 95#define GL_RGBA32F_EXT 0x8814 96#define GL_RGB32F_EXT 0x8815 97#define GL_ALPHA32F_EXT 0x8816 98#define GL_LUMINANCE32F_EXT 0x8818 99#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 100#define GL_RGBA16F_EXT 0x881A 101#define GL_RGB16F_EXT 0x881B 102#define GL_ALPHA16F_EXT 0x881C 103#define GL_LUMINANCE16F_EXT 0x881E 104#define GL_LUMINANCE_ALPHA16F_EXT 0x881F 105#define GL_BGRA8_EXT 0x93A1 106 107// GL_ANGLE_instanced_arrays 108#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE 109 110// GL_EXT_occlusion_query_boolean 111#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F 112#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A 113#define GL_CURRENT_QUERY_EXT 0x8865 114#define GL_QUERY_RESULT_EXT 0x8866 115#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 116 117// GL_CHROMIUM_command_buffer_query 118#define GL_COMMANDS_ISSUED_CHROMIUM 0x84F2 119 120/* GL_CHROMIUM_get_error_query */ 121#define GL_GET_ERROR_QUERY_CHROMIUM 0x84F3 122 123/* GL_CHROMIUM_command_buffer_latency_query */ 124#define GL_LATENCY_QUERY_CHROMIUM 0x84F4 125 126/* GL_CHROMIUM_async_pixel_transfers */ 127#define GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM 0x84F5 128#define GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM 0x84F6 129 130// GL_OES_texure_3D 131#define GL_SAMPLER_3D_OES 0x8B5F 132 133// GL_OES_depth24 134#define GL_DEPTH_COMPONENT24_OES 0x81A6 135 136// GL_OES_depth32 137#define GL_DEPTH_COMPONENT32_OES 0x81A7 138 139// GL_OES_packed_depth_stencil 140#ifndef GL_DEPTH24_STENCIL8_OES 141#define GL_DEPTH24_STENCIL8_OES 0x88F0 142#endif 143 144#ifndef GL_DEPTH24_STENCIL8 145#define GL_DEPTH24_STENCIL8 0x88F0 146#endif 147 148// GL_OES_compressed_ETC1_RGB8_texture 149#define GL_ETC1_RGB8_OES 0x8D64 150 151// GL_OES_vertex_array_object 152#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 153 154// GL_CHROMIUM_pixel_transfer_buffer_object 155#define GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC 156#define GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED 157#define GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EE 158#define GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EF 159 160/* GL_EXT_discard_framebuffer */ 161#ifndef GL_EXT_discard_framebuffer 162#define GL_COLOR_EXT 0x1800 163#define GL_DEPTH_EXT 0x1801 164#define GL_STENCIL_EXT 0x1802 165#endif 166 167// GL_ARB_get_program_binary 168#define PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 169// GL_OES_get_program_binary 170#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 171#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE 172#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF 173 174#ifndef GL_EXT_multisampled_render_to_texture 175#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 176#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 177#define GL_MAX_SAMPLES_EXT 0x8D57 178#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C 179#endif 180 181#ifndef GL_IMG_multisampled_render_to_texture 182#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 183#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 184#define GL_MAX_SAMPLES_IMG 0x9135 185#define GL_TEXTURE_SAMPLES_IMG 0x9136 186#endif 187 188#define GL_GLEXT_PROTOTYPES 1 189 190#if defined(OS_WIN) 191#define GL_BINDING_CALL WINAPI 192#else 193#define GL_BINDING_CALL 194#endif 195 196#define GL_SERVICE_LOG(args) DLOG(INFO) << args; 197#if defined(NDEBUG) 198 #define GL_SERVICE_LOG_CODE_BLOCK(code) 199#else 200 #define GL_SERVICE_LOG_CODE_BLOCK(code) code 201#endif 202 203// Forward declare OSMesa types. 204typedef struct osmesa_context *OSMesaContext; 205typedef void (*OSMESAproc)(); 206 207// Forward declare EGL types. 208typedef uint64 EGLuint64CHROMIUM; 209 210#include "gl_bindings_autogen_gl.h" 211#include "gl_bindings_autogen_osmesa.h" 212 213#if defined(OS_WIN) 214#include "gl_bindings_autogen_egl.h" 215#include "gl_bindings_autogen_wgl.h" 216#elif defined(USE_X11) 217#include "gl_bindings_autogen_egl.h" 218#include "gl_bindings_autogen_glx.h" 219#elif defined(USE_OZONE) 220#include "gl_bindings_autogen_egl.h" 221#elif defined(OS_ANDROID) 222#include "gl_bindings_autogen_egl.h" 223#endif 224 225namespace gfx { 226 227struct GL_EXPORT DriverGL { 228 void Initialize(); 229 void InitializeExtensions(GLContext* context); 230 void InitializeDebugBindings(); 231 void ClearBindings(); 232 void UpdateDebugExtensionBindings(); 233 234 ProcsGL fn; 235 ProcsGL orig_fn; 236 ProcsGL debug_fn; 237 ExtensionsGL ext; 238 239 private: 240 void InitializeBindings(); 241 void InitializeExtensionBindings(GLContext* context); 242}; 243 244struct GL_EXPORT DriverOSMESA { 245 void InitializeBindings(); 246 void InitializeExtensionBindings(GLContext* context); 247 void InitializeDebugBindings(); 248 void ClearBindings(); 249 void UpdateDebugExtensionBindings(); 250 251 ProcsOSMESA fn; 252 ProcsOSMESA debug_fn; 253 ExtensionsOSMESA ext; 254}; 255 256#if defined(OS_WIN) 257struct GL_EXPORT DriverWGL { 258 void InitializeBindings(); 259 void InitializeExtensionBindings(GLContext* context); 260 void InitializeDebugBindings(); 261 void ClearBindings(); 262 void UpdateDebugExtensionBindings(); 263 264 ProcsWGL fn; 265 ProcsWGL debug_fn; 266 ExtensionsWGL ext; 267}; 268#endif 269 270#if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || defined(USE_OZONE) 271struct GL_EXPORT DriverEGL { 272 void InitializeBindings(); 273 void InitializeExtensionBindings(GLContext* context); 274 void InitializeDebugBindings(); 275 void ClearBindings(); 276 void UpdateDebugExtensionBindings(); 277 278 ProcsEGL fn; 279 ProcsEGL debug_fn; 280 ExtensionsEGL ext; 281}; 282#endif 283 284#if defined(USE_X11) 285struct GL_EXPORT DriverGLX { 286 void InitializeBindings(); 287 void InitializeExtensionBindings(GLContext* context); 288 void InitializeDebugBindings(); 289 void ClearBindings(); 290 void UpdateDebugExtensionBindings(); 291 292 ProcsGLX fn; 293 ProcsGLX debug_fn; 294 ExtensionsGLX ext; 295}; 296#endif 297 298// This #define is here to support autogenerated code. 299#define g_current_gl_context g_current_gl_context_tls->Get() 300GL_EXPORT extern base::ThreadLocalPointer<GLApi>* g_current_gl_context_tls; 301 302GL_EXPORT extern OSMESAApi* g_current_osmesa_context; 303GL_EXPORT extern DriverGL g_driver_gl; 304GL_EXPORT extern DriverOSMESA g_driver_osmesa; 305 306#if defined(OS_WIN) 307 308GL_EXPORT extern EGLApi* g_current_egl_context; 309GL_EXPORT extern WGLApi* g_current_wgl_context; 310GL_EXPORT extern DriverEGL g_driver_egl; 311GL_EXPORT extern DriverWGL g_driver_wgl; 312 313#elif defined(USE_X11) 314 315GL_EXPORT extern EGLApi* g_current_egl_context; 316GL_EXPORT extern GLXApi* g_current_glx_context; 317GL_EXPORT extern DriverEGL g_driver_egl; 318GL_EXPORT extern DriverGLX g_driver_glx; 319 320#elif defined(USE_OZONE) 321 322GL_EXPORT extern EGLApi* g_current_egl_context; 323GL_EXPORT extern DriverEGL g_driver_egl; 324 325#elif defined(OS_ANDROID) 326 327GL_EXPORT extern EGLApi* g_current_egl_context; 328GL_EXPORT extern DriverEGL g_driver_egl; 329 330#endif 331 332// Find an entry point to the mock GL implementation. 333void* GL_BINDING_CALL GetMockGLProcAddress(const char* name); 334 335} // namespace gfx 336 337#endif // UI_GL_GL_BINDINGS_H_ 338