ExplodedGraph.cpp revision 0f3a34fb7fea37ebfbcba8b400ccb697b9559b49
1//=-- ExplodedGraph.cpp - Local, Path-Sens. "Exploded Graph" -*- C++ -*------=//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10//  This file defines the template classes ExplodedNode and ExplodedGraph,
11//  which represent a path-sensitive, intra-procedural "exploded graph."
12//
13//===----------------------------------------------------------------------===//
14
15#include "clang/StaticAnalyzer/Core/PathSensitive/ExplodedGraph.h"
16#include "clang/AST/ParentMap.h"
17#include "clang/AST/Stmt.h"
18#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
19#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
20#include "llvm/ADT/DenseMap.h"
21#include "llvm/ADT/DenseSet.h"
22#include "llvm/ADT/SmallVector.h"
23#include "llvm/ADT/Statistic.h"
24#include <vector>
25
26using namespace clang;
27using namespace ento;
28
29//===----------------------------------------------------------------------===//
30// Node auditing.
31//===----------------------------------------------------------------------===//
32
33// An out of line virtual method to provide a home for the class vtable.
34ExplodedNode::Auditor::~Auditor() {}
35
36#ifndef NDEBUG
37static ExplodedNode::Auditor* NodeAuditor = 0;
38#endif
39
40void ExplodedNode::SetAuditor(ExplodedNode::Auditor* A) {
41#ifndef NDEBUG
42  NodeAuditor = A;
43#endif
44}
45
46//===----------------------------------------------------------------------===//
47// Cleanup.
48//===----------------------------------------------------------------------===//
49
50ExplodedGraph::ExplodedGraph()
51  : NumNodes(0), ReclaimNodeInterval(0) {}
52
53ExplodedGraph::~ExplodedGraph() {}
54
55//===----------------------------------------------------------------------===//
56// Node reclamation.
57//===----------------------------------------------------------------------===//
58
59bool ExplodedGraph::isInterestingLValueExpr(const Expr *Ex) {
60  if (!Ex->isLValue())
61    return false;
62  return isa<DeclRefExpr>(Ex) ||
63         isa<MemberExpr>(Ex) ||
64         isa<ObjCIvarRefExpr>(Ex);
65}
66
67bool ExplodedGraph::shouldCollect(const ExplodedNode *node) {
68  // First, we only consider nodes for reclamation of the following
69  // conditions apply:
70  //
71  // (1) 1 predecessor (that has one successor)
72  // (2) 1 successor (that has one predecessor)
73  //
74  // If a node has no successor it is on the "frontier", while a node
75  // with no predecessor is a root.
76  //
77  // After these prerequisites, we discard all "filler" nodes that
78  // are used only for intermediate processing, and are not essential
79  // for analyzer history:
80  //
81  // (a) PreStmtPurgeDeadSymbols
82  //
83  // We then discard all other nodes where *all* of the following conditions
84  // apply:
85  //
86  // (3) The ProgramPoint is for a PostStmt, but not a PostStore.
87  // (4) There is no 'tag' for the ProgramPoint.
88  // (5) The 'store' is the same as the predecessor.
89  // (6) The 'GDM' is the same as the predecessor.
90  // (7) The LocationContext is the same as the predecessor.
91  // (8) Expressions that are *not* lvalue expressions.
92  // (9) The PostStmt isn't for a non-consumed Stmt or Expr.
93  // (10) The successor is not a CallExpr StmtPoint (so that we would
94  //      be able to find it when retrying a call with no inlining).
95  // FIXME: It may be safe to reclaim PreCall and PostCall nodes as well.
96
97  // Conditions 1 and 2.
98  if (node->pred_size() != 1 || node->succ_size() != 1)
99    return false;
100
101  const ExplodedNode *pred = *(node->pred_begin());
102  if (pred->succ_size() != 1)
103    return false;
104
105  const ExplodedNode *succ = *(node->succ_begin());
106  if (succ->pred_size() != 1)
107    return false;
108
109  // Now reclaim any nodes that are (by definition) not essential to
110  // analysis history and are not consulted by any client code.
111  ProgramPoint progPoint = node->getLocation();
112  if (progPoint.getAs<PreStmtPurgeDeadSymbols>())
113    return !progPoint.getTag();
114
115  // Condition 3.
116  if (!progPoint.getAs<PostStmt>() || progPoint.getAs<PostStore>())
117    return false;
118
119  // Condition 4.
120  PostStmt ps = progPoint.castAs<PostStmt>();
121  if (ps.getTag())
122    return false;
123
124  // Conditions 5, 6, and 7.
125  ProgramStateRef state = node->getState();
126  ProgramStateRef pred_state = pred->getState();
127  if (state->store != pred_state->store || state->GDM != pred_state->GDM ||
128      progPoint.getLocationContext() != pred->getLocationContext())
129    return false;
130
131  // All further checks require expressions.
132  const Expr *Ex = dyn_cast<Expr>(ps.getStmt());
133  if (!Ex)
134    return false;
135
136  // Condition 8.
137  // Do not collect nodes for "interesting" lvalue expressions since they are
138  // used extensively for generating path diagnostics.
139  if (isInterestingLValueExpr(Ex))
140    return false;
141
142  // Condition 9.
143  // Do not collect nodes for non-consumed Stmt or Expr to ensure precise
144  // diagnostic generation; specifically, so that we could anchor arrows
145  // pointing to the beginning of statements (as written in code).
146  ParentMap &PM = progPoint.getLocationContext()->getParentMap();
147  if (!PM.isConsumedExpr(Ex))
148    return false;
149
150  // Condition 10.
151  const ProgramPoint SuccLoc = succ->getLocation();
152  if (Optional<StmtPoint> SP = SuccLoc.getAs<StmtPoint>())
153    if (CallEvent::isCallStmt(SP->getStmt()))
154      return false;
155
156  return true;
157}
158
159void ExplodedGraph::collectNode(ExplodedNode *node) {
160  // Removing a node means:
161  // (a) changing the predecessors successor to the successor of this node
162  // (b) changing the successors predecessor to the predecessor of this node
163  // (c) Putting 'node' onto freeNodes.
164  assert(node->pred_size() == 1 || node->succ_size() == 1);
165  ExplodedNode *pred = *(node->pred_begin());
166  ExplodedNode *succ = *(node->succ_begin());
167  pred->replaceSuccessor(succ);
168  succ->replacePredecessor(pred);
169  FreeNodes.push_back(node);
170  Nodes.RemoveNode(node);
171  --NumNodes;
172  node->~ExplodedNode();
173}
174
175void ExplodedGraph::reclaimRecentlyAllocatedNodes() {
176  if (ChangedNodes.empty())
177    return;
178
179  // Only periodically reclaim nodes so that we can build up a set of
180  // nodes that meet the reclamation criteria.  Freshly created nodes
181  // by definition have no successor, and thus cannot be reclaimed (see below).
182  assert(ReclaimCounter > 0);
183  if (--ReclaimCounter != 0)
184    return;
185  ReclaimCounter = ReclaimNodeInterval;
186
187  for (NodeVector::iterator it = ChangedNodes.begin(), et = ChangedNodes.end();
188       it != et; ++it) {
189    ExplodedNode *node = *it;
190    if (shouldCollect(node))
191      collectNode(node);
192  }
193  ChangedNodes.clear();
194}
195
196//===----------------------------------------------------------------------===//
197// ExplodedNode.
198//===----------------------------------------------------------------------===//
199
200// An NodeGroup's storage type is actually very much like a TinyPtrVector:
201// it can be either a pointer to a single ExplodedNode, or a pointer to a
202// BumpVector allocated with the ExplodedGraph's allocator. This allows the
203// common case of single-node NodeGroups to be implemented with no extra memory.
204//
205// Consequently, each of the NodeGroup methods have up to four cases to handle:
206// 1. The flag is set and this group does not actually contain any nodes.
207// 2. The group is empty, in which case the storage value is null.
208// 3. The group contains a single node.
209// 4. The group contains more than one node.
210typedef BumpVector<ExplodedNode *> ExplodedNodeVector;
211typedef llvm::PointerUnion<ExplodedNode *, ExplodedNodeVector *> GroupStorage;
212
213void ExplodedNode::addPredecessor(ExplodedNode *V, ExplodedGraph &G) {
214  assert (!V->isSink());
215  Preds.addNode(V, G);
216  V->Succs.addNode(this, G);
217#ifndef NDEBUG
218  if (NodeAuditor) NodeAuditor->AddEdge(V, this);
219#endif
220}
221
222void ExplodedNode::NodeGroup::replaceNode(ExplodedNode *node) {
223  assert(!getFlag());
224
225  GroupStorage &Storage = reinterpret_cast<GroupStorage&>(P);
226  assert(Storage.is<ExplodedNode *>());
227  Storage = node;
228  assert(Storage.is<ExplodedNode *>());
229}
230
231void ExplodedNode::NodeGroup::addNode(ExplodedNode *N, ExplodedGraph &G) {
232  assert(!getFlag());
233
234  GroupStorage &Storage = reinterpret_cast<GroupStorage&>(P);
235  if (Storage.isNull()) {
236    Storage = N;
237    assert(Storage.is<ExplodedNode *>());
238    return;
239  }
240
241  ExplodedNodeVector *V = Storage.dyn_cast<ExplodedNodeVector *>();
242
243  if (!V) {
244    // Switch from single-node to multi-node representation.
245    ExplodedNode *Old = Storage.get<ExplodedNode *>();
246
247    BumpVectorContext &Ctx = G.getNodeAllocator();
248    V = G.getAllocator().Allocate<ExplodedNodeVector>();
249    new (V) ExplodedNodeVector(Ctx, 4);
250    V->push_back(Old, Ctx);
251
252    Storage = V;
253    assert(!getFlag());
254    assert(Storage.is<ExplodedNodeVector *>());
255  }
256
257  V->push_back(N, G.getNodeAllocator());
258}
259
260unsigned ExplodedNode::NodeGroup::size() const {
261  if (getFlag())
262    return 0;
263
264  const GroupStorage &Storage = reinterpret_cast<const GroupStorage &>(P);
265  if (Storage.isNull())
266    return 0;
267  if (ExplodedNodeVector *V = Storage.dyn_cast<ExplodedNodeVector *>())
268    return V->size();
269  return 1;
270}
271
272ExplodedNode * const *ExplodedNode::NodeGroup::begin() const {
273  if (getFlag())
274    return 0;
275
276  const GroupStorage &Storage = reinterpret_cast<const GroupStorage &>(P);
277  if (Storage.isNull())
278    return 0;
279  if (ExplodedNodeVector *V = Storage.dyn_cast<ExplodedNodeVector *>())
280    return V->begin();
281  return Storage.getAddrOfPtr1();
282}
283
284ExplodedNode * const *ExplodedNode::NodeGroup::end() const {
285  if (getFlag())
286    return 0;
287
288  const GroupStorage &Storage = reinterpret_cast<const GroupStorage &>(P);
289  if (Storage.isNull())
290    return 0;
291  if (ExplodedNodeVector *V = Storage.dyn_cast<ExplodedNodeVector *>())
292    return V->end();
293  return Storage.getAddrOfPtr1() + 1;
294}
295
296ExplodedNode *ExplodedGraph::getNode(const ProgramPoint &L,
297                                     ProgramStateRef State,
298                                     bool IsSink,
299                                     bool* IsNew) {
300  // Profile 'State' to determine if we already have an existing node.
301  llvm::FoldingSetNodeID profile;
302  void *InsertPos = 0;
303
304  NodeTy::Profile(profile, L, State, IsSink);
305  NodeTy* V = Nodes.FindNodeOrInsertPos(profile, InsertPos);
306
307  if (!V) {
308    if (!FreeNodes.empty()) {
309      V = FreeNodes.back();
310      FreeNodes.pop_back();
311    }
312    else {
313      // Allocate a new node.
314      V = (NodeTy*) getAllocator().Allocate<NodeTy>();
315    }
316
317    new (V) NodeTy(L, State, IsSink);
318
319    if (ReclaimNodeInterval)
320      ChangedNodes.push_back(V);
321
322    // Insert the node into the node set and return it.
323    Nodes.InsertNode(V, InsertPos);
324    ++NumNodes;
325
326    if (IsNew) *IsNew = true;
327  }
328  else
329    if (IsNew) *IsNew = false;
330
331  return V;
332}
333
334ExplodedGraph *
335ExplodedGraph::trim(ArrayRef<const NodeTy *> Sinks,
336                    InterExplodedGraphMap *ForwardMap,
337                    InterExplodedGraphMap *InverseMap) const{
338
339  if (Nodes.empty())
340    return 0;
341
342  typedef llvm::DenseSet<const ExplodedNode*> Pass1Ty;
343  Pass1Ty Pass1;
344
345  typedef InterExplodedGraphMap Pass2Ty;
346  InterExplodedGraphMap Pass2Scratch;
347  Pass2Ty &Pass2 = ForwardMap ? *ForwardMap : Pass2Scratch;
348
349  SmallVector<const ExplodedNode*, 10> WL1, WL2;
350
351  // ===- Pass 1 (reverse DFS) -===
352  for (ArrayRef<const NodeTy *>::iterator I = Sinks.begin(), E = Sinks.end();
353       I != E; ++I) {
354    if (*I)
355      WL1.push_back(*I);
356  }
357
358  // Process the first worklist until it is empty.
359  while (!WL1.empty()) {
360    const ExplodedNode *N = WL1.back();
361    WL1.pop_back();
362
363    // Have we already visited this node?  If so, continue to the next one.
364    if (Pass1.count(N))
365      continue;
366
367    // Otherwise, mark this node as visited.
368    Pass1.insert(N);
369
370    // If this is a root enqueue it to the second worklist.
371    if (N->Preds.empty()) {
372      WL2.push_back(N);
373      continue;
374    }
375
376    // Visit our predecessors and enqueue them.
377    for (ExplodedNode::pred_iterator I = N->Preds.begin(), E = N->Preds.end();
378         I != E; ++I)
379      WL1.push_back(*I);
380  }
381
382  // We didn't hit a root? Return with a null pointer for the new graph.
383  if (WL2.empty())
384    return 0;
385
386  // Create an empty graph.
387  ExplodedGraph* G = MakeEmptyGraph();
388
389  // ===- Pass 2 (forward DFS to construct the new graph) -===
390  while (!WL2.empty()) {
391    const ExplodedNode *N = WL2.back();
392    WL2.pop_back();
393
394    // Skip this node if we have already processed it.
395    if (Pass2.find(N) != Pass2.end())
396      continue;
397
398    // Create the corresponding node in the new graph and record the mapping
399    // from the old node to the new node.
400    ExplodedNode *NewN = G->getNode(N->getLocation(), N->State, N->isSink(), 0);
401    Pass2[N] = NewN;
402
403    // Also record the reverse mapping from the new node to the old node.
404    if (InverseMap) (*InverseMap)[NewN] = N;
405
406    // If this node is a root, designate it as such in the graph.
407    if (N->Preds.empty())
408      G->addRoot(NewN);
409
410    // In the case that some of the intended predecessors of NewN have already
411    // been created, we should hook them up as predecessors.
412
413    // Walk through the predecessors of 'N' and hook up their corresponding
414    // nodes in the new graph (if any) to the freshly created node.
415    for (ExplodedNode::pred_iterator I = N->Preds.begin(), E = N->Preds.end();
416         I != E; ++I) {
417      Pass2Ty::iterator PI = Pass2.find(*I);
418      if (PI == Pass2.end())
419        continue;
420
421      NewN->addPredecessor(const_cast<ExplodedNode *>(PI->second), *G);
422    }
423
424    // In the case that some of the intended successors of NewN have already
425    // been created, we should hook them up as successors.  Otherwise, enqueue
426    // the new nodes from the original graph that should have nodes created
427    // in the new graph.
428    for (ExplodedNode::succ_iterator I = N->Succs.begin(), E = N->Succs.end();
429         I != E; ++I) {
430      Pass2Ty::iterator PI = Pass2.find(*I);
431      if (PI != Pass2.end()) {
432        const_cast<ExplodedNode *>(PI->second)->addPredecessor(NewN, *G);
433        continue;
434      }
435
436      // Enqueue nodes to the worklist that were marked during pass 1.
437      if (Pass1.count(*I))
438        WL2.push_back(*I);
439    }
440  }
441
442  return G;
443}
444
445