1#ifndef _GLUPLATFORM_HPP
2#define _GLUPLATFORM_HPP
3/*-------------------------------------------------------------------------
4 * drawElements Quality Program OpenGL ES Utilities
5 * ------------------------------------------------
6 *
7 * Copyright 2014 The Android Open Source Project
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 *      http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *
21 *//*!
22 * \file
23 * \brief OpenGL platform interface.
24 *//*--------------------------------------------------------------------*/
25
26#include "tcuDefs.hpp"
27#include "gluContextFactory.hpp"
28
29namespace tcu
30{
31class CommandLine;
32}
33
34namespace glu
35{
36
37/*--------------------------------------------------------------------*//*!
38 * \brief OpenGL (ES) platform interface
39 *
40 * OpenGL (ES) platform interface provides abstraction for GL context
41 * creation. A single platform may support multiple methods for creating
42 * rendering contexts (such as GLX and EGL on Linux). This is accomplished
43 * by having a list of GL context factories (m_contextFactoryRegistry).
44 *
45 * Context factory is selected on run-time using --deqp-gl-context-type
46 * command line argument. If no such argument is given, first entry
47 * is used as default.
48 *
49 * See glu::ContextFactory and glu::RenderContext for complete details
50 * on the porting layer.
51 *
52 * If your platform supports EGL and you have implemented eglu::Platform,
53 * you may enable EGL support just by registering eglu::GLContextFactory.
54 *
55 * OpenGL (ES) platform implementation is required by OpenGL (ES) tests.
56 * It is NOT required by EGL or OpenCL tests.
57 *//*--------------------------------------------------------------------*/
58class Platform
59{
60public:
61									Platform						(void);
62									~Platform						(void);
63
64	const ContextFactoryRegistry&	getContextFactoryRegistry		(void) const { return m_contextFactoryRegistry;	}
65
66protected:
67
68	//! GL context factory registry. Add your context factories here in constructor.
69	ContextFactoryRegistry			m_contextFactoryRegistry;
70};
71
72} // glu
73
74#endif // _GLUPLATFORM_HPP
75