1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 2.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Texture filtering accuracy tests.
22 *//*--------------------------------------------------------------------*/
23
24#include "es2aTextureFilteringTests.hpp"
25#include "glsTextureTestUtil.hpp"
26#include "gluTexture.hpp"
27#include "gluStrUtil.hpp"
28#include "gluTextureUtil.hpp"
29#include "gluPixelTransfer.hpp"
30#include "tcuTestLog.hpp"
31#include "tcuTextureUtil.hpp"
32#include "deStringUtil.hpp"
33
34#include "glwFunctions.hpp"
35#include "glwEnums.hpp"
36
37using std::string;
38
39namespace deqp
40{
41namespace gles2
42{
43namespace Accuracy
44{
45
46using tcu::TestLog;
47using std::vector;
48using std::string;
49using tcu::Sampler;
50using namespace glu;
51using namespace gls::TextureTestUtil;
52
53class Texture2DFilteringCase : public tcu::TestCase
54{
55public:
56								Texture2DFilteringCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, deUint32 dataType, int width, int height);
57								Texture2DFilteringCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames);
58								~Texture2DFilteringCase		(void);
59
60	void						init						(void);
61	void						deinit						(void);
62	IterateResult				iterate						(void);
63
64private:
65								Texture2DFilteringCase		(const Texture2DFilteringCase& other);
66	Texture2DFilteringCase&		operator=					(const Texture2DFilteringCase& other);
67
68	glu::RenderContext&			m_renderCtx;
69	const glu::ContextInfo&		m_renderCtxInfo;
70
71	deUint32					m_minFilter;
72	deUint32					m_magFilter;
73	deUint32					m_wrapS;
74	deUint32					m_wrapT;
75
76	deUint32					m_format;
77	deUint32					m_dataType;
78	int							m_width;
79	int							m_height;
80
81	std::vector<std::string>	m_filenames;
82
83	std::vector<glu::Texture2D*>	m_textures;
84	TextureRenderer					m_renderer;
85};
86
87
88Texture2DFilteringCase::Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, deUint32 dataType, int width, int height)
89	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
90	, m_renderCtx		(renderCtx)
91	, m_renderCtxInfo	(ctxInfo)
92	, m_minFilter		(minFilter)
93	, m_magFilter		(magFilter)
94	, m_wrapS			(wrapS)
95	, m_wrapT			(wrapT)
96	, m_format			(format)
97	, m_dataType		(dataType)
98	, m_width			(width)
99	, m_height			(height)
100	, m_renderer		(renderCtx, testCtx, glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP)
101{
102}
103
104Texture2DFilteringCase::Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames)
105	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
106	, m_renderCtx		(renderCtx)
107	, m_renderCtxInfo	(ctxInfo)
108	, m_minFilter		(minFilter)
109	, m_magFilter		(magFilter)
110	, m_wrapS			(wrapS)
111	, m_wrapT			(wrapT)
112	, m_format			(GL_NONE)
113	, m_dataType		(GL_NONE)
114	, m_width			(0)
115	, m_height			(0)
116	, m_filenames		(filenames)
117	, m_renderer		(renderCtx, testCtx, glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP)
118{
119}
120
121Texture2DFilteringCase::~Texture2DFilteringCase (void)
122{
123	deinit();
124}
125
126void Texture2DFilteringCase::init (void)
127{
128	try
129	{
130		if (!m_filenames.empty())
131		{
132			m_textures.reserve(1);
133			m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
134		}
135		else
136		{
137			// Create 2 textures.
138			m_textures.reserve(2);
139			for (int ndx = 0; ndx < 2; ndx++)
140				m_textures.push_back(new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height));
141
142			const bool				mipmaps		= deIsPowerOfTwo32(m_width) && deIsPowerOfTwo32(m_height);
143			const int				numLevels	= mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
144			tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
145			tcu::Vec4				cBias		= fmtInfo.valueMin;
146			tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
147
148			// Fill first gradient texture.
149			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
150			{
151				tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
152				tcu::Vec4 gMax = tcu::Vec4( 1.0f,  1.0f,  1.0f, 0.0f)*cScale + cBias;
153
154				m_textures[0]->getRefTexture().allocLevel(levelNdx);
155				tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
156			}
157
158			// Fill second with grid texture.
159			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
160			{
161				deUint32	step	= 0x00ffffff / numLevels;
162				deUint32	rgb		= step*levelNdx;
163				deUint32	colorA	= 0xff000000 | rgb;
164				deUint32	colorB	= 0xff000000 | ~rgb;
165
166				m_textures[1]->getRefTexture().allocLevel(levelNdx);
167				tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
168			}
169
170			// Upload.
171			for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
172				(*i)->upload();
173		}
174	}
175	catch (...)
176	{
177		// Clean up to save memory.
178		Texture2DFilteringCase::deinit();
179		throw;
180	}
181}
182
183void Texture2DFilteringCase::deinit (void)
184{
185	for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
186		delete *i;
187	m_textures.clear();
188
189	m_renderer.clear();
190}
191
192Texture2DFilteringCase::IterateResult Texture2DFilteringCase::iterate (void)
193{
194	const glw::Functions&		gl					= m_renderCtx.getFunctions();
195	TestLog&					log					= m_testCtx.getLog();
196	const int					defViewportWidth	= 256;
197	const int					defViewportHeight	= 256;
198	RandomViewport				viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
199	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
200	tcu::Surface				referenceFrame		(viewport.width, viewport.height);
201	const tcu::TextureFormat&	texFmt				= m_textures[0]->getRefTexture().getFormat();
202	tcu::TextureFormatInfo		fmtInfo				= tcu::getTextureFormatInfo(texFmt);
203	ReferenceParams				refParams			(TEXTURETYPE_2D);
204	vector<float>				texCoord;
205
206	// Accuracy measurements are off unless viewport size is 256x256
207	if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
208		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
209
210	// Viewport is divided into 4 sections.
211	int				leftWidth			= viewport.width / 2;
212	int				rightWidth			= viewport.width - leftWidth;
213	int				bottomHeight		= viewport.height / 2;
214	int				topHeight			= viewport.height - bottomHeight;
215
216	int				curTexNdx			= 0;
217
218	// Use unit 0.
219	gl.activeTexture(GL_TEXTURE0);
220
221	// Bind gradient texture and setup sampler parameters.
222	gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
223	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
224	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
225	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
226	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	m_magFilter);
227
228	// Setup params for reference.
229	refParams.sampler		= mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
230	refParams.samplerType	= getSamplerType(texFmt);
231	refParams.lodMode		= LODMODE_EXACT;
232	refParams.colorBias		= fmtInfo.lookupBias;
233	refParams.colorScale	= fmtInfo.lookupScale;
234
235	// Bottom left: Minification
236	{
237		gl.viewport(viewport.x, viewport.y, leftWidth, bottomHeight);
238
239		computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
240
241		m_renderer.renderQuad(0, &texCoord[0], refParams);
242		sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, bottomHeight),
243					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
244	}
245
246	// Bottom right: Magnification
247	{
248		gl.viewport(viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight);
249
250		computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
251
252		m_renderer.renderQuad(0, &texCoord[0], refParams);
253		sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, rightWidth, bottomHeight),
254					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
255	}
256
257	if (m_textures.size() >= 2)
258	{
259		curTexNdx += 1;
260
261		// Setup second texture.
262		gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
263		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
264		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
265		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
266		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	m_magFilter);
267	}
268
269	// Top left: Minification
270	// \note Minification is chosen so that 0.0 < lod <= 0.5. This way special minification threshold rule will be triggered.
271	{
272		gl.viewport(viewport.x, viewport.y+bottomHeight, leftWidth, topHeight);
273
274		float	sMin		= -0.5f;
275		float	tMin		= -0.2f;
276		float	sRange		= ((float)leftWidth * 1.2f) / (float)m_textures[curTexNdx]->getRefTexture().getWidth();
277		float	tRange		= ((float)topHeight * 1.1f) / (float)m_textures[curTexNdx]->getRefTexture().getHeight();
278
279		computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
280
281		m_renderer.renderQuad(0, &texCoord[0], refParams);
282		sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, leftWidth, topHeight),
283					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
284	}
285
286	// Top right: Magnification
287	{
288		gl.viewport(viewport.x+leftWidth, viewport.y+bottomHeight, rightWidth, topHeight);
289
290		computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
291
292		m_renderer.renderQuad(0, &texCoord[0], refParams);
293		sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, bottomHeight, rightWidth, topHeight),
294					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
295	}
296
297	// Read result.
298	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
299
300	// Compare and log.
301	{
302		DE_ASSERT(getNodeType() == tcu::NODETYPE_ACCURACY);
303
304		const int	bestScoreDiff	= 16;
305		const int	worstScoreDiff	= 3200;
306
307		int score = measureAccuracy(log, referenceFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
308		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
309	}
310
311	return STOP;
312}
313
314class TextureCubeFilteringCase : public tcu::TestCase
315{
316public:
317								TextureCubeFilteringCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, deUint32 dataType, int width, int height);
318								TextureCubeFilteringCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames);
319								~TextureCubeFilteringCase	(void);
320
321	void						init						(void);
322	void						deinit						(void);
323	IterateResult				iterate						(void);
324
325private:
326								TextureCubeFilteringCase	(const TextureCubeFilteringCase& other);
327	TextureCubeFilteringCase&	operator=					(const TextureCubeFilteringCase& other);
328
329	glu::RenderContext&			m_renderCtx;
330	const glu::ContextInfo&		m_renderCtxInfo;
331
332	deUint32					m_minFilter;
333	deUint32					m_magFilter;
334	deUint32					m_wrapS;
335	deUint32					m_wrapT;
336
337	deUint32					m_format;
338	deUint32					m_dataType;
339	int							m_width;
340	int							m_height;
341
342	std::vector<std::string>	m_filenames;
343
344	std::vector<glu::TextureCube*>	m_textures;
345	TextureRenderer					m_renderer;
346};
347
348
349TextureCubeFilteringCase::TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, deUint32 dataType, int width, int height)
350	: TestCase					(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
351	, m_renderCtx				(renderCtx)
352	, m_renderCtxInfo			(ctxInfo)
353	, m_minFilter				(minFilter)
354	, m_magFilter				(magFilter)
355	, m_wrapS					(wrapS)
356	, m_wrapT					(wrapT)
357	, m_format					(format)
358	, m_dataType				(dataType)
359	, m_width					(width)
360	, m_height					(height)
361	, m_renderer				(renderCtx, testCtx, glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP)
362{
363}
364
365TextureCubeFilteringCase::TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames)
366	: TestCase					(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
367	, m_renderCtx				(renderCtx)
368	, m_renderCtxInfo			(ctxInfo)
369	, m_minFilter				(minFilter)
370	, m_magFilter				(magFilter)
371	, m_wrapS					(wrapS)
372	, m_wrapT					(wrapT)
373	, m_format					(GL_NONE)
374	, m_dataType				(GL_NONE)
375	, m_width					(0)
376	, m_height					(0)
377	, m_filenames				(filenames)
378	, m_renderer				(renderCtx, testCtx, glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP)
379{
380}
381
382TextureCubeFilteringCase::~TextureCubeFilteringCase (void)
383{
384	deinit();
385}
386
387void TextureCubeFilteringCase::init (void)
388{
389	try
390	{
391		if (!m_filenames.empty())
392		{
393			m_textures.reserve(1);
394			m_textures.push_back(glu::TextureCube::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size() / 6, m_filenames));
395		}
396		else
397		{
398			m_textures.reserve(2);
399			DE_ASSERT(m_width == m_height);
400			for (int ndx = 0; ndx < 2; ndx++)
401				m_textures.push_back(new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_width));
402
403			const bool				mipmaps		= deIsPowerOfTwo32(m_width) && deIsPowerOfTwo32(m_height);
404			const int				numLevels	= mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
405			tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
406			tcu::Vec4				cBias		= fmtInfo.valueMin;
407			tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
408
409			// Fill first with gradient texture.
410			static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
411			{
412				{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
413				{ tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
414				{ tcu::Vec4(-1.0f,  0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
415				{ tcu::Vec4(-1.0f, -1.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
416				{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
417				{ tcu::Vec4( 0.0f,  0.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }  // positive z
418			};
419			for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
420			{
421				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
422				{
423					m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
424					tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
425				}
426			}
427
428			// Fill second with grid texture.
429			for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
430			{
431				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
432				{
433					deUint32	step	= 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
434					deUint32	rgb		= step*levelNdx*face;
435					deUint32	colorA	= 0xff000000 | rgb;
436					deUint32	colorB	= 0xff000000 | ~rgb;
437
438					m_textures[1]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
439					tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
440				}
441			}
442
443			// Upload.
444			for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
445				(*i)->upload();
446		}
447	}
448	catch (const std::exception&)
449	{
450		// Clean up to save memory.
451		TextureCubeFilteringCase::deinit();
452		throw;
453	}
454}
455
456void TextureCubeFilteringCase::deinit (void)
457{
458	for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
459		delete *i;
460	m_textures.clear();
461
462	m_renderer.clear();
463}
464
465static void renderFaces (
466	const glw::Functions&		gl,
467	const SurfaceAccess&		dstRef,
468	const tcu::TextureCube&		refTexture,
469	const ReferenceParams&		params,
470	TextureRenderer&			renderer,
471	int							x,
472	int							y,
473	int							width,
474	int							height,
475	const tcu::Vec2&			bottomLeft,
476	const tcu::Vec2&			topRight,
477	const tcu::Vec2&			texCoordTopRightFactor)
478{
479	DE_ASSERT(width == dstRef.getWidth() && height == dstRef.getHeight());
480
481	vector<float> texCoord;
482
483	DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6);
484	for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
485	{
486		bool	isRightmost		= (face == 2) || (face == 5);
487		bool	isTop			= face >= 3;
488		int		curX			= (face % 3) * (width  / 3);
489		int		curY			= (face / 3) * (height / 2);
490		int		curW			= isRightmost	? (width-curX)	: (width	/ 3);
491		int		curH			= isTop			? (height-curY)	: (height	/ 2);
492
493		computeQuadTexCoordCube(texCoord, (tcu::CubeFace)face, bottomLeft, topRight);
494
495		{
496			// Move the top and right edges of the texture coord quad. This is useful when we want a cube edge visible.
497			int texCoordSRow = face == tcu::CUBEFACE_NEGATIVE_X || face == tcu::CUBEFACE_POSITIVE_X ? 2 : 0;
498			int texCoordTRow = face == tcu::CUBEFACE_NEGATIVE_Y || face == tcu::CUBEFACE_POSITIVE_Y ? 2 : 1;
499			texCoord[6 + texCoordSRow] *= texCoordTopRightFactor.x();
500			texCoord[9 + texCoordSRow] *= texCoordTopRightFactor.x();
501			texCoord[3 + texCoordTRow] *= texCoordTopRightFactor.y();
502			texCoord[9 + texCoordTRow] *= texCoordTopRightFactor.y();
503		}
504
505		gl.viewport(x+curX, y+curY, curW, curH);
506
507		renderer.renderQuad(0, &texCoord[0], params);
508
509		sampleTexture(SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params);
510	}
511
512	GLU_EXPECT_NO_ERROR(gl.getError(), "Post render");
513}
514
515TextureCubeFilteringCase::IterateResult TextureCubeFilteringCase::iterate (void)
516{
517	const glw::Functions&		gl					= m_renderCtx.getFunctions();
518	TestLog&					log					= m_testCtx.getLog();
519	const int					cellSize			= 28;
520	const int					defViewportWidth	= cellSize*6;
521	const int					defViewportHeight	= cellSize*4;
522	RandomViewport				viewport			(m_renderCtx.getRenderTarget(), cellSize*6, cellSize*4, deStringHash(getName()));
523	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
524	tcu::Surface				referenceFrame		(viewport.width, viewport.height);
525	ReferenceParams				sampleParams		(TEXTURETYPE_CUBE);
526	const tcu::TextureFormat&	texFmt				= m_textures[0]->getRefTexture().getFormat();
527	tcu::TextureFormatInfo		fmtInfo				= tcu::getTextureFormatInfo(texFmt);
528
529	// Accuracy measurements are off unless viewport size is exactly as expected.
530	if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
531		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
532
533	// Viewport is divided into 4 sections.
534	int				leftWidth			= viewport.width / 2;
535	int				rightWidth			= viewport.width - leftWidth;
536	int				bottomHeight		= viewport.height / 2;
537	int				topHeight			= viewport.height - bottomHeight;
538
539	int				curTexNdx			= 0;
540
541	// Sampling parameters.
542	sampleParams.sampler					= mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
543	sampleParams.sampler.seamlessCubeMap	= false;
544	sampleParams.samplerType				= getSamplerType(texFmt);
545	sampleParams.colorBias					= fmtInfo.lookupBias;
546	sampleParams.colorScale					= fmtInfo.lookupScale;
547	sampleParams.lodMode					= LODMODE_EXACT;
548
549	// Use unit 0.
550	gl.activeTexture(GL_TEXTURE0);
551
552	// Setup gradient texture.
553	gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
554	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
555	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
556	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
557	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	m_magFilter);
558
559	// Bottom left: Minification
560	renderFaces(gl,
561				SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, bottomHeight),
562				m_textures[curTexNdx]->getRefTexture(), sampleParams,
563				m_renderer,
564				viewport.x, viewport.y, leftWidth, bottomHeight,
565				tcu::Vec2(-0.81f, -0.81f),
566				tcu::Vec2( 0.8f,  0.8f),
567				tcu::Vec2(1.0f, 1.0f));
568
569	// Bottom right: Magnification
570	renderFaces(gl,
571				SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, rightWidth, bottomHeight),
572				m_textures[curTexNdx]->getRefTexture(), sampleParams,
573				m_renderer,
574				viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight,
575				tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f),
576				tcu::Vec2(1.0f, 1.0f));
577
578	if (m_textures.size() >= 2)
579	{
580		curTexNdx += 1;
581
582		// Setup second texture.
583		gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
584		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
585		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
586		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
587		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	m_magFilter);
588	}
589
590	// Top left: Minification
591	renderFaces(gl,
592				SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, leftWidth, topHeight),
593				m_textures[curTexNdx]->getRefTexture(), sampleParams,
594				m_renderer,
595				viewport.x, viewport.y+bottomHeight, leftWidth, topHeight,
596				tcu::Vec2(-0.81f, -0.81f),
597				tcu::Vec2( 0.8f,  0.8f),
598				tcu::Vec2(1.0f, 1.0f));
599
600	// Top right: Magnification
601	renderFaces(gl,
602				SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, bottomHeight, rightWidth, topHeight),
603				m_textures[curTexNdx]->getRefTexture(), sampleParams,
604				m_renderer,
605				viewport.x+leftWidth, viewport.y+bottomHeight, rightWidth, topHeight,
606				tcu::Vec2(0.5f, -0.65f), tcu::Vec2(0.8f, -0.8f),
607				tcu::Vec2(1.0f, 1.0f));
608
609	// Read result.
610	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
611
612	// Compare and log.
613	{
614		DE_ASSERT(getNodeType() == tcu::NODETYPE_ACCURACY);
615
616		const int	bestScoreDiff	= 16;
617		const int	worstScoreDiff	= 10000;
618
619		int score = measureAccuracy(log, referenceFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
620		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
621	}
622
623	return STOP;
624}
625
626TextureFilteringTests::TextureFilteringTests (Context& context)
627	: TestCaseGroup(context, "filter", "Texture Filtering Accuracy Tests")
628{
629}
630
631TextureFilteringTests::~TextureFilteringTests (void)
632{
633}
634
635void TextureFilteringTests::init (void)
636{
637	tcu::TestCaseGroup* group2D		= new tcu::TestCaseGroup(m_testCtx, "2d",	"2D Texture Filtering");
638	tcu::TestCaseGroup*	groupCube	= new tcu::TestCaseGroup(m_testCtx, "cube",	"Cube Map Filtering");
639	addChild(group2D);
640	addChild(groupCube);
641
642	static const struct
643	{
644		const char*		name;
645		deUint32		mode;
646	} wrapModes[] =
647	{
648		{ "clamp",		GL_CLAMP_TO_EDGE },
649		{ "repeat",		GL_REPEAT },
650		{ "mirror",		GL_MIRRORED_REPEAT }
651	};
652
653	static const struct
654	{
655		const char*		name;
656		deUint32		mode;
657	} minFilterModes[] =
658	{
659		{ "nearest",				GL_NEAREST					},
660		{ "linear",					GL_LINEAR					},
661		{ "nearest_mipmap_nearest",	GL_NEAREST_MIPMAP_NEAREST	},
662		{ "linear_mipmap_nearest",	GL_LINEAR_MIPMAP_NEAREST	},
663		{ "nearest_mipmap_linear",	GL_NEAREST_MIPMAP_LINEAR	},
664		{ "linear_mipmap_linear",	GL_LINEAR_MIPMAP_LINEAR		}
665	};
666
667	static const struct
668	{
669		const char*		name;
670		deUint32		mode;
671	} magFilterModes[] =
672	{
673		{ "nearest",	GL_NEAREST },
674		{ "linear",		GL_LINEAR }
675	};
676
677	static const struct
678	{
679		const char*		name;
680		int				width;
681		int				height;
682	} sizes2D[] =
683	{
684		{ "pot",		32, 64 },
685		{ "npot",		31, 55 }
686	};
687
688	static const struct
689	{
690		const char*		name;
691		int				width;
692		int				height;
693	} sizesCube[] =
694	{
695		{ "pot",		64, 64 },
696		{ "npot",		63, 63 }
697	};
698
699	static const struct
700	{
701		const char*		name;
702		deUint32		format;
703		deUint32		dataType;
704	} formats[] =
705	{
706		{ "rgba8888",	GL_RGBA,			GL_UNSIGNED_BYTE			},
707		{ "rgba4444",	GL_RGBA,			GL_UNSIGNED_SHORT_4_4_4_4	}
708	};
709
710#define FOR_EACH(ITERATOR, ARRAY, BODY)	\
711	for (int ITERATOR = 0; ITERATOR < DE_LENGTH_OF_ARRAY(ARRAY); ITERATOR++)	\
712		BODY
713
714	// 2D cases.
715	FOR_EACH(minFilter,		minFilterModes,
716	FOR_EACH(magFilter,		magFilterModes,
717	FOR_EACH(wrapMode,		wrapModes,
718	FOR_EACH(format,		formats,
719	FOR_EACH(size,			sizes2D,
720		{
721			bool isMipmap		= minFilterModes[minFilter].mode != GL_NEAREST && minFilterModes[minFilter].mode != GL_LINEAR;
722			bool isClamp		= wrapModes[wrapMode].mode == GL_CLAMP_TO_EDGE;
723			bool isRepeat		= wrapModes[wrapMode].mode == GL_REPEAT;
724			bool isMagNearest	= magFilterModes[magFilter].mode == GL_NEAREST;
725			bool isPotSize		= deIsPowerOfTwo32(sizes2D[size].width) && deIsPowerOfTwo32(sizes2D[size].height);
726
727			if ((isMipmap || !isClamp) && !isPotSize)
728				continue; // Not supported.
729
730			if ((format != 0) && !(!isMipmap || (isRepeat && isMagNearest)))
731				continue; // Skip.
732
733			string name = string("") + minFilterModes[minFilter].name + "_" + magFilterModes[magFilter].name + "_" + wrapModes[wrapMode].name + "_" + formats[format].name;
734
735			if (!isMipmap)
736				name += string("_") + sizes2D[size].name;
737
738			group2D->addChild(new Texture2DFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
739														 name.c_str(), "",
740														 minFilterModes[minFilter].mode,
741														 magFilterModes[magFilter].mode,
742														 wrapModes[wrapMode].mode,
743														 wrapModes[wrapMode].mode,
744														 formats[format].format, formats[format].dataType,
745														 sizes2D[size].width, sizes2D[size].height));
746		})))));
747
748	// Cubemap cases.
749	FOR_EACH(minFilter,		minFilterModes,
750	FOR_EACH(magFilter,		magFilterModes,
751	FOR_EACH(wrapMode,		wrapModes,
752	FOR_EACH(format,		formats,
753	FOR_EACH(size,			sizesCube,
754		{
755			bool isMipmap		= minFilterModes[minFilter].mode != GL_NEAREST && minFilterModes[minFilter].mode != GL_LINEAR;
756			bool isClamp		= wrapModes[wrapMode].mode == GL_CLAMP_TO_EDGE;
757			bool isRepeat		= wrapModes[wrapMode].mode == GL_REPEAT;
758			bool isMagNearest	= magFilterModes[magFilter].mode == GL_NEAREST;
759			bool isPotSize		= deIsPowerOfTwo32(sizesCube[size].width) && deIsPowerOfTwo32(sizesCube[size].height);
760
761			if ((isMipmap || !isClamp) && !isPotSize)
762				continue; // Not supported.
763
764			if (format != 0 && !(!isMipmap || (isRepeat && isMagNearest)))
765				continue; // Skip.
766
767			string name = string("") + minFilterModes[minFilter].name + "_" + magFilterModes[magFilter].name + "_" + wrapModes[wrapMode].name + "_" + formats[format].name;
768
769			if (!isMipmap)
770				name += string("_") + sizesCube[size].name;
771
772			groupCube->addChild(new TextureCubeFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
773															 name.c_str(), "",
774															 minFilterModes[minFilter].mode,
775															 magFilterModes[magFilter].mode,
776															 wrapModes[wrapMode].mode,
777															 wrapModes[wrapMode].mode,
778															 formats[format].format, formats[format].dataType,
779															 sizesCube[size].width, sizesCube[size].height));
780		})))));
781}
782
783} // Accuracy
784} // gles2
785} // deqp
786