1#ifndef _ES3PSHADEROPTIMIZATIONTESTS_HPP
2#define _ES3PSHADEROPTIMIZATIONTESTS_HPP
3/*-------------------------------------------------------------------------
4 * drawElements Quality Program OpenGL ES 3.0 Module
5 * -------------------------------------------------
6 *
7 * Copyright 2014 The Android Open Source Project
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 *      http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *
21 *//*!
22 * \file
23 * \brief Optimized vs unoptimized shader performance tests.
24 *//*--------------------------------------------------------------------*/
25
26#include "tcuDefs.hpp"
27#include "tes3TestCase.hpp"
28
29namespace deqp
30{
31namespace gles3
32{
33namespace Performance
34{
35
36class ShaderOptimizationTests : public TestCaseGroup
37{
38public:
39								ShaderOptimizationTests		(Context& context);
40								~ShaderOptimizationTests	(void);
41
42	void						init						(void);
43
44private:
45								ShaderOptimizationTests		(const ShaderOptimizationTests& other);
46	ShaderOptimizationTests&	operator=					(const ShaderOptimizationTests& other);
47};
48
49} // Performance
50} // gles3
51} // deqp
52
53#endif // _ES3PSHADEROPTIMIZATIONTESTS_HPP
54