1#ifndef _ES31FMULTISAMPLESHADERRENDERCASE_HPP
2#define _ES31FMULTISAMPLESHADERRENDERCASE_HPP
3/*-------------------------------------------------------------------------
4 * drawElements Quality Program OpenGL ES 3.1 Module
5 * -------------------------------------------------
6 *
7 * Copyright 2014 The Android Open Source Project
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 *      http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *
21 *//*!
22 * \file
23 * \brief Multisample shader render case
24 *//*--------------------------------------------------------------------*/
25
26#include "tcuDefs.hpp"
27#include "tes31TestCase.hpp"
28
29#include <map>
30
31namespace tcu
32{
33class Surface;
34} // tcu
35
36namespace glu
37{
38class ShaderProgram;
39} // glu
40
41
42namespace deqp
43{
44namespace gles31
45{
46namespace Functional
47{
48namespace MultisampleShaderRenderUtil
49{
50
51class QualityWarning : public tcu::Exception
52{
53public:
54	QualityWarning (const std::string& message);
55};
56
57class MultisampleRenderCase : public TestCase
58{
59public:
60	enum RenderTarget
61	{
62		TARGET_DEFAULT = 0,
63		TARGET_TEXTURE,
64		TARGET_RENDERBUFFER,
65
66		TARGET_LAST
67	};
68	enum Flags
69	{
70		FLAG_PER_ITERATION_SHADER				= 1,
71		FLAG_VERIFY_MSAA_TEXTURE_SAMPLE_BUFFERS	= 2, // !< flag set: each sample layer is verified by verifySampleBuffer
72	};
73
74						MultisampleRenderCase			(Context& context, const char* name, const char* desc, int numSamples, RenderTarget target, int renderSize, int flags = 0);
75	virtual				~MultisampleRenderCase			(void);
76
77	virtual void		init							(void);
78	virtual void		deinit							(void);
79	IterateResult		iterate							(void);
80
81private:
82	virtual void		preDraw							(void);
83	virtual void		postDraw						(void);
84	virtual void		preTest							(void);
85	virtual void		postTest						(void);
86	virtual std::string	getIterationDescription			(int iteration) const;
87
88	void				drawOneIteration				(void);
89	void				verifyResultImageAndSetResult	(const tcu::Surface& resultImage);
90	void				verifyResultBuffersAndSetResult	(const std::vector<tcu::Surface>& resultBuffers);
91	virtual std::string	genVertexSource					(int numTargetSamples) const;
92	virtual std::string	genFragmentSource				(int numTargetSamples) const = 0;
93	std::string			genMSSamplerSource				(int numTargetSamples) const;
94	std::string			genMSTextureResolverSource		(int numTargetSamples) const;
95	std::string			genMSTextureLayerFetchSource	(int numTargetSamples) const;
96	virtual bool		verifyImage						(const tcu::Surface& resultImage) = 0;
97	virtual bool		verifySampleBuffers				(const std::vector<tcu::Surface>& resultBuffers);
98	virtual void		setupRenderData					(void);
99
100protected:
101	struct Attrib
102	{
103		int offset;
104		int stride;
105	};
106
107	const int			m_numRequestedSamples;
108	const RenderTarget	m_renderTarget;
109	const int			m_renderSize;
110	const bool			m_perIterationShader;
111	const bool			m_verifyTextureSampleBuffers;
112	deInt32				m_numTargetSamples;
113
114	deUint32			m_buffer;
115	deUint32			m_resolveBuffer;
116	glu::ShaderProgram*	m_program;
117	deUint32			m_fbo;
118	deUint32			m_fboTexture;
119	glu::ShaderProgram*	m_textureSamplerProgram;
120	deUint32			m_fboRbo;
121	deUint32			m_resolveFbo;
122	deUint32			m_resolveFboTexture;
123	int					m_iteration;
124	int					m_numIterations;
125	deUint32			m_renderMode;
126	deInt32				m_renderCount;
127	deUint32			m_renderVao;
128	deUint32			m_resolveVao;
129
130	std::string			m_renderSceneDescription;
131	std::map<std::string, Attrib> m_renderAttribs;
132};
133
134} // MultisampleShaderRenderUtil
135} // Functional
136} // gles31
137} // deqp
138
139#endif // _ES31FMULTISAMPLESHADERRENDERCASE_HPP
140