LiveIntervalUnion.cpp revision 9b0c4f8af3e303c85ddb5ff0ee2c8e27a4d77203
1//===-- LiveIntervalUnion.cpp - Live interval union data structure --------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// LiveIntervalUnion represents a coalesced set of live intervals. This may be
11// used during coalescing to represent a congruence class, or during register
12// allocation to model liveness of a physical register.
13//
14//===----------------------------------------------------------------------===//
15
16#define DEBUG_TYPE "regalloc"
17#include "LiveIntervalUnion.h"
18#include "llvm/ADT/SparseBitVector.h"
19#include "llvm/Support/Debug.h"
20#include "llvm/Support/raw_ostream.h"
21#include <algorithm>
22using namespace llvm;
23
24
25// Merge a LiveInterval's segments. Guarantee no overlaps.
26void LiveIntervalUnion::unify(LiveInterval &VirtReg) {
27  if (VirtReg.empty())
28    return;
29
30  // Insert each of the virtual register's live segments into the map.
31  LiveInterval::iterator RegPos = VirtReg.begin();
32  LiveInterval::iterator RegEnd = VirtReg.end();
33  SegmentIter SegPos = Segments.find(RegPos->start);
34
35  for (;;) {
36    SegPos.insert(RegPos->start, RegPos->end, &VirtReg);
37    if (++RegPos == RegEnd)
38      return;
39    SegPos.advanceTo(RegPos->start);
40  }
41}
42
43// Remove a live virtual register's segments from this union.
44void LiveIntervalUnion::extract(LiveInterval &VirtReg) {
45  if (VirtReg.empty())
46    return;
47
48  // Remove each of the virtual register's live segments from the map.
49  LiveInterval::iterator RegPos = VirtReg.begin();
50  LiveInterval::iterator RegEnd = VirtReg.end();
51  SegmentIter SegPos = Segments.find(RegPos->start);
52
53  for (;;) {
54    assert(SegPos.value() == &VirtReg && "Inconsistent LiveInterval");
55    SegPos.erase();
56    if (!SegPos.valid())
57      return;
58
59    // Skip all segments that may have been coalesced.
60    RegPos = VirtReg.advanceTo(RegPos, SegPos.start());
61    if (RegPos == RegEnd)
62      return;
63
64    SegPos.advanceTo(RegPos->start);
65  }
66}
67
68void
69LiveIntervalUnion::print(raw_ostream &OS,
70                         const AbstractRegisterDescription *RegDesc) const {
71  OS << "LIU ";
72  if (RegDesc != NULL)
73    OS << RegDesc->getName(RepReg);
74  else {
75    OS << RepReg;
76  }
77  for (LiveSegments::const_iterator SI = Segments.begin(); SI.valid(); ++SI)
78    dbgs() << " [" << SI.start() << ' ' << SI.stop() << "):%reg"
79           << SI.value()->reg;
80  OS << "\n";
81}
82
83void LiveIntervalUnion::dump(const AbstractRegisterDescription *RegDesc) const {
84  print(dbgs(), RegDesc);
85}
86
87#ifndef NDEBUG
88// Verify the live intervals in this union and add them to the visited set.
89void LiveIntervalUnion::verify(LiveVirtRegBitSet& VisitedVRegs) {
90  for (SegmentIter SI = Segments.begin(); SI.valid(); ++SI)
91    VisitedVRegs.set(SI.value()->reg);
92}
93#endif //!NDEBUG
94
95// Private interface accessed by Query.
96//
97// Find a pair of segments that intersect, one in the live virtual register
98// (LiveInterval), and the other in this LiveIntervalUnion. The caller (Query)
99// is responsible for advancing the LiveIntervalUnion segments to find a
100// "notable" intersection, which requires query-specific logic.
101//
102// This design assumes only a fast mechanism for intersecting a single live
103// virtual register segment with a set of LiveIntervalUnion segments.  This may
104// be ok since most virtual registers have very few segments.  If we had a data
105// structure that optimizd MxN intersection of segments, then we would bypass
106// the loop that advances within the LiveInterval.
107//
108// If no intersection exists, set VirtRegI = VirtRegEnd, and set SI to the first
109// segment whose start point is greater than LiveInterval's end point.
110//
111// Assumes that segments are sorted by start position in both
112// LiveInterval and LiveSegments.
113void LiveIntervalUnion::Query::findIntersection(InterferenceResult &IR) const {
114  // Search until reaching the end of the LiveUnion segments.
115  LiveInterval::iterator VirtRegEnd = VirtReg->end();
116  if (IR.VirtRegI == VirtRegEnd)
117    return;
118  while (IR.LiveUnionI.valid()) {
119    // Slowly advance the live virtual reg iterator until we surpass the next
120    // segment in LiveUnion.
121    //
122    // Note: If this is ever used for coalescing of fixed registers and we have
123    // a live vreg with thousands of segments, then change this code to use
124    // upperBound instead.
125    IR.VirtRegI = VirtReg->advanceTo(IR.VirtRegI, IR.LiveUnionI.start());
126    if (IR.VirtRegI == VirtRegEnd)
127      break; // Retain current (nonoverlapping) LiveUnionI
128
129    // VirtRegI may have advanced far beyond LiveUnionI, catch up.
130    IR.LiveUnionI.advanceTo(IR.VirtRegI->start);
131
132    // Check if no LiveUnionI exists with VirtRegI->Start < LiveUnionI.end
133    if (!IR.LiveUnionI.valid())
134      break;
135    if (IR.LiveUnionI.start() < IR.VirtRegI->end) {
136      assert(overlap(*IR.VirtRegI, IR.LiveUnionI) &&
137             "upperBound postcondition");
138      break;
139    }
140  }
141  if (!IR.LiveUnionI.valid())
142    IR.VirtRegI = VirtRegEnd;
143}
144
145// Find the first intersection, and cache interference info
146// (retain segment iterators into both VirtReg and LiveUnion).
147LiveIntervalUnion::InterferenceResult
148LiveIntervalUnion::Query::firstInterference() {
149  if (FirstInterference != LiveIntervalUnion::InterferenceResult()) {
150    return FirstInterference;
151  }
152  FirstInterference = InterferenceResult(VirtReg->begin(), LiveUnion->begin());
153  findIntersection(FirstInterference);
154  return FirstInterference;
155}
156
157// Treat the result as an iterator and advance to the next interfering pair
158// of segments. This is a plain iterator with no filter.
159bool LiveIntervalUnion::Query::nextInterference(InterferenceResult &IR) const {
160  assert(isInterference(IR) && "iteration past end of interferences");
161
162  // Advance either the VirtReg or LiveUnion segment to ensure that we visit all
163  // unique overlapping pairs.
164  if (IR.VirtRegI->end < IR.LiveUnionI.stop()) {
165    if (++IR.VirtRegI == VirtReg->end())
166      return false;
167  }
168  else {
169    if (!(++IR.LiveUnionI).valid()) {
170      IR.VirtRegI = VirtReg->end();
171      return false;
172    }
173  }
174  // Short-circuit findIntersection() if possible.
175  if (overlap(*IR.VirtRegI, IR.LiveUnionI))
176    return true;
177
178  // Find the next intersection.
179  findIntersection(IR);
180  return isInterference(IR);
181}
182
183// Scan the vector of interfering virtual registers in this union. Assume it's
184// quite small.
185bool LiveIntervalUnion::Query::isSeenInterference(LiveInterval *VirtReg) const {
186  SmallVectorImpl<LiveInterval*>::const_iterator I =
187    std::find(InterferingVRegs.begin(), InterferingVRegs.end(), VirtReg);
188  return I != InterferingVRegs.end();
189}
190
191// Count the number of virtual registers in this union that interfere with this
192// query's live virtual register.
193//
194// The number of times that we either advance IR.VirtRegI or call
195// LiveUnion.upperBound() will be no more than the number of holes in
196// VirtReg. So each invocation of collectInterferingVRegs() takes
197// time proportional to |VirtReg Holes| * time(LiveUnion.upperBound()).
198//
199// For comments on how to speed it up, see Query::findIntersection().
200unsigned LiveIntervalUnion::Query::
201collectInterferingVRegs(unsigned MaxInterferingRegs) {
202  InterferenceResult IR = firstInterference();
203  LiveInterval::iterator VirtRegEnd = VirtReg->end();
204  LiveInterval *RecentInterferingVReg = NULL;
205  while (IR.LiveUnionI.valid()) {
206    // Advance the union's iterator to reach an unseen interfering vreg.
207    do {
208      if (IR.LiveUnionI.value() == RecentInterferingVReg)
209        continue;
210
211      if (!isSeenInterference(IR.LiveUnionI.value()))
212        break;
213
214      // Cache the most recent interfering vreg to bypass isSeenInterference.
215      RecentInterferingVReg = IR.LiveUnionI.value();
216
217    } while ((++IR.LiveUnionI).valid());
218    if (!IR.LiveUnionI.valid())
219      break;
220
221    // Advance the VirtReg iterator until surpassing the next segment in
222    // LiveUnion.
223    IR.VirtRegI = VirtReg->advanceTo(IR.VirtRegI, IR.LiveUnionI.start());
224    if (IR.VirtRegI == VirtRegEnd)
225      break;
226
227    // Check for intersection with the union's segment.
228    if (overlap(*IR.VirtRegI, IR.LiveUnionI)) {
229
230      if (!IR.LiveUnionI.value()->isSpillable())
231        SeenUnspillableVReg = true;
232
233      InterferingVRegs.push_back(IR.LiveUnionI.value());
234      if (InterferingVRegs.size() == MaxInterferingRegs)
235        return MaxInterferingRegs;
236
237      // Cache the most recent interfering vreg to bypass isSeenInterference.
238      RecentInterferingVReg = IR.LiveUnionI.value();
239      ++IR.LiveUnionI;
240      continue;
241    }
242    // VirtRegI may have advanced far beyond LiveUnionI,
243    // do a fast intersection test to "catch up"
244    IR.LiveUnionI.advanceTo(IR.VirtRegI->start);
245  }
246  SeenAllInterferences = true;
247  return InterferingVRegs.size();
248}
249