LocalStackSlotAllocation.cpp revision 83465d69b550dfbaedcf725aefbd3e5014dedcd3
1//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This pass assigns local frame indices to stack slots relative to one another
11// and allocates additional base registers to access them when the target
12// estimates the are likely to be out of range of stack pointer and frame
13// pointer relative addressing.
14//
15//===----------------------------------------------------------------------===//
16
17#define DEBUG_TYPE "localstackalloc"
18#include "llvm/Constants.h"
19#include "llvm/DerivedTypes.h"
20#include "llvm/Instructions.h"
21#include "llvm/Intrinsics.h"
22#include "llvm/LLVMContext.h"
23#include "llvm/Module.h"
24#include "llvm/Pass.h"
25#include "llvm/ADT/SmallSet.h"
26#include "llvm/ADT/Statistic.h"
27#include "llvm/CodeGen/MachineFrameInfo.h"
28#include "llvm/CodeGen/MachineFunction.h"
29#include "llvm/CodeGen/MachineFunctionPass.h"
30#include "llvm/CodeGen/MachineRegisterInfo.h"
31#include "llvm/CodeGen/Passes.h"
32#include "llvm/Support/Debug.h"
33#include "llvm/Support/ErrorHandling.h"
34#include "llvm/Support/raw_ostream.h"
35#include "llvm/Target/TargetRegisterInfo.h"
36#include "llvm/Target/TargetFrameInfo.h"
37
38using namespace llvm;
39
40STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
41STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
42STATISTIC(NumReplacements, "Number of frame indices references replaced");
43
44namespace {
45  class LocalStackSlotPass: public MachineFunctionPass {
46    SmallVector<int64_t,16> LocalOffsets;
47
48    void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
49                           unsigned &MaxAlign);
50    void calculateFrameObjectOffsets(MachineFunction &Fn);
51    bool insertFrameReferenceRegisters(MachineFunction &Fn);
52  public:
53    static char ID; // Pass identification, replacement for typeid
54    explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
55    bool runOnMachineFunction(MachineFunction &MF);
56
57    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
58      AU.setPreservesCFG();
59      MachineFunctionPass::getAnalysisUsage(AU);
60    }
61    const char *getPassName() const {
62      return "Local Stack Slot Allocation";
63    }
64
65  private:
66  };
67} // end anonymous namespace
68
69char LocalStackSlotPass::ID = 0;
70
71FunctionPass *llvm::createLocalStackSlotAllocationPass() {
72  return new LocalStackSlotPass();
73}
74
75bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
76  MachineFrameInfo *MFI = MF.getFrameInfo();
77  unsigned LocalObjectCount = MFI->getObjectIndexEnd();
78
79  // Early exit if there are no locals to consider
80  if (!LocalObjectCount)
81    return true;
82
83  // Make sure we have enough space to store the local offsets.
84  LocalOffsets.resize(MFI->getObjectIndexEnd());
85
86  // Lay out the local blob.
87  calculateFrameObjectOffsets(MF);
88
89  // Insert virtual base registers to resolve frame index references.
90  bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
91
92  // Tell MFI whether any base registers were allocated. PEI will only
93  // want to use the local block allocations from this pass if there were any.
94  // Otherwise, PEI can do a bit better job of getting the alignment right
95  // without a hole at the start since it knows the alignment of the stack
96  // at the start of local allocation, and this pass doesn't.
97  MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
98
99  return true;
100}
101
102/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
103void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
104                                           int FrameIdx, int64_t &Offset,
105                                           unsigned &MaxAlign) {
106  unsigned Align = MFI->getObjectAlignment(FrameIdx);
107
108  // If the alignment of this object is greater than that of the stack, then
109  // increase the stack alignment to match.
110  MaxAlign = std::max(MaxAlign, Align);
111
112  // Adjust to alignment boundary.
113  Offset = (Offset + Align - 1) / Align * Align;
114
115  DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
116        << Offset << "\n");
117  // Keep the offset available for base register allocation
118  LocalOffsets[FrameIdx] = Offset;
119  // And tell MFI about it for PEI to use later
120  MFI->mapLocalFrameObject(FrameIdx, Offset);
121  Offset += MFI->getObjectSize(FrameIdx);
122
123  ++NumAllocations;
124}
125
126/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
127/// abstract stack objects.
128///
129void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
130  // Loop over all of the stack objects, assigning sequential addresses...
131  MachineFrameInfo *MFI = Fn.getFrameInfo();
132  int64_t Offset = 0;
133  unsigned MaxAlign = 0;
134
135  // Make sure that the stack protector comes before the local variables on the
136  // stack.
137  SmallSet<int, 16> LargeStackObjs;
138  if (MFI->getStackProtectorIndex() >= 0) {
139    AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset, MaxAlign);
140
141    // Assign large stack objects first.
142    for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
143      if (MFI->isDeadObjectIndex(i))
144        continue;
145      if (MFI->getStackProtectorIndex() == (int)i)
146        continue;
147      if (!MFI->MayNeedStackProtector(i))
148        continue;
149
150      AdjustStackOffset(MFI, i, Offset, MaxAlign);
151      LargeStackObjs.insert(i);
152    }
153  }
154
155  // Then assign frame offsets to stack objects that are not used to spill
156  // callee saved registers.
157  for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
158    if (MFI->isDeadObjectIndex(i))
159      continue;
160    if (MFI->getStackProtectorIndex() == (int)i)
161      continue;
162    if (LargeStackObjs.count(i))
163      continue;
164
165    AdjustStackOffset(MFI, i, Offset, MaxAlign);
166  }
167
168  // Remember how big this blob of stack space is
169  MFI->setLocalFrameSize(Offset);
170  MFI->setLocalFrameMaxAlign(MaxAlign);
171}
172
173static inline bool
174lookupCandidateBaseReg(const SmallVector<std::pair<unsigned, int64_t>, 8> &Regs,
175                       std::pair<unsigned, int64_t> &RegOffset,
176                       int64_t LocalFrameOffset,
177                       bool StackGrowsDown,
178                       const MachineInstr *MI,
179                       const TargetRegisterInfo *TRI) {
180  unsigned e = Regs.size();
181  for (unsigned i = 0; i < e; ++i) {
182    RegOffset = Regs[i];
183    // Check if the relative offset from the where the base register references
184    // to the target address is in range for the instruction.
185    int64_t Offset = LocalFrameOffset - RegOffset.second;
186    if (StackGrowsDown)
187      Offset = -Offset;
188    if (TRI->isFrameOffsetLegal(MI, Offset))
189      return true;
190  }
191  return false;
192}
193
194bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
195  // Scan the function's instructions looking for frame index references.
196  // For each, ask the target if it wants a virtual base register for it
197  // based on what we can tell it about where the local will end up in the
198  // stack frame. If it wants one, re-use a suitable one we've previously
199  // allocated, or if there isn't one that fits the bill, allocate a new one
200  // and ask the target to create a defining instruction for it.
201  bool UsedBaseReg = false;
202
203  MachineFrameInfo *MFI = Fn.getFrameInfo();
204  const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
205  const TargetFrameInfo &TFI = *Fn.getTarget().getFrameInfo();
206  bool StackGrowsDown =
207    TFI.getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown;
208
209  for (MachineFunction::iterator BB = Fn.begin(),
210         E = Fn.end(); BB != E; ++BB) {
211    // A base register definition is a register+offset pair.
212    SmallVector<std::pair<unsigned, int64_t>, 8> BaseRegisters;
213
214    for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
215      MachineInstr *MI = I;
216      // Debug value instructions can't be out of range, so they don't need
217      // any updates.
218      // FIXME: When we extend this stuff to handle functions with both
219      // VLAs and dynamic realignment, we should update the debug values
220      // to reference the new base pointer when possible.
221      if (MI->isDebugValue())
222        continue;
223
224      // For now, allocate the base register(s) within the basic block
225      // where they're used, and don't try to keep them around outside
226      // of that. It may be beneficial to try sharing them more broadly
227      // than that, but the increased register pressure makes that a
228      // tricky thing to balance. Investigate if re-materializing these
229      // becomes an issue.
230      for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
231        // Consider replacing all frame index operands that reference
232        // an object allocated in the local block.
233        if (MI->getOperand(i).isFI()) {
234          int FrameIdx = MI->getOperand(i).getIndex();
235
236          // Don't try this with values not in the local block.
237          if (!MFI->isObjectPreAllocated(FrameIdx))
238            continue;
239
240          DEBUG(dbgs() << "Considering: " << *MI);
241          if (TRI->needsFrameBaseReg(MI, i)) {
242            unsigned BaseReg = 0;
243            int64_t Offset = 0;
244
245            DEBUG(dbgs() << "  Replacing FI in: " << *MI);
246
247            // If we have a suitable base register available, use it; otherwise
248            // create a new one. Note that any offset encoded in the
249            // instruction itself will be taken into account by the target,
250            // so we don't have to adjust for it here when reusing a base
251            // register.
252            std::pair<unsigned, int64_t> RegOffset;
253            if (lookupCandidateBaseReg(BaseRegisters, RegOffset,
254                                       LocalOffsets[FrameIdx],
255                                       StackGrowsDown, MI, TRI)) {
256              DEBUG(dbgs() << "  Reusing base register " <<
257                    RegOffset.first << "\n");
258              // We found a register to reuse.
259              BaseReg = RegOffset.first;
260              Offset = LocalOffsets[FrameIdx] - RegOffset.second;
261              if (StackGrowsDown)
262                Offset = -Offset;
263            } else {
264              // No previously defined register was in range, so create a
265              // new one.
266              int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, i);
267              const TargetRegisterClass *RC = TRI->getPointerRegClass();
268              BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
269
270              DEBUG(dbgs() << "  Materializing base register " << BaseReg <<
271                    " at frame local offset " <<
272                    LocalOffsets[FrameIdx] + InstrOffset << "\n");
273              // Tell the target to insert the instruction to initialize
274              // the base register.
275              TRI->materializeFrameBaseRegister(I, BaseReg, FrameIdx,
276                                                InstrOffset);
277
278              // The base register already includes any offset specified
279              // by the instruction, so account for that so it doesn't get
280              // applied twice.
281              Offset = -InstrOffset;
282
283              BaseRegisters.push_back(
284                std::pair<unsigned, int64_t>(BaseReg,
285                                      LocalOffsets[FrameIdx] + InstrOffset));
286              ++NumBaseRegisters;
287              UsedBaseReg = true;
288            }
289            assert(BaseReg != 0 && "Unable to allocate virtual base register!");
290
291            // Modify the instruction to use the new base register rather
292            // than the frame index operand.
293            TRI->resolveFrameIndex(I, BaseReg, Offset);
294            DEBUG(dbgs() << "Resolved: " << *MI);
295
296            ++NumReplacements;
297          }
298
299        }
300      }
301    }
302  }
303  return UsedBaseReg;
304}
305