MachineBlockPlacement.cpp revision 10252db69bdddb445e53892b388fbe5921114b86
1//===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements basic block placement transformations using the CFG
11// structure and branch probability estimates.
12//
13// The pass strives to preserve the structure of the CFG (that is, retain
14// a topological ordering of basic blocks) in the absense of a *strong* signal
15// to the contrary from probabilities. However, within the CFG structure, it
16// attempts to choose an ordering which favors placing more likely sequences of
17// blocks adjacent to each other.
18//
19// The algorithm works from the inner-most loop within a function outward, and
20// at each stage walks through the basic blocks, trying to coalesce them into
21// sequential chains where allowed by the CFG (or demanded by heavy
22// probabilities). Finally, it walks the blocks in topological order, and the
23// first time it reaches a chain of basic blocks, it schedules them in the
24// function in-order.
25//
26//===----------------------------------------------------------------------===//
27
28#define DEBUG_TYPE "block-placement2"
29#include "llvm/CodeGen/MachineBasicBlock.h"
30#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
31#include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
32#include "llvm/CodeGen/MachineFunction.h"
33#include "llvm/CodeGen/MachineFunctionPass.h"
34#include "llvm/CodeGen/MachineLoopInfo.h"
35#include "llvm/CodeGen/MachineModuleInfo.h"
36#include "llvm/CodeGen/Passes.h"
37#include "llvm/Support/Allocator.h"
38#include "llvm/Support/Debug.h"
39#include "llvm/Support/ErrorHandling.h"
40#include "llvm/ADT/DenseMap.h"
41#include "llvm/ADT/PostOrderIterator.h"
42#include "llvm/ADT/SCCIterator.h"
43#include "llvm/ADT/SmallPtrSet.h"
44#include "llvm/ADT/SmallVector.h"
45#include "llvm/ADT/Statistic.h"
46#include "llvm/Target/TargetInstrInfo.h"
47#include "llvm/Target/TargetLowering.h"
48#include <algorithm>
49using namespace llvm;
50
51STATISTIC(NumCondBranches, "Number of conditional branches");
52STATISTIC(NumUncondBranches, "Number of uncondittional branches");
53STATISTIC(CondBranchTakenFreq,
54          "Potential frequency of taking conditional branches");
55STATISTIC(UncondBranchTakenFreq,
56          "Potential frequency of taking unconditional branches");
57
58namespace {
59/// \brief A structure for storing a weighted edge.
60///
61/// This stores an edge and its weight, computed as the product of the
62/// frequency that the starting block is entered with the probability of
63/// a particular exit block.
64struct WeightedEdge {
65  BlockFrequency EdgeFrequency;
66  MachineBasicBlock *From, *To;
67
68  bool operator<(const WeightedEdge &RHS) const {
69    return EdgeFrequency < RHS.EdgeFrequency;
70  }
71};
72}
73
74namespace {
75class BlockChain;
76/// \brief Type for our function-wide basic block -> block chain mapping.
77typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType;
78}
79
80namespace {
81/// \brief A chain of blocks which will be laid out contiguously.
82///
83/// This is the datastructure representing a chain of consecutive blocks that
84/// are profitable to layout together in order to maximize fallthrough
85/// probabilities. We also can use a block chain to represent a sequence of
86/// basic blocks which have some external (correctness) requirement for
87/// sequential layout.
88///
89/// Eventually, the block chains will form a directed graph over the function.
90/// We provide an SCC-supporting-iterator in order to quicky build and walk the
91/// SCCs of block chains within a function.
92///
93/// The block chains also have support for calculating and caching probability
94/// information related to the chain itself versus other chains. This is used
95/// for ranking during the final layout of block chains.
96class BlockChain {
97  /// \brief The sequence of blocks belonging to this chain.
98  ///
99  /// This is the sequence of blocks for a particular chain. These will be laid
100  /// out in-order within the function.
101  SmallVector<MachineBasicBlock *, 4> Blocks;
102
103  /// \brief A handle to the function-wide basic block to block chain mapping.
104  ///
105  /// This is retained in each block chain to simplify the computation of child
106  /// block chains for SCC-formation and iteration. We store the edges to child
107  /// basic blocks, and map them back to their associated chains using this
108  /// structure.
109  BlockToChainMapType &BlockToChain;
110
111public:
112  /// \brief Construct a new BlockChain.
113  ///
114  /// This builds a new block chain representing a single basic block in the
115  /// function. It also registers itself as the chain that block participates
116  /// in with the BlockToChain mapping.
117  BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
118    : Blocks(1, BB), BlockToChain(BlockToChain), LoopPredecessors(0) {
119    assert(BB && "Cannot create a chain with a null basic block");
120    BlockToChain[BB] = this;
121  }
122
123  /// \brief Iterator over blocks within the chain.
124  typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator iterator;
125
126  /// \brief Beginning of blocks within the chain.
127  iterator begin() const { return Blocks.begin(); }
128
129  /// \brief End of blocks within the chain.
130  iterator end() const { return Blocks.end(); }
131
132  /// \brief Merge a block chain into this one.
133  ///
134  /// This routine merges a block chain into this one. It takes care of forming
135  /// a contiguous sequence of basic blocks, updating the edge list, and
136  /// updating the block -> chain mapping. It does not free or tear down the
137  /// old chain, but the old chain's block list is no longer valid.
138  void merge(MachineBasicBlock *BB, BlockChain *Chain) {
139    assert(BB);
140    assert(!Blocks.empty());
141
142    // Fast path in case we don't have a chain already.
143    if (!Chain) {
144      assert(!BlockToChain[BB]);
145      Blocks.push_back(BB);
146      BlockToChain[BB] = this;
147      return;
148    }
149
150    assert(BB == *Chain->begin());
151    assert(Chain->begin() != Chain->end());
152
153    // Update the incoming blocks to point to this chain, and add them to the
154    // chain structure.
155    for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end();
156         BI != BE; ++BI) {
157      Blocks.push_back(*BI);
158      assert(BlockToChain[*BI] == Chain && "Incoming blocks not in chain");
159      BlockToChain[*BI] = this;
160    }
161  }
162
163  /// \brief Count of predecessors within the loop currently being processed.
164  ///
165  /// This count is updated at each loop we process to represent the number of
166  /// in-loop predecessors of this chain.
167  unsigned LoopPredecessors;
168};
169}
170
171namespace {
172class MachineBlockPlacement : public MachineFunctionPass {
173  /// \brief A typedef for a block filter set.
174  typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet;
175
176  /// \brief A handle to the branch probability pass.
177  const MachineBranchProbabilityInfo *MBPI;
178
179  /// \brief A handle to the function-wide block frequency pass.
180  const MachineBlockFrequencyInfo *MBFI;
181
182  /// \brief A handle to the loop info.
183  const MachineLoopInfo *MLI;
184
185  /// \brief A handle to the target's instruction info.
186  const TargetInstrInfo *TII;
187
188  /// \brief A handle to the target's lowering info.
189  const TargetLowering *TLI;
190
191  /// \brief Allocator and owner of BlockChain structures.
192  ///
193  /// We build BlockChains lazily by merging together high probability BB
194  /// sequences acording to the "Algo2" in the paper mentioned at the top of
195  /// the file. To reduce malloc traffic, we allocate them using this slab-like
196  /// allocator, and destroy them after the pass completes.
197  SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
198
199  /// \brief Function wide BasicBlock to BlockChain mapping.
200  ///
201  /// This mapping allows efficiently moving from any given basic block to the
202  /// BlockChain it participates in, if any. We use it to, among other things,
203  /// allow implicitly defining edges between chains as the existing edges
204  /// between basic blocks.
205  DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
206
207  void markChainSuccessors(BlockChain &Chain,
208                           MachineBasicBlock *LoopHeaderBB,
209                           SmallVectorImpl<MachineBasicBlock *> &Blocks,
210                           const BlockFilterSet *BlockFilter = 0);
211  MachineBasicBlock *selectBestSuccessor(MachineBasicBlock *BB,
212                                         BlockChain &Chain,
213                                         const BlockFilterSet *BlockFilter);
214  MachineBasicBlock *selectBestCandidateBlock(
215      BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
216      const BlockFilterSet *BlockFilter);
217  void buildChain(MachineBasicBlock *BB, BlockChain &Chain,
218                  SmallVectorImpl<MachineBasicBlock *> &Blocks,
219                  const BlockFilterSet *BlockFilter = 0);
220  void buildLoopChains(MachineFunction &F, MachineLoop &L);
221  void buildCFGChains(MachineFunction &F);
222  void AlignLoops(MachineFunction &F);
223
224public:
225  static char ID; // Pass identification, replacement for typeid
226  MachineBlockPlacement() : MachineFunctionPass(ID) {
227    initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
228  }
229
230  bool runOnMachineFunction(MachineFunction &F);
231
232  void getAnalysisUsage(AnalysisUsage &AU) const {
233    AU.addRequired<MachineBranchProbabilityInfo>();
234    AU.addRequired<MachineBlockFrequencyInfo>();
235    AU.addRequired<MachineLoopInfo>();
236    MachineFunctionPass::getAnalysisUsage(AU);
237  }
238
239  const char *getPassName() const { return "Block Placement"; }
240};
241}
242
243char MachineBlockPlacement::ID = 0;
244INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement2",
245                      "Branch Probability Basic Block Placement", false, false)
246INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
247INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
248INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
249INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement2",
250                    "Branch Probability Basic Block Placement", false, false)
251
252FunctionPass *llvm::createMachineBlockPlacementPass() {
253  return new MachineBlockPlacement();
254}
255
256#ifndef NDEBUG
257/// \brief Helper to print the name of a MBB.
258///
259/// Only used by debug logging.
260static std::string getBlockName(MachineBasicBlock *BB) {
261  std::string Result;
262  raw_string_ostream OS(Result);
263  OS << "BB#" << BB->getNumber()
264     << " (derived from LLVM BB '" << BB->getName() << "')";
265  OS.flush();
266  return Result;
267}
268
269/// \brief Helper to print the number of a MBB.
270///
271/// Only used by debug logging.
272static std::string getBlockNum(MachineBasicBlock *BB) {
273  std::string Result;
274  raw_string_ostream OS(Result);
275  OS << "BB#" << BB->getNumber();
276  OS.flush();
277  return Result;
278}
279#endif
280
281/// \brief Mark a chain's successors as having one fewer preds.
282///
283/// When a chain is being merged into the "placed" chain, this routine will
284/// quickly walk the successors of each block in the chain and mark them as
285/// having one fewer active predecessor. It also adds any successors of this
286/// chain which reach the zero-predecessor state to the worklist passed in.
287void MachineBlockPlacement::markChainSuccessors(
288    BlockChain &Chain,
289    MachineBasicBlock *LoopHeaderBB,
290    SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
291    const BlockFilterSet *BlockFilter) {
292  // Walk all the blocks in this chain, marking their successors as having
293  // a predecessor placed.
294  for (BlockChain::iterator CBI = Chain.begin(), CBE = Chain.end();
295       CBI != CBE; ++CBI) {
296    // Add any successors for which this is the only un-placed in-loop
297    // predecessor to the worklist as a viable candidate for CFG-neutral
298    // placement. No subsequent placement of this block will violate the CFG
299    // shape, so we get to use heuristics to choose a favorable placement.
300    for (MachineBasicBlock::succ_iterator SI = (*CBI)->succ_begin(),
301                                          SE = (*CBI)->succ_end();
302         SI != SE; ++SI) {
303      if (BlockFilter && !BlockFilter->count(*SI))
304        continue;
305      BlockChain &SuccChain = *BlockToChain[*SI];
306      // Disregard edges within a fixed chain, or edges to the loop header.
307      if (&Chain == &SuccChain || *SI == LoopHeaderBB)
308        continue;
309
310      // This is a cross-chain edge that is within the loop, so decrement the
311      // loop predecessor count of the destination chain.
312      if (SuccChain.LoopPredecessors > 0 && --SuccChain.LoopPredecessors == 0)
313        BlockWorkList.push_back(*SI);
314    }
315  }
316}
317
318/// \brief Select the best successor for a block.
319///
320/// This looks across all successors of a particular block and attempts to
321/// select the "best" one to be the layout successor. It only considers direct
322/// successors which also pass the block filter. It will attempt to avoid
323/// breaking CFG structure, but cave and break such structures in the case of
324/// very hot successor edges.
325///
326/// \returns The best successor block found, or null if none are viable.
327MachineBasicBlock *MachineBlockPlacement::selectBestSuccessor(
328    MachineBasicBlock *BB, BlockChain &Chain,
329    const BlockFilterSet *BlockFilter) {
330  const BranchProbability HotProb(4, 5); // 80%
331
332  MachineBasicBlock *BestSucc = 0;
333  BranchProbability BestProb = BranchProbability::getZero();
334  DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n");
335  for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
336                                        SE = BB->succ_end();
337       SI != SE; ++SI) {
338    if (BlockFilter && !BlockFilter->count(*SI))
339      continue;
340    BlockChain &SuccChain = *BlockToChain[*SI];
341    if (&SuccChain == &Chain) {
342      DEBUG(dbgs() << "    " << getBlockName(*SI) << " -> Already merged!\n");
343      continue;
344    }
345
346    BranchProbability SuccProb = MBPI->getEdgeProbability(BB, *SI);
347
348    // Only consider successors which are either "hot", or wouldn't violate
349    // any CFG constraints.
350    if (SuccChain.LoopPredecessors != 0 && SuccProb < HotProb) {
351      DEBUG(dbgs() << "    " << getBlockName(*SI) << " -> CFG conflict\n");
352      continue;
353    }
354
355    DEBUG(dbgs() << "    " << getBlockName(*SI) << " -> " << SuccProb
356                 << " (prob)"
357                 << (SuccChain.LoopPredecessors != 0 ? " (CFG break)" : "")
358                 << "\n");
359    if (BestSucc && BestProb >= SuccProb)
360      continue;
361    BestSucc = *SI;
362    BestProb = SuccProb;
363  }
364  return BestSucc;
365}
366
367/// \brief Select the best block from a worklist.
368///
369/// This looks through the provided worklist as a list of candidate basic
370/// blocks and select the most profitable one to place. The definition of
371/// profitable only really makes sense in the context of a loop. This returns
372/// the most frequently visited block in the worklist, which in the case of
373/// a loop, is the one most desirable to be physically close to the rest of the
374/// loop body in order to improve icache behavior.
375///
376/// \returns The best block found, or null if none are viable.
377MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
378    BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
379    const BlockFilterSet *BlockFilter) {
380  MachineBasicBlock *BestBlock = 0;
381  BlockFrequency BestFreq;
382  for (SmallVectorImpl<MachineBasicBlock *>::iterator WBI = WorkList.begin(),
383                                                      WBE = WorkList.end();
384       WBI != WBE; ++WBI) {
385    if (BlockFilter && !BlockFilter->count(*WBI))
386      continue;
387    BlockChain &SuccChain = *BlockToChain[*WBI];
388    if (&SuccChain == &Chain) {
389      DEBUG(dbgs() << "    " << getBlockName(*WBI)
390                   << " -> Already merged!\n");
391      continue;
392    }
393    assert(SuccChain.LoopPredecessors == 0 && "Found CFG-violating block");
394
395    BlockFrequency CandidateFreq = MBFI->getBlockFreq(*WBI);
396    DEBUG(dbgs() << "    " << getBlockName(*WBI) << " -> " << CandidateFreq
397                 << " (freq)\n");
398    if (BestBlock && BestFreq >= CandidateFreq)
399      continue;
400    BestBlock = *WBI;
401    BestFreq = CandidateFreq;
402  }
403  return BestBlock;
404}
405
406void MachineBlockPlacement::buildChain(
407    MachineBasicBlock *BB,
408    BlockChain &Chain,
409    SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
410    const BlockFilterSet *BlockFilter) {
411  assert(BB);
412  assert(BlockToChain[BB] == &Chain);
413  assert(*Chain.begin() == BB);
414  MachineBasicBlock *LoopHeaderBB = BB;
415  markChainSuccessors(Chain, LoopHeaderBB, BlockWorkList, BlockFilter);
416  SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
417  BB = *llvm::prior(Chain.end());
418  for (;;) {
419    assert(BB);
420    assert(BlockToChain[BB] == &Chain);
421    assert(*llvm::prior(Chain.end()) == BB);
422    MachineBasicBlock *BestSucc = 0;
423
424    // Check for unreasonable branches, and forcibly merge the existing layout
425    // successor for them. We can handle cases that AnalyzeBranch can't: jump
426    // tables etc are fine. The case we want to handle specially is when there
427    // is potential fallthrough, but the branch cannot be analyzed. This
428    // includes blocks without terminators as well as other cases.
429    Cond.clear();
430    MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
431    if (TII->AnalyzeBranch(*BB, TBB, FBB, Cond) && BB->canFallThrough()) {
432      MachineFunction::iterator I(BB);
433      assert(llvm::next(I) != BB->getParent()->end() &&
434             "The final block in the function can fallthrough!");
435      BestSucc = llvm::next(I);
436    }
437
438    // Otherwise, look for the best viable successor if there is one to place
439    // immediately after this block.
440    if (!BestSucc)
441      BestSucc = selectBestSuccessor(BB, Chain, BlockFilter);
442
443    if (BestSucc) {
444      // Zero out LoopPredecessors for the successor we're about to merge. We
445      // do this here instead of during the merge to catch cases where we
446      // didn't *intend* to merge despite non-zero loop predecessors.
447      BlockToChain[BestSucc]->LoopPredecessors = 0;
448    }
449
450    // If an immediate successor isn't available, look for the best viable
451    // block among those we've identified as not violating the loop's CFG at
452    // this point. This won't be a fallthrough, but it will increase locality.
453    if (!BestSucc)
454      BestSucc = selectBestCandidateBlock(Chain, BlockWorkList, BlockFilter);
455
456    if (!BestSucc) {
457      DEBUG(dbgs() << "Finished forming chain for header block "
458                   << getBlockNum(*Chain.begin()) << "\n");
459      return;
460    }
461
462    // Place this block, updating the datastructures to reflect its placement.
463    BlockChain &SuccChain = *BlockToChain[BestSucc];
464    DEBUG(dbgs() << "Merging from " << getBlockNum(BB)
465                 << " to " << getBlockNum(BestSucc) << "\n");
466    markChainSuccessors(SuccChain, LoopHeaderBB, BlockWorkList, BlockFilter);
467    Chain.merge(BestSucc, &SuccChain);
468    BB = *llvm::prior(Chain.end());
469  }
470}
471
472/// \brief Forms basic block chains from the natural loop structures.
473///
474/// These chains are designed to preserve the existing *structure* of the code
475/// as much as possible. We can then stitch the chains together in a way which
476/// both preserves the topological structure and minimizes taken conditional
477/// branches.
478void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
479                                            MachineLoop &L) {
480  // First recurse through any nested loops, building chains for those inner
481  // loops.
482  for (MachineLoop::iterator LI = L.begin(), LE = L.end(); LI != LE; ++LI)
483    buildLoopChains(F, **LI);
484
485  SmallVector<MachineBasicBlock *, 16> BlockWorkList;
486  BlockFilterSet LoopBlockSet(L.block_begin(), L.block_end());
487
488  // FIXME: This is a really lame way of walking the chains in the loop: we
489  // walk the blocks, and use a set to prevent visiting a particular chain
490  // twice.
491  SmallPtrSet<BlockChain *, 4> UpdatedPreds;
492  for (MachineLoop::block_iterator BI = L.block_begin(),
493                                   BE = L.block_end();
494       BI != BE; ++BI) {
495    BlockChain &Chain = *BlockToChain[*BI];
496    if (!UpdatedPreds.insert(&Chain) || BI == L.block_begin())
497      continue;
498
499    assert(Chain.LoopPredecessors == 0);
500    for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
501         BCI != BCE; ++BCI) {
502      assert(BlockToChain[*BCI] == &Chain);
503      for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
504                                            PE = (*BCI)->pred_end();
505           PI != PE; ++PI) {
506        if (BlockToChain[*PI] == &Chain || !LoopBlockSet.count(*PI))
507          continue;
508        ++Chain.LoopPredecessors;
509      }
510    }
511
512    if (Chain.LoopPredecessors == 0)
513      BlockWorkList.push_back(*BI);
514  }
515
516  BlockChain &LoopChain = *BlockToChain[L.getHeader()];
517  buildChain(*L.block_begin(), LoopChain, BlockWorkList, &LoopBlockSet);
518
519  DEBUG({
520    // Crash at the end so we get all of the debugging output first.
521    bool BadLoop = false;
522    if (LoopChain.LoopPredecessors) {
523      BadLoop = true;
524      dbgs() << "Loop chain contains a block without its preds placed!\n"
525             << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
526             << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
527    }
528    for (BlockChain::iterator BCI = LoopChain.begin(), BCE = LoopChain.end();
529         BCI != BCE; ++BCI)
530      if (!LoopBlockSet.erase(*BCI)) {
531        BadLoop = true;
532        dbgs() << "Loop chain contains a block not contained by the loop!\n"
533               << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
534               << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
535               << "  Bad block:    " << getBlockName(*BCI) << "\n";
536      }
537
538    if (!LoopBlockSet.empty()) {
539      BadLoop = true;
540      for (SmallPtrSet<MachineBasicBlock *, 16>::iterator LBI = LoopBlockSet.begin(), LBE = LoopBlockSet.end();
541           LBI != LBE; ++LBI)
542        dbgs() << "Loop contains blocks never placed into a chain!\n"
543               << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
544               << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
545               << "  Bad block:    " << getBlockName(*LBI) << "\n";
546    }
547    assert(!BadLoop && "Detected problems with the placement of this loop.");
548  });
549}
550
551void MachineBlockPlacement::buildCFGChains(MachineFunction &F) {
552  // Ensure that every BB in the function has an associated chain to simplify
553  // the assumptions of the remaining algorithm.
554  for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
555    BlockToChain[&*FI] =
556      new (ChainAllocator.Allocate()) BlockChain(BlockToChain, &*FI);
557
558  // Build any loop-based chains.
559  for (MachineLoopInfo::iterator LI = MLI->begin(), LE = MLI->end(); LI != LE;
560       ++LI)
561    buildLoopChains(F, **LI);
562
563  SmallVector<MachineBasicBlock *, 16> BlockWorkList;
564
565  SmallPtrSet<BlockChain *, 4> UpdatedPreds;
566  for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
567    MachineBasicBlock *BB = &*FI;
568    BlockChain &Chain = *BlockToChain[BB];
569    if (!UpdatedPreds.insert(&Chain))
570      continue;
571
572    assert(Chain.LoopPredecessors == 0);
573    for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
574         BCI != BCE; ++BCI) {
575      assert(BlockToChain[*BCI] == &Chain);
576      for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
577                                            PE = (*BCI)->pred_end();
578           PI != PE; ++PI) {
579        if (BlockToChain[*PI] == &Chain)
580          continue;
581        ++Chain.LoopPredecessors;
582      }
583    }
584
585    if (Chain.LoopPredecessors == 0)
586      BlockWorkList.push_back(BB);
587  }
588
589  BlockChain &FunctionChain = *BlockToChain[&F.front()];
590  buildChain(&F.front(), FunctionChain, BlockWorkList);
591
592  typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType;
593  DEBUG({
594    // Crash at the end so we get all of the debugging output first.
595    bool BadFunc = false;
596    FunctionBlockSetType FunctionBlockSet;
597    for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
598      FunctionBlockSet.insert(FI);
599
600    for (BlockChain::iterator BCI = FunctionChain.begin(), BCE = FunctionChain.end();
601         BCI != BCE; ++BCI)
602      if (!FunctionBlockSet.erase(*BCI)) {
603        BadFunc = true;
604        dbgs() << "Function chain contains a block not in the function!\n"
605               << "  Bad block:    " << getBlockName(*BCI) << "\n";
606      }
607
608    if (!FunctionBlockSet.empty()) {
609      BadFunc = true;
610      for (SmallPtrSet<MachineBasicBlock *, 16>::iterator FBI = FunctionBlockSet.begin(),
611           FBE = FunctionBlockSet.end(); FBI != FBE; ++FBI)
612        dbgs() << "Function contains blocks never placed into a chain!\n"
613               << "  Bad block:    " << getBlockName(*FBI) << "\n";
614    }
615    assert(!BadFunc && "Detected problems with the block placement.");
616  });
617
618  // Splice the blocks into place.
619  MachineFunction::iterator InsertPos = F.begin();
620  SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
621  for (BlockChain::iterator BI = FunctionChain.begin(), BE = FunctionChain.end();
622       BI != BE; ++BI) {
623    DEBUG(dbgs() << (BI == FunctionChain.begin() ? "Placing chain "
624                                                  : "          ... ")
625          << getBlockName(*BI) << "\n");
626    if (InsertPos != MachineFunction::iterator(*BI))
627      F.splice(InsertPos, *BI);
628    else
629      ++InsertPos;
630
631    // Update the terminator of the previous block.
632    if (BI == FunctionChain.begin())
633      continue;
634    MachineBasicBlock *PrevBB = llvm::prior(MachineFunction::iterator(*BI));
635
636    // FIXME: It would be awesome of updateTerminator would just return rather
637    // than assert when the branch cannot be analyzed in order to remove this
638    // boiler plate.
639    Cond.clear();
640    MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
641    if (!TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond))
642      PrevBB->updateTerminator();
643  }
644
645  // Fixup the last block.
646  Cond.clear();
647  MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
648  if (!TII->AnalyzeBranch(F.back(), TBB, FBB, Cond))
649    F.back().updateTerminator();
650}
651
652/// \brief Recursive helper to align a loop and any nested loops.
653static void AlignLoop(MachineFunction &F, MachineLoop *L, unsigned Align) {
654  // Recurse through nested loops.
655  for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
656    AlignLoop(F, *I, Align);
657
658  L->getTopBlock()->setAlignment(Align);
659}
660
661/// \brief Align loop headers to target preferred alignments.
662void MachineBlockPlacement::AlignLoops(MachineFunction &F) {
663  if (F.getFunction()->hasFnAttr(Attribute::OptimizeForSize))
664    return;
665
666  unsigned Align = TLI->getPrefLoopAlignment();
667  if (!Align)
668    return;  // Don't care about loop alignment.
669
670  for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); I != E; ++I)
671    AlignLoop(F, *I, Align);
672}
673
674bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) {
675  // Check for single-block functions and skip them.
676  if (llvm::next(F.begin()) == F.end())
677    return false;
678
679  MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
680  MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
681  MLI = &getAnalysis<MachineLoopInfo>();
682  TII = F.getTarget().getInstrInfo();
683  TLI = F.getTarget().getTargetLowering();
684  assert(BlockToChain.empty());
685
686  buildCFGChains(F);
687  AlignLoops(F);
688
689  BlockToChain.clear();
690
691  // We always return true as we have no way to track whether the final order
692  // differs from the original order.
693  return true;
694}
695
696namespace {
697/// \brief A pass to compute block placement statistics.
698///
699/// A separate pass to compute interesting statistics for evaluating block
700/// placement. This is separate from the actual placement pass so that they can
701/// be computed in the absense of any placement transformations or when using
702/// alternative placement strategies.
703class MachineBlockPlacementStats : public MachineFunctionPass {
704  /// \brief A handle to the branch probability pass.
705  const MachineBranchProbabilityInfo *MBPI;
706
707  /// \brief A handle to the function-wide block frequency pass.
708  const MachineBlockFrequencyInfo *MBFI;
709
710public:
711  static char ID; // Pass identification, replacement for typeid
712  MachineBlockPlacementStats() : MachineFunctionPass(ID) {
713    initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
714  }
715
716  bool runOnMachineFunction(MachineFunction &F);
717
718  void getAnalysisUsage(AnalysisUsage &AU) const {
719    AU.addRequired<MachineBranchProbabilityInfo>();
720    AU.addRequired<MachineBlockFrequencyInfo>();
721    AU.setPreservesAll();
722    MachineFunctionPass::getAnalysisUsage(AU);
723  }
724
725  const char *getPassName() const { return "Block Placement Stats"; }
726};
727}
728
729char MachineBlockPlacementStats::ID = 0;
730INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
731                      "Basic Block Placement Stats", false, false)
732INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
733INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
734INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
735                    "Basic Block Placement Stats", false, false)
736
737FunctionPass *llvm::createMachineBlockPlacementStatsPass() {
738  return new MachineBlockPlacementStats();
739}
740
741bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
742  // Check for single-block functions and skip them.
743  if (llvm::next(F.begin()) == F.end())
744    return false;
745
746  MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
747  MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
748
749  for (MachineFunction::iterator I = F.begin(), E = F.end(); I != E; ++I) {
750    BlockFrequency BlockFreq = MBFI->getBlockFreq(I);
751    Statistic &NumBranches = (I->succ_size() > 1) ? NumCondBranches
752                                                  : NumUncondBranches;
753    Statistic &BranchTakenFreq = (I->succ_size() > 1) ? CondBranchTakenFreq
754                                                      : UncondBranchTakenFreq;
755    for (MachineBasicBlock::succ_iterator SI = I->succ_begin(),
756                                          SE = I->succ_end();
757         SI != SE; ++SI) {
758      // Skip if this successor is a fallthrough.
759      if (I->isLayoutSuccessor(*SI))
760        continue;
761
762      BlockFrequency EdgeFreq = BlockFreq * MBPI->getEdgeProbability(I, *SI);
763      ++NumBranches;
764      BranchTakenFreq += EdgeFreq.getFrequency();
765    }
766  }
767
768  return false;
769}
770
771