MachineBlockPlacement.cpp revision b5856c83ff4fd796c3eabccca2ed3b06173aeb51
1//===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements basic block placement transformations using the CFG
11// structure and branch probability estimates.
12//
13// The pass strives to preserve the structure of the CFG (that is, retain
14// a topological ordering of basic blocks) in the absense of a *strong* signal
15// to the contrary from probabilities. However, within the CFG structure, it
16// attempts to choose an ordering which favors placing more likely sequences of
17// blocks adjacent to each other.
18//
19// The algorithm works from the inner-most loop within a function outward, and
20// at each stage walks through the basic blocks, trying to coalesce them into
21// sequential chains where allowed by the CFG (or demanded by heavy
22// probabilities). Finally, it walks the blocks in topological order, and the
23// first time it reaches a chain of basic blocks, it schedules them in the
24// function in-order.
25//
26//===----------------------------------------------------------------------===//
27
28#define DEBUG_TYPE "block-placement2"
29#include "llvm/CodeGen/MachineBasicBlock.h"
30#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
31#include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
32#include "llvm/CodeGen/MachineFunction.h"
33#include "llvm/CodeGen/MachineFunctionPass.h"
34#include "llvm/CodeGen/MachineLoopInfo.h"
35#include "llvm/CodeGen/MachineModuleInfo.h"
36#include "llvm/CodeGen/Passes.h"
37#include "llvm/Support/Allocator.h"
38#include "llvm/Support/Debug.h"
39#include "llvm/Support/ErrorHandling.h"
40#include "llvm/ADT/DenseMap.h"
41#include "llvm/ADT/PostOrderIterator.h"
42#include "llvm/ADT/SCCIterator.h"
43#include "llvm/ADT/SmallPtrSet.h"
44#include "llvm/ADT/SmallVector.h"
45#include "llvm/ADT/Statistic.h"
46#include "llvm/Target/TargetInstrInfo.h"
47#include "llvm/Target/TargetLowering.h"
48#include <algorithm>
49using namespace llvm;
50
51STATISTIC(NumCondBranches, "Number of conditional branches");
52STATISTIC(NumUncondBranches, "Number of uncondittional branches");
53STATISTIC(CondBranchTakenFreq,
54          "Potential frequency of taking conditional branches");
55STATISTIC(UncondBranchTakenFreq,
56          "Potential frequency of taking unconditional branches");
57
58namespace {
59/// \brief A structure for storing a weighted edge.
60///
61/// This stores an edge and its weight, computed as the product of the
62/// frequency that the starting block is entered with the probability of
63/// a particular exit block.
64struct WeightedEdge {
65  BlockFrequency EdgeFrequency;
66  MachineBasicBlock *From, *To;
67
68  bool operator<(const WeightedEdge &RHS) const {
69    return EdgeFrequency < RHS.EdgeFrequency;
70  }
71};
72}
73
74namespace {
75class BlockChain;
76/// \brief Type for our function-wide basic block -> block chain mapping.
77typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType;
78}
79
80namespace {
81/// \brief A chain of blocks which will be laid out contiguously.
82///
83/// This is the datastructure representing a chain of consecutive blocks that
84/// are profitable to layout together in order to maximize fallthrough
85/// probabilities. We also can use a block chain to represent a sequence of
86/// basic blocks which have some external (correctness) requirement for
87/// sequential layout.
88///
89/// Eventually, the block chains will form a directed graph over the function.
90/// We provide an SCC-supporting-iterator in order to quicky build and walk the
91/// SCCs of block chains within a function.
92///
93/// The block chains also have support for calculating and caching probability
94/// information related to the chain itself versus other chains. This is used
95/// for ranking during the final layout of block chains.
96class BlockChain {
97  /// \brief The sequence of blocks belonging to this chain.
98  ///
99  /// This is the sequence of blocks for a particular chain. These will be laid
100  /// out in-order within the function.
101  SmallVector<MachineBasicBlock *, 4> Blocks;
102
103  /// \brief A handle to the function-wide basic block to block chain mapping.
104  ///
105  /// This is retained in each block chain to simplify the computation of child
106  /// block chains for SCC-formation and iteration. We store the edges to child
107  /// basic blocks, and map them back to their associated chains using this
108  /// structure.
109  BlockToChainMapType &BlockToChain;
110
111public:
112  /// \brief Construct a new BlockChain.
113  ///
114  /// This builds a new block chain representing a single basic block in the
115  /// function. It also registers itself as the chain that block participates
116  /// in with the BlockToChain mapping.
117  BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
118    : Blocks(1, BB), BlockToChain(BlockToChain), LoopPredecessors(0) {
119    assert(BB && "Cannot create a chain with a null basic block");
120    BlockToChain[BB] = this;
121  }
122
123  /// \brief Iterator over blocks within the chain.
124  typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator iterator;
125
126  /// \brief Beginning of blocks within the chain.
127  iterator begin() const { return Blocks.begin(); }
128
129  /// \brief End of blocks within the chain.
130  iterator end() const { return Blocks.end(); }
131
132  /// \brief Merge a block chain into this one.
133  ///
134  /// This routine merges a block chain into this one. It takes care of forming
135  /// a contiguous sequence of basic blocks, updating the edge list, and
136  /// updating the block -> chain mapping. It does not free or tear down the
137  /// old chain, but the old chain's block list is no longer valid.
138  void merge(MachineBasicBlock *BB, BlockChain *Chain) {
139    assert(BB);
140    assert(!Blocks.empty());
141
142    // Fast path in case we don't have a chain already.
143    if (!Chain) {
144      assert(!BlockToChain[BB]);
145      Blocks.push_back(BB);
146      BlockToChain[BB] = this;
147      return;
148    }
149
150    assert(BB == *Chain->begin());
151    assert(Chain->begin() != Chain->end());
152
153    // Update the incoming blocks to point to this chain, and add them to the
154    // chain structure.
155    for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end();
156         BI != BE; ++BI) {
157      Blocks.push_back(*BI);
158      assert(BlockToChain[*BI] == Chain && "Incoming blocks not in chain");
159      BlockToChain[*BI] = this;
160    }
161  }
162
163  /// \brief Count of predecessors within the loop currently being processed.
164  ///
165  /// This count is updated at each loop we process to represent the number of
166  /// in-loop predecessors of this chain.
167  unsigned LoopPredecessors;
168};
169}
170
171namespace {
172class MachineBlockPlacement : public MachineFunctionPass {
173  /// \brief A typedef for a block filter set.
174  typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet;
175
176  /// \brief A handle to the branch probability pass.
177  const MachineBranchProbabilityInfo *MBPI;
178
179  /// \brief A handle to the function-wide block frequency pass.
180  const MachineBlockFrequencyInfo *MBFI;
181
182  /// \brief A handle to the loop info.
183  const MachineLoopInfo *MLI;
184
185  /// \brief A handle to the target's instruction info.
186  const TargetInstrInfo *TII;
187
188  /// \brief A handle to the target's lowering info.
189  const TargetLowering *TLI;
190
191  /// \brief Allocator and owner of BlockChain structures.
192  ///
193  /// We build BlockChains lazily by merging together high probability BB
194  /// sequences acording to the "Algo2" in the paper mentioned at the top of
195  /// the file. To reduce malloc traffic, we allocate them using this slab-like
196  /// allocator, and destroy them after the pass completes.
197  SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
198
199  /// \brief Function wide BasicBlock to BlockChain mapping.
200  ///
201  /// This mapping allows efficiently moving from any given basic block to the
202  /// BlockChain it participates in, if any. We use it to, among other things,
203  /// allow implicitly defining edges between chains as the existing edges
204  /// between basic blocks.
205  DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
206
207  void markChainSuccessors(BlockChain &Chain,
208                           MachineBasicBlock *LoopHeaderBB,
209                           SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
210                           const BlockFilterSet *BlockFilter = 0);
211  MachineBasicBlock *selectBestSuccessor(MachineBasicBlock *BB,
212                                         BlockChain &Chain,
213                                         const BlockFilterSet *BlockFilter);
214  MachineBasicBlock *selectBestCandidateBlock(
215      BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
216      const BlockFilterSet *BlockFilter);
217  MachineBasicBlock *getFirstUnplacedBlock(const BlockChain &PlacedChain,
218                                           ArrayRef<MachineBasicBlock *> Blocks,
219                                           unsigned &PrevUnplacedBlockIdx);
220  void buildChain(MachineBasicBlock *BB, BlockChain &Chain,
221                  ArrayRef<MachineBasicBlock *> Blocks,
222                  SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
223                  const BlockFilterSet *BlockFilter = 0);
224  void buildLoopChains(MachineFunction &F, MachineLoop &L);
225  void buildCFGChains(MachineFunction &F);
226  void AlignLoops(MachineFunction &F);
227
228public:
229  static char ID; // Pass identification, replacement for typeid
230  MachineBlockPlacement() : MachineFunctionPass(ID) {
231    initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
232  }
233
234  bool runOnMachineFunction(MachineFunction &F);
235
236  void getAnalysisUsage(AnalysisUsage &AU) const {
237    AU.addRequired<MachineBranchProbabilityInfo>();
238    AU.addRequired<MachineBlockFrequencyInfo>();
239    AU.addRequired<MachineLoopInfo>();
240    MachineFunctionPass::getAnalysisUsage(AU);
241  }
242
243  const char *getPassName() const { return "Block Placement"; }
244};
245}
246
247char MachineBlockPlacement::ID = 0;
248INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement2",
249                      "Branch Probability Basic Block Placement", false, false)
250INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
251INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
252INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
253INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement2",
254                    "Branch Probability Basic Block Placement", false, false)
255
256FunctionPass *llvm::createMachineBlockPlacementPass() {
257  return new MachineBlockPlacement();
258}
259
260#ifndef NDEBUG
261/// \brief Helper to print the name of a MBB.
262///
263/// Only used by debug logging.
264static std::string getBlockName(MachineBasicBlock *BB) {
265  std::string Result;
266  raw_string_ostream OS(Result);
267  OS << "BB#" << BB->getNumber()
268     << " (derived from LLVM BB '" << BB->getName() << "')";
269  OS.flush();
270  return Result;
271}
272
273/// \brief Helper to print the number of a MBB.
274///
275/// Only used by debug logging.
276static std::string getBlockNum(MachineBasicBlock *BB) {
277  std::string Result;
278  raw_string_ostream OS(Result);
279  OS << "BB#" << BB->getNumber();
280  OS.flush();
281  return Result;
282}
283#endif
284
285/// \brief Mark a chain's successors as having one fewer preds.
286///
287/// When a chain is being merged into the "placed" chain, this routine will
288/// quickly walk the successors of each block in the chain and mark them as
289/// having one fewer active predecessor. It also adds any successors of this
290/// chain which reach the zero-predecessor state to the worklist passed in.
291void MachineBlockPlacement::markChainSuccessors(
292    BlockChain &Chain,
293    MachineBasicBlock *LoopHeaderBB,
294    SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
295    const BlockFilterSet *BlockFilter) {
296  // Walk all the blocks in this chain, marking their successors as having
297  // a predecessor placed.
298  for (BlockChain::iterator CBI = Chain.begin(), CBE = Chain.end();
299       CBI != CBE; ++CBI) {
300    // Add any successors for which this is the only un-placed in-loop
301    // predecessor to the worklist as a viable candidate for CFG-neutral
302    // placement. No subsequent placement of this block will violate the CFG
303    // shape, so we get to use heuristics to choose a favorable placement.
304    for (MachineBasicBlock::succ_iterator SI = (*CBI)->succ_begin(),
305                                          SE = (*CBI)->succ_end();
306         SI != SE; ++SI) {
307      if (BlockFilter && !BlockFilter->count(*SI))
308        continue;
309      BlockChain &SuccChain = *BlockToChain[*SI];
310      // Disregard edges within a fixed chain, or edges to the loop header.
311      if (&Chain == &SuccChain || *SI == LoopHeaderBB)
312        continue;
313
314      // This is a cross-chain edge that is within the loop, so decrement the
315      // loop predecessor count of the destination chain.
316      if (SuccChain.LoopPredecessors > 0 && --SuccChain.LoopPredecessors == 0)
317        BlockWorkList.push_back(*SI);
318    }
319  }
320}
321
322/// \brief Select the best successor for a block.
323///
324/// This looks across all successors of a particular block and attempts to
325/// select the "best" one to be the layout successor. It only considers direct
326/// successors which also pass the block filter. It will attempt to avoid
327/// breaking CFG structure, but cave and break such structures in the case of
328/// very hot successor edges.
329///
330/// \returns The best successor block found, or null if none are viable.
331MachineBasicBlock *MachineBlockPlacement::selectBestSuccessor(
332    MachineBasicBlock *BB, BlockChain &Chain,
333    const BlockFilterSet *BlockFilter) {
334  const BranchProbability HotProb(4, 5); // 80%
335
336  MachineBasicBlock *BestSucc = 0;
337  BranchProbability BestProb = BranchProbability::getZero();
338  DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n");
339  for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
340                                        SE = BB->succ_end();
341       SI != SE; ++SI) {
342    if (BlockFilter && !BlockFilter->count(*SI))
343      continue;
344    BlockChain &SuccChain = *BlockToChain[*SI];
345    if (&SuccChain == &Chain) {
346      DEBUG(dbgs() << "    " << getBlockName(*SI) << " -> Already merged!\n");
347      continue;
348    }
349
350    BranchProbability SuccProb = MBPI->getEdgeProbability(BB, *SI);
351
352    // Only consider successors which are either "hot", or wouldn't violate
353    // any CFG constraints.
354    if (SuccChain.LoopPredecessors != 0 && SuccProb < HotProb) {
355      DEBUG(dbgs() << "    " << getBlockName(*SI) << " -> CFG conflict\n");
356      continue;
357    }
358
359    DEBUG(dbgs() << "    " << getBlockName(*SI) << " -> " << SuccProb
360                 << " (prob)"
361                 << (SuccChain.LoopPredecessors != 0 ? " (CFG break)" : "")
362                 << "\n");
363    if (BestSucc && BestProb >= SuccProb)
364      continue;
365    BestSucc = *SI;
366    BestProb = SuccProb;
367  }
368  return BestSucc;
369}
370
371/// \brief Select the best block from a worklist.
372///
373/// This looks through the provided worklist as a list of candidate basic
374/// blocks and select the most profitable one to place. The definition of
375/// profitable only really makes sense in the context of a loop. This returns
376/// the most frequently visited block in the worklist, which in the case of
377/// a loop, is the one most desirable to be physically close to the rest of the
378/// loop body in order to improve icache behavior.
379///
380/// \returns The best block found, or null if none are viable.
381MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
382    BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
383    const BlockFilterSet *BlockFilter) {
384  MachineBasicBlock *BestBlock = 0;
385  BlockFrequency BestFreq;
386  for (SmallVectorImpl<MachineBasicBlock *>::iterator WBI = WorkList.begin(),
387                                                      WBE = WorkList.end();
388       WBI != WBE; ++WBI) {
389    if (BlockFilter && !BlockFilter->count(*WBI))
390      continue;
391    BlockChain &SuccChain = *BlockToChain[*WBI];
392    if (&SuccChain == &Chain) {
393      DEBUG(dbgs() << "    " << getBlockName(*WBI)
394                   << " -> Already merged!\n");
395      continue;
396    }
397    assert(SuccChain.LoopPredecessors == 0 && "Found CFG-violating block");
398
399    BlockFrequency CandidateFreq = MBFI->getBlockFreq(*WBI);
400    DEBUG(dbgs() << "    " << getBlockName(*WBI) << " -> " << CandidateFreq
401                 << " (freq)\n");
402    if (BestBlock && BestFreq >= CandidateFreq)
403      continue;
404    BestBlock = *WBI;
405    BestFreq = CandidateFreq;
406  }
407  return BestBlock;
408}
409
410/// \brief Retrieve the first unplaced basic block.
411///
412/// This routine is called when we are unable to use the CFG to walk through
413/// all of the basic blocks and form a chain due to unnatural loops in the CFG.
414/// We walk through the sequence of blocks, starting from the
415/// LastUnplacedBlockIdx. We update this index to avoid re-scanning the entire
416/// sequence on repeated calls to this routine.
417MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock(
418    const BlockChain &PlacedChain,
419    ArrayRef<MachineBasicBlock *> Blocks,
420    unsigned &PrevUnplacedBlockIdx) {
421  for (unsigned i = PrevUnplacedBlockIdx, e = Blocks.size(); i != e; ++i) {
422    MachineBasicBlock *BB = Blocks[i];
423    if (BlockToChain[BB] != &PlacedChain) {
424      PrevUnplacedBlockIdx = i;
425      return BB;
426    }
427  }
428  return 0;
429}
430
431void MachineBlockPlacement::buildChain(
432    MachineBasicBlock *BB,
433    BlockChain &Chain,
434    ArrayRef<MachineBasicBlock *> Blocks,
435    SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
436    const BlockFilterSet *BlockFilter) {
437  assert(BB);
438  assert(BlockToChain[BB] == &Chain);
439  assert(*Chain.begin() == BB);
440  SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
441  unsigned PrevUnplacedBlockIdx = 0;
442
443  MachineBasicBlock *LoopHeaderBB = BB;
444  markChainSuccessors(Chain, LoopHeaderBB, BlockWorkList, BlockFilter);
445  BB = *llvm::prior(Chain.end());
446  for (;;) {
447    assert(BB);
448    assert(BlockToChain[BB] == &Chain);
449    assert(*llvm::prior(Chain.end()) == BB);
450    MachineBasicBlock *BestSucc = 0;
451
452    // Check for unreasonable branches, and forcibly merge the existing layout
453    // successor for them. We can handle cases that AnalyzeBranch can't: jump
454    // tables etc are fine. The case we want to handle specially is when there
455    // is potential fallthrough, but the branch cannot be analyzed. This
456    // includes blocks without terminators as well as other cases.
457    Cond.clear();
458    MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
459    if (TII->AnalyzeBranch(*BB, TBB, FBB, Cond) && BB->canFallThrough()) {
460      MachineFunction::iterator I(BB), NextI(llvm::next(I));
461      // Ensure that the layout successor is a viable block, as we know that
462      // fallthrough is a possibility.
463      assert(NextI != BB->getParent()->end());
464      assert(!BlockFilter || BlockFilter->count(NextI));
465      BestSucc = NextI;
466    }
467
468    // Otherwise, look for the best viable successor if there is one to place
469    // immediately after this block.
470    if (!BestSucc)
471      BestSucc = selectBestSuccessor(BB, Chain, BlockFilter);
472
473    // If an immediate successor isn't available, look for the best viable
474    // block among those we've identified as not violating the loop's CFG at
475    // this point. This won't be a fallthrough, but it will increase locality.
476    if (!BestSucc)
477      BestSucc = selectBestCandidateBlock(Chain, BlockWorkList, BlockFilter);
478
479    if (!BestSucc) {
480      BestSucc = getFirstUnplacedBlock(Chain, Blocks, PrevUnplacedBlockIdx);
481      if (!BestSucc)
482        break;
483
484      DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the "
485                      "layout successor until the CFG reduces\n");
486    }
487
488    // Place this block, updating the datastructures to reflect its placement.
489    BlockChain &SuccChain = *BlockToChain[BestSucc];
490    // Zero out LoopPredecessors for the successor we're about to merge in case
491    // we selected a successor that didn't fit naturally into the CFG.
492    SuccChain.LoopPredecessors = 0;
493    DEBUG(dbgs() << "Merging from " << getBlockNum(BB)
494                 << " to " << getBlockNum(BestSucc) << "\n");
495    markChainSuccessors(SuccChain, LoopHeaderBB, BlockWorkList, BlockFilter);
496    Chain.merge(BestSucc, &SuccChain);
497    BB = *llvm::prior(Chain.end());
498  };
499
500  DEBUG(dbgs() << "Finished forming chain for header block "
501               << getBlockNum(*Chain.begin()) << "\n");
502}
503
504/// \brief Forms basic block chains from the natural loop structures.
505///
506/// These chains are designed to preserve the existing *structure* of the code
507/// as much as possible. We can then stitch the chains together in a way which
508/// both preserves the topological structure and minimizes taken conditional
509/// branches.
510void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
511                                            MachineLoop &L) {
512  // First recurse through any nested loops, building chains for those inner
513  // loops.
514  for (MachineLoop::iterator LI = L.begin(), LE = L.end(); LI != LE; ++LI)
515    buildLoopChains(F, **LI);
516
517  SmallVector<MachineBasicBlock *, 16> BlockWorkList;
518  BlockFilterSet LoopBlockSet(L.block_begin(), L.block_end());
519  BlockChain &LoopChain = *BlockToChain[L.getHeader()];
520
521  // FIXME: This is a really lame way of walking the chains in the loop: we
522  // walk the blocks, and use a set to prevent visiting a particular chain
523  // twice.
524  SmallPtrSet<BlockChain *, 4> UpdatedPreds;
525  for (MachineLoop::block_iterator BI = L.block_begin(),
526                                   BE = L.block_end();
527       BI != BE; ++BI) {
528    BlockChain &Chain = *BlockToChain[*BI];
529    if (!UpdatedPreds.insert(&Chain) || BI == L.block_begin())
530      continue;
531
532    assert(Chain.LoopPredecessors == 0);
533    for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
534         BCI != BCE; ++BCI) {
535      assert(BlockToChain[*BCI] == &Chain);
536      for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
537                                            PE = (*BCI)->pred_end();
538           PI != PE; ++PI) {
539        if (BlockToChain[*PI] == &Chain || !LoopBlockSet.count(*PI))
540          continue;
541        ++Chain.LoopPredecessors;
542      }
543    }
544
545    if (Chain.LoopPredecessors == 0)
546      BlockWorkList.push_back(*BI);
547  }
548
549  buildChain(*L.block_begin(), LoopChain, L.getBlocks(), BlockWorkList,
550             &LoopBlockSet);
551
552  DEBUG({
553    // Crash at the end so we get all of the debugging output first.
554    bool BadLoop = false;
555    if (LoopChain.LoopPredecessors) {
556      BadLoop = true;
557      dbgs() << "Loop chain contains a block without its preds placed!\n"
558             << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
559             << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
560    }
561    for (BlockChain::iterator BCI = LoopChain.begin(), BCE = LoopChain.end();
562         BCI != BCE; ++BCI)
563      if (!LoopBlockSet.erase(*BCI)) {
564        BadLoop = true;
565        dbgs() << "Loop chain contains a block not contained by the loop!\n"
566               << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
567               << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
568               << "  Bad block:    " << getBlockName(*BCI) << "\n";
569      }
570
571    if (!LoopBlockSet.empty()) {
572      BadLoop = true;
573      for (BlockFilterSet::iterator LBI = LoopBlockSet.begin(),
574                                    LBE = LoopBlockSet.end();
575           LBI != LBE; ++LBI)
576        dbgs() << "Loop contains blocks never placed into a chain!\n"
577               << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
578               << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
579               << "  Bad block:    " << getBlockName(*LBI) << "\n";
580    }
581    assert(!BadLoop && "Detected problems with the placement of this loop.");
582  });
583}
584
585void MachineBlockPlacement::buildCFGChains(MachineFunction &F) {
586  // Ensure that every BB in the function has an associated chain to simplify
587  // the assumptions of the remaining algorithm.
588  for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
589    BlockToChain[&*FI] =
590      new (ChainAllocator.Allocate()) BlockChain(BlockToChain, &*FI);
591
592  // Build any loop-based chains.
593  for (MachineLoopInfo::iterator LI = MLI->begin(), LE = MLI->end(); LI != LE;
594       ++LI)
595    buildLoopChains(F, **LI);
596
597  // We need a vector of blocks so that buildChain can handle unnatural CFG
598  // constructs by searching for unplaced blocks and just concatenating them.
599  SmallVector<MachineBasicBlock *, 16> Blocks;
600  Blocks.reserve(F.size());
601
602  SmallVector<MachineBasicBlock *, 16> BlockWorkList;
603
604  SmallPtrSet<BlockChain *, 4> UpdatedPreds;
605  for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
606    MachineBasicBlock *BB = &*FI;
607    Blocks.push_back(BB);
608    BlockChain &Chain = *BlockToChain[BB];
609    if (!UpdatedPreds.insert(&Chain))
610      continue;
611
612    assert(Chain.LoopPredecessors == 0);
613    for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
614         BCI != BCE; ++BCI) {
615      assert(BlockToChain[*BCI] == &Chain);
616      for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
617                                            PE = (*BCI)->pred_end();
618           PI != PE; ++PI) {
619        if (BlockToChain[*PI] == &Chain)
620          continue;
621        ++Chain.LoopPredecessors;
622      }
623    }
624
625    if (Chain.LoopPredecessors == 0)
626      BlockWorkList.push_back(BB);
627  }
628
629  BlockChain &FunctionChain = *BlockToChain[&F.front()];
630  buildChain(&F.front(), FunctionChain, Blocks, BlockWorkList);
631
632  typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType;
633  DEBUG({
634    // Crash at the end so we get all of the debugging output first.
635    bool BadFunc = false;
636    FunctionBlockSetType FunctionBlockSet;
637    for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
638      FunctionBlockSet.insert(FI);
639
640    for (BlockChain::iterator BCI = FunctionChain.begin(),
641                              BCE = FunctionChain.end();
642         BCI != BCE; ++BCI)
643      if (!FunctionBlockSet.erase(*BCI)) {
644        BadFunc = true;
645        dbgs() << "Function chain contains a block not in the function!\n"
646               << "  Bad block:    " << getBlockName(*BCI) << "\n";
647      }
648
649    if (!FunctionBlockSet.empty()) {
650      BadFunc = true;
651      for (FunctionBlockSetType::iterator FBI = FunctionBlockSet.begin(),
652                                          FBE = FunctionBlockSet.end();
653           FBI != FBE; ++FBI)
654        dbgs() << "Function contains blocks never placed into a chain!\n"
655               << "  Bad block:    " << getBlockName(*FBI) << "\n";
656    }
657    assert(!BadFunc && "Detected problems with the block placement.");
658  });
659
660  // Splice the blocks into place.
661  MachineFunction::iterator InsertPos = F.begin();
662  SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
663  for (BlockChain::iterator BI = FunctionChain.begin(),
664                            BE = FunctionChain.end();
665       BI != BE; ++BI) {
666    DEBUG(dbgs() << (BI == FunctionChain.begin() ? "Placing chain "
667                                                  : "          ... ")
668          << getBlockName(*BI) << "\n");
669    if (InsertPos != MachineFunction::iterator(*BI))
670      F.splice(InsertPos, *BI);
671    else
672      ++InsertPos;
673
674    // Update the terminator of the previous block.
675    if (BI == FunctionChain.begin())
676      continue;
677    MachineBasicBlock *PrevBB = llvm::prior(MachineFunction::iterator(*BI));
678
679    // FIXME: It would be awesome of updateTerminator would just return rather
680    // than assert when the branch cannot be analyzed in order to remove this
681    // boiler plate.
682    Cond.clear();
683    MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
684    if (!TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond))
685      PrevBB->updateTerminator();
686  }
687
688  // Fixup the last block.
689  Cond.clear();
690  MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
691  if (!TII->AnalyzeBranch(F.back(), TBB, FBB, Cond))
692    F.back().updateTerminator();
693}
694
695/// \brief Recursive helper to align a loop and any nested loops.
696static void AlignLoop(MachineFunction &F, MachineLoop *L, unsigned Align) {
697  // Recurse through nested loops.
698  for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
699    AlignLoop(F, *I, Align);
700
701  L->getTopBlock()->setAlignment(Align);
702}
703
704/// \brief Align loop headers to target preferred alignments.
705void MachineBlockPlacement::AlignLoops(MachineFunction &F) {
706  if (F.getFunction()->hasFnAttr(Attribute::OptimizeForSize))
707    return;
708
709  unsigned Align = TLI->getPrefLoopAlignment();
710  if (!Align)
711    return;  // Don't care about loop alignment.
712
713  for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); I != E; ++I)
714    AlignLoop(F, *I, Align);
715}
716
717bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) {
718  // Check for single-block functions and skip them.
719  if (llvm::next(F.begin()) == F.end())
720    return false;
721
722  MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
723  MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
724  MLI = &getAnalysis<MachineLoopInfo>();
725  TII = F.getTarget().getInstrInfo();
726  TLI = F.getTarget().getTargetLowering();
727  assert(BlockToChain.empty());
728
729  buildCFGChains(F);
730  AlignLoops(F);
731
732  BlockToChain.clear();
733
734  // We always return true as we have no way to track whether the final order
735  // differs from the original order.
736  return true;
737}
738
739namespace {
740/// \brief A pass to compute block placement statistics.
741///
742/// A separate pass to compute interesting statistics for evaluating block
743/// placement. This is separate from the actual placement pass so that they can
744/// be computed in the absense of any placement transformations or when using
745/// alternative placement strategies.
746class MachineBlockPlacementStats : public MachineFunctionPass {
747  /// \brief A handle to the branch probability pass.
748  const MachineBranchProbabilityInfo *MBPI;
749
750  /// \brief A handle to the function-wide block frequency pass.
751  const MachineBlockFrequencyInfo *MBFI;
752
753public:
754  static char ID; // Pass identification, replacement for typeid
755  MachineBlockPlacementStats() : MachineFunctionPass(ID) {
756    initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
757  }
758
759  bool runOnMachineFunction(MachineFunction &F);
760
761  void getAnalysisUsage(AnalysisUsage &AU) const {
762    AU.addRequired<MachineBranchProbabilityInfo>();
763    AU.addRequired<MachineBlockFrequencyInfo>();
764    AU.setPreservesAll();
765    MachineFunctionPass::getAnalysisUsage(AU);
766  }
767
768  const char *getPassName() const { return "Block Placement Stats"; }
769};
770}
771
772char MachineBlockPlacementStats::ID = 0;
773INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
774                      "Basic Block Placement Stats", false, false)
775INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
776INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
777INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
778                    "Basic Block Placement Stats", false, false)
779
780FunctionPass *llvm::createMachineBlockPlacementStatsPass() {
781  return new MachineBlockPlacementStats();
782}
783
784bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
785  // Check for single-block functions and skip them.
786  if (llvm::next(F.begin()) == F.end())
787    return false;
788
789  MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
790  MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
791
792  for (MachineFunction::iterator I = F.begin(), E = F.end(); I != E; ++I) {
793    BlockFrequency BlockFreq = MBFI->getBlockFreq(I);
794    Statistic &NumBranches = (I->succ_size() > 1) ? NumCondBranches
795                                                  : NumUncondBranches;
796    Statistic &BranchTakenFreq = (I->succ_size() > 1) ? CondBranchTakenFreq
797                                                      : UncondBranchTakenFreq;
798    for (MachineBasicBlock::succ_iterator SI = I->succ_begin(),
799                                          SE = I->succ_end();
800         SI != SE; ++SI) {
801      // Skip if this successor is a fallthrough.
802      if (I->isLayoutSuccessor(*SI))
803        continue;
804
805      BlockFrequency EdgeFreq = BlockFreq * MBPI->getEdgeProbability(I, *SI);
806      ++NumBranches;
807      BranchTakenFreq += EdgeFreq.getFrequency();
808    }
809  }
810
811  return false;
812}
813
814